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Lionheart701 Vice Captain
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Posted: Sun Sep 10, 2006 6:44 pm
Here, you post the moves of your RP character. NPC characters do NOT count. You may only post moves that you have actually used at one point or another in the RP. Do NOT make up moves you have not used yet! When typing the description, FIRST describe where you used this move, then type the description of the move itself. You may update your moves list whenever you learn a new move.
Moves will be posted in this format and this format ONLY:
Name of move in bold(stregth of move/element): detailed description of that move.
Determining the strength of your move is done by *'s. This is how they work:
* = Non-attacking move: This goes for moves that are mainly used for defense, such as barrier spells, mind spells, etc.
** = Basic move: This goes for the moves that are used the most by your character. They may be used infinitely and they deal adequate damage. These are your character's signature moves.
*** = Strong move: These moves are for moves are far stronger then basic moves, meaning, they are above average. These moves can be used more then once, however, every time you used these moves, they tire your character out. Not that much, but enough to be visible on your character's body. Heavy panting, and stuff like that.
**** = Very Strong move: These moves are far stronger then your Strong moves. These are DESPERATION attacks that tire your character out greatly. They are probably used once or twice in total during a battle.
***** = Ultimate move: Only ONE of your moves from your entire moves list is your Ultimate move. This move is THE attack and will most likely be either undodgeable, or unblockable. They also take the most energy from your character, leaving them on the verge of passing out.
However, the levels of the characters you fight still apply to all this. For example, let's say you are fighting someone who is:
5 to 15 levels higher then you = 3/4 of the normal damage
20 to 35 levels higher then you = 1/2 of the normal damage
40 to 55 levels higher then you = 1/3 of the normal damage
60 to 75 levels higher then you = 1/4 of the normal damage
80 and up levels higher then you = Hardly fazes him/her
So, if you were on level 30, for example, and fought someone who was on level 110 and use your ultimate attack on him, your attack will barely harm him, and leave you at a vulnerable state.
Transformations:
Transformations are done by putting the move in color such as: The Legendary Dragoon. If you have more then one Transformation, then include the other transformation in color, such as: Transformation 1, Transformation 2. Then include 1 *, since this move is not an attack.
If you have certain moves that can only be used in a transformed state, then type that move in the same color as the transformation. For example, my new move that I will be having soon in the RP can only be used in my transformed state: Sword of Solitude. Then include the number of *'s that shows the strength of it.
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Posted: Sun Sep 10, 2006 6:45 pm
Kenji Greyfield's Move list
1.) Fireball (**/Fire) - Basic fireball; Need to say anymore?
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Lionheart701 Vice Captain
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Ocarina dude Vice Captain
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Posted: Thu Sep 28, 2006 8:11 pm
Kaitengiri (**/NA): A sword attack meaning "spinning slash". Great when surrounded. Kaitengiri Cyclone (**/NA): Same as Kaitengiri, but a continuous spin, leads to severe dizziness afterwards. Sonic Fist Strike (**/NA): A flurry of punches at blinding speed. Kaitengiri Hurricane (***/NA): Spinning rapidly with sword tied to long rope or similar object to increase range. (very unstable, and dangerous attack. Very little control once speed is built up.) Ocarina's Spirit (*/NA): When Oric needs the strength to save a life or to save his own, the spirit of Ocarina will grant Oric the power he needs, but only for a short time. The massive increase in power takes its toll on Oric’s body, leaving him vulnerable afterwards. (Not Mastered)
Reserved moves: Sync (*/NA): Oric’s aura is unstable, but with Muchie’s assistance, they can combine their auras and make one larger stable one. Separation will cause the sync to break. Dragon's Breath (**-***/ Fire): Oric will shoot a jet-steam of fire from his mouth. Not yet mastered, but Oric can't handle really spicy food, so if he does eat spicy food, he can perform this attack, which the strength ranges depending on what's eaten. Not yet learned. Dragon’s Breath 2 (**/Ice): Oric’s other breath, ice. This attack is rather weak, but it is useful to those who learn to use it properly. X-Strike (***/NA): A team attack; with two swordsmen making crossing diagonal cuts across an enemy. X-Strike Lightning Blade (*****/ Lightning): Oric attacks with his sword, glowing in an electric blue wave of lightning, bringing even the strongest of opponents to their knees. Also known as Bolt Blade. Not yet learned.
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Posted: Thu Feb 22, 2007 7:54 pm
Liquid Whim (*/Water): Water energy gathers inside a part of the casters body which turns a light blue water color and when physical contact is made with this part of the body water is displaced. Can only be focused on one part of the body at a time. Ex. The right arm or left shoulder but not both at the same time. Pacific Winds (*/Wind/Water): The caster summons a REALLY cold wind to freeze the enemy limiting the target's movement. Wisp Force (*/Wind): Quick jabs send a series of blasts of winds towards the users target. Freezing Sight (*/Wind/Ice): The air infront of the caster becomes thick and freezes into sheets of ice. Relentless Tide (**/Water): A constant flow of water shoots from a body of water and cushions the caster from a hard landing. The spell can also be used to damage or knock back the opposition. Icy Touch (**/Ice):The caster summons ice energy into their weapon and strikes at their opponent. Upon contact the wound is filled with Ice which makes the wound uncurable until the ice melts. Air Blast (**/Wind): The caster swings their weapon and shoots multiple wind blasts that arc around like boomerangs. Wind Crush (***/Wind): This spell manipulates the wind and carries the spell-caster effortlessly on the tides of updrafts wherever they wish to go. Upon nearing the target the spell-caster uses their momentum to add force to either a punch or kick. White Wind (***/Wind): A vaccum sucks the air nearby the caster towards a very compact area. The wind gathers so densely it takes the form of a small white ball. Capable of deflecting or reflecting large attacks or pushing foes back, doesn't inflict much damage itself. Transformation (*/NA): Rayl is transformed by black energy into a fierce warlock and attacks with a combination of spells in succession that cannot be stopped once the transformation has taken affect. Only after all spells are cast does he return to normal. Special Note-If knocked unconcious the black energy sustains life functions and continyu's to cast the spells. The energy deteriorates his organs and muscles into energy for the spells. Flying Black Wind (*/Wind): The black energy lifts the caster off the ground and focuses all remaining stamina into a magical barrier. Black Ice Needles (**/Ice): The dark energy swirling around Rayl turns his water energy into a wall of ice to block an incoming attack and then counterattack with 50,000 needles. Black Demon Fist (***/Wind): The black energy uses wind magic to repeatedly pummel their target. The damage is very forceful and the final hit can cause the opponent to fly into the air at a great speed (majority of the time). Christening Black Shards (****/Ice/Wind): A small portion of black energy is launched from Rayl's hands towards his target repeatedly it senses it's target's and is very difficult to avoid (usually cast while target is still flying due to the Black Demon Fist). Outside of 10Meters from the casters body the blasts unveil the large ice spikes hidden inside the blasts. Freezing Black Hell (*****/Ice/Wind/Dark): With the last of his energy Rayl creates a giant tornado leaving a trail of ice and destruction in it's wake. Ice shards circling in the tornado tear apart at the target and once the target has been centralized in the small tornado the black energy itself leaves Rayl and takes the form of a demonic shadow flying through the air. It swarms onto the target and envelopes it in a black circle then explodes with devestating force in the shape of a black cross similar to the picture below but black.  NOTE: If you can't see the picture above go to http://www.akadot.com/articles/image/article-tsurumaki04.jpg and then refresh the page.
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The_Legendary_Lonewolf Captain
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Posted: Tue Mar 13, 2007 12:48 pm
Lonewolf's moves:
Shirak(*/light): First used in forest during demon attack. A light orb hovers above Lonewolf's head, giving out light all around him. Somewhat of a built-in flash light.
Sword of the Fallen Devil(**/energy): The Sword of the Fallen Devil was first used against Hajimate in their first battle against each other. A blue energy blade is extended from Lonewolf's two right fingers(index and middle). This move is usually used simultaneously with Lonewolf's rapier that he holds in his left hand, giving him the greater advantage in a sword fight.
Sheild of Immunity(*/barrier): First used in the fight against Hajimate when they first fought. A green spherical barrier surrounds Lonewolf's body, blocking any oncoming attack. The power of the barrier spell depends on how much energy Lonewolf puts into it.
Sphere of Destruction(** to ****/energy): First used in the fight against Hajimate when they first fought. The Sphere of Destruction can either be a small purple blast of energy(**'s strong) or it can be a humongous blast of purple energy(****'s strong), depending on how much energy Lonewolf puts into the attack.
Dark Torment(***/darkness): First used in astral plane, when Daos trained Lonewolf, prior to the Evil Hajimate fight. A screw-like beam, black as the darkness of the night, fires from Lonewolf's palm. It is also possible to double the damage of this attack by using both of his hands and firing two beams simultaneously.
Mirror Illusion(*/NA): First used against Rakku Gaudemus. Lonewolf picked this move up from Mortamus when they had first battled. The user of this spell creates duplicates of his/her self. The duplicates may be either illusion, or physical. Illusory copies are solely meant to deceive and cannot attack one's oponent, nor be attacked. They do not cost any energy to create either. However, if the copies are physical, they may attack one's opponent and in turn, be attacked as well. If the copies are physical, the energy cost depends on how many copies are made. For example, 1 copy: half your energy.
Feet of Feathers(*/NA): First used when saving Pana-Sule from Kaze's father's army. A mere flying spell to get around. Does not cost much energy to use and the spell is instantaneous.
Teleportation(*/NA): First used when saving Pana-Sule from Kaze's father's army. From a mere whisper, Lonewolf instantly teleports to a desired location. He may take anyone else who is touching him at the moment the spell is used.
Hand of Pyro(**/fire): First used against Hajimate in their first battle as a trick to draw him in to an attack. A basic Fireball attack that has the power to set anything it touches aflame.
Telekinesis(* or **/psychic): First used against Mortamus in their first battle. A technique that was given to Lonewolf after he had fused his spirit with Stephanie's. This move can either be used defensively(*) or offensively(**).
Fore-sight(*/psychic): First used on accident in Lonewolf's office. Another gift from the fusion with Stephanie, Lonewolf was now able to see into the future.
Mending Spell(*/NA): First used on a broken glass in the original guild. After saying the correct comand, Lonewolf has the power to fix objects/buildings in an instant. Psh, who needs a handyman?
Heal(*/holy): First used on Pana-Sule when she was attacked by a raging Hajimate. A basic healing spell that heals the physical body. The power of the healing spell depends on how much energy Lonewolf puts into it.
Shocking Desperation(****/lightning): First used as a last-resort attack against Mortamus on their first encounter, leaving Lonewolf at a helpless state afterwards. A move that Lonewolf only uses when nothing else seems to work. Electrical currents surge throughout his entire body, shocking both, him and his opponent. This attack is deadly when used during a rain storm.
Fists of the Angry Wolf(***/darkness): First used against the vampiric ressurection form of Mortamus in Merilith. Black energy surrounds both of Lonewolf's fists as he goes into a punching frenzy. Once the black energy is around his hands, he feels no pain when punching an object. He could punch his fist right into a wall without feeling any pain with this spell.
Gun Targeting(**/NA): First used against Hajimate. Lonewolf commands his gun to target an object, the gun then hovers off his holster and emits a targeting reticle onto the victim's forehead, or whatever the desired object may be. At Lonewolf's command, the gun fires.
Muerte(*****/energy/light): First used in the mind of Hajimate against the evil side of Haj...killed him instantly. Black energy surrounds Lonewolf's two extended fingers from both hands. He crosses his wrists, forming an X on his lap. Then he twists his arms as he moves up and points the four fingers at his opponent, wrists still forming an X. The energy from both sets of two fingers fuses with each other and forms a devastating lazer beam that shoots at light speed. This beam has the potential to pierce through any armor. An extremely lethal move that will mostly result in death on the receiving end of this attack.
Self-Destruct(****/NA): First used on Meier to finish him off. Lonewolf grabs the person he is going to self destruct on and summons all of his energy into an explosive force. This attack ends in the result of Lonewolf's death.
Dark Implosion(****/darkness): First used on a demon that posioned Lonewolf's pet, Locke. Lonewolf points his right index finger and middle finger at any body part of his target. A dark purple flash is seen from the tip of his fingers. Once Lonewolf clentches his fist, whichever body part Lonewolf was pointing at explodes violently. This attack can only be used whenever Lonewolf is completely filled with hatred and has evil intentions.
Legendary Dragoon(*/NA): First used against Mortamus in their first battle once Lonewolf saw Violet, his persacom laptop, get shattered against the wall. Lonewolf's eyes go completely white when in this state. His body remains the same, but gains a sort of purplish-blackish-glow to it. His strength is increased dramatically.
Siralos(****/dark/energy): First used in the forest after Lonewolf was meditating. Copied from Mortamus' "Solaris" technique, Lonewolf focuses his energy into a ball above his hand and tosses it at his opponent. The further the ball travels, the larger it gets. If far enough, the ball could get as big as a planet. Unlike Mortamus' technique, Lonewolf added a new twist to this move: He can cause it to explode at will. He can also control its flight, however, the larger the ball gets, the harder it is to control. The ball is mainly consisted of the darkness element, thereby making it completely black. However, it also requires some energy, so the outline of the ball is a purplish color.
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Posted: Wed Mar 14, 2007 12:51 pm
Violet's Moves (Copied from Legendary List):
Small Katana (**/Weapon): An incredibly small sword fitted especially for Violet by Lonewolf. She first used it in a spar against Hajimate. (( And, might I say, I kicked your butt Haj! )) She mostly stabs at her victim's ankles, or tries to throw the katana at her enemy's eyes.
Wrap & Travel (***/Weapon): Violet sometimes takes her cord and throws it at something, be it a pole, person, weapon, etc and drags the object to her or throws it away. For example: She will use the cord as a lasso to drag her enemy towards her. Or use the lasso to latch onto the fan and swing into Haj nearly stabbing him in the eye.
Enchanted Sword (*/Magic-Time&Space): This needle like sword was given to Violet by Erim in the Ruins. It rips through space and allows Violet to teleport back to Lonewolf's office whenever she might need to.
Screen Saver Mode (*/technical): Since Violet is a persocom notebook, she goes into a Screen saver mode a lot. She usually dances or rocks back and forth in one spot. Sometimes with humming. This helps to recharge her.
E-Mail Time (*/technical): She's a computer... she checks E-mail. For real for real.
Printing Press (*/technical): First used by Erim in the ruins, Violet uses her eyes as a sord of laser printer onto any surface.
Clean-up Dance (*/technical): Violet's job is to keep the guild nice and tidy. In doing so, she will dance and sing, to keep everything about her duties pleasant.
Recharge (*/technical): Violet is a computer that needs a lot of electricity. So she has to plug herself in everynight to recharge her battery. If not, she will crash.
Sleep Mode (*/technical): When Violet can't get to anything electric, she might go into sleep mode. In which, her eyes will go blank and she will cease all movement except for the quiet hum of her system. She has not crashed, she is merely saving up all her energy.
Virus Scan (*/technical): Once again, Violet is a computer. So she has to run virus scans every week or so to keep herself in perfect condition for her master and her duties.
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Posted: Mon Mar 19, 2007 5:18 pm
Kinera's moves:
Healing Light(*/Holy): First used to heal Kinera's brother Rayl during their scrimmage with the Rune Beast as the Main Building Ruins. The caster's hand glows first with the healing light before transfering the light to the wound. If injuries are severe then the light will engulf the whole body before fading inwards. The effectiveness of Healing Light varies from weak for healing minor injuries to requiring a large amount of energy to heal major wounds.
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Posted: Mon Jan 28, 2008 1:17 pm
Larunia's Moves
Normal 1. Brave Heart sad *//spell) boosts defence and attack. 2. Heal sad *//spell) heals injuries. 3. Impact Bomb sad **//holy)) thorws a ball filled with white magic at the enemy and cancels out their attack for 5 secnods. 4. Create sad *//spell) make materials, weapons, first-aid items, portals, and other things appear at will. (( might add more later )) Transform: (( has not transformed yet..))
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Posted: Tue Jan 29, 2008 12:02 pm
Saria Malin Qwon Moves: To be announced Relena Malin Qwon Human Form Attacks: 1 smile Elemental Dragons: (*/all elements) Their is one of every element and action. Created from Relena's own spirit these Elemental Serpent Dragons are just as stronger as her and every bit as intelligent. Examples: Holytra, Watera, Firaga, etc. 2 smile Sickle Slash: (***/light) Sickle shape pure energy blasts the flow from Halbringer. 3 smile Sickle Anemia: (****/Holylight) "Sickle Slash" attack enhanced. Nine sickle shape blast from a spiral star. After being launched by a kick or punch the star charges at it targets and break free at the last moment attacking from all direction. Top, Left, Right, Bottom, etc. 4 smile Healing Seed: (*/Light) Uses ones own energy to heal. Only last until the user energy level drop below 3/4 of it orginal energy level. 5 smile Elementreia: (*****/All Elements) All the Element Dragon from into one to make a huge red element dragon. A smile exclaim Oblivion: A water and fire attack launched from the main first mouth. B smile exclaim Obstruction: The energy of the dragon alone is form into a purple energy blast made of Darkness, wind, and earth. This attack comes from the second, straight after the first attack, Oblivion. This attack can only be done if Oblivion is first launched. C smile exclaim Perfection: Heal and restored whatever the green wave of energy hits. This attack is holy thus it can be use to kill the undead if need. This attack doesn't reacquire Oblivion and Obstruction to be launched. The attack flows from the scales of the dragon using its spirit.  Oblivion  Obstruction biggrin temW-NPM-17DM:lrpgm.com/resources/downloads/slifer_the_sky_dragon_copy1.png" /> Perfection Vampire Side Attacks: 1 smile Dash: (*/speed enchance) Allow user speed to increase dramicitly. 2 smile Heal Aura: (***/Dark) Drain user completly. All energy flow into the targets body to heal them. 3 smile Strike Down: (****/Air/Earth) Forces the oppoent into the sky, very high in the sky. Standing on their back, you force them to the ground, increasing the falling rate. At the at the last moment you jump off, giving the hardest force of impact as they hit the ground. Leaves large crater. 4 smile Heavenly Strike: (***/Holy) Summons Scron and launches a white arrow. Scatter: at the last moment, if wished, you can say Scatter and the one arrow will turn into hundreds. 5 smile Con-Tri: (**/strength) Wave of pure energy spirals around designated part of body and increase strength and power to that part.
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