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whyisthisnotdeletedyet

PostPosted: Mon May 23, 2005 9:05 pm


Let's go down the list. These are some things I love to say to jobs so the players can re-think what they are doing.

WAR: You're our tank? Do you plan to take every single point of damage without that NIN sub?

MNK: Nice [amazingly high] delay you got there!

WHM: Did you know a SMN subjob gives more MP, and and auto-refresh?
WHM: Holy Breastplate. So you're our tank?

BLM: You'll never guess what I learned! Spells bring hate!
BLM: Nice AF, but where's the INT?
BLM: I hope you know you just cast water on a crab.

RDM: Awesome refreshing skills. All you need to aquire now are buffing and healing skills!
RDM: You can't melee IT+'s. Stop wasting your time.
RDM: No, even with that En- spell, you still can't melee.
RDM: No, even with that DEX and STR stuff and the En- spell, you can not melee.
RDM: ...and a new record for "Longest Enemy Buff" has been made!
RDM: You couldn't have chose a worse time to Convert...

THF: Did you know you could use Utsusemi while pulling? (I hate people that use NIN for useless duel-wielding. Especially when the weapons don't have stat boosts on them.)
THF: PLDs don't need the SATA hate, NINs do.

DRK: Drain and Aspir were made for a reason.
DRK: I guess the only thing you can absorb is hate!

BST: I swear to god... If that bomb explodes on me...

RNG: You could always try moving up to the enemy and use some melee, if you have some spare time between shots...

BRD: (I have never seen a bad BRD before... O.o)

SMN: I don't care if you have fenrir! We need hastega!

SAM: You're not a tank.
SAM: Attack caps, Strength doesn't. (O. Kote sucks compared to +STR.)
SAM: Ever hear of Polearm?
SAM: You're still not a tank.

NIN: Utsusemi isn't the only tool in FFXI, you know.
NIN: You call that, hate?!

DRG: (Past 60) Samurai Subjob, please.
DRG: (Subbing Mage) Thanks, we already have a healer...


BTW: I play RDM, somewhat BLM, SMN, THF, DRK, and MNK I see faults within all jobs. That's the way things work, so make sure you don't make these mistakes.
PostPosted: Tue May 24, 2005 11:49 am


o.o Um...

Are you saying WHM subbing SMN is better than WHM/BLM?

I'm just unsure of what you're getting at domokun

*Seite is slow T.T*

Seitekifu II


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PostPosted: Tue May 24, 2005 1:52 pm


One thing I have to say about WAR...It just makes me sick seeing one with a Sword and Shield or a Great Sword in a exp party...><

If that tanking thing was going to a WAR/MNK, that's actually gonna work. /NIN doesn't have much to off pre-48/50. 48 because of the Viking Axe which adds +10 acc and 50 because /NIN25 will provide Dual Wield II for delay reduction on the dual wielded weapons. Before that if it's just for Utsusemi: Ichi and dual wield and doing a crappy job or without the proper support, then it's not gonna work compared to /MNK for tanking pre-48/50. Even for a WAR/NIN tanking in the 50s, you're gonna need the right party setup and support to make it work along with hate holding as an issue to an extent. /MNK is greater then a /NIN in terms of hate holding for...Before the 40s and/or 50s. 55 is when it changes up for a /NIN with Rampage to even out the hate-holding.

That's about my only thing to respond to your part on the WAR since it's not the end all, be all tank for the early levels...Even at 74+ it's gonna be tough slightly.

Now for the WHM...With /SMN...It's only gonna be working for WHM50+...But there are some nice points for some of the pre-50.

DRG60+, /SAM isn't the best much anymore due to the nerf to Meditate as a /SAM. Heck, even /WAR is gonna be better then /SAM for a DRG for the most part. /WHM or /RDM is pretty useful for a DRG while they are also DDing. Nothing like a Healing Breath to help out if really needed while the DRG is still able to deal out damage.
PostPosted: Tue May 24, 2005 4:08 pm


Seitekifu
o.o Um...

Are you saying WHM subbing SMN is better than WHM/BLM?

I'm just unsure of what you're getting at domokun

*Seite is slow T.T*

For the most part, if the WHM plans on strictly healing, yes.

whyisthisnotdeletedyet


whyisthisnotdeletedyet

PostPosted: Tue May 24, 2005 4:23 pm


Loner of Life
One thing I have to say about WAR...It just makes me sick seeing one with a Sword and Shield or a Great Sword in a exp party...><

If that tanking thing was going to a WAR/MNK, that's actually gonna work. /NIN doesn't have much to off pre-48/50. 48 because of the Viking Axe which adds +10 acc and 50 because /NIN25 will provide Dual Wield II for delay reduction on the dual wielded weapons. Before that if it's just for Utsusemi: Ichi and dual wield and doing a crappy job or without the proper support, then it's not gonna work compared to /MNK for tanking pre-48/50. Even for a WAR/NIN tanking in the 50s, you're gonna need the right party setup and support to make it work along with hate holding as an issue to an extent. /MNK is greater then a /NIN in terms of hate holding for...Before the 40s and/or 50s. 55 is when it changes up for a /NIN with Rampage to even out the hate-holding.

That's about my only thing to respond to your part on the WAR since it's not the end all, be all tank for the early levels...Even at 74+ it's gonna be tough slightly.

Now for the WHM...With /SMN...It's only gonna be working for WHM50+...But there are some nice points for some of the pre-50.

DRG60+, /SAM isn't the best much anymore due to the nerf to Meditate as a /SAM. Heck, even /WAR is gonna be better then /SAM for a DRG for the most part. /WHM or /RDM is pretty useful for a DRG while they are also DDing. Nothing like a Healing Breath to help out if really needed while the DRG is still able to deal out damage.


Sorry, I don't even consider Duel Wield to even apply to subbinb NIN ever. It's pointless to go on about duelwield at all, since that's not my point. Heck, I don't care if a WAR uses a 1h Axe with a Shield while on NIN!

NIN gives utsusemi Ichi. That only gets outdated at NIN 37 when they get NI, but by that time haste is almost ready to increase cast rate. A war/nin can dish out some damage, while reducing the number of hits taken. Also, as a WAR with high defense, if they DO get hit, its somewhat minimal. Duel Wield II means nothing, as the two attacks will just be interrupted by the utsusemi attacks anyway. I'm talking about tanking, here.

No hits taken = no damage taken = good tank.
Also, WAR can keep hate better than a NIN, even without using other tools.

/MNK gives you HP! Yay! Well, maybe not yay... let's compare:

WAR/NIN for every 4 Attacks, they on average take 1 if they have decent timing. (Depending on delay of Mob. High delay mobs this is reduced to zero)

WAR/MNK for every 4 attacks, they take on average 4.

4 attacks taken will be more damage taken, even with the HP boost of a MNK. That means more cure spells, which leads to higher MP costs, leading to higher downtime and slower EXP.
(This is excluding dodging, as both subjobs allow dodging attacks occasionally >.>)


WHM/SMN : Higher MP boost than BLM, even before auto-refresh. Higher MND for healing
WHM/BLM : Lower MP boost than SMN, lower MND for healing. No auto-refresh, but you get to warp and cast enfeebs... even though you could always just buy an instant-warp scroll and let the BLM or RDM enfeeb like they are supposed to.


DRG/WAR : You can hit well, overall hitting damage goes up.
DRG/SAM : Halved-effect Meditate is better than none. TP increase (passive traits). Good overall STR/DEX perameters that can match a WARs. Less damage per hit, but wait...

Consider this. WEAPON SKILLS. Multi-hit weaponskills dish out the real damage. Who cares if you are hitting 10 damage less per hit when you can unleach weaponskills faster? I've seen these guys unleash 2 Weaponskills ever time another job released 1, and still SCing.


Please, argue. I encourage people to enlighten themselves about the strengths of certain jobs.
PostPosted: Tue May 24, 2005 6:36 pm


Fury Angel

WAR: You're our tank? Do you plan to take every single point of damage without that NIN sub?
Monk Sub works wonders, Counter is nice, so is their Evasion Move, and who uses a WAR tank post 36 >_> WAR should be a DD post 36, period. (But yes, if you're WAR 24-36. Have a NIN sub, for the love of god D: )

Fury Angel
MNK: Nice [amazingly high] delay you got there!
you just have the worst monk ever then D: i hate monks that don't have their best belt. Haste +% PLEASE

Fury Angel
WHM: Did you know a SMN subjob gives more MP, and and auto-refresh?
You do know BLM sub gives you Drain, Aspir, Spikes, Warp. BLM sub is more beneficial.

Fury Angel
RDM: You can't melee IT+'s. Stop wasting your time.
Cap your sword, yes you can. a RDM should not be told to stay back. they have a decent attack, and have the ability to cast En-spells for a reason

Fury Angel
RDM: No, even with that En- spell, you still can't melee.
again: they were given this spell for a reason, if you're main is RDM: get good enough to Melee, Cure, and Debuff.

Fury Angel
RDM: No, even with that DEX and STR stuff and the En- spell, you can not melee.
Look at above two. but WHY does a RDM wear STR+ and DEX+ Gear D: D: D: D: D: D: D: you get a BAD RDM then.

Fury Angel
THF: PLDs don't need the SATA hate, NINs do.


no, but it helps, no one's ever complained about added Hate.




~*~*~*~*

Since you didn't have any for bard: i'm gonna toss my two sense on, from my Bardish point of view

BRD: Your job is not that expensive, +1 Instruments, NOW!
BRD: Yes, you may Melee, but if your songs go down, pull away, and Resing then come back.
BRD: Jester's Cape? Where's the +1? it's only 50k more... and i'm sure you can spend your time in Tahrongi for a couple hours. or better yet! BCNM40 whore yourself!
BRD: Mary's Horn, Have it, Love it, Use it on links.
BRD: Signa is only usefull till 51. please do not think the +7 or +8 CHR is worth the +15% you get from the staves.
BRD: Elemental Staves, get them. all of them, don't whine. just get them. the +15% helps, alot.

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whyisthisnotdeletedyet

PostPosted: Tue May 24, 2005 6:49 pm


Bryann
Fury Angel

WAR: You're our tank? Do you plan to take every single point of damage without that NIN sub?
Monk Sub works wonders, Counter is nice, so is their Evasion Move, and who uses a WAR tank post 36 >_> WAR should be a DD post 36, period. (But yes, if you're WAR 24-36. Have a NIN sub, for the love of god D: )

Fury Angel
MNK: Nice [amazingly high] delay you got there!
you just have the worst monk ever then D: i hate monks that don't have their best belt. Haste +% PLEASE

Fury Angel
WHM: Did you know a SMN subjob gives more MP, and and auto-refresh?
You do know BLM sub gives you Drain, Aspir, Spikes, Warp. BLM sub is more beneficial.

Fury Angel
RDM: You can't melee IT+'s. Stop wasting your time.
Cap your sword, yes you can. a RDM should not be told to stay back. they have a decent attack, and have the ability to cast En-spells for a reason

Fury Angel
RDM: No, even with that En- spell, you still can't melee.
again: they were given this spell for a reason, if you're main is RDM: get good enough to Melee, Cure, and Debuff.

Fury Angel
RDM: No, even with that DEX and STR stuff and the En- spell, you can not melee.
Look at above two. but WHY does a RDM wear STR+ and DEX+ Gear D: D: D: D: D: D: D: you get a BAD RDM then.

Fury Angel
THF: PLDs don't need the SATA hate, NINs do.


no, but it helps, no one's ever complained about added Hate.


WARs can tank with a NIN sub, its been done and some of the best tanks I've seen are WARs that don't take any damage, or keep it minimal compared to NINs with great utsusemi timing. It's all in the player. A WAR, however, can be played many ways. It is the base melee job, so its all about how the player uses it.

About my MNK Comment: Sarcasm. I hate high damage and high delay. MNKs with +STR do plenty of damage already, but what really powers them up is the fast attack rate so they can use their WSs much faster. MNKs DMG are in WS, not totally dependant on DMG/Hit.

WHM should NEVER EVER be in the position to use Drain. Why would u lose HP in the first place? Secondly, spikes is worthless in a PT. Why would the MOB ever hit you if your tank can keep the hate? BLM at 40 can warpII you, and if not, a warp scroll is a small price to pay as well as a warp Cudgel (Sp on that?). Aspir is semi-useless as WHMs will never have the Dark Magic skill of a BLM or DRK, and therefore will hardly absorb anything, if anything, from the MOB.

RDM cannot melee. I have my sword capped at 190+ right now at level 60, and I have tried to do my job in the front lines. All I've managed to do is get in a few hits a fight, dealing around 10 damage and a WS dealing maybe 40. This is using Full AF and a Wise Wiz. Analace(sp?) and regular mage gear.

Then, just for kicks, I buffed on my STR and DEX gear and tried again... I would hit about 5 more damage and about 6 hits a fight. Yay. Please remember that EN spells only work when you hit the enemy, which is next to never for a RDM against an IT+. I suppose maybe an Elvaan would have slightly more luck, but it is unlikely.

Don't get my wrong, however, EN is great for solo! But all of my comments refer to PTing.
PostPosted: Tue May 24, 2005 6:53 pm


Fury Angel

WARs can tank with a NIN sub, its been done and some of the best tanks I've seen are WARs that don't take any damage, or keep it minimal compared to NINs with great utsusemi timing. It's all in the player. A WAR, however, can be played many ways. It is the base melee job, so its all about how the player uses it.

About my MNK Comment: Sarcasm. I hate high damage and high delay. MNKs with +STR do plenty of damage already, but what really powers them up is the fast attack rate so they can use their WSs much faster. MNKs DMG are in WS, not totally dependant on DMG/Hit.

WHM should NEVER EVER be in the position to use Drain. Why would u lose HP in the first place? Secondly, spikes is worthless in a PT. Why would the MOB ever hit you if your tank can keep the hate? BLM at 40 can warpII you, and if not, a warp scroll is a small price to pay as well as a warp Cudgel (Sp on that?). Aspir is semi-useless as WHMs will never have the Dark Magic skill of a BLM or DRK, and therefore will hardly absorb anything, if anything, from the MOB.

RDM cannot melee. I have my sword capped at 190+ right now at level 60, and I have tried to do my job in the front lines. All I've managed to do is get in a few hits a fight, dealing around 10 damage and a WS dealing maybe 40. This is using Full AF and a Wise Wiz. Analace(sp?) and regular mage gear.

Then, just for kicks, I buffed on my STR and DEX gear and tried again... I would hit about 5 more damage and about 6 hits a fight. Yay. Please remember that EN spells only work when you hit the enemy, which is next to never for a RDM against an IT+. I suppose maybe an Elvaan would have slightly more luck, but it is unlikely.

Don't get my wrong, however, EN is great for solo! But all of my comments refer to PTing.


i avoid WAR/NIN tanks :/ most don't realize: Hey, you can recast Ustu while it's got a shadow left!

and Monk: oh >_> my bad...

WHM: i've had a stray Gobby Bomb land on me while i was casting Barfira.

i guess it's all situational. really O.o

RDM: i see RDM hit alot, then again i'm a Bard ^_^ so that might have an effect mad i really don't know about RDM accuracy outside of a Madrigal >_>

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PostPosted: Tue May 24, 2005 7:02 pm


Bryann
Fury Angel

WARs can tank with a NIN sub, its been done and some of the best tanks I've seen are WARs that don't take any damage, or keep it minimal compared to NINs with great utsusemi timing. It's all in the player. A WAR, however, can be played many ways. It is the base melee job, so its all about how the player uses it.

About my MNK Comment: Sarcasm. I hate high damage and high delay. MNKs with +STR do plenty of damage already, but what really powers them up is the fast attack rate so they can use their WSs much faster. MNKs DMG are in WS, not totally dependant on DMG/Hit.

WHM should NEVER EVER be in the position to use Drain. Why would u lose HP in the first place? Secondly, spikes is worthless in a PT. Why would the MOB ever hit you if your tank can keep the hate? BLM at 40 can warpII you, and if not, a warp scroll is a small price to pay as well as a warp Cudgel (Sp on that?). Aspir is semi-useless as WHMs will never have the Dark Magic skill of a BLM or DRK, and therefore will hardly absorb anything, if anything, from the MOB.

RDM cannot melee. I have my sword capped at 190+ right now at level 60, and I have tried to do my job in the front lines. All I've managed to do is get in a few hits a fight, dealing around 10 damage and a WS dealing maybe 40. This is using Full AF and a Wise Wiz. Analace(sp?) and regular mage gear.

Then, just for kicks, I buffed on my STR and DEX gear and tried again... I would hit about 5 more damage and about 6 hits a fight. Yay. Please remember that EN spells only work when you hit the enemy, which is next to never for a RDM against an IT+. I suppose maybe an Elvaan would have slightly more luck, but it is unlikely.

Don't get my wrong, however, EN is great for solo! But all of my comments refer to PTing.


i avoid WAR/NIN tanks :/ most don't realize: Hey, you can recast Ustu while it's got a shadow left!

and Monk: oh >_> my bad...

WHM: i've had a stray Gobby Bomb land on me while i was casting Barfira.

i guess it's all situational. really O.o

RDM: i see RDM hit alot, then again i'm a Bard ^_^ so that might have an effect mad i really don't know about RDM accuracy outside of a Madrigal >_>


Unlucky WHM XD

RDM can't hit ITs. We can hit EM and lower really well, though.
PostPosted: Tue May 24, 2005 7:05 pm


WAR/NIN delay pre-50 is that or even more of a Great Axe. One of the tanking methods of a WAR is to deal damage in order to keep the mob on them.

High DMG = More Hate

Even though you may have shadows as a WAR/NIN, it's gonna be hard to solo tank in a party as a WAR/NIN compared to a solo tank as a WAR/MNK in a party. /MNK has more hate gaining tools compared to a /NIN at the lower levels.

If the tank has the tanking gear with them, then it shouldn't be as much of a problem in the MP costs.

WHM, I'm not gonna bother since I don't have that much into it and that was all I had to offer.

DRG...I know about WS...I guess it's gonna vary on the areas. If there are high evasive mobs, then /SAM would be perfect to keep TP up and ready for a SC while /WAR is good for a area that the mobs you can hit easily and can also work on boosting the DMG on normal hits and WS hits.

Now...One thing...I'm speaking here as a WAR66, MNK03, WHM07, BLM01, RDM02, THF30, PLD20, DRK01, BRD01, RNG10, SAM10, BST01, SMN06, DRG20, NIN36.

And that's about all I have to offer for now...WAR I can possibly get more to argue with if wanted/needed.

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PostPosted: Tue May 24, 2005 7:05 pm


yeah crying it nearly dropped me XD

but yeah, as a bard we can't hit anything besides TWTBW D:

and i hate to level lower level jobs, and see a bard that's not with +1 Instruments, a Noble's Ribbon, +1 Rings, Signa, and other pieces.

our job is the cheapest one you can find. so you should always get the best.

the only instrument i can see a bard not having, is a Military harp
PostPosted: Tue May 24, 2005 7:20 pm


Loner of Life
WAR/NIN delay pre-50 is that or even more of a Great Axe. One of the tanking methods of a WAR is to deal damage in order to keep the mob on them.

High DMG = More Hate

Even though you may have shadows as a WAR/NIN, it's gonna be hard to solo tank in a party as a WAR/NIN compared to a solo tank as a WAR/MNK in a party. /MNK has more hate gaining tools compared to a /NIN at the lower levels.

If the tank has the tanking gear with them, then it shouldn't be as much of a problem in the MP costs.

WHM, I'm not gonna bother since I don't have that much into it and that was all I had to offer.

DRG...I know about WS...I guess it's gonna vary on the areas. If there are high evasive mobs, then /SAM would be perfect to keep TP up and ready for a SC while /WAR is good for a area that the mobs you can hit easily and can also work on boosting the DMG on normal hits and WS hits.

Now...One thing...I'm speaking here as a WAR66, MNK03, WHM07, BLM01, RDM02, THF30, PLD20, DRK01, BRD01, RNG10, SAM10, BST01, SMN06, DRG20, NIN36.

And that's about all I have to offer for now...WAR I can possibly get more to argue with if wanted/needed.


Just because you have a NIN just, doesn't stop you from using a 2H weapon. Also, there are some early ninjitsu you could use that give more hate than boost and the other abilities MNK sub gives.

I would also take 2 Penta thrust over higher damage hits.

whyisthisnotdeletedyet


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PostPosted: Tue May 24, 2005 7:24 pm


Yes but the low ninjitsu skill level will doesn't help if you're casting and the shadows just got torn off. The ninjitsu at that point doesn't offer as much hate as the JAs from /MNK compared to /NIN. Heck, if you stuck a /MNK and a /NIN in the same party for low levels, the /MNK will be able to tear the hate off the /NIN and giving the /NIN a struggle to get the hate back. There just isn't enough hate generated from ninjitsu as a /NIN.
PostPosted: Tue May 24, 2005 7:28 pm


Loner of Life
Yes but the low ninjitsu skill level will doesn't help if you're casting and the shadows just got torn off. The ninjitsu at that point doesn't offer as much hate as the JAs from /MNK compared to /NIN. Heck, if you stuck a /MNK and a /NIN in the same party for low levels, the /MNK will be able to tear the hate off the /NIN and giving the /NIN a struggle to get the hate back. There just isn't enough hate generated from ninjitsu as a /NIN.

Maybe in a WAR versus WAR test, but how low are we talking about?

Remember that NIN (War/Nin) should always have a THF to help with the hate count. If you are talking about the levels 24-30, I don't see that as a big obstruction to what I know to be true.

You don't need massive excess hate, you need enough to keep the monster on you, and enough extra so if someone else does something that could possibly get them hit, you could still have the mob's attention.

whyisthisnotdeletedyet


whyisthisnotdeletedyet

PostPosted: Tue May 24, 2005 7:29 pm


I g2g to bed now, I look foward to responding to messages tomorrow. 3nodding
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Final Fantasy XI

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