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Tosh_Crimson
Captain

PostPosted: Fri Sep 08, 2006 9:10 am


now that you've joined the guild your going to want to join a village fast or you wont last long in the ninja world. to join a village fill out this template and pm it to the village leader of the village you want to join. please send it named hidden (village you want to join) profile.

user name sad your user name duh)
name sad you characters name)
age sad how old your character is)
Rank sad will be genin for all until you advance)
village sad village you want into)
personality sad your rp's personality)
blood line/clan sad if any and can only have same blood line as those in your village)
elemental chakra 1 sad your basic element most of your jutsu will be based of this element)
elemental chakra 2 sad your second element can only be unlocked by junin and up so until then leave this blank or none)
image or/and description sad pic of you or a written description or both)
headband placement sad where on you is your headband)
weapon sad any none basic weapon)
background info sad anything about there past)
other sad any other info you want to add)
status sad almost every one starts out as a genin fresh out of the academy so they may choice 1 of three starting sets)

Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:40
str:10
def:10
spd:10
int:10
np:15
tp:5
EP:3

Genjutsu type-smart in genjutsu but weaker in ninjutsu
cp:40
str:10
def:10
spd:10
int:15
np:5
tp:10
EP:3

Taijutsu type-strong in taijutsu but lacking in genjutsu
cp:40
str:10
def:10
spd:10
int:5
np:10
tp:15
EP:3

jutsu sad all your jutsu/put the jutsu's rank in front of it so we no its in your range if you are unsure check the chakra library)  
PostPosted: Tue Dec 19, 2006 1:14 pm


user name razz rettyBoy1_06

name: Midou

age:35

Rank: Special Missions Team/Ex-Kusakage(His title is Third Lord Kusakage Midou)

village:Grass

personality: Relaxed, but fierce.

blood line/clan:None

elemental chakra 1: Earth

elemental chakra 2: Water

image or/and description: User Image

headband placement: Around his forehead. The village mark is also branded on his sword.

weapon: Scythe. When he is planning to go to battle, or expecting a fight, he takes his scythe, but he always carries his sword with him.

background info: Became the Kage at a young age when the old one retired and named him to be the successor. He was born near Mount Fuji. Some say the 4 tailed Bijuu is sealed inside of him.

Style: Ninjutsu type
cp:365
str:280
def:280
spd:310
int:280
np:315
tp:295
E-points:


Demon Abilities:

spit acid: the Jinchuuriki turns there saliva into an acid that can melt through anything but the Jinchuuriki themselve cp:20

toxin: the Jinchuuriki will shoot a cloud of toxic gas from there mouth or hands, this gas can do as much as kill any that are caught in it to putting them to sleep this gas may also act as a light acid cp:40

Flair stream: the Jinchuuriki will shoot a steady stream of explodinging toxin, then when this toxin is hit by fire or a spark it will explode the size depends on the amount of toxin

small:40 cp-covers a small area
medium:80 cp- covers most of the area
large:160 cp-covers the entire area


Jutsu:
Earth
A- Yomi no Shoutaku (Swamp of the Underworld)
B-Iwa Nadare - Stone Avalanche
S-Doryuudan - Earth Dragon Projectile

Water
B-Suiryuudan no Jutsu (Water Type: Water Dragon Blast Technique)
C- Mizu Bunshin no Jutsu - Water Clone Technique
D- Kirigakure no Jutsu - Hidden Mist Technique

Basic
E-Henge no Jutsu (Transformation Technique)
C-Grass Blades

Other:
Jutsu name: Breath of Life
element: Water
rank: A
cost:70
type: Ninjutsu
Effect: After forming the necessary handseals, the user exhales a mist that absorbs itself into the bloodstream. It heightens speed and chakra by 20, but after 5 minutes((3 posts after the mist hits)) it wears off and cuts both speed and chakra levels in half.

jutsu name: Breath of Death
element: Water
Rank: S
Type: Ninjutsu
cost: 100 cp
Effect: Only usable by Midou. After froming the necessary handseals, Midou exhales a poisonous mist that absors itself into the targets bloodstream. It causes massive damage to the target. It lasts for 5 minutes((3 posts after the mist hits)). On the first post, attack is reduced by 15. On the second post, defense is reduced by 15, on the last post chakra points areduced by 25.

jutsu name: Trembling Geyser
element: water
type: Ninjutsu
rank: b
cost: 40
effect: After forming the necessary handseals the user slams his palms on the ground. It appears as if it does nothing, for one post, but on the next post a jet of superheated water blasts its way up through the ground under the target.

jutsu name: Rock Armor
type: Ninjutsu
rank: B
element: earth
cost: 35
effect: After forming the necessary handseals, the user slams his palms onto the ground. It breaks all types of terrain(except metal) and solidifies the minerals into rock, which them begins to form around the users body. This armor is strong agains physical atacks as well as agains wind and fire based attacks. It is weak against water and lightning based attacks, and boots defense by 20 points.

jutsu name: Iron field
Rank: A
element: Earth
cost: 50
type: ninjutsu
effect: After forming handseals, the user slams his palms on the ground. On the first post after, the terrain hardens beyond all measure. On the second post it becomes solid iron for a twenty foot radius from the user.

jutsu name: Iron Escape
rank: A
cost: 50
element: earth
type: ninjutsu
effect: After forming the handseals, the user alters his mineral structre to match that of the iron field and is able to sink wothin it and ppear anywhere on it. This only works on the twenty-foot metal field. The users body does not become as hard as metal, nor as strong, it just changes to allow passage freely within the metal field.

jutsu name: Iron Bind
type: ninjutsu
rank: A
cost: 75
element: earth
effect: The user must have cast Iron Field to use this jutsu. The user forms handseals and touches the metal field with both hands. This causes ten, iron tentacles to rise from the iron field to bind the target. 2 tencles bind the righ leg. 2 tentacles bind the left leg. 2 tentacles bind the left arm, and 2 tentacles bind the right arm. The remaining 2 tentacles bind any other appendage(arm or leg), and if there aren't any other appendages, then they play a support role to the other appendages.

jutsu name: Rebirth
rank: D
type: Ninjutsu
element: none
cost: 15
effect: Stimulates the ground and causes grass to grow. Does not inflict damage. Unique to the Kusagakure. ((Usefull for Grass Bind and Grass Blade))

jutsu name: Growth
type: ninjutsu
rank: D
cost: 15
element: none
effect: Follows up Rebirth. Causes flowers to grow. does not inflict damage. Unique to the Kusagakure Village

jutsu name: Nightmare Weed
type: ninjutsu
rank: B
cost: 40
element: none
effect: Once Growth has been used, this jutsu can be used. A single weed grows from the grass that puts a declared target((single not multiple))into a genjutsu-like sleep. All damage done while in that dream-like state is actuall damage to the person. The target is also paralyzed while the weed is on the field. Kai(Release) can be used on that person, ut it only wakes them up and stops the damage from happening, the target is still paralyzed. The weed has to be cut, uprooted((very hard since it grows deep)) or burned.

Name: Soul Revival
rank: S
type: ninjutsu
cost: 200
element: basic
effect: This technique is used to bring life back into a corpse, without costing the life of the user. If used on a jinchuuriki, before the bijuu is removed, will prevent the death of the jinchuuriki. Both the user and the target are left physically drained. If used to bring another back to life, the user must have a DNA medium to summon the soul into the new body. It can also be used to transfer the soul of one person into a new body where it will reside forever.

Name: Kuchiyose no Jutsu- Yajuu

Element: Basic

Rank: C

Cost: 25/50

Effect: The user makes a blood contract with the Spirit Bear and is able to summon the Bear. There are two members of the Bear summon. The Baby Bear and Lord Bear. The Baby Bear, when summoned can transform into a mighty halberd. Lord Yajuu, when summoned, can actually fight or can lends the summoner his strength in the form of mighty armor.
Halberd Adds:
1/2 of max STR to STR
1/2 of max DEF to DEF
Lord Yajuu has Stats equal to that of the summoner.
Yajuu Armor Add:
1/2 of max CP to CP
1/4 of max STR to STR
1/4 of max DEF to DEF
1/5 of max SPD to SPD
1/5 of max TP to TP

Name: Meditative Attack: Primary
Element: None
Cost: None
Type: All
Effect: The first stage. The Meditative Attack is a move, more than a jutsu. If the shinobi goes into meditation, they will restore CP each turn, but this renders them useless in battle. In the Primary stage, the shinobi will restore 3 CP per post and will act as a self-defense mechinism for the shinobi, deflecting and attacking oncoming attacks or attackers using a surplus of chakra the shinobi cannot obtain outside of meditation. ((Note: Factoring of STR, DEF, and TP still apply.))

Name: Meditative Attack:Intermediate
Element: None
Cost: None
Type: Any
Effect: The second stage. The shinobi has mastered the basics and is now able to fight in bttle while restoring cp. The dewonside is, they cannot call on or use any ninjutsu, or genjutsu in their attacks. The meditation state increases from 3 CP per post to 10 CP per post. The surplus of chakra remains and still atacks and defends the shinobi from physical harm, but the ninja cannot use it. It is a self-defense mechinism.

Name: Meditative Attack: Mastery
Element: None
Cost: None
Type: Any
Effect: The final stage. The user has mastered both the intermediate and advanced forms of this technique. Meditation once again increases to 20 CP per post. Also, the user can now use his/her jutsu in battle. As a plus, the cost of each jutsu is cut in half, while in meditation. Also, while n meditation, the user recieves a bonus of 40 CP every 3 posts. This CP bonus comes from the surplus of chakra that they could not access before. The downside is that they now have to protect themselves because the self-defense mechanism no longer functions.


Frostborne_PrettyGirl
Crew


Frostborne_PrettyGirl
Crew

PostPosted: Tue Jan 16, 2007 11:13 am


user name: PrettyBoy1_06

name: Laina

age: 20

Rank: Jounin NPC

village: Grass

personality: Dedicated and kind. Will help if asked, and sometimes even when she isn't asked. Loyalty is number one with her.

blood line/clan: None

elemental chakra 1: Wind

elemental chakra 2: Earth

image or/and description: User Image

headband placement: Around her waist

weapon: Two ninja swords, branded with the Grass symbol

background info: born and raised in the Grass Village.

other:

status: Teacher

Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:235
str:210
def:190
spd:205
int:210
np:210
tp:190

Jutsu:

jutsu name: Grass Bind
element: none
Rank: C
type: Ninjitsu
Chakra points: 20,
effect: Grass comes from the ground and begins to tightly bind the opponent's body, beginning with the feet. Can only be cut by chakra.
Other: Only known by the previous Kusakage and Laina the teacher of the grass village.

jutsu name: Grass Sword
element: none
Rank: D or C
type: Ninjitsu
Chakra points: 16-30
effect: User creates a sword from grass that is as hard as steel. The amount of chakra put into creating it determines the strength of the weapon.
Other: Only known by the old Kusakage and Laina the teacher.

Name: Earth Style Punch
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits of the earth to his/her hands to increase STR by 10.

Name: Earth Style Kick
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits and pieces of the earth and forms them around his/her feet to increase STR by 10. Reduces SPD by 10 while jutsu is in effect.

Name: Flying Earth Punch
Type: Ninjutsu/Taijutsu
Rank: D
Element: Earth
Cost: 15
Effect: After using Earth Style Fist, the user forms another set of handseals which, when they punch the air, will send a fist made of earth flying towards the opponent. Using this will cause STR to be reduced by 10.

Name: Earth Shattering Stomp
Type:Taijutsu
Element: Earth
Rank: D
Cost: 15
Effect: After performing Earth Style Kick, the user forms handseals. When the user kicks against the ground,he/she will send and earth breaking ripple across the ground towards the opponet, knocking them off guard if it hits. Reduces STR by 10 afterwards.


PostPosted: Wed Feb 07, 2007 10:06 am


user name: PrettyBoy1_06

name: Aki Makahishi

age: 17

Rank: Genin

village: Grass

personality: She isn't very mature, even though she likes to think she is. She is a very rough person and can be hard to deal with, unless you know what makes her happy.

blood line/clan: None

elemental chakra 1: Lightning

elemental chakra 2:

image or/and description:

headband placement: She keeps her headband around her waist, almost as if it wear a belt.

weapon: A long whip made out of steel and infused with her chakra.

background info: She was raised n the Grass Village and entered the Ninja Academy at an older age. She was afraid to become a Ninja until she failed to protect her cousin from dying. She ahs then devoted her life to the protecting of the ones she holds dear.

other: She is a direct descendant of the Second Kusakage, Himo Makahashi, who retired and apoointed Midou as the Third Kusakage.

status: Genin

Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:40
str:10
def:10
spd:10
int:10
np:15
tp:5

DECEASED

Frostborne_PrettyGirl
Crew


Frostborne_PrettyGirl
Crew

PostPosted: Wed Mar 07, 2007 11:54 am




user name: PrettyBoy1_06

name: Himo Makahashi

age: 47

Rank: KUSAKAGE(His title is Second Lord Kusakage)

village: GRASS VILLAGE

personality: He takes his job seriously, no matter the task. He is rough and direct.

blood line/clan sad (approved by Haku_Needles))He is a science experiment of the Mist Village and can use Ice Elementl Jutsu.

elemental chakra 1: Water

elemental chakra 2: Wind

image or/and description: User Image

headband placement: head

weapon: None

background info: Kimo was once the Second Kusakage but retired and chose Midou to replace him. He then spent small amounts of time in the village, but rather, travelled a lot more. He was a very firm Kage and developed many jutsu that only he and a few others can perform. He has aslo created many jutsu that are unique to members of his village.

other:

status: Second Kusakage

Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:420
str:350
def:310
spd:330
int:375
np:410
tp:360

Jutsu:

Basic

jutsu name: Grass Bind
element: None
Rank: C
type: Ninjitsu
Chakra points: 20,
effect: Grass comes from the ground and begins to tightly bind the opponent's body, beginning with the feet. Can only be cut by chakra.
Other: Only known by the previous Kusakage and Laina the teacher of the grass village.

jutsu name: Grass Sword
element: None
Rank: D or C
type: Ninjitsu
Chakra points: 16-30
effect: User creates a sword from grass that is as hard as steel. The amount of chakra put into creating it determines the strength of the weapon.
Other: Only known by the old Kusakage and Laina the teacher.

jutsu name: Rebirth
rank: D
type: Ninjutsu
element: none
cost: 15
effect: Stimulates the ground and causes grass to grow. Does not inflict damage. Unique to the Kusagakure. ((Usefull for Grass Bind and Grass Blade))

jutsu name: Growth
type: ninjutsu
rank: D
cost: 15
element: none
effect: Follows up Rebirth. Causes flowers to grow. does not inflict damage. Unique to the Kusagakure Village

jutsu name: Nightmare Weed
type: ninjutsu
rank: B
cost: 40
element: none
effect: Once Growth has been used, this jutsu can be used. A single weed grows from the grass that puts a declared target((single not multiple))into a genjutsu-like sleep. All damage done while in that dream-like state is actuall damage to the person. The target is also paralyzed while the weed is on the field. Kai(Release) can be used on that person, ut it only wakes them up and stops the damage from happening, the target is still paralyzed. The weed has to be cut, uprooted((very hard since it grows deep)) or burned.

jutsu name: Grass Blades
element: Basic
Rank: C
type: Ninjitsu
Chakra points:18
effect: Grass begins to grow all around. Big sharp blades of grass come spiking out of the ground to attack the opponent.
Other: Known only by the Grass Kage.

Name: Meditative Attack: Primary
Element: None
Cost: None
Type: All
Effect: The first stage. The Meditative Attack is a move, more than a jutsu. If the shinobi goes into meditation, they will restore CP each turn, but this renders them useless in battle. In the Primary stage, the shinobi will restore 3 CP per post and will act as a self-defense mechinism for the shinobi, deflecting and attacking oncoming attacks or attackers using a surplus of chakra the shinobi cannot obtain outside of meditation.

Name: Meditative Attack:Intermediate
Element: None
Cost: None
Type: Any
Effect: The second stage. The shinobi has mastered the basics and is now able to fight in bttle while restoring cp. The dewonside is, they cannot call on or use any ninjutsu, or genjutsu in their attacks. The meditation state increases from 3 CP per post to 10 CP per post. The surplus of chakra remains and still atacks and defends the shinobi from physical harm, but the ninja cannot use it. It is a self-defense mechinism.

Name: Meditative Attack: Mastery
Element: None
Cost: None
Type: Any
Effect: The final stage. The user has mastered both the intermediate and advanced forms of this technique. Meditation once again increases to 20 CP per post. Also, the user can now use his/her jutsu in battle. As a plus, the cost of each jutsu is cut in half, while in meditation. Also, while n meditation, the user recieves a bonus of 40 CP every 3 posts. This CP bonus comes from the surplus of chakra that they could not access before. The downside is that they now have to protect themselves because the self-defense mechanism no longer functions.


Water

jutsu name: Trembling Geyser
element: water
type: Ninjutsu
rank: b
cost: 40
effect: After forming the necessary handseals the user slams his palms on the ground. It appears as if it does nothing, for one post, but on the next post a jet of superheated water blasts its way up through the ground under the target.

Jutsu name: Breath of Life
element: Water
rank: A
cost:70
type: Ninjutsu
Effect: After forming the necessary handseals, the user exhales a mist that absorbs itself into the bloodstream. It heightens speed and chakra by 20, but after 5 minutes((3 posts after the mist hits)) it wears off and cuts both speed and chakra levels in half.

B-Suiryuudan no Jutsu (Water Type: Water Dragon Blast Technique)
C- Mizu Bunshin no Jutsu - Water Clone Technique
D- Kirigakure no Jutsu - Hidden Mist Technique
PostPosted: Sun Apr 08, 2007 1:07 pm


user name: PrettyBoy1_06

name: Hayfu Hijima

age: 14

Rank: Genin

village: Grass

personality: He can be a bit of a know-it-all, and he is really smart.

blood line/clan: Hayfu

elemental chakra 1: Earth

elemental chakra 2: Fire

image or/and description: User Image

headband placement: Waist

weapon: Staff

background info: Hijima was born into the Hayfu clan in the Grass Village. He is the only one who passed the Academy exam in his class, so a lot is expected of him.

other: Nope

status: Genin

Ninjutsu type-strong in ninjutsu but weak in taijutsu
cp:115
str:10
def:30
spd:20
int:35
np:15
tp:5
E-Points:


jutsu:

jutsu name:seal of strength
element:none
type:Fuuinjutsu
Chakra points:20
effect:this is a sealing jutsu, by performing the hand seals the seal on a tag is activated if the enemy is hit by this tag there strenth reduses by 20 points

jutsu name:seal of wisdom
element:none
type:Fuuinjutsu
Chakra points:20
effect:this is a sealing jutsu, by performing the hand seals the seal on a tag is activated if the enemy is hit by this tag there intelligence reduses by 20 points

jutsu name:seal of defence
element:none
type:Fuuinjutsu
Chakra points:20
effect:this is a sealing jutsu, by performing the hand seals the seal on a tag is activated if the enemy is hit by this tag there defence reduses by 20 points

jutsu name:seal of speed
element:none
type:Fuuinjutsu
Chakra points:20
effect:this is a sealing jutsu, by performing the hand seals the seal on a tag is activated if the enemy is hit by this tag there speed reduses by 20 points

jutsu name:seal of weapons
element:none
type:Fuuinjutsu
Chakra points:5
effect:after performing the proper hand seals the user will be able to change any paper they have or around them into a weapon of there liking. The weapon will be as strong as steal as well as, as sharp as steel if its a sharp object.

jutsu name:seal of armor
element:none
type:Fuuinjutsu
Chakra points:10
effect:after performing the proper hand seals any paper in the area will come in front of the user, or where ever the user commands the paper to go. They will then combined into a shield of paper strong as steal.


jutsu name:seal of elements
element:none
type:Fuuinjutsu
Chakra points:10
effect:after performing the proper hand seals, the user will be able to combined one of there elements within a talisman, they can then throw the talisman like a kunai but with an elemental boost


jutsu name:seal of ninjutsu
element:none
type:Fuuinjutsu
Chakra points:5
effect:by holding out a paper talisman, the talisman sucks up like a vacuum any elemental ninjutsu that was launched at the user the ninjutsu is then sealed with in the paper talisman.


jutsu name:seal of ninjutsu release
element:none
type:Fuuinjutsu
Chakra points:35
effect:after a elemental ninjutsu is sealed by seal of ninjutsu the clan member can then release the jutsu under there control launching it at the enemy.

Name: Earth Style Punch
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits of the earth to his/her hands to increase STR by 10.

Name: Earth Style Kick
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits and pieces of the earth and forms them around his/her feet to increase STR by 10. Reduces SPD by 10 while jutsu is in effect.

Name: Flying Earth Punch
Type: Ninjutsu/Taijutsu
Rank: D
Element: Earth
Cost: 15
Effect: After using Earth Style Fist, the user forms another set of handseals which, when they punch the air, will send a fist made of earth flying towards the opponent. Using this will cause STR to be reduced by 10.

Name: Earth Shattering Stomp
Type: Ninjutsu/Taijutsu
Element: Earth
Rank: D
Cost: 15
Effect: After performing Earth Style Kick, the user forms handseals. When the user kicks against the ground,he/she will send and earth breaking ripple across the ground towards the opponet, knocking them off guard if it hits. Reduces STR by 10 afterwards.

Name: Paper Clone
Rank: d
Element: None
Cost: 6 per clone
Effect: Hijima manipulates paper and creates a clone out of it. This clone poofs back into a piece of paper if hit by an attack.

Name: Hardened Paper Clone
Rank: c
Element: none
cost: 15 per clone
Effect: Hijima manipulates papaer and creates clones that are as hard as steel. They cannot be destroyed by a simple hit.

Name: Seal Summon
Rank: B
Type: Ninjutsu
Element: None
Cost: 35
Effect: Hijima makes pacts with Ninja, sealing their chakra and blood into a piece of special paper, as well as sealing his own blood. Doing this allows him to summon a clone of that ninja specifiedon the paper. These clones take on the appearance of, fighting style of, jutsu of, and chakra of the ninja who sealed his/her blood and chakra into the paper. The trick to this jutsu, however, is that only Hijima can perform it. The 'summons' are essentially Hardened Paper Clones((as hard as steel)). The clone's weakness is that their stats do not equal the stats of the original ninja, in fact, the clones take on Hijima's stats when they are at their fullest. But, their stats improve as Hijima improves and becomes stronger. The clones can only be permanently destroyed if their 'seal' is destroyed by Hijima.
SUMMONS: Moriko, Midou, Himo.

Seal-Origami Capture
Rank: D or C
CP: 20
Effect: Hijima places a small Seal on a piece of paper. When this paper comes in contact with anything it starts bnding and folding around the victim and slowly imobilizes them. The paper is as hard as steel and threfore much harder to break.

Frostborne_PrettyGirl
Crew


Frostborne_PrettyGirl
Crew

PostPosted: Mon Apr 09, 2007 1:32 pm


user name razz rettyBoy1_06

name: Sake

age: 22

Rank: Jounin Teacher

village: Grass

personality: Rough and tough, but also friendly and easy-going

blood line/clan: none

elemental chakra 1: Earth

elemental chakra 2: Lightning

image or/and description: Coming soon!!!

headband placement: head

weapon: He fights with kunai that have been lengthened by earth jutsu.

background info:Became a Jounin and a teacher at the age of 20. He has served on special assignment teams, but now is the cpatain of Team Two.

other: None

status: Jounin Teacher

Ninjutsu type
cp:250
str:220
def:219
spd:200
int:180
np:190
tp:190

jutsu:

Name: Earth Style Punch
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits of the earth to his/her hands to increase STR by 10.

Name: Earth Style Kick
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits and pieces of the earth and forms them around his/her feet to increase STR by 10. Reduces SPD by 10 while jutsu is in effect.

Name: Flying Earth Punch
Type: Ninjutsu/Taijutsu
Rank: D
Element: Earth
Cost: 15
Effect: After using Earth Style Fist, the user forms another set of handseals which, when they punch the air, will send a fist made of earth flying towards the opponent. Using this will cause STR to be reduced by 10.

Name: Earth Shattering Stomp
Type: Ninjutsu/Taijutsu
Element: Earth
Rank: D
Cost: 15
Effect: After performing Earth Style Kick, the user forms handseals. When the user kicks against the ground,he/she will send and earth breaking ripple across the ground towards the opponet, knocking them off guard if it hits. Reduces STR by 10 afterwards.
PostPosted: Mon Apr 09, 2007 2:15 pm


User name:bleachgirl24

Name: Moriko

Age:15

Rank: Chuunin

village: Grass

Personality: usually quiet and cool, she has both a fun side and a serious side.

Blood line/clan:N/A
elemental chakra 1:Earth
elemental chakra 2 sad locked)

Image or/and description: User Image


Headband placement: Her right thigh

Weapon: two long daggers

Background info: Both her mother and her father were ninjas. When her mother was killed in action her father retired and raised her and her elder brother.

Other: The scarf she wears was her mothers.

Status: Chuunin

Ninjutsu
cp: 83
str: 32
def: 30
spd: 52
int: 36
np: 45
tp: 27
e-points:3

Jutsu:

Jutsu name: Hokori no rokukankaku (6th sense of dust)
Element: Earth
Rank: D
Type: Ninjutsu
Chakra points: 5cp to activate 1cp for each point active.
Effect: The user gathers a layer of fine dust around their body. This layer is sensitive in that the user can sense any disturbance acted upon the dust. An example would be the that the user could detect an incoming object such as a kunai or an attackers fist moments before said object actually hit the users body. This sense is also more difficult to fool with genjutsu than the 5 basic senses.

Name: Earth Style Punch
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits of the earth to his/her hands to increase STR by 10.

Name: Earth Style Kick
Type: Taijutsu
Element: Earth
Rank: D
Cost: 10
Effect: The user draws bits and pieces of the earth and forms them around his/her feet to increase STR by 10. Reduces SPD by 10 while jutsu is in effect.

Name: Flying Earth Punch
Type: Ninjutsu/Taijutsu
Rank: D
Element: Earth
Cost: 15
Effect: After using Earth Style Fist, the user forms another set of handseals which, when they punch the air, will send a fist made of earth flying towards the opponent. Using this will cause STR to be reduced by 10.

Name: Earth Shattering Stomp
Type: Ninjutsu/Taijutsu
Element: Earth
Rank: D
Cost: 15
Effect: After performing Earth Style Kick, the user forms handseals. When the user kicks against the ground,he/she will send and earth breaking ripple across the ground towards the opponet, knocking them off guard if it hits. Reduces STR by 10 afterwards.

Doro Gaeshi - Mud Overturn
Character Use: Jiroubou
Rank: C
Range: Close (0m ~ 5m)
Type: Defense
effect:
Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.


Shunshin no Jutsu - Body Flicker Technique
Character Use: Kakashi, Haku, Gaara, Sasuke, Yondaime
Rank: D
Range: -
Type: Supplementary
Effect:
Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.


Kawarimi no Jutsu - Change of Body Stance Technique
Viz Translation: Art of Substitution
Character Use: Basic Ninja Skill
Rank: E
Range: -
Type: Supplementary
effect:
Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique
Viz Translation: Earth Style ~ Groundhog Technique Decapitation
Character Use: Hatake Kakashi
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
effect:
Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu techinque utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.

Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Character Use: Hatake Kakashi
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
effect:
Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.


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