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[ oo8 ] Levelling, Magic and Travel

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Shutensa
Captain

PostPosted: Sat Sep 02, 2006 7:25 am


[ Magic and Travel in the world of Shutensa. ]

    FEET

  • You guessed it. The majority of travel in Dreamland is via the avatar's own feet. Normal walking speed is normal walking speed, and it may take days, weeks or even months to get between settlements. Terrain is active in shutensa, so mountains are high and hard to climb while punishing temperatures assault avatars. The average Avatar can go 15-18 miles ( 24.14-28.96 km) in a day.
  • Characters should be well prepared for getting around, otherwise players should take note to write appropriate discomfort or damage.
  • Walking pace can be sustained, given proper supplies, indefinitely.

    WINGS

  • Just like walking, avatars can use their wings to fly. Sprite-stage avatars can only sustain flight for a few hours, before they must rest for 2x the amount of time spent flying. Full-size avatars can sustain flight similar to walking.

    MOUNTS

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PostPosted: Mon Apr 05, 2010 8:16 am


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Shutensa
Captain


Shutensa
Captain

PostPosted: Fri Mar 04, 2011 1:31 am


Attributes

So, you're spending your hard-earned Lunas to get some in-game effects on your Avatar? Better know what those are. Attributes define much of what your character can and can't do during play, both combat and non-combat oriented.


  • Acrobatics -
    Being able to perform flips, jumbs, contortions, and at higher levels, act like a ninja in how they seen to temporarily defy gravity.
    LVL 1 - basic manuevers like a gym class
    LVL 2 - you could hold your own at Yoga
    LVL 3 - you could teach this stuff.
    LVL 4 - AMAZING. Are you in a circus? Defense Combat Value permanently increased by +1
    LVL 5 - You are a ninja. Defense Combat Value permanently increased again by +1

  • Appearance -
    This reflects the amount above 'average' a particular avatar is in good looks. Particularly attractive characters are assumed to have lustrous hair, flawless skin tone, well-shaped muscles, you get the idea. Characters without this attribute are considered average in appearance.

    LVL 1 - people check you out at restaurants
    LVL 2 - you could be prom queen/king
    LVL 3 - I saw you on a magazine once...
    LVL 4 - can I get your autograph? +1 level to Distraction attribute
    LVL 5 - A world renowned beauty, paintings and pictures of you sell out. Another +1 level to Distraction attribute

  • Command -
    This reflects a number of lackeys/more-or-less insignificant animals that follow the Shu around and do their bidding. If used in combat, each lackey has a number of hit points equal to (10xlevel of command)/2 with Attack Value of 6 and Defense Value of 4. If they are reduced to 0 hp in combat, they die and do not respawn. The character will have to write out the search for a new lackey to replace their number.

    LVL 1 - 1 lackey
    LVL 2 - 2 lackeys
    LVL 3 - 4 lackeys
    LVL 4 - 6 lackeys
    LVL 5 - 8 lackeys

  • Combat Savvy -
    This reflects a characters training and understanding of an array of techniques for armed and unarmed combat.

    LVL 1 - Attack and Defense Values increased by total of 1
    LVL 2 - Attack and Defense Values increased by total of 2
    LVL 3 - Attack and Defense Values increased by total of 3
    LVL 4 - Attack and Defense Values increased by total of 4
    LVL 5 - Attack and Defense Values increased by total of 5

  • Distraction -
    This allows a character to distract a number of people or animals at a pivotal moment as long as they have some way to communicate with them (voice, hands, broadcast, writing)

    LVL 1 - 1 target
    LVL 2 - 2 targets
    LVL 3 - a small crowd (2-6 targets)
    LVL 4 - a medium crowd (6 - 15 targets)
    LVL 5 - a large crowd (16 - 30 targets)

  • Damn Healthy -
    This reflects the characters general resistance to disease, poison, and ability to withstand more damage.

    LVL 1 - +10 health total
    LVL 2 - +20 health tota
    LVL 3 - +30 health total
    LVL 4 - +40 health total
    LVL 5 - +50 health total

  • Beloved of Lune -
    A character with this trait has an especially lucky or favourable destiny. OOC, a player can declare use of this ability to alter the outcome of events determined by dice roll with a new roll.

    LVL 1 - May re-roll any one roll in a scene/session/event
    LVL 2 - May re-roll any two rolls in a scene/session/event
    There are only two levels of this ability.

PostPosted: Fri Mar 04, 2011 1:51 am




  • Font of Mana -
    This reflects when a character has a particularly large pool of energy reserves or great magical prowess.

    LVL 1 - +10 Mana total
    LVL 2 - +20 Mana total
    LVL 3 - +30 Mana total
    LVL 4 - +40 Mana total
    LVL 5 - +50 Mana total

  • Prosthesis -
    This reflects when a character has lost or had a limb or other body part modified by magic or technology. A metal arm? A crystal eye? These parts may be assigned a special armor value if they are attacked or used to defend, or they may have a minor special effect (an eye-of-the-wolf could have nightvision ). Such a limb may even act as a natural weapon that can't be disarmed.

    LVL 1 - feature offers a minor advantage (values of 2-ish)
    LVL 2 - feature offers a small advantage (values of 5-ish)
    LVL 3 - feature offers a moderate advantage (values of 7-ish)
    LVL 4 - feature offers a good advantage (values of 10-ish)
    LVL 5 - feature offers a great advantage (values of 15-ish)

  • Extra Attacks -
    This affects the number of actions, attacks and defense, a character may take in their combat turn. In order to take all their extra actions, they must all be similar in nature (all hand-to-hand attacks, all bow-and-arrow ranged shots). Also, unless the opponents are close together, all the extra actions must be taken against the same target. So a character with lvl 2 in this would have 2 extra + 1 default = 3 attacks and defenses in a turn

    LVL 1 - Character gains 1 extra attack and defense each turn
    LVL 2 - Character gains 2 extra attack and defense each turn
    LVL 3 - Character gains 3 extra attack and defense each turn
    LVL 4 - Character gains 4 extra attack and defense each turn
    LVL 5 - Character gains 5 extra attack and defense each turn

  • Focused Damage -
    This reflects when a character really knows how to bring the pain with a specific kind of weapon

    LVL 1 - +2 damage to all attacks with chosen weapon/attack
    LVL 2 - +5 damage to all attacks with chosen weapon/attack
    LVL 3 - +10 damage to all attacks with chosen weapon/attack
    LVL 4 - +15 damage to all attacks with chosen weapon/attack
    LVL 5 - +20 damage to all attacks with chosen weapon/attack

  • Sharpened Sense-
    This reflects when a character has either overall greater senses of taste, touch, smell, sight and hearing, or a significant level of just one of those.

    LVL 1 - slight heightening of all senses (or x2 ability in one)
    LVL 2 - x2 all senses (or x4 ability in one)
    LVL 3 - x4 all senses (or x6 ability in one)
    LVL 4 - x6 all senses (or x8 ability in one)
    LVL 5 - gain a 'sixth sense' as in a danger sense for threats hidden to normal means

  • Kensei-
    'Sword Saint', this reflects an avatars general speed in battle compared to the average human. Normally this is reflected by the Taol stat, but a character with levels 1, 2, or three is respectively faster then body stats 10, 11, or 12 (ie: speed 2 is slightly faster then taol 11)

    LVL 1 - 1.5x faster then a human adult
    LVL 2 - x2 faster then a human adult
    LVL 3 - x3 faster then a human adult, +1 to all initiative rolls
    LVL 4 - x4 faster then a human adult, Attack Value and Defense +1
    LVL 5 - x5 faster then a human adult, another +1 to all initiative rolls

Shutensa
Captain

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_____________________________[ Shutensa Game Manual ]

 
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