Professions are fairly new to Dream Land. Jobs have three levels: Beginner, Intermediate, and Master. Jobs/Professions are called 'CRAFTs' or 'PATHs'. There are advanced classes for these paths beyond what is listed here. More information on those will be coming soon.
New Path Listing
[Path of the Blade] Soldier, Knight, Samurai
The path of the sword. Those who follow it often become things like soldiers or samurai. They have less talent with magic, or none at all.
---------- -name-
[Path of the Light] Cleric, Mystic, Priest/ess
Those that follow this path are talented in healing magic and protection. Often they become things like clerics and priests or priestesses.
---------- -name-
[Path of the Shadows] Thief, Ninja, Assassin
Some of the darker paths. Thives, assassins, and those who hide themselves like ninjas often follow this path. They are quick and stealthy, sometimes knowing a bit of magic, but not much.
---------- -name-
[Path of the Tomes] Runecaster, Runeveined, Necromancer
A path of darker magic casters. Those here dabble in the dead, in runes, or nature. Often they are called runecasters, runeveined, or necromancers.
---------- -name-
[Path of Chaos] Delinquent, Firestarter, Rogue
Not unlike the Shadows, those who follow Chaos are often upredictable delinquents and rogues who follow their own knowledge. They might have studied magic or be skilled fighters, possibly both -- but when you find out, you might not live that long.
---------- -name-
[Path of the Craft] Tailor, Merchant, Fabricator
Every society needs those who work with trades. These people make your weapons, design your clothes, cook your food. That isn't their only talent, though. They generally know no magic, but their hands are very skilled and the items they get are much more rare.
---------- -name-
[Path of the Stars] Charter, Captain, Astrologer
These people follow their own course, but they have the means to travel across vast distances. They look to the skies or waters for their guidance. They are skilled in weapony and knowledgeable about places and things. This class has the ability to charter boats and airships.
---------- -name-
[Path of the Enchanter] Minstrel, Harper, Siren
Entertainment is their life. Those who enchant can sing or dance. They can use these as their weapons and often their movements or voice are magical in nature. They're sometimes unable to handle an extreme amount of physical confrontations, but they are not weak willed.
---------- -name-
[Path of Nature] Ranger, Archer, Hunter
These people are in tune with nature, much like a druid would be, but their magic is limited to smaller healing abilities and they rely on things like bows and animal companions.
---------- -name-
[Path of the Arcane] Mage, Summoner, Sage
Immense magical power and almost no physical power. These people battle with their minds. They include mages and witches.
---------- -name-
Exclusive Paths
[Path of the Cards] Those that follow this path are talented Oracles and masters of time-stop and speed status attacks. Very rare and specialized, they aren't useful in direct melee.