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J-E-O-C
Vice Captain

PostPosted: Wed Aug 30, 2006 8:16 pm


this is a setting i want to run.
Roll up stats as for D&D. I will approve or disaprove of any stats generated

need 4 players for this to work. would like to have 2 packs of 7-9

stats used
STR
DEX
CON
SRT
WIS
INT
CHA

SRT is spirit, it is basically how fierce and determined you are. It is going to be an important stat.


Classes. starting feats are prechosen
(all classes choose get 2+INT mod skill points per lvl. this is quadrupled at lvl 1, skills arent yet linked to stats)

Alpha- you are the current top wolf. (only one allowed, 1st one to be approved for it gets it)
HD D10
init bonus +2
Attacks: 2 claws and bite, lunge (commas indicate seperate attacks)
skills: tracking, leadership, spot, scent, lick wounds, complex thoughts
feat: leadership
(may roll a check to control the NPC members of the pack at a +5 bonus once per day)


Warrior- you are tough as nails but arent the best tracker (max 2 to a pack)
HD: D12
init bonus +1
attacks:lunge, 2 claws and bite, 4 claws
skills: camoflage, spot, lick wounds, scent, leadership
feat: Claw mastery
(+1 damage for all claw attacks and other attacks which primarilly use the claws TDB)

Hunter- you are a hunter, fast but not as tough as others (no limit)
HD: D8
init bonus +4
attacks 2 claws, bite, lunge
Skills: track, camoflage, run, scent, complex thoughts, hunting
Feat: hunting
(you may roll 3 hunting checks at +1 per day)

Elder- you are in touch with all around your but are growing frail with you many seasons (max one per pack)
HD: d6
Init bonus +0
attacks: may cast spells (as per druid using SRT), bite, 2 claws
feat: wild sense (never caught flat footed always gets dex bonus, rerolls on all perception rolls ie spot, smell, listen and others TBD)
penalty: -1 to str and con


other classes (and possably wolf types) coming soon

if you have suggestions post or PM me.
PostPosted: Thu Aug 31, 2006 4:09 pm


Hmm...this sounds vaguely interesting. Let's see where this goes...

11
15
14
17
10
12
16

Not a bad set of stats.

As my wolf is going to be female, I'll not apply for alpha, as I doubt wolves would follow a female.

So for the moment I'll go for the hunter class, though I may ask to change if I see another class I prefer.
I'd like to be an Arctic Wolf, though if that isn't an option that's okay.

STR: 12 (+1)
DEX: 17 (+3)
CON: 11 (0)
SRT: 16 (+3)
WIS: 10 (0)
INT: 14 (+2)
CHA: 15 (+2)

HP: 8 if max at 1st level.

Init bonus +7 (+3 stat, +4 class)
Skill Points (16): Complex thoughts 4, hunting 3, scent 2, camoflague 3, tracking 2, run 2.

So, any good?

GS Sailor Saturn


roundtressym

PostPosted: Thu Aug 31, 2006 4:25 pm


You left out the tail of the pack. You gotta have the tail.
PostPosted: Thu Aug 31, 2006 5:45 pm


This is interesting.

twilightwyrm

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J-E-O-C
Vice Captain

PostPosted: Thu Aug 31, 2006 7:46 pm


Sammi Logan
Hmm...this sounds vaguely interesting. Let's see where this goes...

11
15
14
17
10
12
16

Not a bad set of stats.

As my wolf is going to be female, I'll not apply for alpha, as I doubt wolves would follow a female.

So for the moment I'll go for the hunter class, though I may ask to change if I see another class I prefer.
I'd like to be an Arctic Wolf, though if that isn't an option that's okay.

STR: 12 (+1)
DEX: 17 (+3)
CON: 11 (0)
SRT: 16 (+3)
WIS: 10 (0)
INT: 14 (+2)
CHA: 15 (+2)

HP: 8 if max at 1st level.

Init bonus +7 (+3 stat, +4 class)
Skill Points (16): Complex thoughts 4, hunting 3, scent 2, camoflague 3, tracking 2, run 2.

So, any good?

good
if you want to be an arctic (really a grey) wolf its fine by me. suggestions for stat changes? they are larger than the timber wolfs im using as baseline
PostPosted: Thu Aug 31, 2006 7:51 pm


roundtressym
You left out the tail of the pack. You gotta have the tail.

its going to come out when i have all of the classes/skill sets done and stats linked to skills

J-E-O-C
Vice Captain


roundtressym

PostPosted: Thu Aug 31, 2006 9:15 pm


jeoc
roundtressym
You left out the tail of the pack. You gotta have the tail.

its going to come out when i have all of the classes/skill sets done and stats linked to skills

K. I'll play a tail. twisted
PostPosted: Thu Aug 31, 2006 10:46 pm


roundtressym
jeoc
roundtressym
You left out the tail of the pack. You gotta have the tail.

its going to come out when i have all of the classes/skill sets done and stats linked to skills

K. I'll play a tail. twisted


if you have suggestions for a balenced version of it please post. Im trying to D20ize a variable die game too so im swamped. and the other one is for an (eventual) company.

J-E-O-C
Vice Captain


J-E-O-C
Vice Captain

PostPosted: Fri Sep 01, 2006 12:18 am


my subforum is up so expect simalar games in there soon.
PostPosted: Fri Sep 01, 2006 12:59 am


Tail- Weakest member of the pack. Eats last, and therefore less. used as a scout/bait when the pack travels, to lure danger away from the rest of the pack, and warn them of enemies.
HD D6
init bonus -1
Attacks: 2 claws, bite, trip
skills: Move silently, hide, bluff, lick wounds, steal, run.
feat: Escape Notice (+2 to hide, Move silently, and steal)
(Natural -1 to STR, CON, and CHA. +1 to DEX and INT.)

sound good?
If so, here's my stats, with the mods and everything.

STR:11+0
DEX:15+3
CON:10+0
SRT:13+2
WIS:15+3
INT:16+3
CHA:12+1
HP: 5
skill points: 20

roundtressym


GS Sailor Saturn

PostPosted: Fri Sep 01, 2006 4:44 am


Heh, your tail is smarter and wiser than my hunter. Cool.

An arctic wolf's stat fiddling? Hmmm, I'm not sure. Possibly a bonus to charisma (Arctic wolves are the most recognizable, I think), a penalty to dexterity and maybe a second bonus to either strength or constitution (to represent the increased size).
PostPosted: Fri Sep 01, 2006 5:13 am


A tail is either smart or dead.

roundtressym


J-E-O-C
Vice Captain

PostPosted: Fri Sep 01, 2006 9:49 pm


roundtressym
Tail- Weakest member of the pack. Eats last, and therefore less. used as a scout/bait when the pack travels, to lure danger away from the rest of the pack, and warn them of enemies.
HD D6
init bonus -1
Attacks: 2 claws, bite, trip
skills: Move silently, hide, bluff, lick wounds, steal, run.
feat: Escape Notice (+2 to hide, Move silently, and steal)
(Natural -1 to STR, CON, and CHA. +1 to DEX and INT.)

sound good?
If so, here's my stats, with the mods and everything.

STR:11+0
DEX:15+3
CON:10+0
SRT:13+2
WIS:15+3
INT:16+3
CHA:12+1
HP: 5
skill points: 20


sounds good the init bonus should be 0 not -1 though
PostPosted: Fri Sep 01, 2006 9:55 pm


Sammi Logan
Heh, your tail is smarter and wiser than my hunter. Cool.

An arctic wolf's stat fiddling? Hmmm, I'm not sure. Possibly a bonus to charisma (Arctic wolves are the most recognizable, I think), a penalty to dexterity and maybe a second bonus to either strength or constitution (to represent the increased size).


Arctic wolf

stat changes: +1 cha, -3 dex +1 con, +1 srt
abilities: +5 on cold resist
penalty: -10 on over heat checks

good enough?

J-E-O-C
Vice Captain


GS Sailor Saturn

PostPosted: Sat Sep 02, 2006 4:49 am


Ouch, that gives me a dex of just 14, not quite what I was aiming for as a hunter...plus giving me more negative on the penalties that the ability is a bit unusual. Hmm...
How about this?
Stat changes: +1 cha, -2 dex, +2 con
Abilities: + 5 on cold resist
Penalty: -10 on overheating checks
This balances the extra -5 on overheating with an additional +1 in my stats.

More even? Or do we need to go somewhere in the middle of the two?
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Jeoc's table (strange settings abound!)

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