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d20 or not d20?

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Ghoulmaster

PostPosted: Thu Aug 24, 2006 6:34 pm


I'm getting one of the Cthulhu tabletop RPG's and I was wondering which version I should get the 6th edition or d20 version. Any input would be helpful.
PostPosted: Thu Aug 24, 2006 7:55 pm


6th edition, get the 6th edition, I've read both and the 6th edition is planned out and works much better as a horror/mystery game than the d20 version does.

ciran87


Leona_McAllistre

PostPosted: Fri Aug 25, 2006 9:46 am


If you're new to tabletop horror roleplaying, you might want to look into the d20 version. There's a lot of really good instruction on how to set up a horror game in there, and the rules work pretty well. I've run Call of Cthulhu with the 6th edition rules, d20, and FUDGE, so I should know. smile

If you can find the d20 GM screen, it has information about converting from BRP (Basic Role Playing - the system that 6th edition uses) to d20, or you can ask around. I ran 'Horror on the Orient Express' on d20, converting as I went, and it mostly worked well - although d20 vampires are noticably a lot more powerful than BRP ones. ^_^

Oh, well.
PostPosted: Sat Aug 26, 2006 5:51 pm


cool thanks alot

Ghoulmaster


Khalida Nyoka

PostPosted: Tue Sep 26, 2006 10:34 am


I never did find out what sytem Call of Cthulhu used...

It obviously has a d20 version now... did it use d10 before? Or was it like GURPS (General Universal Role-Playing System) and used a system involving 6-sideds?
PostPosted: Wed Nov 29, 2006 12:59 pm


D20, D20 systems are always good

Ahriman the Deceiver
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PostPosted: Tue Dec 12, 2006 7:26 pm


It doesn't really matter if you have a good GM. Currently, I use d20 system.
PostPosted: Wed Feb 07, 2007 1:39 pm


Khalida Nyoka
I never did find out what sytem Call of Cthulhu used...

It obviously has a d20 version now... did it use d10 before? Or was it like GURPS (General Universal Role-Playing System) and used a system involving 6-sideds?


The old standard Call of Cthulhu is often referred to as "Call of Cthulhu BRP" - the BRP standing for "Basic Role Playing", which is how a lot of peopel refer to Chaosium's house system.

The basic idea is that each character has a number of attributes rated at around the 3-18 scale, skills at the 1-100 scale, and hit points which are based on your attributes and don't go up over time.

Skills are rated as percentages, such as "Locksmith 65%", and to roll against them you would usually roll percentage dice to hit less than or equal to the skill rating. If you rolled 20% of the skill, that was often an impale (in combat) or critical result.

Stat rolls were often based on multiples of a stat - so if there was an INT based challenge, then an easy one would be rolling against INTx5, a hard one would be maybe INTx3 or even just INT!

I've also played Call of Cthulhu with FUDGE.

Leona_McAllistre


Charles Dexter Ward

PostPosted: Sun Mar 04, 2007 9:04 am


I'd go with Chaosium's version. I like it so much more than the d20, it builds the suspense so much more and just all round a better game. Sandy Peterson did a great job on it and there is a lot of resources online. Check out Yog-Sothoth.com for resources and what not.
PostPosted: Sun Mar 11, 2007 8:51 pm


I've been told by my mate to AVOID the d20 version if posible. If you can;t get your hands on 6th, 5th is jsut as good.

Misfile


Snowy Ferret

PostPosted: Wed Mar 21, 2007 3:48 pm


The Non-D20 (forget what its called) is best, pretty much everything is written for it.
PostPosted: Wed Aug 29, 2007 10:27 pm


d-20 kicks the a** off of any d-6, storyteller or any other rp system you can find.

Ahriman the Deceiver
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Johnny Crowley

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PostPosted: Tue Oct 02, 2007 9:21 pm


Get Chaosium 6th edition..

d20 is good only for medieval games. Too much action, no suspense.
Kill kill kill, rape and destroy.
PostPosted: Thu Oct 04, 2007 6:57 pm


nah- D20 systems are good for any game you want to have a lot of options in with a chaos factor, sorta like that D1000 PenandPaper mod minus the freakishly unpredictibility

Ahriman the Deceiver
Crew

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