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Naruto: Ultimate Ninja - Flunk or Float?

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Marie-Jay

PostPosted: Mon Aug 21, 2006 9:40 am


Pros
The feel of the series is faithfully captured; decent combat engine; great finishing attacks.

Cons
It comes with a moderate learning curve; muddy audio at times; some objectives aren't too clear; will it appeal to non-fans?


GameSpy Review
Games based on popular anime series tend to disappoint. When a game from a franchise such as Dragon Ball Z or Samurai Champloo is released, it tends to sell well enough, but the game itself is generally rather lacking. In recent years, the quality of these games has increased; though they're not stellar, they are certainly a level above their predecessors. With the entry of Naruto: Ultimate Ninja, audiences are certainly treated to an experience better than previous titles, albeit not by much.

Developed by CyberConnect 2 (who brought us the .hack games), we are given an overall presentation that is a touch better the .hack series. The visuals are clean, utilize the style of the cartoon well, and translate faithfully into the game. Complete with voice acting by the cast of the U.S. show, it's hard to dismiss the level of care and attention to detail that has been put into the presentation here. Levels are gorgeous recreations of environments from the series and are multi-tiered, allowing for players to switch to different planes, which keeps things fast and kinetic. On the downside, the audio is a bit muted, as if someone is holding cushions over your speakers. It's not so bad that it ruins the entire game, but it's certainly noticeable, and inexplicable as to why it's so muddled.

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The gameplay is both bizarre and unique; it takes some getting used to. Though the mechanic is rather simple, with primary attacks assigned to the circle button, there's still a bit of a learning curve before things start to make sense. The downside is that for those who are playing for the first time, it's easy to think that the mechanic is simply a rather poor button-masher, with constant tapping on the circle button in the hopes of inflicting some damage on the opposition.

Characters all control more or less the same and inflict the same amount of damage. The only differences are in the visuals -- while Naruto has his Uzumaki Barrage and his Sexy Jutsu, someone like Rock Lee will have his Leaf Hurricane and Leaf Whirlwind. The incentive of playing one character over the other will simply be which character players prefer. On the plus side, finishing moves are easily the best part of the game, as they are used to inflict heavy damage on opponents, keep players on their toes, and provide some visual treats for players. These maneuvers require the use of your chakra meter and are fairly simple to initiate but a tad more complex to execute. When the attack is started, a Simon Says type of scale appears, having players push a sequence of the face buttons within a limited time frame. This is where all the charm and wonder of the series shines through, as they certainly keep the dramatic elements intact and still retain the trademark sense of humor from the show.


GameSpy Review Page 2
Ultimate Ninja provides players with four gameplay modes, with a few others that have been put in place to allow for unlockable goodies. The Scenario mode guides players through storylines for the various characters in the series; the Mission mode bears the meat of the game, with players completing various goals to progress; the Free Battle mode is the equivalent of a versus mode; and a practice mode allows players to refine their skills. Unfortunately, the only way to have a multiplayer game is in the Free Battle mode, which allows players to choose one of the unlocked characters for a sparring match, but it manages to be as fun and frenzied as the rest of the game. Though the modes are rather sparse, they do offer a fair amount of gameplay options to keep fans coming back.

The Scenario mode follows the story of the Naruto series, but it is definitely handled better than Clash of Ninja, which was released earlier this year. Rather than only following Naruto, players can experience the story of a given character, with each battle handled as if it were an episode, complete with the episode title screen. As each battle can take up to several minutes, an appreciated feature that was implemented is the option to save your game after every battle so you can finish the story later.

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The mission mode is a great introduction to new players as it is goal-oriented, requiring players to learn skills in order to progress. Though it certainly is a help when it comes to helping new players familiarize themselves with the controls of the game, the objectives that have been laid before the player can sometimes be a bit vague. Objectives are given that are along the lines of finding a specific object, but without a description of what the object is. This may require players to go over levels again and again before they achieve their goal. Despite that grievance, the mission mode and the practice mode do more than enough to help players figure out how to play the game.

When it comes down to it, the question remains as to whether or not Naruto: Ultimate Ninja is worth your time. If you're just a casual fan of the fighting genre, there are certainly better choices out there that would provide a better overall experience. On the other hand, if you're desperate for something new or if you're simply a fan of the series, you'll probably dig the game, as it has all the characters and action that audiences have come to know.
PostPosted: Mon Aug 21, 2006 9:42 am


Essential Links
arrow Preview: Naruto: Ultimate Ninja (05/02/06)
arrow Movie:Naruto: Ultimate Ninja VIdeo Trailer (05/19/06)

Marie-Jay


Marie-Jay

PostPosted: Mon Aug 21, 2006 9:43 am


Other Opinions:
GameRankings.com
PostPosted: Mon Aug 21, 2006 9:47 am


Ahh, I can't play the game then. xD If I'm to press a number of buttons in a limited time frame, I'm going to screw up on my first fight.

EDIT: Dini can't play the game. It has the voice actors from the US version and she hates them. xD

Marie-Jay


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PostPosted: Mon Aug 21, 2006 4:37 pm


To me, game awesomeness! Yes they used the U.S. voice actors, but the saying they say during the finishing moves are cool. Heh, like when Lee uses the primary lotus.. I got caught quoting it word for word...

It's awesome on the game play -- yes hand to hand combat is limited to where you gotta face the other person. BUT ninja don't just stay infront of another they move and run to take advantage of things. It is unlike other fighting game platforms ( which I am accustom to playing other than adventure games).

Barely had it for a couple days and I was hooked from the first minute.
PostPosted: Mon Aug 21, 2006 5:42 pm


Yeah you were quoting it.. Oh well. The game is fun. I personally think they made Gaara too easy though. He should be harder than that. Or is it just easy for me because I am so good at video games? Anyone else think Gaara is too easy?

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PatrioticPikachu

PostPosted: Mon Sep 04, 2006 11:48 am


I personally think the game is cool. I play it so much I can quote their words and movements if it's not to outrageous. Even though Gaara is easy to beat, it all depends. You still have to be good at it to beat him. Not only can he keep you away with his long ranged attacks, he can protect himself while attacking. He is an awsome character to fight with but has many downfalls. Maybe I should go about explaining that huh? xD Ok well... Let's start with Naruto...

Naruto:
He is a character perfect for quick attacks. Just like and anime and manga, his attacks are quick and a bit choppy. He is a character fit for beginners. He's easy to get used to and has some pretty cool chakra attacks. His "Over did it" Attack, which he used on Kiba, is when he farts on his opponent. It can be fatal when atcually breath in and can leave your opponent open for attacks. His secret techniques are pretty unique as well. As I said, Naruto is a level character, and a good one to start with. His down fall, is that his atacks can be blocked pretty easily which leaves him open for counters.

Sasuke: Well Sasuke is also a good character to fight with. His attacks are brash and very well made. His Fire ball jutsu is very strong. His attacks are cool and he does things with level precision. A down fall... hm.. I'm not sure. But since his attacks focus on one thing, if they miss, as in, his oppnent using the substitution at the right moment, he his left open for devistating combos. Not a very good thing with him. be prepared to defend quickly with him.

Sakura: Shockingly, Sakura is actually pretty useful. Even though she is bad at combat, her genjutsu is amazing. Her inner Sakura attack lands multiple attacks in one, and ends with a kick. Even though it is very very easy to dodge, if not dodged it could deal a lot of damage unless you manage to get out of it before. If you manage to get out while Sakura is in her attack, she can't stop until she delievers her kick, in which you could get her from behind with a jutsu of you're own or a secret technique. Her melee attacks may be a bit choppy but they are quick and hard to dodge. If only she was actually this useful in the show ne? Also.. How the hell did she get Kurenai's genjutsu?!?! but another good point to her is that she can heal her self by pushing up. When she says "I'll rip you apart, cha!" She gains back five health points.

Kakashi:
He is a character with very quick, powerful and useful attacks. he is a jounin after all. His down down circle attack, which is the easiest attack to do and dodge, is the infamous 1000 years of death(pain.. w/e) No mater where the charcter is, he will apear behind them. It can de dodged or blocked. He is more of a complicated charcter. his fast movements might be unnatural to some and easy for others. It all depeneds.

Ok. Chakra attacks. There are only two chakra attacks and three levels of secret techniques. Any chakra attacks the down down circle as the combination are all dodgeable and easy to counter (Wich the exception os Neji, Haku, and Hinata) The other chakra attacks cannot be dodged once activated because first you must attack your opponent with the correct series of bottons which are normally, circle circle left(right, up, down) circle. Once activated, the opponent cannot dodged.

Exceptions of down down circle: Neji; his chakra attack is the kaiten. When you put in the combination, he'll stop moving and put his arms down. If the opponent attacks, and connects, it'll automatically be countered with the kaiten. If you manage to use the kaiten in a moment where the opponent is about to use a secret technique then you're LUCKY! xDD

Haku; Also like Neji, his is a counter. He used his 1000 needles of death when they attack, as I said let's hope you're LUCKY! xDDD

Hinata; Hers is actually a healing. She will get some medicine that will heal her and also add two of the following three, a boost to her defense, more power to her offense or make her faster.

Now I don't feel like going through them all. >_< I guess if you actually WANT a specific character then tell me. I'll explaine them to my fullest ability because I have no life. Y_Y
PostPosted: Wed Oct 18, 2006 5:42 pm


Gaara was unfortunately made as a slow character -- though his attacks have reach, it is annoying when it is basically the only thing to keep your opponent at a distance.

Sad with even the Jounin Shoes upgrade it puts him to average walking speed instead of 'carrying tons of sand' speed

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