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Serieve
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PostPosted: Sun Aug 20, 2006 3:20 pm


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WRITER'S AIDE is an easily accessible reference/research thread designed to help you find the answers to all your writing needs. Here you will find articles on writing tips, revising and editing, publishing, creative thinking, mechanics and language use.

If there is a topic you would like to see covered, please feel free to post here with your suggestions.

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Articles - 08.20.06
Publishing Advice, by Zacharra mrgreen
Developing A Story, by Serieve mrgreen
PostPosted: Sun Aug 20, 2006 3:22 pm


Publishing Advice
By Zacharra

Section 1: Why do you write?
Section 2: Know what you write!
Section 3: What does the market need?
Section 4: The bookstore is your friend!
Section 5: What's selling?
Section 6: Submitting a query letter.
Section 7: Edit Thyself!
Section 8: Convincing Book Proposals.
Section 9: Want an Agent?

Section 1: Why do you write?

It sounds like a stupid question, but it's surprising how many aspiring authors don't even know the answer.

Is it because you feel like spreading your wisdom? Do you feel like everyone should know about how easy it is to build a computer, or to lose weight? Do you just want to make some cash? Maybe you just enjoy writing, and figure it would be nice to get paid for doing what you love.

Everyone has a reason for doing what they do; make sure you know what yours is. Make sure you know what motivates you, so you have a good idea where it will lead.

Section 2: Know what you write!

Well, it's kind of a mix, really. It has a romantic theme in there, but I guess you could call it non-fiction, because I based it off of someone I know. Then again, it's really mysterious.

WRONG! Sorry, but if you don't even know what you're writing, your credibility goes down the drain. Find a genre that suits what you're writing and stick with it!

Section 3: What does the market need?

Scouring the internet, businesses, newspapers, magazines, or anything else you can get your hands on is a good way to learn what could be missing in the market. If you're looking to sell, you'd better know what appeals to a wide market, what's making the news, and the success of similar products as your own.

Just pretend you're doing so exciting reconnaissance work as you slink around in bookstores, checking the shelves for product-gaps, which leads us to our next section.

Section 4: The bookstore is your friend!

Before you write a word, know that the bookstore is you number one source of information.

If you're writing a book on how to grow beautiful gardens, you're going to want to slip into that local bookstore, and browse around the gardening section for a while, peeking at sizes, prices, publishers, and the copyright dates of potential competition.

The book-business is a business after all, so it is imperative to closely scrutinize all aspects of your book. If you see a dozen large, hard-cover books on how to grow gardens, perhaps a small soft-cover book is needed?

The publication copyright date is also crucial information. If you see book similar to the one you have planned is still on its first printing of 3,000 books from 1995, it's obviously not doing very well.

Section 5: What's selling?

Well, romance, computer-building, how-to books, and children's books certainly are. Perhaps your not wanting to fabricate these bodice-rippers can be swayed by the fact that some 37.9 million women read romance fiction each year (not to mention the 3.5 million men!).

However, regardless of what you're writing, you need to do your homework. As Mel Odom, prolific author of 70-some fiction and nonfiction books in the past 12 years says, "You have to study the type of book you want to write, as well as the market for that type of book. Take it apart and know it."

The ability to analyze markets, genres, and trends can lead to a very prodigious output!

Section 6: Submitting a query letter.

The query letter is the first step of the total submission process. It's a very simple, one-page letter, describing the purpose of your book, and why you think the world needs it. It's that simple!

Don't make this more complicated than it has to be, a query letter should never be more than a page, and you should really summarize what you're trying to say in a very brief stroke of genius. This doesn't have to be long, but it should be the product of your greatest potential.

Do not:

- Misspell any names!
- Send a package or letter with postage due.
- Use a typewriter!
- Drag out your point.
- Criticize other books.
- Write a comedy routine. Do try to sound professional.
- Say "my friends think this is great."
- Send anything messy or unprofessional. No food-stains!
- Demand a minimum advance.

Section 7: Edit Thyself!

That's it; I'm not even going to bother working on a section so obvious. That's what Writer's Aid is for!

Section 8: Convincing book proposals

The secret to writing nonfiction, and not wasting a ton of time, is to think of an idea for a book, and then write a 20 or so page long proposal. Send it off to an editor, and if it doesn’t get any takers, move on to the next topic. It's a tragedy when you write a six-hundred page novel and nobody wants it. Once you sell an idea, then you actually sit down and write the book.

So what does it take to write a convincing nonfiction book proposal?

- A cover page with the title, your name, address, and phone number.
- A 3-5 page pitch
- A DETAILED table of contents
- A sample chapter of your book
- Attachments from recent articles, be it magazines or newspapers about recent events that could make your book popular.

What's a pitch??

A pitch is simply a proposal. You are trying to pitch your book idea.

In A Complete Idiot's Guide to Publishing, it's broken down in these five basic parts:

- The idea
- The market
- The competition
- The publicity and promotion potential
- The author

Fiction however, is different. You need to write the book first! Hoorah! Want to know where to learn the hottest novel-writing techniques? Why, your friend of course: The bookstore. Read, study, and analyze other books before you sit down and try to write your own.

Once you've actually written a story, you need to decorate it. This is the second draft! Writing good fiction isn't easy, so don't panic if your story needs revisiting several times.

Fiction proposals, like the books themselves, are different. Say you come home one day, and check your answering machine, to find that the editor you sent your query letter to is interested, and wants to see more. What do you need this time?

- A synopsis of the novel (a brief summary)
- The first 50 or so pages of your novel
- Information about the author (what impressive information you have about yourself.

Section 9: Want an agent?

For those of you who don't have ultra-savvy marketing skills, or any diplomatic charm whatsoever, there's always the option of having the agent. You may have written a brilliant query letter, and you've just finished constructing your bullet-proof proposal. That doesn't mean you'll start selling books faster than can be printed; that's where the agents come in.

These guys do the works, too: Everything from going to lunch with editors and publishers, circulating at parties, attending conferences, and sharing cabs. Their job is to find out what kinds of books editors are interested in, and what these editors never want to see again.

Not only does the agent help plug your book, but it looks more official when it's happening. The editor knows that this agent wouldn't be wasting his or her time and money on a project that isn't worth it.

Serieve
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Serieve
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PostPosted: Sun Aug 20, 2006 3:42 pm


Developing a Story
By Serieve

It's common knowledge that everyone has a different method of developing stories. Still, it is helpful to have tips to see what works and what doesn't. With NaNoWriMo only three months away, I decided that I should give it a shot and do some research. Browsing websites and reading articles, I've been soaking up as much writing help as I can and have found several tips that I believe could benefit other writers.

Ideas

It may not always seem like it, but ideas are easy to find. Everyone gets their ideas from different places, whether it be visuals or prompts or questions. But you also want to add spice to your idea. What kind of atmosphere should the story have? What viewpoint will do it justice? Think of the possibilities.

One method of developing an idea is to start randomly asking yourself questions and see where they lead you. Ask "Why?" a lot; it's one of the more important questions and can lead you to your subconscious genius. Make it a journal. Don't worry about how many pages you take up or how refined the details are. All you're doing is exploring. This is called the David Morrell Method, so no, it's not some hokey pokey thing I made up.

Also make a list of things that need to be researched. You'd be surprised by how much realism can add to a story. For fantasy writers, this article by Poul Anderson details several facts that many authors (published and not) ignore all together.

Plotting

There are two types of writers in the world: Outline Writers (OWs) and No Outline Writers (NOWs). Some will do a bit of both, but generally they have a preference. OWs are the funny people who always carry around index cards or huge rolls of paper or some other instrument of plotting-performance. They have the advantage of a story with structure, but they are also in danger of ignoring what their characters want. They like to keep the story boxed inside a nice, neat little outline. NOWs grab an idea and just write. Their plot may not be all there, and it may not be totally cohesive, but some fresh writing and spontaneous ideas can come out. The rest can be fixed with several major edits.

It's always best for one to stick a toe in the other's pool, so where ever you stand, be adventurous and see just how green that grass is. Whether you be an OW or a NOW, find a plotting system that works for you and add your own flare to it.

NoteCarding

Index cards are a lot of fun. You can hold them and shuffle them, spread them out, make them fly, whatever your fancy. They also make for a very flexible plotting system. So to start, buy your own personal pack, big or small, and write down random scenes. If you bought the big cards, you can try writing out the whole scene, or if you have smaller ones, just put down the main gist of the scene. Make sure every scene has the essential conflict and key point.

But like I said, write the scenes randomly. Even if it has seemingly nothing to do with your intended plot, write it down. Dramatic? Write it down. Comedic? Write it down. Listen to your characters. Put them into different scenarios. What do they want to do?

Undoubtedly, you'll start to see connections. One or more of your cards may strike you as a good opening/closing scene. You might see subplots. Put all your cards in order, either as a stack or in a line. If there are cards that you just don't think you can use, put them aside in a pile, but don’t throw them away. Number your stack/line them in pencil. Then shuffle them well, adding in with your discard pile. Make a mess. Then read through them again, card to card, and see if there are any connections or subplots you missed.

Once again, put them in order as you see fit. Repeat the shuffling and ordering as much as you want, but as soon as you're done you’ll want them in a line. Read through, see what your plot needs. If you think something else needs to happen between two cards, put a blank one between them. If you think two cards can be combined into one scene, put them together.

Start writing. If things change, change your cards. Keep your discard pile. Make new scenes. The whole purpose of this system is flexibility, so flex it.

Outline As You Go

Nowadays we've got cereal bars and Go-tarts, game boys, ipods, laptops, etc. We can do just about anything on the go, so why not outline as we write? It's a good system for OWs and NOWs alike, so give it a shot.

To start off, have your spiced-up idea on hand along with nifty things like your New York Times Bestseller one-liner or a back cover synopsis. You'll want all the basics planned out: a good Lead character, his/her Objective, a Confrontation, and an idea of what your Knock-out ending will be. This is otherwise known as the LOCK system. You're allowed to change things as you go, but you'll want these when you start.

Now write the first chapter/scene of your story. When you finish, immediately write down your ideas for the next segment. Play around with them. Think of all the possibilities. You should have all sorts of things in mind, so write them. If you don't like what you see, then you can rewrite the first chapter and do it differently. Once you're happy, write the next chapter/scene and do the same thing.

One warning: be sure that you don't loose the rhythm or the tone of the story in the middle of your brainstorm. We've got enough stories out there with choppy flows and chapterly mood-swings.

Snowflaking

I hate to say this, but math really does tie into everything. Fractals, for example, are a much explored mathematical thingamabob that can be implemented in plotting. For a good demonstration, go here. This example actually turns out looking like a snowflake, so it gives a better idea of how this system works and why it's called snowflaking.

The article I originally got this from is very long, very detailed, and goes in ten steps, but I will shorten the steps as best I can. Take time on each segment of this system. Weeks and days are nothing to bat an eye at.

Let me say this now and stress it: While making this plot outline, go back and change things as you see fit. It's a good sign, and means your characters are helping you shape the story. Also, your outline does not have to be perfect! This is meant only to advance things, so keep a forward momentum!

[1] First, write a one-sentence synopsis of your story. Don't use character names, and the shorter the better. This is really hard, so look for examples to read. I have one here that I blatantly reworded from the article's original example: "A crazy psychiatrist travels back in time to kill himself."

[2] Now expand your one-liner into a paragraph, taking as much time as you need. Five sentences is ideal, so don't go crazy. Make sure you cover the story's climactic points (there should only be two to three) and the ending. If you've heard of the Three Act structure, make sure each Act conclusion is included. For those of you who don't know what the Three Act structure is, go here.

[3] Next write a one page summary on each of your main characters. This is very important and will help a lot. Include each of the following:

- Character's name
- A one-sentence summary of the character's personal story line.
- Character's motivation (what does he/she want abstractly?)
- Character's goal (what does he/she want concretely?)
- Character's conflict (what prevents him/her from reaching this goal?)
- Character's epiphany (what will he/she learn and how will he/she change?)
- A one paragraph summary of the character's personal story line, expanded off the one-liner.

[4] Now go back to your plot synopsis and expand each sentence into another paragraph, detailing the climactic points and then the ending. Spend time on it.

[5] Next, do a one page description of your main characters in his or her point of view. Do a half page description of minor characters in the same way.

[6] Again, switch back to your plot synopsis and expand on the paragraphs, giving more details. You should have several subplots in mind and little story threads for your characters. Remember that you can go back and change things!

[7] Make full-fledged character charts (your own, or try this one. Detail everything there is to know about each character. Include standard things like birth date, description, history, motivation, goal, etc. Expand on the info in Step 3. Great fiction is character driven, so take your time!

[8] Use your synopsis in Step 6 and make a list of all the scenes that you’ll need to turn the story into a book. The easiest way is to use spreadsheets, or Microsoft Excel. Learn how to use this program, because it will be very helpful in writing and makes it much easier to analyze your story. Buy a book on it or look it up on the web (here is a good site). Make one line for each scene. In one column, list the POV characters. In a another wider column tell what happens. Optionally add other columns for things like word counts or page numbers, chapter transitions, etc. You can add things and make new versions of this spreadsheet as the story develops.

[9] [Optional] Switching back to your word processor (squee), write a narrative description of your story. Take each line of the spreadsheet and expand it into a multi-paragraphed description of the scene. Add cool lines of dialogue that you happen to think of or sketch out the essential conflict of the scene. If isn't any conflict, add some or scrap it. This is like a prototype first draft, which is why it's optional.

[10] Start the genuine first draft. Fix the design documents as needed. They are not cement shoes; they are flippers.

Links & Resources

Character Chart
-A large chart that you could use and improvise on. Now you and your character can be more intimate than you ever wanted to be. Yay!

Fractal Snowflake

It's Just a Phase by Lazette Gifford
-I didn't mention this plotting system, but it’s a lot like the Outline As You Go segment, except that you don’t outline as you go, and you're supposed to have this completely done before you start writing.

NaNoWriMo, directed by Chris Baty
-National Novel Writing Month. 50,000 words, 30 days. Widely celebrated in the Writer's Forum.

Notecarding: Plotting Under Pressure by Holly Lisle
-This is another version of the notecarding technique, only there's more math and I don't like this one.

On Thud and Blunder by Poul Anderson
-A whole slew of common mistakes made in Generic Fantasy. Who knew?

Romance Guide by limyaael
-This has some valid points and useful tips on writing romance.

Snowflaking by Randy Ingermanson
-This is my resource for the Snowflaking segment. It has more details and gives a few tips on what editors like (which I left out of my version).

Spreadsheet Site

Three Act Structure
-This looks like a nifty writing site. Try exploring it sometime.

Plot & Structure, by James Scott Bell. Part of the Write Great Fiction series.
-I used this for several of my article points, such as the LOCK system reference, Notecarding, and Outline As You Go.
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