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Joseph Brown

PostPosted: Thu Aug 10, 2006 6:24 pm


New Rules


arrow This is an important one. Since the event is running all weekend, I'm introducing the run like hell option. This is your panic button for when you have to get off the computer, but are in a combat situation.

BUT. With great power comes great responsibility, the faction you ran from will gain one half the score they would get for defeating you. ON top of all this, you will be teleported back to your faction base and be unable to post for three hours.

Oh but it gets better. If you're caught abusing this system you will be banned. I know it's a b***h, but for the first two out of the three hours there is a zero tolerance policy. You chose to get off the computer, please do so.

arrow Since we're running all weekend, we changed things up a bit so there is always something to do. Thus we introduce: Region dominance.

The map has been divided into regions, each worth an amount of points based on tactical value and size. Quite simply you stake a claim to an area, and you defend it. Three times in the contest there will be a dominance check, and if your claim comes out on top you and anyone of your faction that helps you gets the points.

How do we decide who comes out on top? Quickly and efficiently of course. The three main GMs and one unaligned judge will each rate faction performance. A simple score from 1-10.

arrow Remember. There are ways to get points that aren't announced, and ways to win money that aren't announced.

Sure we'll be revealing it all when we reveal the winner. But to make sure you win... Well, to quote Miss Gaia, "Like, totally fight hard guys".

[sneaky TMJ edit] User Image[/sneaky TMJ edit]
PostPosted: Thu Aug 10, 2006 6:33 pm


Rules
"Sit down, shut up, and listen"


We follow the Anti-Munch Project. This is pretty much a common sense list of things that are considered bad roleplaying. Love this list, love it to death.

The Anti-Munch Project

Here's the (unfinished) list of what we're against:
The people who never miss a single shot no matter how hard it is (Aimbotters).
The people who can't be hit or just shrug it off (god-moders).
The people who never are without a weapon and ammo (idkfa-ers).
The people who have absurdly strong powers (twinks).
The people who 'balance' thier characters by having a massive but irrelevant weakness and massive powers (min-maxers).
The people who use Out Of Character knowledge to get an edge (Miss Cleos).
The people who do things in hindsight (McFlys).
The people who RP other people's characters for them (Puppetmasters).
The people who RP completely irrelevant things (Daydreamers).
The people who RP actions and time against others while the others aren't presant (Shoe elves).
The people who ignore or alter RPs that they don't like (Revisionists).
The people who RP an absurdly time consuming sequence occuring between other people's actions (Speedhackers).
The people who play as characters that are completely impossible (Oxymorons).
The people who arbitrarily declare themselves the winner with instant death attacks (Baghdad Bobbits).
The people who've taken actions before they start RPing (Gaseous Snakes).
The people who pull-in elements that were approved in an unrelated RP (Augustines).
The people who use an existing persona and only RP them when it helps (Batmen).
The people who alter thier character as needed for the situation (Zoicite).
The people who gain abilities as they need them with no prior exposure (Trinities).

In these examples, A will be our Good RPer and B will be our Nasty Filthy Munchkin.

Aimbotters: Especially annoying when using NPCs, as NPCs don't get to argue about munch...
A: Three hundred seventy of my trained assassin gymnasts crest the hill, sight you, and rush toward you.
B: Luckily, I have three hundred sixty-nine bullets in my chain gun! I quickly mow them all down, each taking a single bullet to the head, and peg the last one with a rock in the sternum.

Godmoders: Obvious.
A: Now that you're strapped to the end of a naval cannon, I fire it.
B: Whoosh! I nimbly dodge, somehow forgetting the fact that I'm restrained by three-hundred-pound chain!

IDKFA-ers: Most likely people attempting to emulate Solid Snake or some other cheesy spy-novel hero.
A: You're all out of ammo for all five of your Ingram submachine guns, 501!|). Since you're buck-naked, I know I can now safely step into the open and begin returning fire.
B: Ha! Little did you know, I have twelve shuriken hidden within my pubic hair!

Min-maxers
A: I've successfully broken into the facility which gave you your incredibly 1337 power armor. Now I pull up the file on it. What does it say about weak points?
B: The metal of my armor is... um... allergic to praying mantis urine.

Miss Cleos: Obvious.
A: ((OOC: There's a secret switch hidden in the lamp.))
B: I suddenly think to myself-- why not check the lamp for hidden switches? Call me now for your free reading!

McFlys
A: Ha! Now that the force field is down, I run inside your evil lair!
B: Um... um... there's also a super-secret second force field which causes you to die instantly! I just didn't say anything about it because... um... I had to do my laundry! Not because I just thought of it now! Honestly!

Puppetmasters
A: I step carefully into the room, peering around for occupants.
B: Suddenly a dragon pokes you in the eye. You run screaming from the room, whereafter you go home, make a pickle sandwich, and call your mother to cry about how she ruined your life.

Daydreamers: Not exactly munch, per se, but it does get annoying.
A: In the middle of the intense shootout, I dash across the narrow alley, ducking and weaving in hopes to avoid getting hit. I'm unsuccessful; two bullets peg me in the shoulder, throwing me back into a Dumpster.
B: The bullets make me think back to my days as a youth, when I had to melt down tin soldiers to use as musket balls against the Redcoats... or was it redskins? I can't remember. Anyway, I had to walk uphill all three ways to school and back, running from glaciers all the while. It was torture, lemme tell ya. And then there's the story of how I met my first wife...

Shoe elves: Pretty obvious.
A: ((OOC: Well, gotta go to bed. Big neurosurgery test tomorrow.))
B: Ho, ho, ho! Now that the loser's gone to bed, I can strap his character to a cross and peg him with rotten fruit!

Revisionists
A: You chose the blue pill? Ooh, tough luck.
B: Red! I said red! Don't go pulling that "I can read your previous post" mind game crap, either!

Speedhackers
A: I walk to the door and step outside.
B: Suddenly, twelve men grab you, carry you off to my secret lair in Tibet, and torture you for weeks. When you finally die from the agony, we bury you in the frozen wastes. Hundreds of years later, arhcaeologists discover your frozen body and try to determine if you're another Lucy.

Oxymorons
A: I'm a farmer with a shotgun.
B: I'm a black hole which emits blinding pulses of visible light!

Gaseous Snakes: An advanced (or is that "dumb"?) form of McFlys.
A: I walk to the door and open it.
B: Being a fellow with a bit of foresight, I hooked that doorknob to a car battery an hour ago. You're thrown across the room.

Augustines
A: Given that this RP's technology base is midieval, I happily drive my cart to the market to buy some maggot-ridden meat.
B: Too late! I already got there in my Gundam and blew up everything with my insanely overpowered weapons! And don't start whining, because my Gundam's already pre-approved in the "This Is Not a Midieval Technology Base RP" thread.

Batmen
A: In this Fantastic Four RP, I'll be Ben, the gruff rock-man with a heart of gold.
B: I'll be Reed Richards, the living sex toy who hunts down innocent women to subdue with his incredible flexibility!



Navigating the World

Each thread in the playing field will be linked to all threads accessible from that location. Before moving from one thread to another you are required to post a minimum of an entrance post and an exit post. Remember to pay attention to your surroundings while blazing though threads.

Game Rules

Mortal damage. There's sometimes when your character can't take any more and everyone knows it. In conventional freeform roleplay this is where miraculous saves and pushing yourself to the limit. Since points are awarded for defeat of players this has to be moderated. In the event of critical damage, and only in the event of critical damage, a roll is made.

Consider your character level in two part, attack and defence. Thus a level 20 character would have 20 attack and 20 defence. When one character takes critical the attacking player will roll a D20 and add their attack, while the defending player will add their defence. If the defending player rolls the higher number they continue on, while in the case of failure they can no longer earn any points for their faction. Yes this means your character either dies, gets knocked out, or taken back to the infirmiry in critical condition. Your game will be over.


From that point they can either "black out" and collapse, or go here to participate in the spirit realm side plot. Participating in the side plot will not earn you or your faction any points, nor will it allow you to influence the outcome of the main event. It is simply a chance to have some fun playing your character through an adventure in the afterlife. Though your character must be dead to participate, we guarantee they will be brought back to life by the end of the event. This makes the side plot a good way to bring back a beloved character who logically would have died on the field of battle.

Why is it a two part number? Since this roll is over miraculous saves, luck and the favour of the gods come into play more than physical endurance. SoG is a firm believer in luck running out. Every time you succeed a critical damage roll your defence rating will degrade by five. Thus a surviving 20/20, will transform into a 20/15.

While ultimatly the defending player is to decide when to roll, an attacker can request a roll. There are also times defeat is unavoidable and the roll can be waived for a one hit KO. If there is a disagreement a Judge can be called in to force a roll or a OHKO.

Healing. Minor healing is unregulated, major healing has rules. The only thing that counts as major healing is resurection.

A healer has the option to revive a "blacked out" player by transferring 5, no more no less, of their own defence points to the knocked out player. The catch is the healer only has a half hour after the failed critical damage roll to do this before the character is out of the game for good. The opposing faction still gets the points for defeating that player.

NPC retreat. When it comes to teritory control the rule is "if your NPCs are there you own it". Meaning if you have troops/farmers/whatever in a thread it's considered yours.

Now if an enemy attacks that place it's up to the PCs to assist those NPCs. Generaly NPCs allone will lose, especialy if the enemy is assisted by PCs. If the battle is not looking good for the defender, one of the defending faction heads will make a morale roll. Two d20, the first being the number to beat. If the second is larger the battle rages on, if not the NPCs retreat from that area.

Judging

Any time you need a judge for a fight, post in this thread and ask. Even if a judge doesn't get to you immediately, they will eventually, and they will nix the fight if they have to.

Don'ts

Now, for some basic don'ts.

Teleportation. It's going to be allowed, but it's frowned upon. Teleportation generally leads to less interesting role play, and lends itself to some major munching. As I said above, it's going to be allowed, but teleportation is going to be considered a crippling energy drain, and should only be used as a last-ditch effort.

Flight. Two types of characters who can fly: winged characters (wings can include jetpacks and whatnot), and magic users. These two make perfect sense. People who shouldn't be able to fly are, for example, warriors. The whole "DBZ controlling one's chi" thing isn't going to work here.

Dos

Well, that's about it for the don'ts. Here are some dos:

Detail. It's not a requirement, but it's greatly in your favor. If you simply write, "Chris slashes at ChikenBoi101," that leaves both ChickenBoi101 and the judge a lot of room for interpretation. It puts you at ChickenBoi101's mercy, because now HE gets to decide what angle you are attacking from; HE controls the flow of combat for that turn. Next time, at least you'll know to post "Chris swings his sword over his head, slashing down at ChickenBoi101's right shoulder."

More detail. This is really a continuation of the last paragraph, only for when you are fighting alongside others. It's just as crucial to be sure to explain where you are relative to your allies when two teams with multiple people on either side are fighting. Think of it this way... if everyone on your team just wrote, "I rush forward at ChickenBoi101," what's to stop ChickenBoi101 from posting, "ChickenBoi101 fires a single shot at the leader, the bullet flying through all ten of his attackers, as they were all conveniently moving at him in a straight line." "Chris rushes at ChickenBoi101, just behind and to the right of his leader," is much better. Which leads us to...

Tracking. Keep track of where the heck you are, and what sort of stance or position you are in. You aren't going to be able to punch ChickenBoi101 in the face, then kick the guy on the other side of the room in a single turn. Nor will it be an easy feat to block with your left hand when your right is extended forward, and your enemy is on your right side. (Possible, but certainly not easy.)

Stay true to your character. If we find you using abilities that you don't have, there will be consequences.

Joseph Brown

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Shades of Grey

 
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