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Posted: Sat Jul 29, 2006 4:48 pm
Beware the Castle Moat Welcome! Welcome, Welcome! If you are viewing this page, then you are curious what exactly the Long War entails. The following posts will tell you everything you need to know about the past, present, and possible future of Ren, and also about those that will play a part in the final battles of a long-overdue victory in a war that has plagued the land for centuries. Before you go on, I'd like to make note of this. I will accept nothing below literate.
Perfection = must I also like to help people improve. As daunting as this is, I'm not really as judgemental as I appear. If you want to join but don't know if you can keep up, PM me and we'll work something out. I may choose to help you out with critiques and advice =3 Please take the time to read everything now, and when you are done, you may use the following profile sheet to create an original character, or PM me with your desire to take up one of my premades. Important Note: I will not accept an original character until you take at least one premade. This way my premades get taken care of and people can bring in their own additions as well =3 Name (informal) : Does not include last name and may include a nickname Name (formal) : Must include last name, if there is one. Age: Gender: Species: Appearance: May include a picture, but I expect a written appearance. Hair: Eyes: Frame: Tattoos/Distinguishing Marks: History: Don't need to know everything about a character's past, but a few important details that you don't mind sharing outside of the context of the roleplay are necessary to define your character within a profile. =3 Likes: Dislikes: Strengths: Weaknesses/Flaws: Relations, Extra Details: This is where you put clan affiliation, if any. Controlled By: Your Gaia name here, please. If you have any questions or concerns, PM me or if I'm on aim or msn, you can contact me there. I'm always open for communication, and if I'm not online when you send me something, I'll likely be back on in the relatively near future. Thank you very much, -Py P.S: Py loves exchanging ideas for the roleplay, whether it be possible plot twists or new characters or anything, really, she's open to suggestions =3 Your input as a roleplayer is most valued! =D Navigate this Page; 1. [Beware the Castle Moat] Welcome! 2. [The Laws of the Land] Rules 3. [Ren] The World 4. [Hail the Gods] Clans 5. [History of War] Background 6. [Great and Terrible Beasts] Dragons 7. [Lords and Ladies] Available Premades 8. [This is War] Character Profiles 9. [This is War, Let us Wage it] Closing Statement 10. [Chapter One: The Tides Change] The Beginning
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Posted: Sat Jul 29, 2006 5:24 pm
The Laws of the Land Rules The Rules above the dotted line are rules that I demand be followed, no exceptions, and the ones below are rules that I request be followed, although I will make exceptions if the reasoning is good enough =3 1. Follow both the Gaia ToS and the Crimson Ibis rules. Failure to do so will result in punishment in kind. =3 2. Literacy is a must. By literacy I mean; a) No use of symbols for actions b) Correct grammar and spelling c) At least three paragraphs per post, five for an introduction d) Do no use a profile in the place of a proper introduction. Follow my example of a proper introduction if you're not sure what that means.3. Even though this is a fantasy roleplay, I do expect some common sense and realism. If it takes my characters __ x__ time to travel a distance, it should take your character(s) the same. 4. Keep in mind this is the medieval era. There is no possible way to traverse huge distances (or send messages over said distances) in a timely manner. That was the problem back then; communication sucked. 5. If you haven't gotten the point by now, this is a mature roleplay. There will be romance, (limited, of course, anything beyond that cannot exist on Gaia ) cursing, and violence. =3 This is a war, after all, and many attrocities occur during war. 6. I despise powerplaying, god moding, and despies. I swear to God I will smite anyone with such tendencies in my roleplay >: 7. For God's sake, use discernable OoC. Please. 8. Read Everything Before you Ask to Join. Failure to do so will result in being ignored. ---------------------------------------------------------- 9. Please place your characters someplace plausible. For example, if my characters start out in a clearing, I don't want EVERYONE to put their characters there too. It's just... not realistic x-x; 10. If you do bring in an original character, please make sure it ties in with the characters I have already provided. Oh, and yes, I do not want to see any mystical, all knowing, wise or otherwise 'spotless' beings like elves. If you want an elf, it better damn well be a believable one. Yarr. 11. I'd like an even number of clan members. Say, if my premades are predominantly one clan, I'd like originals to be pulling for the other =3 makes things more interesting, having an even number of people on both sides. 12. I'd like for people to double or triple characters, if at all possible. Now, this isn't a requirement, but I notice I tend to give longer, more well thought-out replies if I play multiple characters =3 Some of my premades must go together, and it helps if the same person is playing both x) That's all for now, will add as I see fit =3
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Posted: Sat Jul 29, 2006 5:25 pm
RenThe World  Important: I thought it would be fun, since the rivers aren't named and there's room for more cities, that we could make up more as we go along. I can edit the map at any time and put up a new one as our adventures continue, and who knows, perhaps we can explore to the North, East, West, or even South? Who knows what new lands lay in wait ^^ Dead City of Hart: This was the site of the first battle of the Long War, at what had once been the capitol of all of Ren. It was destroyed, and because it was a geological center of magic as well, the souls that died there tainted this magic and now the place is cursed, haunted, and rather spiritually toxic to all who travel near it. This is not a welcoming place, but for those devout enough it is a place for contemplation about the future, and reflection on the past. This is also where Julien and Damien’s father suffered his death at the hands of an enemy bowman while out on a routine scouting mission. Denou Fortress: The capitol of the Denou sect. Also the home of Bartholomew the Vengeful, and the single largest city in the Denou sect. This city is wrapped around the broad side of a lake, and has fortifications on six levels, each level attached by a series of gates that lead to the central building, the Castle Denou, where the king and his court live. The surrounding countryside is devoted to barracks for training soldiers of the Denou army as well as raising food for the sheer number of people behind the concrete walls of Denou Fortress. Citadel Sonariah: The capitol of Sonariah. This is also the home of Damien, Julien, and Calypso, and one of the largest cities in Sonariah. This city is shaped like a sun, with the Castle Ariah in the middle, which is also circular in shape. The city is compact, but holds a great many people, while at the same time punctuated with greenery, fountains, and any manner of pleasantries that a capitol should need. Poverty is practically nonexistent the farther one gets in from the outer buildings, but generally the level of poverty is rather low in Sonariah. Julien ensures that those who need work find it, whether that be in working in the farms surrounding the Citadel or within the city for the numbers of artisans and crafters that thrived in the clean, life-abundant capitol of Sonariah. Drask: A large city on the banks of the Drask Lake. People here are mostly trappers, fishers, or any variety of woodsmen come to rest from hikes in the North Forest and trapping missions. This became a trade town when it was discovered that there was gold in the hills of the Drask Lake, and ever since then (even though most of the gold had been mined by the military for some cushion in expenditure) it has remained a large, thriving city built by woodsmen and run by fat traders and aristocrats alike. Millen: A large port in Sonariah. This town is known for its beautiful weather, seeing as a mountain range to it’s northwest protect it from the harsh winds coming from the Gulf. Also the currents surrounding the city offer a rather safe trade route to Port Dragoon and farther north to Peor and Ningan, although at this time Ningan is farther North than most Sonarians are willing to go. Fort Rivett: A military outpost turned city after it continued to grow through recruitments from the surrounding countryside. It is still rather concentrated with military personnel, but it has garnered enough trade to attract some travelers heading farther North through The Vale and those heading West to Ningan. Port Dragoon: The largest trading port in Sonariah. Strong currents carry ships far enough away from the Dragon-Breath Islands to make them comfortable going North, and the town also has access to inland currents that carry ships to Silla toward the end of the Dragon-Mouth Channel. This town is also known for cultural diversity, considering the sheer amount of trade it receives, many people from all over have passed through there in their lifetimes, and the different cultures have shaped this sprawling city. Asher/Ash Mountain/Smoky Pass: Asher is a small city downwind of Ash Mountain, an active volcano that marks the edge and beginning of the Sonarian and Denou territories respectively. Asher is mostly just a place to catch a rest if you happen to be in the area, which isn’t likely since most avoid Ash Mountain and its nearly constant fury. The Smoky Pass is the fastest land route to the Denou territories, and is dubbed so because the winds from the Gulf of Winds blows the smoke of Ash Mountain into the pass, making it constantly a dim grey mass of fog, often treacherous. Ithil Peaks: Somewhere in these mountains it is dubbed that the elusive race of elves have made their home, but the only things that leave the mountains are the banished or other foul creatures that the elves would not stand in their territory. Naturally these mountains are taboo, and are generally avoided by all but the most hardened travelers.
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Posted: Sat Jul 29, 2006 5:27 pm
Hail the Gods Clans SonariahSonariah is the southernmost clan, with their attentions and beliefs centered around the kind and gentle sun goddess, Ariah. They are comparable to Athens in that they are more inclined toward a scholarly way of living than a military existence, and thusly the concentration of mages is by far greater in the Southern Realm. The Citadel Sonariah is shaped like a sun, with the main palace in the middle, the largest structure of the citadel, each subsequent building growing smaller and of lesser value. The outskirts of the city consist of marketplaces and inexpensive housing. Julien has greatly reduced the amount of poverty within the Citadel, although it still exists, and is mostly toward the outer walls of the Citadel. Sonariah has a rather small army, and their soldiers are trained heavily in the sword, bow, and staff. Other weapons are used, but they put less emphasis on the short-range attacks than the long, which they use frequently in almost guerilla-style warfare. They do not necessarily condone such a dishonest way of waging war, but seeing as they are just as desperate to end the war as Denou, they find ways to justify such underhanded fighting with themselves. The magical population is quite large in Citadel Sonariah, mainly because of the Academy and the Sonariah Magical Machinery, both of which fuel a special fighting force of mages and healers that serve as an army detachment all their own. Just because there is a large population of mages, magicians, witches, warlocks, and wizards in Sonariah does not mean that normal people accept them. They are still largely persecuted for having magical abilities, despite the fact that Sonariah is built around the concept of equality since Julien's time. DenouDenou is the northernmost clan, with their attentions and beliefs centered around the mercurial Storm God, Dinrei. They are comparable to Sparta in that their existence is almost entirely military, with children being raised with a sword, polearm, or mace in their hands. The Denou Fortress is built like a military barracks, what with most of the city's population consisting of soldiers. The small number of civilians within the main Fortress live close to the central palace, where Bartholomew makes his residence. Poverty among both soldiers and civilians is common, seeing as Bartholomew sees it of more importance to end the war than to support the needs of his people. Thankfully most people in Denou share this same view, otherwise it has been said that Bartholomew would have been removed many years ago. Denou has a rather large army, and their magical forces are quite insignificent in comparison. They are trained mostly in short-ranged combats, like hand-to-hand, sword, mace, ball and chain, and any number of smaller, more vile weapons that serve in short-range warfare. They also support the needs of most of the realms Mercenaries, seeing as they share a bulk of the guerilla-style warfare that both sides seem to have taken a fancy to as of late. Persecution in Denou is quite a common thing. Considering there are few mages or citizens of any color besides white, those that enter the territory from the Southern Realm are often met with hostility. The Denou, in a few words, are harsh, closed-minded people, but driven to whatever ends they think they can achieve by winning the war. However, it can be said that they value their religion more than life itself, and in this way they are also fiercely devout people, bent on bringing about the victory for their one and only God.
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Posted: Sat Jul 29, 2006 5:28 pm
Great and Terrible Beasts Dragons For those of you who seem to miss this point, the dragons in this roleplay replace horses. As in the calvary will ride dragons. Yes, I know, so original. It wouldn't be a fantasy roleplay without some classical fantasy element thrown in! I know, everyone loves dragons (and if you don't, please don't burst my bubble. Dragons are quite dear to me) and I figured they could find a place in the War somewhere =3 Those at the top of the list as marginally more common than those at the bottom of the list =3 This is a sea dragon, found mostly in the warm-water Southern Realm. They are raised on the Dragon-Breath Islands, along with a variety of other dragon species, by Burma, who sells them to whichever clan can afford them. Sea dragons are quite adept in the water, although they have amazing long-distance endurance on land. They cannot fly, but they can defeat any other dragon when in their natural element, the sea. They range in coloring from soft blues to greens and occasionally white, to darker hues of blue and green. They are not likely to be foud in any other colors, considering the fact that nature intended for them to blend with the sea. This is a mountain dragon, found mostly in the mountains of the Northern Realm, although they have been raised on the Dragon-Breath Islands as well. Mountain dragons cannot be matched in short-distance land speed, as they are born sprinters, and they are most adept in their normal rocky, craggy habitat. They cannot fly, but their superior speed, and resulting strength, gives them a great advantage over any other land-dwelling creature. They range in color from dulls grays and browns to any variety of color, seeing as their habitat ranges over many-colored hills and mountains of the northern regions. There have been record of some oddly-colored dragons, but none have appeared in the current times. --------------------------------------------------------- This is a tame breed of sky dragon, found all over Ren, although most likely to be found near the peak of a mountain or hill, as close to the sky as they can get. They are also raised on the Dragon-Breath Islands. They can fly, and have great speed when in the air, but are incredibly awkward on land. Their main purpose is for quick traveling, but they are also employed for the use of airborne archers. They vary in color from whites, grays, and light blues, and other colors are extensively hard to breed in these creatures, considering nature intended for them to be invisible when airborne. This is a wild variety of sky dragon. They cannot be ridden, and refuse to be tamed by any human, even Burma with her extraordinary gift with the beasts. These wild species are responsible for many killed sheep and livestock, but other than being a general nuisance, they keep to themselves. They vary in color from white to blue, and other colors are rare considering nature intended for them to be invisible when in the air. --------------------------------------------------------- This is a special breed of dragon, referred to as the Battle Dragon. They are used to pull giant war machines with catapults on them, but also to trample any that get in their way. They are quite large, and although they have wings, it takes a lot to provoke one of these brutes into flying. They are not as intelligent as the Sea, Mountain, or Sky species, but they make up what they lack in brains with tons and tons of strength. These beasts vary in color much like the Mountain Dragon species, although the darker the color, the rarer the dragon. This is a Black Battle Dragon, supposedly with mysterious powers due to the unnatural shade of its hide. These appear periodically throughout history, and are met with either great fear or great reverence, depending on the circumstance and clan under which it was bred. If any Black Battle Dragons exist at the moment, Burma has not been so kind as to inform any of her employers.
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Posted: Sat Jul 29, 2006 5:30 pm
History of War Background At the current point in the roleplay, the Great War has been going on for two centuries, beginning with the Battle of Bleeding Hart. Hart, shown on the map in a central location in the land of Ren, was a center of commerce, trade, knowledge, and magic. This city was largely unbiased as far as God-affiliation went, but back then the entire nation was united in belief in both of the patron Gods of Ren. However, it was here, in a glorious city of towers, cathedrals, and universities, that a great and terrible war began. How the two sects became apparent is still largely a mystery, but the fact remains that two rather violent clans did emerge to create a struggle. Those that did not choose a side were killed, leaving none but the two factions that fought bitterly over supremacy of their patron God. Perhaps they believed that they were fighting with divine purpose, egged on by whatever God they chose to support in order to declare that their belief was the one true belief. Whatever the case, the resulting battle achieved nothing for either clan. The Battle of Bleeding Hart was rather straightforward. It was the first official clash between Denou and Sonariah, occuring right in the middle of Ren, the city of Hart. Now, Hart was not a normal city, and never will be. It was, as aforesaid, a center of magic. All magic, feeding all those in Ren with mage-like powers and gifts, came from Hart. When the city was reduced to burning towers and poisoned wells, this magic became tainted, affecting the existing generation of mages in a dire fashion. All those with magical ability died the night that Hart fell. Most say it was because the tainted magic overcame their human limitations, others say that the power unleashed by the fall of Hart would have been too great, and the Gods mercifully took the lives of those capable of wielding it. Needless to say, the truth behind their deaths is still quite a mystery. However, their deaths appear not to have been in vain. The night the mages stopped existing in Ren, a new power was born, greater than anything the world had ever seen. It was called the Artifact, and those that believed in souls claimed that all the souls of the deceased mages had become part of the Artifact, lending it with a power both great and terrible. It was lost the night it was created. Hundreds of years later, after Hart had become a tained, dead, foreboding place, the mages slowly reemerging throughout Ren, the war continuing at its usual relentless pace, and the Artifact all but forgotten, a Prince was born. His name was Nathaniel, born in Sonariah, and he would later sire a son named Julien, who in current times is known as Julien the Benevolent. Nathaniel was a great ruler, and during the time of his rule, it appeared that Sonariah had the upper hand in the war. Unfortunately, just as it seemed the tides had turned, Nathaneil was killed while out on a routine scouting mission at the Dead City of Hart. The circumstances of his death are cast in shadow, and those who know the truth dare not tell it for reasons unknown to others. In current times, there have been few full-scale battles, mostly because 200 years of nearly constant warfare have left both sides immensely low on necesities and soldiers, and both in desperate need of recuperation or (better yet) an advantage. Where we now stand we look across a tired and war-torn world, continuing on without hopes of ever being released from the clutches of death. Yet, in the distance, there is a beacon of hope, for those that now live seek to end this terrible War, and bring peace to all of Ren. Will they succeed? That's what we're here to find out. ^^
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Posted: Sat Jul 29, 2006 5:31 pm
Lords and Ladies Available Premades Important Note: Details regarding premades can be changed if the roleplayer undertaking them sees fit. All you have to do is ask OneCalledPyrin if the change is acceptable, and if it is, she'll change the profile for you =3 Denou Name (informal): Nema Name (formal): Nema Renai, Mercenary for Hire Age: 25 Gender: female Species: human, darkness elemental Appearance: She generally wears dark clothing, due to her propensity to like all things dark. Considering the fact that she doesn’t necessarily like people, she never wears revealing clothing, but her outfits have been known to reach a near-skimpy area, or at least in her brother’s point of view. Hair: short cropped and blood red. Hangs slightly lower than her jawline, and she keeps it short so she doesn’t have to tie it up Eyes: deep green Frame: Leanly muscular, but with a rather girlish figure Tattoos/Distinguishing Marks: black claw marks on each cheek, which her brother thinks it utterly ridiculous but she thinks they make her look more tough Personality: She is occasionally hot-tempered, most often with her brother, but most of the time she seems rather withdrawn. She can be haughty and have a tongue with a swifter bite than a poisonous snake, but she is also known to kill without blinking, such is her dual nature that is afforded her by her brother and his infectious attitude of content. History: Both she and her brother were born in a remote region of Sonariah; close enough to the Denou territories to be affected by both clans. They decided early on that they wanted no part in the war, but when their parents were murdered in a battle (which side killed them, they never found out) they decided to become mercenaries to try and discover who killed their parents. Even though she was raised in Sonariah, she gained an appreciation for the God Dinrei, while her brother praises Ariah. Occupation/Job: Mercenary for hire for the clan that pays the highest Hobby/Hobbies: Riding her steed (a dull-green dragon named Lenix), hunting, practicing darts, sparring with her brother, using her powers, whittling Likes: Darkness, the moon, thunder, intricate objects (knick-knacks), daggers (especially shiny ones), her brother (sometimes), night, and (if the mood serves) chaos, destruction, and battle. Dislikes: her brother (sometimes), daylight, white clouds (which means they won’t bring rain, and aren’t smoke, which means no battle for her to come across), Ariah, other bounty hunters who get paid more, people who lie to her and she can tell Strengths: Her moderate abilities with darkness, a burning fire of passion and purpose she carries in the back of her mind with each mission she undertakes, her skills with small daggers Weaknesses/Flaws: She often acts without thinking, causing her to make mistakes. She occasionally looses control of her darkness element. She sometimes forgets that her brother experienced the same things she did, and has a hard time grasping the fact that he is in essence her only ally. Relations, Extra Details: Lucien is her brother and opposite, his abilities being the exact opposite of hers. Their opposite abilities augment each other and allow them to work well together, rather like the polar ends of a magnet, even though getting along for them in a social situation is something like trying to eat nails for breakfast, without milk. She was born in a small village south of Drask, but far enough south that it was in the Sonariah region. The village no longer exists because it was burned down in the battle in which their parents were killed. Controlled By:
Name (informal): Lucien Name (formal): Lucien Renai, Mercenary for Hire Age: 29 Gender: male Species: human, light elemental Appearance: He wears bright, loosely fitting clothing all the time, and has a special attraction to flowing capes. He argues with his sister frequently about wearing bright clothing at night, since she thinks he’ll be seen, while he nags her about wearing dark clothes during the day when they’re walking out in the open. He also carries a white staff with him at all times, with a yellow topaz crystal at the top which amplifies his powers Hair: wavy russet red, cut to the nape of his neck Eyes: deep green Frame: lithely muscular Tattoos/Distinguishing Marks: None Personality: Quirky, at best, annoying, at worse. He can be rather mercurial, summoning up the anger he needs whenever he needs to, but he can also be extremely cheerful, even caring if he has reason to be so. When he is in a bad mood he has a bad habit of complaining, and can get rather annoying at this point. History: Both he and his sister were born in a remote region of Sonariah; close enough to the Denou territories to be affected by both clans. They decided early on that they wanted no part in the war, but when their parents were murdered in a battle (which side killed them, they never found out) they decided to become mercenaries to try and discover who killed their parents. Since he was raised in Sonariah, he appreciates Ariah, while his sister, who he assumes lost her faith in the light when their parents were murdered before their eyes, takes a great amount of stock in praising Dinrei. Occupation/Job: Mercenary for Hire for the clan that pays the highest Hobby/Hobbies: playing with his powers, staring at the clouds, talking to people and learning about them (this excludes those he kills), generally examining his cheerful outlook and pondering why it never wavers, shiny objects, the comforts of home (which he hardly ever experiences, considering he travels with his sister all the time) Likes: his sister (sometimes), light, sunshine, clouds, stars, forests, dragons, friendly forest creatures Dislikes: War, killing (although he kills anyway, because he bound himself to doing so when his sister did), a night without stars, smoke on the horizon (reminds him of the day they left their village), unfriendly forest creatures Strengths: His abilities with light and the heat associated with light (although he cannot control flame if it ever arises from his toying with sunlight), his strength of will even though his heart really isn’t in the right place for killing, his love for his sister (even with all her flaws), his ability with the white staff he carries (which doubles as a bludgeon when he runs out of energy to wield the elemental power) Weaknesses/Flaws: Darkness unsettles him, seeing someone killed without due cause (even though he’s a mercenary), the fact that his only other ability besides magic is his near-expertise with his staff. If he is ever without his staff, his power is cut in half and he has no weapon that he can readily use (save a tree branch, if it occurs to him to be resourceful). He also has a rather nagging conscience, which makes him feel guilty whenever he or his sister kills someone Relations, Extra Details: Nema is his sister and opposite, her abilities being the exact opposite of his. Their opposite abilities augment each other and allow them to work well together, rather like the polar ends of a magnet, even though getting along for them in a social situation is something like trying to eat nails for breakfast, without milk. He was born in a small village south of Drask, but far enough south that it was in the Sonariah region. The village no longer exists because it was burned down in the battle in which their parents were killed. Controlled By:Unaffiliated Name (informal): Burma Name (formal): Burmalese Nedracen, Travelling Dragon Breeder, Trainer, and Caretaker Age: 32 Gender: female Species: human Appearance: She is dressed for the road all the time, and seems to be perpetually covered in a layer of traveling dust. Only when she attends a royal ball (which is extremely rare) does she clean up nicely, and some have commented that she is, in fact, beautiful, but most of the time this fact gets overlooked due to the fact that there is often any number of six-foot-tall dragons trailing behind her. Hair: short, muddy blonde, cropped choppily and seems to always be sticking up in odd places Eyes: Dark blue, almost purple Frame: She has a rather feminine frame, although it has been hardened by the road into something between athletic and lithe. Tattoos/Distinguishing Marks: Several scratch-marks on her arms and legs from unruly dragons that she dealt with in her youth. She also bears a horizontal scar across her nose rather cheerfully, although she does cover it up with a magician’s help whenever possible, seeing as it brings painful memories when others ask her about it. Personality: Quirky, eccentric, weird. She is most often around her dragons, and has picked up a few dragonisms, such as growling (if she’s not watching her behavior) whenever she’s mad, and general cavorting in a rather draconic way. She is capable of acting human, however, and has done so with great success, but greatly prefers the company of her dragons to other human beings. History: She was born in Port Dragoon, a few hundred miles or so South of the Citadel Sonariah, within a decent rage of the Dragon-Breath Islands. She became interested in dragons when she saw the first generation of dragon riders surface, and watched as dragons gradually became scarce due to improper breeding and mistreatment of the animals. She traveled secretly to the Dragon-Breath Islands to see if the legend of dragons was true, and ended up staying there for a few years among the dragons, whom she discovered did, in fact, exist. After she returned to the mainland, she had perfected every aspect of dragon breeding, handling, and raising, and sold her services and top-notch dragonlings at a rather high price. Despite the expense, her dragons were the most sought-out in all of Ren. Occupation/Job: Traveling Dragon Breeder, Trainer, and Caretaker of the land of Ren Hobby/Hobbies: spending time with her dragons, seeing as much of her world as she can, mostly spending time with her dragons Likes: her dragons, people who are as enthusiastic about dragons as she is, people who understand that dragons are far more complex than people give them credit for Dislikes: people who scorn dragons, people who think she is crazy and/or irrevocably odd, presumptuous people, people in general (although she has made a rare exception for a few of the royals throughout Ren, namely Damien who has one of her favorite dragonlings as his most honored steed) Strengths: Her determination to do whatever is necessary to save her dragons, her adept skill at handling dragons and breeding monsters fit for war, which both sides covet Weaknesses/Flaws: She is blind to many human customs, considering she spent a good portion of her life with the dragons. She is also rather anti-social because of this, and finds difficulty fitting in with normal people Relations, Extra Details: She doesn’t talk about her family with people, and claims half-heartedly that the dragons raised her, but she was born to a single mother in Port Dragoon, a mother who abandoned her when she was young and (although she denies it entirely) spurred her to pursue her fantasies of meeting with a dragon. Controlled By:NPC's General Vincent: Head General of the Denou Army. He answers to Bartholomew alone, but he is an NPC because he follows Bartholomew’s orders and thusly makes no decisions of his own. Dinrei: Denou God of Storms and Rain. He’s an NPC because playing him full time would be (you guessed it!) god-moding. Ariah: Sonariah God of the sun and dreams. See Dinrei for reason why she is an NPC. Chancellor Nicholas: Chancellor to Bartholomew, although the guy is so old that he doesn’t really do his job anymore. He’s really just there so people can make fun of crotchety old men without upsetting Bartholomew =x Seer Rain: Seer Rain is a prophet, of sorts. She only gives a prophecy when something rather vile is going to happen, and her presence is not a welcome one. She’s there for some plot advancement that may arise -grin-
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Posted: Sat Jul 29, 2006 5:32 pm
This is War Character Profiles OneCalledPyrin Name (informal): Selene Name (formal): General Selene Lucile of Denou Age: 27 Gender: female Species: human Appearance: She is average in height, with a strong but feminine frame. She wears intricately decorated female armor wrought of silver and accentuated with blue sapphire trim wherever possible. She also wears a blue tunic and skirt above her armor for colder weather. Hair: straight, long, and black. Reaches to the middle of her back, usually up in a tight bun or tied up under her helm Eyes: silver Frame: lithely muscular, but still distinctly feminine Tattoos/Distinguishing Marks: a few minor nicks and cuts from her vigorous training regimen, but she has no major scars or blemishes on her skin Personality: She is quiet and focused most of the time, but when she needs to be loud she can be quite an earful for the unlucky bystander. As a commander she is always composed in front of her company, privately she has a habit of retaining this demeanor, and is not one to necessarily show emotion, no matter how grave the occasion. History: She was born in Denou into a period of escalated fighting, and quickly drafted herself into the armed forces when she was old enough to fight. Using her faith in Dinrei to guide her, she quickly rose through the ranks, an uncanny knowledge of strategy and an indomitable strength bringing her to General Vincent’s attention. Within ten years of joining the Denou Army she became a Lieutenant, and later assistant to Vincent himself. She decided early on that her loyalties lay with Dinrei only, and fights for his sake and not for that of her clan. Vincent knows this and is wary of her, but others are entirely unaware of her seemingly mutinous thoughts toward the Denou clan. Occupation/Job: Assistant General of the Denou Army Hobby/Hobbies: She particularly enjoys Hawking, and her companion, Hanuman, travels with her everywhere she goes. She also enjoys hunting, hiking, horse-back riding, collecting a rare assortment of healing herbs for her private store, sparring, and raising hunting dogs. Likes: silence, nature, animals, rain, thunder, cold weather, and (secretly, she doesn’t like to take interest in too many material things) her shiny armor Dislikes: Those who oppose Dinrei or threaten her rise to power, loud and obnoxious people, insubordination, General Vincent, the Denou clan, the Sonariah clan, and hot and dry weather Strengths: Determination to the point that she’d die rather than fail. Unerring loyalty to her ideals, if not her clan. Bodily strength and incredible skill with a sword, bow, and staff, as well as adequate ability with daggers, poison darts, and hand-to-hand combat. Military intelligence and ability to command men when she is, in fact, a woman. Weaknesses/Flaws: Inherently tragic, often considered a martyr even though she hardly looses, when she isn’t careful she can be rather dramatic, not to mention annoying to the men she works with. Although she is in excellent shape, her physical limitations are lower than men, and she stands at a disadvantage due to this gap in strength and endurance. Relations, Extra Details: She was born in Fort Rivett, a few hundred miles south of the Denou Fortress, and since Fort Rivett is a military outpost, she received training since she was young. Controlled By: OneCalledPyrin
Name (informal): Damien Name (formal): Prince and General Damien Belfalas Age: 30 Gender: male Species: human Appearance: He usually wears half of a full suit of armor, just enough to protect his torso and part of his arms and legs. He keeps his hands free at all times, considering he wields several hand-held weapons. He wears a sky-blue cape most of the time, but refrains from wearing the heavy additive to his outfit during battle, seeing as he finds it both a weakness and an unnecessary burden to his fighting. His clothing is very practical, but he can be made to wear something stylish (if commanded by his brother, that is) Hair: golden brown, cropped short, feathery texture Eyes: green Frame: athletic Tattoos/Distinguishing Marks: One small scar on the inside of his left forearm, which resulted from an incident with a pike during sparing. Personality: He is youthful, for a man of 30, and his personality reflects this. He is also noble, as he was raised a prince, but not arrogant, since his brother would scorn him if he became so. He can be summated as a ‘people person’ since his main goal is to make and keep those around him safe and happy. History: He was born and raised as a devout Sonarian prince, and he later adopted the post as General when his father’s general died of an unforeseen illness that caused his body to slowly waste away. Even though he was trained with the sword since he had been old enough to hold one, he had to learn several new weapons in a short time to garner enough experience to accept the position as General. His parents were both dead before he had a chance to get to know them, and for this reason holds little to no true sadness toward their departure, although he sympathizes with his brother, who was thrust into the kingship before he was rightly ready. Occupation/Job: General of the Sonarian Army Hobby/Hobbies: sparring, riding his steed (a blue dragoness named Mist), swimming, hunting, running competitively, exploring the wilder countryside beyond the core of the Sonarian principality. Likes: good weather, his brother, people in general, dragons, animals, the ocean, seeing new places, proving his spirit and vitality with the sword Dislikes: War, turmoil, unrest, people with generally unpleasant demeanors, Denou Strengths: His secret intelligence, which he hides from all but those closest to him, so he comes off as a simpleton most of the time. His incredible skills with a sword, as well as his endurance with said weapon Weaknesses/Flaws: His greenness and youth, which resulted from the short time he has been leading the Sonarian army. His lack of total mastery and endurance with other weapons like the bow, staff, pike, and shield. Relations, Extra Details: Prince of the Sonarian clan, heir apparent and Julien’s brother and only relation. Damien was also the first to cross the Barrier Mountains and officially bring back a report that stated that the East Dessert was (mostly) uninhabited. He left out the fact that he found a small tribe of nomads, considering he did not want the empires to invade upon a land that could bring more harm than good to sustain. Controlled By: OneCalledPyrin Senquis Name (informal): Bartholomew Name (formal): King Bartholomew II, The Vengeful Age: 67 Gender: male Species: human Appearance: He is a bent old man who personifies his nature: Crotchety. He wears a black tunic and cape set around the castle, and always wears his silver crown, but when he does find occasion to leave the castle on business, he wears a more colorful and extravagant version of his usual outfit. This version is most commonly trimmed in gold, but he is known to go out on a limb every now and then and choose silver lining instead. Needless to say, as a crotchety old man, he couldn’t care less about his appearance. Hair: balding toward the crown of his head, black nearer to the top, but mostly a deep gray Eyes: gray Frame: old and bent, but with remnants of what used to be a strong, proud body Tattoos/Distinguishing Marks: His left shoulder and knee were both injured during a battle, and he bears ropy scars in those areas which make it clear the source of his crippled body. Personality: Crotchety, easily angered, passionate, occasionally hard headed and has a condition known as ‘selective deafness’ History: He didn’t become king until he was in his late 50’s, after his predecessor, Laison the Cruel died of a heart attack after hearing that his troops had been defeated at Asher. He rules now only because he was chancellor at the time and the only one willing to pick up the nearly defeated Denou sect and set it on the right track again. Occupation/Job: King and ruler of the Denou Sect Hobby/Hobbies: Chess, reading old legends about the Gods, messing with his servants, yelling at his Generals for no reason Likes: winning, watching others fight, his old dog (Rufus), absolute obedience Dislikes: losing, being humiliated, sharing power Strengths: Determination, his ability to smooth his words into something altogether believable, even when he telling a lie, his ability to wield his silver sword (Moonshine) for a limited amount of time and with great skill. Weaknesses/Flaws: Foolhardiness, limited to no physical strength, his height, his age, his short fuse Relations, Extra Details: He was born in the Denou Fortress when Laison was young, still a prince, and he and the prince grew up together. Some think that the only reason they were friends was because their parents (the king and queen as well as the former chancellor and his wife) needed them to be friends for diplomatic reasons. It was said that Laison and Bartholomew never got along. Controlled By: Senquis Sormani Name (informal): Nexus Name (formal): Nexus Denithil, Necromancer and Mercenary for Hire Age (appearance): late 20s Age (actual): 53 Gender: male Species: Drow Appearance: He is tall for human standards, although entirely average for an elf’s standard. Beside the fact that he went drow when he was young (through an arcane ceremony he turned his skin black and his hair white, long story) he was normal in almost every (elven) way. Now he wears feather-patterned, black, hardened leather armor and carries with him naught but a small dagger in a black, battered sheath. This is the Blade of Nazareth, a blade that curses all it touches with a malevolent and occupying soul. Hair: snow white, cropped to shoulders with a wild, mane-like appearance Eyes: yellow Frame: thin and wraithlike, but with lean muscle that hints at his immortal strength Tattoos/Distinguishing Marks: A blue crescent moon around his left eye, the mark of the Denithil, or Banished Personality: Quiet, contemplative, cold, occasionally arrogant History: He was born in the Ithil Mountains, where all elves are sired, and grew up in a rather normal, elvish way. Only when he discovered that the elves had an immense power that was kept secret from all but those who wished to be banished, he sought out this power and discovered he had a gift for controlling spirits. He became a full-fledged necromancer and drow on the same day, ironically, and now wanders in search of something he cannot name in the absence of his homeland and a purpose. Occupation/Job: Mercenary and Necromancer for hire for the clan that pays him the most Hobby/Hobbies: Killing, summoning spirits without reason and sending them on random missions (usually involved with messing with people’s minds or killing them or both, but not necessarily in that order) Likes: Death, spirits, demons, dragons (especially the vicious kind), darkness Dislikes: sunlight, physical or spiritual limitations, obstacles that prove more difficult than he assumed Strengths: His flawless ability to control spirits and demons, his superior strength and speed that accompany his drow form Weaknesses/Flaws: Lack of direction or conviction behind his fighting, the occasional moment when he questions his doings and looses control Relations, Extra Details: His last name means ‘Exiled one’ in roughly translated Elvish, which is the last name all elves-turned-Drow acquire. He is also only loyal to the God Dinrei, and only fights for Denou because they pay him more than Sonariah does. Controlled By: SormaniName (informal): Julien Name (formal): Julien Belfalas IV, The Benevolent Age: 38 Gender: male Species: human Appearance: He is tall and monarchial in appearance, and wears a plain, yet elegant outfit, one suitable for a king who cares more about his people than his own fineries. He most often wears blue, but the royal purple he reserves for balls and masques. Hair: dark brown, feathery texture, cropped short, but with a gray streak starting on each side of his head Eyes: green Frame: Lean and sound, but obviously incapable of hard combat or extended physical activity Tattoos/Distinguishing Marks: None Personality: Being ruler since he was old enough to understand his duties, he holds about him a commanding air, while at the same time he tries his best to be kind. His duty to humanitarian issues brought about his namesake, while at the same time he is capable of waging war against Denou. Needless to say, he is a fellow who knows well what impact his actions could have in a given situation. History: His mother, Queen Isabelle, was killed when he was 8, while giving birth to Damien, and his father, King Nathaniel III, was killed a few months later as an arrow caught him unaware during a routine scouting mission. Julien, being naught but a child, was raised to be king by the chancellor, an aging fellow who died just after Julien turned 15. It was then that he took the throne, using the nobility and whoever would aid him to wage war and maintain his throne at the same time. It wasn’t until he was securely on the throne that he began making reforms for the greater good and at last earned his namesake. Occupation/Job: King and Ruler of the Sonarian people Hobby/Hobbies: He particularly enjoys games of darts with his courtiers, and holds many grand feasts whenever he can find occasion. He particularly enjoys reading, and does this often to further expand his knowledge of his realm and help improve his reign as king. Likes: Ariah, Sonariah, books, his brother, royal balls, helping people, rewarding good works, spreading the word of Ariah Dislikes: Battles, losing men to the War, not being able to make others happy or safe, failure Strengths: His kindness and patience toward others, as well as his extensive knowledge he has garnered of his kingdom through years of reading and observation. He is also rather gifted when it comes to controlling the Sonarian Magical Machinery, a group of mages used as a special armed force when fighting the war. Weaknesses/Flaws: Since he was raised as a prince, then king, he never got the chance to get his body into great shape, and so he has no skill with a blade, and little endurance for any strenuous activity. He is also handicapped by the fact that he would sacrifice himself for his people, even if it would leave things worse than if he hadn’t died. Relations, Extra Details: Damien’s brother and only relation, seeing as his mother and father both died when he was young Controlled By: SormaniName (informal): Jikren, Noel. Name (formal): Jikreneindir Noelti'fen (Sheek-ray-neigh-een-dear No-el-teefin) Age: 17 (Soekrians are extremely short-lived, and seventeen is the equivalent of Thirty-one.) Gender: Male Species: Soekri (So-eck-ree) Appearance: As most Soekri go, Jikreneindir is fairly standard. However, seeing as how there are very few Soekri in Ren, he is often regarded as the familiar of a dark wizard, or the conjured minion of a dark lord. However, Jikren is much more. He stands at nine feet tall, and actually looks very lanky. However, his flexibility belies his appearance, and anyone who fights him quickly realizes that the sand-hardened swords strapped to the back of his shirt are not just decorations. He weighs only eighty pounds, and very few have ever seen him eat. Hair: He has no hair on his head, giving him an inhuman appearance. Green veins stretch across his scalp, and people often think that he is sick if they don't immediately recognize that he isn't Human. Eyes: His eyes are tinged red during the day, and he can choose to make them glow at any time, though the glow only has practical purpose at night, where it allows him to see in the darkness while giving away his position to anyone fighting him. Frame: He is tall and thin and can run extremely fast, making him an excellent offensive fighter. Tattoos/Distinguishing Marks: He has a large symmetrical gash on each cheek where a Sonorian ran a sword through the side of his mouth. History: He was born on the Western edge of the East Desert as part of a nomadic tribe of Soekrians, and at the age of thirteen, he set off across the Barrier Mountains, adapting a certain flexibility required to traverse the rough terrain. He originally fought for the Sonorians, but he was betrayed at night, when a fellow soldier tried to put a sword through his head. When he does affiliate himself, he fights for the Denou, but he usually sits back and watched the sides slaughter each other, joining in only to help one side or the other out. He will often set traps in any potential battlefield to help, and hurt, both armies. Likes: Mechanics, Traps, Engineering. Dislikes: Sonoriah, Necromancy, Magic. Strengths: He is fast and flexible, and is excellent at measuring distance and weight without any actual instruments. He can set traps in a matter of minutes, sending any unlucky soldiers to their deaths. Weaknesses/Flaws: He attacks both sides with his traps, and for that reason, he is hunted by both Sonoriah and Denou, though moreso by Sonoriah. He is slightly paranoid and untrusting, and is a perfectionist, often triple-checking his work before moving on. Relations, Extra Details: Denou sometimes overlooks his bounty, and offers to clear his name in return for a trapped battlefield. He does, of course, earn that bounty back within a matter of weeks, but Denou knows that the loss of a few soldiers on their side is nothing compared to the tens of soldiers that Sonoriah could lose if he sets a battlefield several days in advance. Controlled By: Sormani
Name (informal): Calypso Name (formal): Calypso Stormnad, Weather Mage of the Order Royalis Age: 32 Gender: female Species: human, Weather Mage Appearance: She wears the white robe of the Order Royalis, but carries a special delight in dressing up for the parties that Julien puts on. She appears to be in complete control of herself at all times, even when she is bitterly angry or working with her powers. Hair: long, curly, golden blonde. Reaches to her lower back and is never tied up Eyes: light blue, almost gray Frame: supple and lithe, little muscle, but an obviously curvaceous form Tattoos/Distinguishing Marks: A silver tattoo on her back, also from the Order Royalis Personality: She can be quite interesting to talk to at times, but she prefers to play the mysterious magician at most royal parties, seeing as most people without magic are unsure how to react to those who do wield it. She also takes particular joy in beguiling young men, yet she takes pride in her purity, which she has maintained as part of her contract with Julien. History: Even though no one knows this, she was born in the East Dessert, and carries with her the naturally tan skin, which most think comes from her time working with sun-reflective clouds. To all those who do not know her on a personal level, she was reportedly born in Millen, a bustling sea port where no one would notice if she wasn’t born there. She came to Julien when she was young, after having just entered the empire and began making trouble for herself. He offered to train her in the Sonariah Academy of Magic, but she had to serve him in order for this service to be free and her past debts to be negated. She accepted, if only because she was wanted elsewhere and could go nowhere if she refused. She is unsure whether or not she hates or loves Julien for his kindness, as she often feels trapped within her servitude. Occupation/Job: One of Four Weather Mages of the Order Royalis and leader of the Sonarian Magical Machinery Hobby/Hobbies: playing with the weather, making it rain on unpleasant people, sitting on the roof of her tower room at night and watching the stars, traveling to the sea for a swim, going to royal balls and dressing her best to make all the pompous nobles jealous Likes: weather, Julien (at times), Damien (in the friend kind of way), freedom, stars, peace, solitude (at times) Dislikes: being a servant, Julien (at times), feeling trapped, limitations, solitude (at times), overeager young men Strengths: Her nearly flawless capabilities with weather magic, her charming nature, her strength in defending both her faith and her spiritual self Weaknesses/Flaws: confusion on her purpose and determination; she is unsure whether or not she can tolerate being imprisoned and forced to serve. A deep loneliness that she hides from everyone, including Julien, who knows much about her that others do not Relations, Extra Details: She came to Julien when she was young and in trouble. He was willing to forgive her past wrongs and mishaps if she promised to serve him and his cause for twenty years. She still has 12 years left, and is unsure how she feels about being tied to a man in such a way. She owes her allegiance to Julien and Ariah, and she adopted Ariah as her goddess while in her homeland she worshiped a supreme being. Controlled By: Sormani
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Posted: Sat Jul 29, 2006 5:33 pm
This is War, Let us Wage it Closing Statement Well, I hope the information I provided is enough for us to wage a war on. I think with the background I've provided and the talents of those joining it should create a masterpiece of roleplaying, filled with adventure, action, plot twists, fantastical battles, and so much more. And, when this roleplay nears its end, I have a final plot twist in mind that I think will blow everyone out of the water. This looks like it will be an epic story to tell, and I am proud of any that want to be a part of it. May the Gods watch over you all, -Py
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Posted: Sun Jul 30, 2006 3:08 pm
Chapter One: The Tides Change The Beginning “We shall return in but a moon or so, my brother, fret not. Let me go now and I will make haste and take care, as is your decree.” Damien grinned, jade eyes sparkling with kind jest. He embraced his brother then, ignoring his thoughts of Julien’s denial. He had not wanted his brother to make the trip in his stead, but Damien had insisted, and he was not to be denied something he had wanted to do all his life.
As Damien mounted his steed, a fine blue dragoness named Mist, he watched his older brother for a moment, taking in his sight and dedicating it to memory.
“No worries, brother mine, all will be well. I shall say hello to father for you.” He flashed another grin and tapped the dragoness’ side with a leather boot, and she snorted, a fine mist gathering about her nose. With that she swung her serpentine tail and turned, claws padding anxiously on the flagstone floor. With a swift hand signal, a troop of similar riders on similar creatures turned about and darted ahead, steeds carrying them swiftly out the front gates and into sparsely populated country with few dwellings. Damien was the last to go, watching his brother for a moment longer before spurring his own creature into a run.
He remembered how swiftly he left the castle behind, and how quickly the land about him became barren, almost as if the dragon’s feet never touched the hard-packed dirt of the trade road. They flew, quickly catching up with the small detachment of twenty or so mail-clad riders in blue and white.
Damien took a deep breath of the sweet morning air; jade orbs squinted to mere slits of green brilliance in the face of a thick white mist. His dragoness eyed the weather phenomenon with apprehension, snorting and cantering in place, sharp claws digging deep grooves into the soggy dirt beneath her. Damien patted her slick-scaled neck, cooing to her in a low voice. She spun her head around, blue scales glittering with the motion, and eyed him with one large gray eye. He smiled, patting her nose as she nipped at a lock of his hair.
“Calm yourself Mist, ‘tis just your namesake that beguiles our progress.” The dragoness snorted in derision and turned her head forward once more, displaying to him the column of webbed spikes running down her spine and ending beneath the white saddle on which he sat. His fingers gingerly adjusted the white leather reigns in his grip as beads of moisture began to numb them, looking wary despite his words of calm to his companion and steed.
A rider appeared from the gloom and positioned himself beside Damien, helm obscuring his face. He moved his hand to his chest in a customary greeting to one of a higher rank, hefting a spear in the other hand as he did so.
“Lord Damien, the others have set up camp, seeing as moving on would be a foolhardy thing to do with this weather.” The male spoke with authority, although he was polite. Damien acknowledged him with a nod, and the rider turned he and his dull-gray steed around, and the pair disappeared into the gloom once more.
“Come now, my dear Mist, let us have ourselves some breakfast.” The dragoness shrilled in delight, leathery flaps akin to ears on the sides of her head perking up in interest. Damien laughed and gently tugged the reigns around, delighting in the musical clinking and plodding of the majestic animal as it waded through the fog as though it were water.
At last several dim shapes appeared out of the murk, and he dismounted, leaving his mount to her own devices. She followed behind; maw open in a silent smile and baring rows upon rows of razor sharp teeth. Despite the fact that she followed Damien as though she were no more than a loyal hound, her appearance was an impressive one. She carried herself as all dragons did, regally, footsteps leaving pronounced prints in the wet dirt. Her tail, tipped with its translucent fin, dragged quietly along behind her, gently brushing against the legs of those who sat on the ground, already partaking of a freshly made batch of porridge.
“When did you decide to open our stock of porridge, Neil?” Damien asked politely as he came upon the cook fire. Even as he approached, the small knot of men unfolded from about it, allowing him direct access to the sweet smelling gruel that was coming to a boil. The man he addressed, assumedly Neil, glanced up at him, smiling sheepishly while shoving his hand to his chest in a display of respect and apology.
“I deemed the men needed a treat, and this murk makes our hearts heavy. Such a sweet meal will lift the men’s spirits and allow us to go on with much more haste, Lord.” Damien, satisfied, sat himself beside his friend and Lieutenant, cotton garments whispering to him as he did so.
He was dressed in his traveling outfit, that being a simple pair of breeches and tunic, all in a pale blue. Beneath these he wore a light mail shirt made of a mixture of steel and silver. The parts of the mail that were not concealed by his tunic glittered faintly in the moody light. He slowly removed a silver-sheathed sword from a belt at his waist before accepting an offered bowl filled with sweet, sticky porridge.
Before he could get a bite, a blue snout was stuck in his bowl, sucking away quietly but quite messily. There was a tense silence, as though the other men were unsure how to react, but the tension broke when Damien began to laugh, surrendering his bowl to his steed in exchange for another one offered by another foot soldier beside him. He took a few bites of the steaming mixture, savoring the sweetness after three weeks of nothing but hard tack and water, before setting down his bowl and wooden spoon to observe what men he could see settled around the campfire.
“So, my men, have you any idea exactly where we are?” He asked, a hint of jest in his voice. Neil laughed uneasily, gazing at the somber faces of the other members of their small group.
“I deem we’re less than a day away, my Lord. We may ride on if you choose, but I don’t think it wise to approach the Dead City of Hart in this terrible weather… it is rumored that terrible, wicked spirits still haunt the place, and I’m sure this murk is quite to their liking…” Damien held up a hand, halting the slightly older man’s stream of worries.
“Julien has made this trip once every three springs since he was a young boy, and not once has he reported meeting any of these spirits.” His gaze fell into a flat look, a half-smile on his face.
“Just because you’ve never been before, Neil.” He joked, lightly punching the older man on the shoulder. Neil laughed uneasily, the other men joining in. Damien found it surprising how utterly apprehensive his men seemed. He shrugged; downing what was left in his bowl before setting it next to the fire to be scrubbed with sand and boiled water, then stood, dusting off his breeches.
“Now then, I think we will ride on in a few hours, regardless of the weather. I want to get back to the capitol in a moon or so, so we can only tarry a fortnight or so here.” The other men blanched, Neil standing up as if in protest, but Damien held up a hand.
“We have already ridden hard. I will not press to return without proper rest. There are no villages to the aft of our journey for a fortnight’s ride, and I think my men deserve a rest. Calm yourself, Neil, Mist here can sense spirits, and she will let no harm befall us.”
The dragoness sniffed in agreement, shoving her blue, porridge-smeared maw beside Damien’s head.
~*~
“Your orders, mistress?” A man clad in silver and black armor asked, bowing his be-helmed head as he said so. He paused, shifting the sword in his right hand to his left, raising his head, as his question elicited no immediate response.
“Lady Selene?” He asked again, sounding uneasy. He was about to ask again, mouth open and ready to ask the question a little louder when the woman to whom he spoke brought a gloved finger to her lips in a gesture of silence. The man snapped his mouth shut, reddening about the cheeks. He stepped back from where he stood beside a six foot tall dragon steed, which was glaring at him malevolently.
“Tell my men to make themselves ready. They should come into sight soon.” Her voice was quiet, but commanding. The man nodded, turning and darting away into the slowly-lifting mist. He was no longer visible after a few moments of jogging, but the dragon on which Selene sat still watched the retreating man’s back, cat-yellow orbs flickering in the meager half-light.
“To your position, Hanuman.” She said quietly, raising an arm as a brown tuft of feathers leapt from it, soaring into the murk and away. Her steed raised its four-horned head and watched the bird as it flapped silently away, a snake-like tongue flicking from its maw as though tasting the sweet scent of a meal that was so close and yet so far away.
“Calm yourself Lynx.” She murmured, leather-gloved hand reaching out to pat the brown-scaled creatures neck. It growled beneath her, fidgeting on cloven-hoofed claws. Silver orbs flicked downward, and she drew her head level with the eyes of the dragon, aligning herself with the yellow-streaked field of vision until she smiled softly to herself.
“You cannot make a meal of my dear Hanuman. You will be rewarded when your task is complete.” She patted the animal again, and it snorted, shifting with more fervor, as though anxious. Selene gripped with her knees and pulled back on the reigns, delighting in the customary sounds of creaking leather, snorting creature, and tinkling armor. Lynx calmed once more, snorting with finality as a small cloud of dust formed about his nose. Selene looked up after a few moments, folding her arms across her chest. Her silver armor clinked as she moved, glimmering in the half light and lending strange shadows to her already sharply featured face. Silver orbs narrowed as she lay in wait behind a gloomy pile of rubble, looking toward a crumbled arch that had once been the proud entryway to the greatest city in the history of Ren.
“Lady Selene, the men are in their positions…” A keening cry broke the silence, and Selene tightened her hold on the reigns, sitting up straighter as one hand flew to her sword belt. With a ringing chime the blade was removed from its plain sheath, revealing a silver, cleanly decorated blade, which bore naught but a few drops of carved rain. The man quieted himself, awaiting orders, while at the same time distracted by the sudden rapt manor of both beast and human. Lynx had heard the cry, and now stood straight and tall, yellow eyes wide and waiting.
“Mount up, the next signal is soon to come.” Selene said quietly, silver eyes narrowing as a small grin found its way on her face, marginally softening her sharp features. The man nodded and padded away once more, and Selene listened. She heard quiet activity behind her, the snorting of anxious dragon steeds, the creak of leather, the clink of armor, the ring of blades being drawn, the twang of bows being tested, and the whoosh of axes or polearms being warmed up for the small skirmish that was about to unfold. She grinned, raising herself to her full height atop the steed. She was ready.
~*~
Damien rode at the fore of the group, Neil just paces behind him as they approached the crumbling, mist-laden ruins of what had once been the finest citadel in their prolonged history. He drew in a shaking breath, Mist snorting quietly beneath him to try and allay his fears. He wondered why sudden nerves were streaking up his spine, why he had the strangest urge to flee, and never lay eyes on the ruins of a place that had once been so beautiful and full of life and power…
He kept riding, determined to carry out the vigil that his family made, in one way or another, every three springs. He would not turn back because human instinct told him spirits were abound. After all, Mist was calm beneath him, or at least she had been. Damien drew his sword and Mist began to slow her pace, ears laid back and tail flicking anxiously. He knew she sensed something, but what he was unsure. He motioned to his men to halt with a flick of his unoccupied hand, and they came to a halt behind him, drawing swords, and he stared fruitlessly into the gloom.
The cry of some lone bird of prey broke the silence, and he felt the soldiers tense behind him. He glanced up, catching sight of only a passing silhouette of the creature, and then it was gone. He waited, debating leaving and coming back when the weather was more hospitable, but his resolve remained intact. He nudged Mist’s sides with the toes of his leather boots, and she reluctantly went forward, ears still flat and tail still flicking.
A few moments passed with this tension, until it seemed it all snapped, and the sky broke into view along with the tide of an unforeseen attack. Another cry rent through the thick air, and shortly after came the telltale whistle of an onslaught of arrows. Mist shied and reared, sending her webbed claws into the air to bat the deadly shafts away from her master. Damien heard a cry behind him and knew one of his men had been struck. Thinking fast, he dragged on Mist’s reigns and urged her to bolt, and she turned about and darted off.
“Scatter!” He called as he darted past, his steed carrying him easily to safety. He heard shouts behind him, and roars, coupled with the musical twang of more arrows being fired.
~*~
“Attack! Let no one escape!” Selene cried, kicking Lynx into a gallop. The mighty creature surged forward, and she held her sword ready. The mist swirled upward, allowing them to see their fleeing prey, and Selene couldn’t help but smiling.
“Sonariah dogs! You’ll never escape!” She barked, her men chiming in with some rather crude insults of their own. She cast her silver gaze about, deftly parrying a blow from a man on a jade sea dragon, which was being mauled by her steed rather effortlessly. Even before Lynx disentangled himself from the creature, its rider was dead and Selene moved to the next that tried to attack her, although her eyes were elsewhere. She caught view of a man fleeing on a glittering blue steed, and another grin split her face. Even if the rider wasn’t important, that steed was of fine breed, and would bring her a decent profit were she to sell it back at the Fortress. After all, well-bred water beasts were not common where she lived.
She pointed at the blue dragon with her sword, nudging Lynx into a flat out sprint with her steel-toed boots once more, laid flat against his back. She held her sword out ahead, guiding him, but he knew the way. His scaled nostrils were wide; neck bent forward, cloven hooves for claws pounding rhythmically on the soggy dirt. They caught up to the retreating pair slowly, and the longer it took, the wider Selene’s grin grew.
Lynx was bred to be a sprinter, the fastest out of the lot she got to choose from, and it took quite the well-bred steed to outrun him even for the shortest amount of time. She had no need to worry about catching the beast, for out of the empty sky flew a brown tuft of feathers, screeching and clawing.
~*~
Damien raised an arm above his head instinctually as a cry sounded from above, and at that moment he sorely wished he had brought his wrist guards along. He felt several spikes of pain dive into his upheld arm, and warm blood splattered into his eyes. He shook his head vigorously, yanking his arm away with the falcon still attached. It screeched at him, and he violently threw it off, causing it to catch itself in midair and wheel back toward the main body of the battle.
Mist spurred into a faster sprint as warm blood dripped onto her neck from Damien’s torn arm, fog flowing from her nostrils with each great breath she forced out of her powerful lungs. Damien became lost in the frantic sound of galloping claws, and the sound of approaching hooves behind him. When they became so close that he could practically feel the other dragon’s breath on the nape of his neck, he turned in his saddle, anchoring his feet against the holsters and using his knees to remain seated.
He drew a dagger from within his belt and hurled it, only for it to fly to the right of his mark and dig into the dragon’s flank. The woman on the dragon’s back, a woman he had never seen before, deftly reached back and yanked it out, not even a glimmer of blood filling from the half-inch deep hole. She grinned at him, and for a moment nothing happened, both steeds running frantically in a silent world that was left to the humans they bore, each staring the other down.
~*~
Selene held the dagger lithely in her fingers, catching the green-eyed man’s stare. Something in the back of her mind stirred, and as he raised his sword to attack, silver orbs flew wide open in astonishment: This was no normal soldier she was chasing down. This was none other than the Prince of Sonariah himself! She had heard of his blade, a pure thing made entirely of silver, devoid of markings save a bright topaz sun on the hilt. It was the Sunset blade, wrought with gold around the sun in the hilt like a fiery sunset.
In response to the new wave of adrenaline in his mistress’s body, Lynx spurned himself to an even greater speed, sides straining and hooves thundering across the ground. They drew level, and Selene and Damien exchanged a few blows, Selene’s obviously more powerful than Damien’s. Dismay lit in his eyes, and he nudged his steed with his knees to draw away from Lynx. Both dragon and rider seemed to echo the same message as they followed the pair’s maneuver; Oh no you don’t!
Lynx responded to his mistress’s silent command and lashed out with his razor sharp teeth, seeking the soft flesh in the dragon’s armpits, or its neck. He caught hard scale and a shriek filled the air as bone grated against scale, leaving it to echo across the empty plain. With another quick maneuver, Lynx stuck out one of his legs and entangled it in those of the steed beside him, causing Mist to stumble and crumple to the ground.
All four crashed to the ground, sliding several feet more from the initial impact. Selene had anticipated this and leapt off, landing at a run with her sword drawn. Damien had not reacted so quickly, and ended up landing on his injured arm, sending a spike of pain up his spine. He rolled, albeit late, to avoid being crushed by his flailing steed, who soon became entangled in battle with Lynx.
It was over quickly. Lynx was a land dragon, of a superior strength and speed to a water dragon, which was built to withstand ocean currents, not prolonged treks over hundreds of miles of empty grassland and attacks from a heavier, more muscular dragon. In the end Selene held her sword tip to Damien’s chin, standing over his grudgingly defeated form upon the ground. Lynx sat atop the heavily panting Mist, who had given up struggling to preserve her strength, knowing full well that she was not strong enough to overcome that of the dragon that weighed upon her strained breathing.
“I do believe we haven’t been properly introduced. I am Selene, you might have heard of me.”
~*~
Damien gulped, drawing his chin higher as the blade brushed against it. His fists clenched at his sides, but his sword had fallen useless when he struck his arm. He was fairly sure his arm was broken, and he didn’t think Selene would find it underhanded to bash his injured arm to stop an attack from him. Instead, he kept as calm and regal as he could given the circumstances, glaring down the woman with as much hatred as he could muster.
“I might have heard of you.” He said grimly, making as if to stand, but Selene clucked in displeasure, also allowing the sword to n** at his chin, drawing a bright bead of blood.
“Not another move, Prince, or I’ll have your head for a prize. If all goes well you’ll be heading back to my liege Bartholomew for questioning. Surely you know many things useful to Denou, no?” She grinned at the look of horror on his face.
“Oh, it’s not your fault. You were born a prince; this wasn’t something you could avoid. Accept it and this will be as painless as possible.” She took a step back, sheathing her sword as a small group of riders approached behind her, bearing ropes.
“Tether the steed, make sure the rope is either enchanted or enforced, and bind this man. He will ride behind on his steed. We shall give him that much of his dignity, at any rate.” She turned and motioned to Lynx with a hand, but stopped as she turned back to look at Damien.
“Make sure your dragon behaves, or I’ll have her sent to the slaughterhouse to feed my troops.” Damien scowled at her, but cast a quick look in Mist’s direction. She sensed his distress and fidgeted beneath the weight of Lynx, who was now pinning her uncomfortably with one of his sharp elbows.
“Mist…” Damien warned, voice guarded, for he did not wish to plead in front of those that would be his captors. Mist calmed, tail drooping in defeat. It killed him to see his precious steed in such a state, but if she misbehaved she would be killed, and then he would not be able to live with himself. As noble as it would be to fight these foes with everything he had, it was vital that he live. There was no one to replace him if he should die, and his brother would be devastated.
With these thoughts in mind, he complied as he was bound, hands behind his back, and set upon his now restrained steed. She had naught but a rope tied around her reigns, but it was enchanted, and every time she nipped at it, he heard a rather sickening crunch, as though she had bit down on steel instead of rope. She learned early on to avoid struggling, for then Lynx would return from the front of the column to harass her.
~*~
Damien had nearly nodded off by the time the guard finally changed. He sat up, eyes alert, and watched as the man posted outside his clearing stood and stretched. He tensed as the man turned to look at him, then seemed to think better and turned and exited. Damien held his breath, waiting to see who would come next to sit and gawk at him, but for a long time, no one came.
He gazed about him, seeing nothing but fog and trees. Surely they would not leave him unguarded for so long? Was there a problem at camp? Was Mist behaving herself or had she stirred up trouble in the hopes of allowing him to escape?
He had to give them credit though. If Mist was anywhere within reach he would have been able to use her to untie the knots that bound him to a pole in the middle of a clearing and could have ridden away with none the wiser, but it was not to be. The Lady Selene knew well what she was doing, and kept his other men and Mist far away from him. She would not risk having them roused by their leader’s plight, so she had told them all that he had been captured and taken on a frontal team straight back to Denou Fortress. He caught words on the wind later of two men nearby and a woman, that woman being Selene.
She had been speaking to one of his men, judging by the sneer in her voice, and had told him to fly back to Citadel Sonariah and inform the King that Damien was now a prisoner of War, and would not be released unless their demands were met. They had walked away before he heard what those demands were, but he had a feeling that they were something Julien could never surrender… his only option would be to leave Damien to escape when he could, or suffer through torture until the answers they sought were wrenched from his dying lips.
He took a solemn oath, then, to remain silent. He would not be the one to betray his home and country.
With this taken care of, he leaned back against the pole, but quickly sat back up, hearing voices from a few feet away. Again, one was Selene.
“What luck, eh Mistress?” A man asked, words slurring. He was quite drunk, judging by the shuffling and the murmured apology that followed after. There was a pause, and then Selene spoke.
“Yes, fortune indeed. I do wonder how Bartholomew knew to send us, but I suppose he had no idea who we would find. Ah well, more credit to our names, then.” The two ambled away, and Damien glowered, mind sunk into thought about what he had overheard.
Even as he waited, no guard came to replace the one that left, and slowly the sounds from the camp died down, only the crackling of their dying fire to be heard in the dark fastness of the wilderness a few miles north of Hart.OoC:: I don't expect ANYONE to match the length of my intro. I was also detailing the current situation. lol. anyway, nyar! The war has BEGUN! AGAIN! x3
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Posted: Sun Aug 13, 2006 2:18 pm
Nexus Denithil had heard rumors of a Dwarven Cemetary hidden deep within the Barrier Mountains that was still untouched by the Necromancers of Ren. He wasn't sure exactly where he had heard it. He had caught whispered conversations between treasure hunters and adventurers in taverns and inns, and had no intention of being last to the site. If he had to, he'd raise the entire graveyard to clear out any thieves. Of course, as he trekked along the leagues still left between him and the Barrier Mountains, he had to assume that it was suspicious. He had been a Necromancer for many years, and yet he had never heard of such a place as the one he was headed toward. He figured that it was a trap. He just didn't know when it would come. He saw a small settlement to the East, and he figured that he'd stop there for the night. It was getting dark, and he had been travelling for days without enough rest. He was around half-way between the Dead City of Hart, and the Barrier Mountains. He arrived almost an hour later, and his legs felt like lead. His water had run out a long time ago, but he knew that a settlement at this location must have been close to the river that ran south from Drask Lake, or else it would have died a long time ago. However, as he walked around, he found that such an event might have already happened. He had seen some of the most gruesome scenes in the world- he had even seen people impaled with their own dismembered arms, and that never disturbed him. However, he got uncomfortable when he set foot in the first house. No one was there, but the wooden chairs were set around the table as though a family had been eating, and the food was still on the table. What unnerved him the most, however, was that there were no insects around the food, and nothing was growing on it. That meant that someone had set the food out no more than two hours ago. The other houses were similar- no one was there, but there were signs to show that they had been present only an hour before. There was no blood and no signs of struggle- it seemed that the people had just disappeared. He didn't linger for long. He exited the fourth house he entered and moved quickly down the streets. Just before he cleared the last house, he heard a creaking noise from behind him. He looked behind him, and his eyes followed the pathway uphill to the part of the village he had come through. He saw the trap too late, however, and didn't have a chance to avoid it. A seam ran through along the pathway, though it could only been seen from a certain angle. To any onlooker, it would have looked as though the village was blown to pieces, due to the immense amount of dirt that was kicked up as the ground under every building collapsed, sending Nexus and everything else in the settlement almost twenty feet into the ground. Nexus had heard of such traps before, and he immediately understood what had happened to the people in the settlement. The food had been poisoned, and once their corpses fell to the ground, the assailant had dragged their carcasses to a pit and thrown them in, after which he returned to every house and set it up to make it seem as though the people had merely disappeared. The ground that he had fallen through appeared to close back up again, shrouding the cavern in darkness. Two bright red eyes appeared only a few inches from Nexus' face, but he didn't even flinch. The voice that emitted from the creature in front of him was dark and brooding, but he did his best not to show fear, knowing that his face would be illuminated by the eyes. "Nexus Denithil, Necromancer for hire. Searching for the Lost Dwarven Necropolis, which doesn't exist, and who fell into a trap that was designed weeks in advance. You fight for the Denou, and so I shouldn't have any quarrel with you. However, Nexus, you are a Necromancer, and as much as I hate your filth, I have a favor to ask. You might not think that this is the best way to ask for your help, but in return for your assistance, you get the corpses of all thirty-three villagers that once lived here. They were Sonorian, and so their existance bothered me, and I wanted them to be eliminated. So, before you see my face, and before you hear what I request of you, do you accept? I have two swords, one that is inches away from your heart, and another that it inches away from your left eye." Nexus didn't need to think about the request, but he dind't want to show any desperation, and so his reply took a few seconds. "I do know who you are, Soekrian. None of your kind have such a demented attitude. While I don't believe that you would succeed in killing me, I think that the trade is adequate, and I accept your terms." "Good," the voice responded, "then follow me." The room lit up as a series of torches ignited, revealing the tall, lanky hooded figure of Jikreneindir Noelti'fen. Nexus followed him as he traversed through the dirt caverns, around the cracked houses, and even through a narrow river-like tunnel before they reached their destination. Nexus heard the almost inaudible rumble of water running in the distance, and that, coupled with the damp dirt beneath his feet, told him exactly where he was. He couldn't help but take the chance to insult Jikreneindir. "How long did it take to dig these tunnels? Better yet, how many times did this trap get ruined by the river before you managed to siphon the water elsewhere?" "It was ruined twice," Jikreneindir replied calmly, "However, I have not siphoned the water off elsewhere. That rumble is not coming from the distance- we're several meters below the river, and I can assure you that these tunnels are far from stable. Several areas of these caverns have collapsed entirely, even with the rocks that I have embedded into key areas to support the dirt. The rest of the cavern will cave in several hours from now, just as it was designed to, and the village will probably not be uncovered for several years. A Sonorian Village was poisoned- I can't leave any evidence. I'm sure that some excavators will uncover it and assume that the village died off and was buried under years of rain." Nexus' thinly veiled threat hadn't even fazed the Demonic-looking Soekrian, and his response held the anger that he would have loved to vent physically. His hand inched toward his dagger, the Blade of Nazareth, but he needed this person the get out of the caverns, and so he resisted the urge to stab him in the back. "You've given this some thought, creature. Tell me, though, what will happen when they don't find any corpses? Sonoriah won't be happy." This seemed to strike a nerve with Jikreneindir, for he turned around to face Nexus, and his eyes glew with a fiery crimson light, almost as though a fire had been lit in his head. "First, Necromancer, I can leave you in these caverns. They span for miles, and there is only one exit. You figure the chances that you'll make it out before the exit is blocked, and reconsider your level of courtesy toward me. Second, the Sonorians won't worry about it because they won't be around to worry. The Great King of Sonoriah will not live to see tomorrow morning!" Nexus wasn't sure what Jikreneindir was incinuating, but as the Soekrian turned around, Nexus realized that he had just found a severe psycological weakness... __________________ Julien had been walking through the Citadel of Sonoriah when the messenger from the Skirmish at Hart arrived bleeding, injured, and panting. He had run almost the entire way, his dragon killed in the battle, and only rested a few hours throughout his entire trek. Julien, of course, was not above anger. He rarely ever felt the emotion, for he tried his hardest to be kind an patient with everyone he met, and the personality trait had become inherent years ago. However, the capture of his brother, Damien, made him angrier then he had ever been before. He was pacing through the courtyard he had heard the news in, trying to find a solution. He knew of one person who was capable of getting his brother back, but a foolish soldier had turned him to the Denou's ranks many years ago. He had no idea where to find the Soekrian, however, and even if he could, he knew that the Desert-born race would sooner kill him on sight before hearing him out. A faithful servant was following behind Julien, awaiting orders. Finally, the King spoke. "Squire Jir, please go find Soldier Jhordan. He should be in the barracks." The Squire hastened to follow his Leige's orders, and headed directly toward the large building that held many of the reserve soliders in the Sonorian Army. The Squire returned almost fifteen minutes with a grim expression to find King Julien still pacing. "S-sir. The Soldiers in the barracks directed me to Jhordan's bed, where it was thought that he had been sleeping with an illness. His body was bloated and purple, and he wasn't breathing. I am sorry to say that Soldier Jhordan died earlier today, but I did find this note on his corpse. It was sealed with this wax symbol, and it says that only "The Great Lord Julien" should open it." The Squire handed Julien a sealed note, and the King recognized the seal immediately, for he had only seen it twice before- Once on a letter carrying a threat of death from Jikreneindir for him almost three years ago, and the other carrying a threat of death for the Soldier Jhordan, only a few days ago. He opened it without the caution that such a letter warranted, and dropped the envelope once he retrieved the note. The handwriting seemed rather standard, and he read it without trouble. Dear Julien,
I do hope you forget about my purely intentional murder of the soldier that put a sword through my head, but I doubt that you will. After all, you're the King of Sonoriah. What could possibly make you forgive the seven hundred ninety-eight soldiers that I've killed to-date? Before you try to send a letter back with the answer, let me assure you that I know of Damien's capture, and I believe that the Denou have taken it too far. Your room is trapped with a bolt-trigger. As soon as you enter your room, you'll get speared with four arrows. I don't regret anything if one of your servants is killed by the trap, but consider the fact that I'm revealing this to you as a token of my good-will.
Also keep in mind that after this event is cleared up, I'm going to do everything I can to kill you. Nothing you do can ever make up for the attempted murder that your soldier comitted. I don't care if you offer all the money in your treasury- I will hunt you until I die, and after I die, I'll send someone in my place to bring down your Kingdom. I don't want you to misunderstand my intentions- I don't want to save your Kingdom- I want to be the one to bring it crashing down. If the Denou capture Damien, and you cave to their demands as I know your kind always do, they'll get your kingdom and slaughter your citizens.
I will have the Necromancer Nexus Denithil on my side in a matter of days, and he will help raise the dead of the City of Hart. I think that you might be underestimating exactly how resourceful I am, and let me assure you, if they are holding Damien in the Denou Fortress, I will get him out. I know of a race that dwells in the City of Hart that is beyond your comprehension, and Nexus knows how to control them. There are spirits dwelling in the City. Just because they never killed you doesn't mean that the city is safe.
Now, I won't lie about the fact that I am not to be trusted. I have already informed you that I will kill you as soon as the situation has been worked out, and while there is one way you can get me on your side, I'll continue to say that there isn't, because a fool like you would never dream of attempting it. I am not as strong as any army, and I won't deny that ten of Denou's elite could likely kill me without trouble. The problem that Denou has is that they are underestimating my creativity just as much as you are. I've trapped forests with falling trees, and rigged plains with three hundred foot-deep spiked pits. But nothing so ostentacious as what I'm going to attempt. I've slaughtered your soldiers while I was forty leagues away, and I've even gone so far as to poison one of your soldiers with a contagious disease that spreads no more than twenty minutes after the host dies. Thirty more of your men are likely infected right now, and I recommend that you burn the corpse promptly. However, I several days ago, I would never have dreamed of attempting to kill someone in such an elaborate way as what is going to happen.
If I succeed, I'll come to the Sonorian Citadel, and in return for enough self-disipline to avoid murdering your people in the streets, I ask only one thing- to be left alone. Your soldiers hound me day and night, and while they do not live long, they never seem the fail in finding me. Betray me, and the results will not bode well for one side of this army. I will cross an ally without any warning, and I have grown tired of the Denou's constant double-crossing. I have killed three hundred forty-seven soldiers of their army, but none of those kills were as satisfying as the knowledge that Jhordan would be so foolish as to open a poisoned letter, and that he would be dead within days. I have had revenge on the soldier that tried to kill me, and if everything goes according to plan, I'll have revenge on the one that ordered him to do it.The Scribe inquired as to what it said, and Julien replied with a sigh, "The Soekrian that Soldier Jhordan tried to kill several years ago out of fear that he was working for the Denou still believes that I gave the order to have him killed. He is not Human, and so he believes that we are all the same. Soldier Jhordan put a sword through his cheek, and tore it out of his mouth. The Soekrian said to me that he would rather work for the side that admitted that they were evil than ally himself with the ones that veiled it with benevolence. He was so sure of himself that day, when he stormed out of the citadel that I almost doubted my own reasoning. He didn't kill anyone then, but his traps have claimed hundreds of my soldiers over the years. He is the single biggest unaffiliated threat in this land. He kills the Denou as well, but only for sport, and they hire him often. Since he left our ranks, swords and arrows have become the least of our soldiers' worries." "Surely you are exaggerating, My Lord." "Of course I am. However, he is a threat, and I have tried numerous times to bring him into custody. I believe I may have even come close one time. He was on the inside of the gates when he escaped, and killed several Sonorian Families before disappearing. He is cold-blooded, but if he believes every Human to be like Jhordan was, he obviously has his reasons. I am not condoning this alliance, but he believes that he can get Damien back, if only for the sake of being able to kill him later. If he fails, the Denou will not suspect me, and he will be dead. If he succeeds, he's said that he'll come here with Damien, and when he does, he'll be arrested so that he can not do any more damage. Any corpses with similar features to Soldier Jhordan's are to be burnt. They are diseased, and I will not risk my army. This Soekrian is no fool, and I suspect that he is coming here with the knowledge that he will be arrested." "If the Denou hire him, could we not do the same, My Leige?" "No gold will quench his hatred for us. He doesn't use gold, and the only time he wanders into a village is to kill its inhabitants." "Why do you not send your soldiers to kill him, rather than detain him?" "Because, Squire Jir, that would make his accusations correct. Fetch Weather Mage Calypso, please." Squire Jir nodded promptly and ran off to find Calypso. He came back no more than ten minutes later with a lithe, white-robed woman at his side. She was obviously a few inches taller than him, and had long golden hair with light blue eyes. "You summoned me, Lord Julien?" "Yes, Weather Mage Calypso. You were born in the East Desert, were you not?" "Yes. Is this concerning the Soekrian that has been terrorizing Sonoriah?" "You seem to know more about the current events than I do, sometimes," Julien chuckled slightly, "still, you are correct. Recently, as you likely know, Damien was kidnapped by the Denou. This Soekrian believes that he can get them back. You were born in the East Desert, and from what I've heard, it's filled with them. What can you tell me about them?" "First and foremost, they hold honor in high regard, but their form of honor is extremely different. If a single member of another race insults them or attacks them, they always stereotype every other member of the offending race." "What do you mean by a different sense of honor?" Julien interrupted. "Well, Soekrians are not good at interacting with Humans. Or maybe it's that Humans aren't good at interacting with them...anyway, they consider underestimation an insult. You've tried repeatedly to detain the Soekrian, no? And he's killed all your guards, as well as a random family to go with them?" "You really do know a lot about him... He has committed such acts, yes." "If you were to hear of a Human doing such things, you would have him hunted down, would you not?" "Well, yes. If he proved himself to be so much of a danger that his crimes warranted execution. But this Soekrian has his reasons. Soldier Jhordan put a sword through his mouth!" "And he believes you gave the order, didn't he?" "How do you know of this?" Julien asked suspiciously. "I don't. I'm guessing based off of my knowledge of Soekrian culture. Does he believe that?" "..He does." "Than why don't you treat him like any other criminal?" "Because my Soldier tried to murder him!" "And his victims have to pay for it?" Calypso was starting to enjoy contradicting Julien. "Well...no..." "Do you know why he has killed so many Sonorians?" Julien's eyes widened in recognition of what Calypso was hinting at. His voice was quivering slightly as he responded, "You mean that he's killing my people because I've refused to order his execution?" "That is a Soekrian point-of-view. If he believes that you think he doesn't deserve execution, he thinks that you are too foolish to live. Why are you asking me this now? He's killed hundreds of your people. Why not ask after the third victim?" "Because he's said he's going to come here. To deliver Damien personally." Calypso looked uncertain, "That's can't be right... A Soekrian would never risk that. If he believes that all Humans will try to kill him, then he'll come with the knowledge that he'll die. And if he comes knowing that you'll only try to arrest him, he'll kill your soldiers, as well as you and Damien, with the knowledge that he'll be killed shortly after. Something isn't right..." "What do you mean?" "Soekrian minds are extremely advanced. Humans can handle thinking of one, two, or maybe three things at a time. A Soekrian could have nine books open and be reading every one of them at the same time. Their minds can handle so many different ideas at a time that they excell in a set number of jobs, and engineering is one of them. They are quite possibly the smartest race in all of Ren, but they divert that intelligence into cunning, cleverness, betrayal, and the destruction of their enemies. Soekrians might not be the smartest people when it comes to answering questions, but they are definately capable of adapting to almost any environment or situation. He knows that, no matter what you try, he'll be killed. A Soekrian never decides that it's time to die. There are no kamikaze Soekrians. There is no such thing as a Soekrian that sacrifices himself for the good of the people. Soekrians don't exist to sacrifice themselves for a cause. They exist to kill their enemies without exposing themselves to danger." "They're cowards, then?" "No. They want to make a name for themselves in the armies that they serve. They, unlike the Human footsoldiers that fight them in the Desert, are simply smart enough to do it from a distance. A concealed trap will always be more effective than a charging warrior. Their combined traps can bring platoons of soldiers down in seconds. Soekrians could be the most technologically advanced race in Ren, but they don't care about politics or religion. When it comes down to it, they only care about making better traps." "What kind of trap could arise from a single Soekrian coming here?" "You continue to underestimate him. He will have a hostage after all. Damien would be safer in the Denou dungeons than traveling with a Soekrian." "But...but Soekrians won't torture him for information, will they?" "No. Soekrians know that there are much easier ways to get information." Julien didn't ask what Calypso meant. He didn't want to know. He hadn't realized before that Damien being "rescued" by Jikreneindir would make the threat on his life even worse. Julien couldn't attempt to kill the Soekrian. If he did, his brother would have to pay. He would just stick to the deal, and hope that he wasn't betrayed...
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Posted: Fri Sep 29, 2006 9:08 pm
((Er...I know that you want to wait until all the premades are chosen, but at the same time, couldn't you make an introduction? I'm gonna update mine soon enough, though not to the point where Jikreneindir actually starts invading the Denou dungeons. Just to the point where he arrives outside the fortress.))
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Posted: Wed Oct 04, 2006 4:10 pm
(( -cough- you know that huuuuuuuuuge last post of mine? That would be my intro xP
and I think I'll be closing this if we don't get a full cast in the next week or so. Tis nothing personal, just it's getting irritating trying to run this thing when it fails so many times.
Meow. I give up on this one, for the most part. I'll just make a better one later when I have more time =) ))
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Posted: Thu Oct 05, 2006 7:45 pm
((*twitch*
Look, if you do, at least send me a copy of Jikreneindir's profile. He's an interesting original character, and if I can't use him here, I'll use him elsewhere. Otherwise, just warn me a few days in advance.))
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