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Posted: Sat Jul 29, 2006 5:43 am
(Taken from Wikipedia)
"Virtua Fighter is a series of fighting games created by Sega studio AM2 and designer Yu Suzuki.
In 1998 the series was recognized by the Smithsonian Institution for contributions in the field of Art and Entertainment, and became a part of the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation. The arcade cabinets are currently kept at the Smithsonian's National Museum of American History.
The brainchild of AM2's Yu Suzuki, Virtua Fighter was released in 1993 as an arcade game using hardware jointly developed by Lockheed Martin and Sega. New versions of the game accompained each new iteration of the base hardware (Model 1, Model 2 and Model 3). Virtua Fighter 2 was released in 1994 and Virtua Fighter 3 in 1996 with Virtua Fighter 3tb in 1997 adding tournament battles featuring more than two characters (not simultaneously). Virtua Fighter 4 was released on the NAOMI 2 hardware in 2001. The game is consistently popular in its home arcade market. Virtua Fighter 5 was released in 2006 for Sega's Lindbergh arcade board and will be released for Sony's PlayStation 3.
In true Sega fashion, their Virtua prefix was used on a variety of other products such as Virtua Racing and Virtua Tennis. The missing 'L' was used for the robot fighting game Virtual On, probably because the storyline centered around virtual reality ('VR').
Due to the games sense of realism and sense of long term mastery (As opposed to the rival Tekken games use of over the top fighting game mechanics and ease of gameplay) as well as Sega's financial problems has made the series not as popular to American audiences in recent years.
The transition of Virtua Fighter to the home console was initially difficult due to the hardware limitations of early Sega consoles, but VF1 featured on the 32X and the Sega Saturn in 1995. Despite being the more powerful system, the Saturn version suffered due to flickering polygons and floaty control. An update of Virtua Fighter called Virtua Fighter Remix was made in order to deal with the problems. Sega released Virtua Fighter 2 on the Saturn for Christmas 1995 and a super deformed version called Virtua Fighter Kids. Also released for the Saturn and related to Virtua Fighter were Fighters Megamix (1996) and the curious Virtua Fighter Portrait Series (1996). Virtua Fighter 2 and a port of the original Virtua Fighter with enhanced graphics was also released for the PC.
Sega's 8-bit console, Game Gear and the 16-bit Sega Genesis were not capable of displaying three-dimensional graphics. To be still able to profit from the franchise's success, Sega created two-dimensional ports for those systems in 1996. The Genesis got a 2D-version of Virtua Fighter's successor Virtua Fighter 2, which featured graphics that somewhat resembled the original 3D game. The Sega Master System conversion did not have much in common with the original, used very simplified graphics and was consequently called Virtua Fighter Animation, based on the anime series of the same name.
The only port of Virtua Fighter 3 was for the Sega Dreamcast by Genki with Virtua Fighter 3tb in 1998. Following Sega's retreat from the hardware market in mid-2001, Virtua Fighter 4 was ported by Sega to the PlayStation 2 in 2002. This was followed by Virtua Fighter 4: Evolution, an update that added two new characters as well as a host of game balancing tweaks, in 2003. This game also included a version of the original Virtua Fighter, called Virtua Fighter: 10th Anniversary, which featured the entire cast of Evolution. Virtua Fighter 4: Final Tuned, an upgrade to Evolution, was released in the arcades in early 2005. Virtua Fighter 5 has been announced, and is in production. It will be released for PlayStation 3 in late 2006.
The Dreamcast game Shenmue, also developed by AM2/Yu Suzuki, and was called Virtua Fighter RPG in the early stages of development and features a Virtua Fighter-like fighting system and in-game Virtua Fighter memorabilia. Yu Suzuki has said numerous times that he used Akira Yuki as the main influence in the main character Ryo Hazuki. Throughout the game and its sequel, there are several characters whose appearances and fighting styles closely match those of the Virtua Fighter series.
Virtua Quest, a simplified RPG (which was also known as Virtua Fighter RPG) with new characters aimed at the children's market, was released for the Nintendo GameCube in 2004 and the PlayStation 2 in 2005."
Discuss the Virtua Fighter series, past, present and future.
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Posted: Thu Sep 14, 2006 11:29 am
Some things I bet you didn't know. Did you know that there was a character that was left out of the original idea? I think his name was Shiba. PLus, they originally had the idea that he would use a sword, a lot like Yoshimitsu. In fact, the only way you could even see him now is in Fighters Megamix when you completed a course on the Course Select Screen.
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Posted: Tue Sep 19, 2006 10:39 am
CooperTeam Some things I bet you didn't know. Did you know that there was a character that was left out of the original idea? I think his name was Shiba. PLus, they originally had the idea that he would use a sword, a lot like Yoshimitsu. In fact, the only way you could even see him now is in Fighters Megamix when you completed a course on the Course Select Screen. I actually did know that. Interesting, to say the least, and to date, not a single person in the Virtua Fighter series wields a weapon of any sort. The closest it comes to that is when you run a quest mode game and characters wear swords and the like as accessories. On the note of wearing things, one of the things that tends to bother me about the Virtua Fighter series is the fact that a lot of their clothes and such have a late 80's-early 90's look to them. Sure, they've done slight updates, but you can still see where the influence for a lot of it came from.
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