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Posted: Sun Jul 23, 2006 8:07 pm
Here is a place where i hope people will post their created BESM 2ndEdRev and Tristatdx characters. Please state the system and Character points used. To set the example here is probably my favorite character i've ever come up with. 2ndEdition Revised 60points
Name: Dr. Eli P. Sess Genre: Space Opera Race: cyborg Occupation: Scientist Age: 38 Gender: male Height: 1' Weight: 50lbs
Description and Character Notes: After a violent explosion in his lab Dr. Eli P. Sess was horribly disfigured and paralized from the neck down. In a last ditch effort to save him he had his brain transplanted into a metal orb with various features and abilities. Also the fusion of his mind with tthe machien granted him very powerful telekinetic and telepathic powers. He currently is furthering the research that almsot left him dead. Finding a way to tap into the very cosmos for an almost limitless power supply.
Body: 2 Mind: 6 Soul: 7 Health Points: 9 Energy Points: 65 Shock Value: 2 Combat Value: 5 Defense Value: 3
Skills Electronics(robotics) 1x4 = 4 (+1 level from Mechanical Genius) Mechanics(micro) 1x4 = 4 (+1 level from Mechanical Genius) Thrown weapons(energy blasts) 1x4 = 4 Ranged Defense (personal) 1x5 = 5 Linguistics(code) 1x2 = 2 Visual Arts(drawing)1x1 = 1
Defects Cannot Talk 2x-1 = -2 Diminutive 1x-3 = -3 (+2 verses ranged) Not So Strong 1x-1 = -1 Marked 2x-1 = -2 One Arm/No Arms 2x-1 = -2 Physically Unappealing 1x-1 = -1 Sensory Impairment 3x-1 = -3 (taste,smell, impaired touch)
Attributes: Illusion 2x4 + 4= 12 Fools Three Senses (sight,hearing,touch) 5 illusions up to 5 tonne object each car,mid sized mech, Elephant)) Features or Accessories 2x1 = 2 (360 degree vision, Night Vision) Heavy Armor 3x4 = 12 (30 points prevented) Life Support 2x1=2 Telekinesis 2x2 = 4 Anything (10kg) Telepathy 4x2 = 8 Somewhat Restricted(Humanoids only) Flight 1x4 - 1 = 3 Can Hover Hovercraft Mechanical Genius 2x2 = 4 Magic (and Psionics) 3x4 = 12 Force Field 5x3 = 15 (90 damage prevented) Only Protects Character Both Directions Weapon Attack 3x4+ 3 = 15 (45 damage) Penetrating (Armor) 2x15 = 30 (Armor and Shields have No Effect) Penetrating (Force Field) 1x15 = 15 (Force Fields at Half Effect) Short Range Limited Shots 1x-15 = -15 (6 shots before reload) Drop Shields Alternate Attack 3 = 2 (60 damage) Auto Fire Short Range Drop Shields Alternate Attack 2 = 1 (60 damage) Drain Energy (60 points of energy drained) Melee Drop Shields
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Posted: Mon Jul 24, 2006 10:47 pm
Well, this is one of my favorite D6 characters I've made. She's from the w00tness game in this subforum.. She's a good example of how I can take 60 CP and make a character that makes you wonder "Where did the 60 CP go?" 60 CP w00tness/Star Wars Character If you don't know what an Iridonian Zabrak is, think Darth Maul. twisted Zabrak do not get any special abitlities by race, the only difference being the skin color and horns, so she is basically like a human. Name: Mani Race: Iridonian Zabrak Occupation: Wanderer Age: 17 Gender: Female Height: 4'6" Weight: 97 lbs Body: 7 Mind: 5 Soul: 6 Health Points: 65/65 Energy Points: 75/75 Combat Value: 8 Defense Value: 6 Weapons: Lightsaber: 30 +10 damage (concealable, Armor Penetration 1, Force Field Penetration 1, melee) Sporting Blaster: 10 damage (concealable, short range) Attributes: Appearance: 2 Energy Bonus: 2 Celerity: 1 (+1 action/turn, +1 Speed, -1 physical rolls) Cybernetic Body: 1 Force Sensitive: 3 Hidden Armor: 2 (stops 8 damage) Highly Skilled: 2 Kensai: 2 (Judge Opponent, Lightning Draw) Jumping: 1 (5x normal distance) Life Support: 2 (underwater/space support) Offensive Combat Mastery: 2 Personal Gear: 1 Rage: 1 (+5 melee damage, +15 HP, -1 Soul Stat to avoid being stunned, -1 Body Stat checks) Special Movement: 2 (Balance, Light-footed) Special Defense: 1 (poisons are only 1/2 effective, and still have to get past her Life Support System) Speed: 1 (from Celerity, Super Strength: 1 (lift 1/2 ton, +10 melee damage) Defects: Marked: 2 (strange race, tattoos on face) Cursed: 1 (Sith family tradition) Taint of the Darkside: 1 Blind Fury: 3 (she is easily angered into Rage, and cannot leave Rage until there is no threat or offending person has left.) Skills: Acrobatics (flexible): 1 Intimidation (street): 1 Negotiation (lies): 1 Stealth (concealment): 1 Urban Tracking (underworld): 1 Gun Combat (pistol): 1 Melee Attack (single-bladed lightsaber): 2 Melee Defense (single-bladed lightsaber): 1 Ranged Defense: 1 The Force:Control: 5 Alter: 7 Sense: 4 Force Points: 2 Absorb/Dissipate Energy: 1 Concentration: 1 Life Detection: 1 Receptive Telepathy: 1 Injure/Kill: 2 Telekinesis: 2 Lightsaber Combat: 2 Affect Mind: 1 Gear:Major: lightsaber Minor: sporting blaster, black flightsuit, datapad, combat gloves, 1500 cr, comlink, personal holocron. Description:Mani is a lithe and athletic young Zabrak girl who wears a skintight black flight suit and matching combat gloves everywhere. She has black skin with four small horns around her forehead. On her face are a set of strange red tattoos. When not wearing her helmet her shoulder-length bright-red hair is held up in pigtails. She conceals her red bladed lightsaber and sporting blaster when not in use. OOC Background:She does not know where she comes from. Her father was a sith in hiding, though she did not know it, and moved his family quite often. When she was younger she was badly injured in an accident that killed her mother. She was left paralyzed. Her father made deals with his Underworld contacts, and had her cyberneticly enhanced, though at a great expense, which he never got the change to repay. At this time she also received red Sith tattooing on her face to replace her old Zabrak tattooing. Her cybernetic enhancements consist mainly of bone replacement and joint work, but also include her Hidden Armor, Jumping, Life Support and Super Strength. The enhancements have also allowed her to rebuild her muscles. Noone would guess that her lithe, athletic form was once cripped beyond use. The time after this cybernetic enhancement is about where her memory begins. Her father was ambushed, and killed, by Jedi Knights, but before this he had given Mani her mother's lightsaber and left her with his Master. She learned everything she knows about the force from this man, but has always hated him for his evil ways so she did not stay. She has only been away from the life an apprentice for a short while, and is only beginning to gain real world experiences and knowledge. She is very secretive no matter what the inquiry made to her is, and tries to avoid ever admitting anything. If asked about her profession, will claim to be a bounty hunter. She figures this story will be believable even after someone gets a hint of her nature. Her temper is terrible, and she is prone to fly into a rage during pitched combat. She does not realize that though she has no love for evil, her family has a long tradition of joining the Sith ranks, a fact that her mother�s red lightsaber blade betrays to the knowledgeable.
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Man-Hungry Conversationalist
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Posted: Mon Jul 24, 2006 10:58 pm
BloodOnWhitePetals If you don't know what an Iridonian Zabrak is, think Darth Maul. twisted Zabrak do not get any special abitlities by race, the only difference being the skin color and horns, so she is basically like a human. No, no, no, no. While she MAY BE a Zabrak ((Which is a nice choice, wonderfully flavorful race.)) Darth Maul IS NOT. Darth Maul is a Deverenian.
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Posted: Mon Jul 24, 2006 11:41 pm
Punk Fox TH BloodOnWhitePetals If you don't know what an Iridonian Zabrak is, think Darth Maul. twisted Zabrak do not get any special abitlities by race, the only difference being the skin color and horns, so she is basically like a human. No, no, no, no. While she MAY BE a Zabrak ((Which is a nice choice, wonderfully flavorful race.)) Darth Maul IS NOT. Darth Maul is a Deverenian. The Devaronians males are docile, non-aggressive creatures, hairless, with red-tinted skin and a pair of large horns growing from their heads. They take great pride in their horns, and groom them quite regularly. Doesn't sound like Darth Maul.... http://en.wikipedia.org/wiki/Darth_MaulKnown Zabrak from Canon include Agen Kolar, Eeth Koth, and Darth Maul. Known Zabrak from the Expanded Universe include Bao-Dur (Knights of the Old Republic II), and Wolf Sazen (Star Wars: Legacy). I have the Star Wars RPG books and Wikipedia right here in front of me, they both say he was an Iridonian Zabrak with Sith tattooing.
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Man-Hungry Conversationalist
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Posted: Mon Jul 24, 2006 11:48 pm
BloodOnWhitePetals I have the Star Wars RPG books and Wikipedia right here in front of me, they both say he was an Iridonian Zabrak with Sith tattooing. I'm gonna have to find my copy of the Episode I novel. . . cause I swear RA Salvatore screwed that up then. . . **Just checked The Databank.** By the way, if your source ain't the databank and online, I usually dismiss it out of hand. And the RPG books have proven wrong before. . . I had fun pointing it out in a few cases to friends. . . I wish I still had my book.
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Posted: Mon Jul 24, 2006 11:51 pm
rolleyes Okay, this is another character where you wonder where sixty points went. He was part of the W00tness game before it went Play-By-Post. It was originally an AIM game. 60 pts, 2nd edition
Name: Arkayid Saidrian Total character points: 60 Total skill points: 80 Race: Zurian Occupation: Light Infantry Scout Age: 19 (100.7) Gender: Male Description:
---------------------------------------------------------------------------------------------------- Body: 7 Mind: 7 Soul: 7 ---------------------------------------------------------------------------------------------------- Health Points [(Body + Soul) x5]: 90
Energy Points [(Mind + Soul) x5]: 65
Shock Value (Health Points/5): 18
Combat Value [(Body + Mind + Soul)/3]: Attack- 9 Defense- 7 ---------------------------------------------------------------------------------------------------- Unused Advancment Points: 0 Total Advancment Points Earned: ---------------------------------------------------------------------------------------------------- Other Notes and Details:
---------------------------------------------------------------------------------------------------- Attribute or Skill Level Point Cost Notes/Description ---------------------------------------------------------------------------------------------------- Damn Healthy!: 2 2 +20 HP Item of Power: 3 6 15 cp point item Item of Power: 3 6 15 CP item Item of Power: 5 10 25 cp item Highly Skilled 6 6 +60 SP Gun Bunny: Precise Shot, 3 3 Dead Aim, Portable Armory Personnal Gear 3 3 He have a variety of equipment Sentai Master Readiness Check, 2 2 Quick Draw Stealth 6 6 +6 to opposing Stealth (hearing) checks
Skills: Gunplay: Rifles 4 20 Stealth 6 18 Melee Attack 3 9 Ranged Defense 3 15 Biology 2 6 Track 6 12 ---------------------------------------------------------------------------------------------------- Defect Bonus Points Notes/Description ---------------------------------------------------------------------------------------------------- Owned by a MegaCorp 2 Owned by the Army Marked 1 Zurian Special Defect 2 If I take more then my Shock-Value in damage in one hit, I lose 5 hp per turn. Grrl magnet 2 Part of a Famous unit of the Zurian Light Infantry
---------------------------------------------------------------------------------------------------- Speacial Attribute Level Point Cost Notes/Description ---------------------------------------------------------------------------------------------------- Pre-Cognition 2 2
---------------------------------------------------------------------------------------------------- Special Defect Bonus Points Notes/Description ----------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------- Mecha Attribute Level Point Cost Notes/Description ----------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------- Mecha Defect Bonus Points Notes/Description ----------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------- Personnal Equipment Notes/Description ---------------------------------------------------------------------------------------------------- Special Equipment: Scout Exploration Cloak (Item of Power level 3) -Cloak Level 2 -Level 1 ECM: Sensors Special Equipment (Level 3) Tetsyuanis Assault Rifle (2 kinds of attacks) -Weapon Attack Level 3: --Assault Mode: Auto-fire 2, AP 1, Inaccurate 1, Limited Shots 6, Unreliable (45 damage) --Anti-Tank Mode: AP x2, Limited Shots 1, Short Range, (75 damage) Special Equipment: Scout Exploration Armor -Heavy Armor: level 3 -Light Armor: level 2 -Regeneration: level 2 -Features: Level 3 -Night Vision -Infrared Vision -Magscan Vision -Sensors level 2 -Motion Sensors (Anatlytical) -Babelfish Software.
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Posted: Tue Jul 25, 2006 12:31 am
Punk Fox TH I'm gonna have to find my copy of the Episode I novel. . . cause I swear RA Salvatore screwed that up then. . . **Just checked The Databank.** By the way, if your source ain't the databank and online, I usually dismiss it out of hand. And the RPG books have proven wrong before. . . I had fun pointing it out in a few cases to friends. . . I wish I still had my book. Well, if Wikipedia isn't good enough, The DataBank lists Darth Maul as Homeworld: Iridonia, Species: Zabrak 3nodding I have the D20 SWRPG books, they've been pretty on-target as far as I have seen. Auren, I like that character almost as much as Alteryia.
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Posted: Tue Jul 25, 2006 12:40 am
BloodOnWhitePetals Punk Fox TH I'm gonna have to find my copy of the Episode I novel. . . cause I swear RA Salvatore screwed that up then. . . **Just checked The Databank.** By the way, if your source ain't the databank and online, I usually dismiss it out of hand. And the RPG books have proven wrong before. . . I had fun pointing it out in a few cases to friends. . . I wish I still had my book. Well, if Wikipedia isn't good enough, The DataBank lists Darth Maul as Homeworld: Iridonia, Species: Zabrak 3nodding I have the D20 SWRPG books, they've been pretty on-target as far as I have seen. Auren, I like that character almost as much as Alteryia. No, I was saying you were right, Databank did list him as Zabrak. I'm saying Salvatore screwed up in EP I and called him Deverenian. I knew I hated that guy for soemthing.
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Man-Hungry Conversationalist
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Posted: Tue Jul 25, 2006 7:25 am
Thanks BOWP. He's my 'We need someone for infilitration.' character. He's also Zurian. rofl Oh me? I hated him because he started that whole. "I'm a good Drow because I'm related to D'rzzt!" trend in D&D. Many a wannabe emo drow has fallen by my Proxy DM Lighting: Bob the Ubar Paragon Torrasque, whose a level 30 sorcerer/ level 30 Wizard. Lieutenant Asrael Saidrian, 13th Orbital Drop Troopers. 150 pt character. Name: Asrael Saidrian Total character points: 150 Total skill points: 80 Race: Zurian Occupation: Commander of the 13th Orbital Drop Troops Age: 62 Gender: Male Description: He is roughly 5'11 feet tall and heavily built from his time in the Armored Legions. His hair is a deep naval blue and his eyes are jade. His ears are elfin and while not distractingly so... pretty long. If anyone watches him move, they notice that he has a slight limp on his right leg, not enough to effect combat performance but certainly noticeble. His armor is jet black with gold and red highlights around the edges and on the right breast, a falcon not of Earth origin has its wings outstretched wide and is a bright jade color. It is screeching and has it's claws in the open position. Under that it says Lieutenant Saidrian (In Zurian,) His helmet is rather large and unwieldy, but it is quite comfortable to wear. The main component of the helmet is a death-black visor, which seems to absorb light. It can be flipped up or down as needed. There are two 'mandibles' that curve to his face from either side of his helmet and these are lined with holo-projectors which display the HUD on his visor. The helmet can also be sealed, with a switch on the chin of the helmet, which then extends diamond plating to create a pressue seal around the helmet. The helmet can provide him with a clean air supply indefinitely through poisonous environments. It carries a one hour air supply which will give Asrael approximately a one hour, fifteen minute time before he collapeses from oxygen deprivatation. On one side of the helmet is the same falcon striking towards the visor and from there on. The armor itself is made from a steel frame with diamond plates fused onto the frames. His joints (like elbow, back of knee,) are not armored. He has a tatoo that in zurian again, along his juggular vein, that says 'CUT HERE' and a little pair of scissors next to it, as though it were something to cut out of like an elementry school hand-out. His day to day clothing is a black jumpsuit with the ODT's logo emblazoned on the back and right breast. The jumpsuit has plenty of pockets, of which Asrael stashes anything and everything. The suit is made out of a light synthetic material that cools itself or retains heat depending on the ambient temperatures. Under that, he wears a pair of shorts and a black t-shirt, with the 13th ODT logo emblazoned on the back. Any one can tell that he is fiercely loyal to the unit beyond normal measures.
---------------------------------------------------------------------------------------------------- Body: 10 Mind: 8 Soul: 10 ---------------------------------------------------------------------------------------------------- Health Points [(Body + Soul) x5]: 160
Energy Points [(Mind + Soul) x5]: 90
Shock Value (Health Points/5): 32
Combat Value [(Body + Mind + Soul)/3]: Attack- 12 Defense- 12 ---------------------------------------------------------------------------------------------------- Unused Advancment Points: Total Advancment Points Earned: ---------------------------------------------------------------------------------------------------- Other Notes and Details: This is with the 250.5 years of expierience. See this link for how good he is. http://www.otakuknights.proboards32.com/index.cgi?board=Battle&action=display&thread=1108431671
---------------------------------------------------------------------------------------------------- Attribute or Skill Level Point Cost Notes/Description ---------------------------------------------------------------------------------------------------- --Attributes Damn Healthy! 6 6 +60 HP Combat Master 3 6 +3 to A/DCV Highly SKilled 6 6 +60 SP Gun Bunny 4 4 Dead Aim, Steady Hand, Dual Wielding, Weapon Encyclopedia Personnel Gear: 3 3 See Equipment Organizational Ties: 4 12 13th ODT commander Massive Damage 6 12 +30 Damage with all attacks Appearence: 6 6 Dear God the Handsomeness! +3 to Art of Distraction. Sensors 2 2 Sense Life in a 20km with accuracy enough to point at them Focus Damage (Kusarei) 6 6 +30 Damage with a Kusarei Assault Rifle Sentai Master 2 2 Dual Sword Wielding, Extra Attacks 2 8 2 extra attacks/defenses Focus Damage (Disrupter Sword) 6 6 +30 Damage with Disrupter Swords
--Skills Seduction 3 12 With the way he takes advantage of a certain defect, this was something he just picked up along the way Gun Play (RIfles) 5 25 -5 to hit with all weapons, -6 to hit with a rifle Melee Fighting 3 15 -3 to hit with all melee weapons, -4 to hit with shortswords Stealth(Hiding) 4 16 -4 to stealthyness, -5 to hiding Melee Defense: 3 12 -3 to block in hth combat Ranged Defense: 3 15 -3 to evade bullets and other projectiles Computer Use:(Breaking stuff) 1 5 -1 to use computer checks, -2 to get a blue screen of death. ---------------------------------------------------------------------------------------------------- Defect Bonus Points Notes/Description ---------------------------------------------------------------------------------------------------- Owned by a Megacorp 2pts Owned by the army Marked: He's freaking famous 2pts He's freaking famous! Red Tape: 2pts Bueracracy strikes back! Girl Magnet: 2pts Famous=Stalkers penalty ---------------------------------------------------------------------------------------------------- Special Attribute Level Point Cost Notes/Description ---------------------------------------------------------------------------------------------------- Force Field: 6 24 120 pt Wall, No passing through either way USD: every 5pts of damage dealt, he loses one energy, USD: every 10 damage it takes, he loses 1 HP. Super Speed 3 6 150 kph top speed sprint, x3 human jog Super Strength 2 6 2 Ton Lift Capacity Enhanced Senses 2 2 Eyesight and Hearing are roughly x2.5 normal human Magic 6 24 60 points for Magic Kill Spell: 210 damage, Drain Body, Mind, Soul 14 pts, 60 EP Adrenaline Rush: +8 Initiaive, Speed Level 3, Super Strength Level 3
---------------------------------------------------------------------------------------------------- Special Defect Bonus Points Notes/Description ---------------------------------------------------------------------------------------------------- USD: Angry Mode! 2pts If he gets angry, see Mecha/Dragoon, must make soul check a +8 USD: Bleeds when wounded 2pts For every 10 damage he takes, he bleeds 1/turn, this can't result in additonal bleed damage, Recurring Nightmares 2pts He's had 250.5 Terran years of fighting, almost non-stop. Special Requirement 2pts He trains to keep up his shape and durability, wayy more often then normal soldiers, but that's because of his advanced age.
---------------------------------------------------------------------------------------------------- Mecha Attribute Level Point Cost Notes/Description ---------------------------------------------------------------------------------------------------- Heavy Armor 6 24 -60 to all attacks, Penetration is null Light Armor 6 6 -15 to all attacks, Penetration is null Natural Weaponry (Claw, Jaw) 2 2 5pt Claw attack, 2pt Jaw attack Focus Damage: Breath Weapon 6 6 +30 Damage for Breath Weapon Extra Attacks: 5 20 +5 extra attacks Special Attack: Breath Weapon 6 24 Speed 2 4 really fast man Enhanced Senses 3 3 Sight,Smell,Hearing USA: Ungodly reaction times 2 12 Can ALWAYS make a DCV if mobile. Mind Shield 6 6pts Level 6 Mind Shield Massive Damage 6 12 +30 damage for all attacks Super Strength 5 10 +60 damage for all physical attacks ---------------------------------------------------------------------------------------------------- Mecha Defect Bonus Points Notes/Description ---------------------------------------------------------------------------------------------------- Akward Size 5 It's a huge a** dragon with 150ft wingspan USD: No working Intelligence 2 About as bright as an animalistic Dragon No Skillz! 2 No skillz USD: Attacks EVERYTHING! 2 Will victimize everything in random order. Hit List: 2 Will attack last thing that attacked it
---------------------------------------------------------------------------------------------------- Personnal Equipment Notes/Description ---------------------------------------------------------------------------------------------------- ZLI officer Helmet: Motion,Infrared,Magscan sensors, comm gear can reach orbit, pick up holonet/satelite tv, Perfect Nightvision (no green glare) ZLI Armor: Cannot be penetrated by solid projectiles, energy goes straight through, partial Kusarei Assault Rifle 20 damage, penetrating level 1, auto-fire, accuracy level 1, Long Range, if Full-auto, inaccuratex3 x2 Disrupter Sword (short sword variant) 40 damage, melee, goes through any solid material, shields make it stupid. x2 ZHP 45 Pistols 15 damage, Accuracyx3, Penetrating 1 LS: 6 Armor EVAC kit His armor can be used in Space and Hostile Environments Deluxe Field Kit Can survive indefinitely in Ice, Jungle, Temperate Worlds, EMT Medkitw/Zurian modifications -2 to EMT rolls 10 doses of Celerity +1 Speed, for one hour, -5 body for 8 hours. ---------------------------------------------------------------------------------------------------- Weapon Damages Damage Notes/Description ---------------------------------------------------------------------------------------------------- Kusarei Assault Rifle 92 Auto-Fire(Inaccuratex3), Accurate 1, Long Range, Penetrating ZHP 45 Heavy Pistol 57 Penetrating, Accurate x3, Limited Shots: 6 Disrupter Sword 112 Goes through Solid Objects, Shields=Stupid. Can be used to block other Disrupter Swords
Claw: 92 damage armor piercingx2 Jaw: 122 damage, armor piercingx2, vampiric Breath Weapon: Slow, Fixed (Head), Static, Energy Use, Penetration all types,x2
The whole '13th' thing is there not because 13th is unlucky number or anything, but there are 13 platoons of 50 troopers (There's 650 in total), and was literally the 13th ODT unit to be created. I only realized this about two months later. Now, if you feel like reading a short story... It explains why he was 150 pts as an NPC when the players were 40. Personnal History: Asrael Saidrian was born in 4789 Zurian Military Calendar, or 8146 By Terran Standard Calendar. His childhood was a sad one at best, losing three brothers and two sisters to the Hive Wars, which ran throughout the entirety of his life. He has two other siblings, one older, the other younger. Asrael was always mourning for one family member or another, as the Saidrians were a widespread clan, rather then just a family., As with all Zurian youth at the time, as soon as he hit his teritary school, he was trained in the art of warfare, as times were desperate enough that the Zurian Military Command had taken over all aspects of Zurian life, out of nesseccity, thus, anyone over the age of twelve was trained in Zurian Light Infantry tactics, issued a set of fitted armor, and a different version of the Kusarei, which has better accuracy, a lower rate of fire, and recoil dampeners, making it controllable by anyone. This replaced his ninth and tenth levels of education. He dropped out of Teritary School to join the Zurian Armd Forces. When he wsa tested for his proficencies and physical levels, they had found that he qualified for Zurian Armored Legionnaire Training, which they shuffled him into, instead of wasting his talents and capabilities on regular ZLI advanced training. Thus, he spent the next three years training in the Zurian Armored Legions, where he became known for being nearly unstoppable in a PCA, and had both the guts and the brain to utilize it to its fullest potential. While anyone can wear the suit, provided they can take the punishment of using the suit, it takes one who is incredibly fit, to utilize it to its fullest potential. Asrael was then shifted into the 149th ZAL Dragoons, a fast reaction force that was known for doing more then incredibly stupid stunts that would pull decisive victories from nowhere.
His first year in the 149th saw him lose more fights then win them, as by this point in time, the 149th consisted of shell-shocked veterans and lost souls. Asrael then led them to victory on Kasay IX, where he and two squads of ZAL were able to tie down a Hive Swarm for more then two hours, facilitating the evacuation of the civilians, and enabling the rest of the 149th to move into a position where they annhiliated the majority of the Hive creatures, and hunted down the rest. Asrael, however, did not escape unscathed, as he nearly lost his life when a Hive Creature Type A, a creature that was as large as a ZAFS Helteir Main Battle Tank, and more dangerous then it, ambushed him. While his fellow troopers were able to save his life, it would mean that he would spend the rest of the year dealing with metabolic problems and waking up screaming from nightmares, for that creature could've ripped his suit in half like so much paper. After that particular incident, morale in the 149th recovered, and Asrael was awarded the Medallion of Honor and Falkier's Chosen awards. The 149th returned one of the premier units of the ZAL, and Asrael was taken out of it, and put into a black ops team known as ZAL Team Six, a squad of the finest Legionnaires, so far. There Asrael got his new Uriel Assault Armor, which made the old ZAL Armor look like a toy compared to it.
He did love, once upon a time though, but the Hive Wars took it from him, on the planet Hekar, where he was in a reserve area, in a supposedly safe area. His mate and daughter happened to reside on Hekar, and the Zurians were caught totally off-guard that day, as Hekar was pretty far back from the main battlefronts. He had just walked away from them when a Type A creature erupted from underground, and proceeded to slice in half his mate, and fatally wounding his daughter at the same time. A well-placed 35mm ZAL Assault Rifle put the creature down, and Asrael had enough time to cradle his dying daughter in his arms one last time, and watching her die as the medics could not do a thing for her, other then to remove the pain of the wounds and the pain of dying. What is worse, perhaps, is that he has only half a soul left to him, as he had bonded to his mate, with an ancient ritual that allowed them to share minds and souls. The Zurians lost Hekar, and 48.3 million lives in a single day, with only the ZAL and roughly 39% of the ZLI divisions remaning, leaving a little less then three divisions remaining on world. They pulled off world, and annhiliated the planet through a Kato class Battleship charging its guns to full power, which cored the planet, and obliterated it.
His times spent in Team Six left him a changed Zurian, and left him suffering from Battle Fatigue after their seventh mission, where they had to defend a colony for thirty six hours from Hive Assaults, every eighteen minutes, on the minute. While the entirety of the complex was saved, and the civilian population pulled out, it had cost them six of the ten troopers. Asrael was awarded for acting byond the call of duty, and another Falker's Chosen awards. He was then prmoted to Master Sargeant, and became the team's leader. Asrael had completely revamped the team into a crack ten man team that was known for leaving zero survivors, and always completing their objectives without taking any casulties.
However, Asrael's career as a Zurian Armored Legionnaire, would be ended on the brutal fight for Myron II.
The fight lsted for sixteen standard month, with complete destruction of the orbital facilites, a devestating blow to say the least, but by no means crippling, especially with Homestead Station being completed just one month later in Zuria's orbit. This was also the first naval engagement where Kato Class Battleships were finally used, where one Kato could wipe out hundreds of Hive Fleet creatures in minutes, and their massive cannons were used against concentrations of the Hive on the planet, vaporizing everything in the energy cannons' path. ZAL Team Six was deployed only two weeks into the fight, where they suffered twelve hour fighting shifts, and for the most part, could not operate without the use of combat drugs to keep them awake and stimulated. All but Asrael of ZAL Team Six were killed in fighting. Asrael nearly lost his life, and definitely his career as a ZAL soldier, when he was forced to hold the rear for a retreating ZLI division, due to supplies running out, and a general fall back was being called. The now Lieutenant Saidrian held the tunnel system that linked the ZLI Division to their dropships and base, for nearly 22 minutes, sustaining critical injuries that would've no doubt killed a lesser Zurian. To top all of that off, he was able to sprint the two kilometers that seperated him from surgery bays and a ticket out of Myron II. He covered the two kilometers with breached armor, his insides resembling soup rather then guts, in under four minutes.
That was the final straw that broke the camel's back, and Lieutenant Asrael Saidrian, ZAL Team Six, was honorably discharged from the Zurian Armored Legionnaires. The next two years were spent fighting for his life, as he had poured every single molecule of resources availble to him to survive that day. The myriad of conditons that he suffered were horrific in nature and extremely painful. However, he had a hero's welcome to come home to on Zuria, and he became the ZAF's 'poster soldier.'
Having never completed his teritary school training, and having nothing better to do with his life, now that the Hive Wars were over, and the Hive no longer existed, he joined the Zurian Light Infantry, where his Lieutenant rank granted him a command of a Battalion of infantry, and having shown a tactical genius for infantry warfare, he was placed in command of a new branch of the Light Infantry, the Orbital Drop Troopers. His unit was the thirteenth such unit created, and the unit was designated literally, the Thirteenth Orbital Drop Troops. With assignments coming in faster then they could be completed, Asrael returned to the frenzied life of an elite Zurian soldier, whose skills were in demand like no other. A decade has passed since then, but the unit has changed vastly, with the majority of the unit having fought against just about any foe, minus the Hive. Strange faces had joined the elite unit, such as the unit's current Executive Officer, Lieutenant Commander Malyea Karasis, an Alteryia Strain Zurian, and a member of one of the Council families, the Zurian's original ruling government. The military still controls much of the Zurian daily life, as the concept of 'economy' was thrown out in favor of a communistic approach. However, unlike the failed governments of Ancient Terra, the way things work is that someone has a profession, and they complete whatever needs to be done, and as such, they an put in a request for whatever they want, and it usually comes in sooner or later. Basic nesseccities such as food, shelter, and water are always provided, but if someone want something of any sort of value, they must work for it. However, conventional commerce is returning, as the Zurian production facilities are retooling for civilian purposes
As such, Asrael Saidrian, besides being nearly 70 years old, looks incredibly young, due to his genetics, and the fact that he won't rest until his people are safe from all threats for all eternity,keeps him looking no older then his late twenties. (A side note, a Zurian year is 5.3 Terran years long.) Due to the massive amounts of back-pay, hazard-pay, you-saved-our-asses-pay, regular-officer-pay, he has considerable financial resources at his beck and call, not to mention the fact that he has fanatically loyal elite infantry with Jesktheri Destroyer Suppport to boot, giving them a stable base with which to work from. As buisness is 'slow' right now, few assignments are thrown his way, as the vast majority do not need his unit's expertise.
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