OK, before you got overboard. I am not going to go full out D&D, just a little bit so it's interesting. Also bear with me for the format of this so far... I'm trying my best >.< but its hard to organize...
This game has a Game Master like D&D, Hit points and 'random number generation' in place of dice. Here is a example of how this sytem would work for the random number generation...
The GM (game master) chooses to send 4 Skeletons at you and your party. You type in what you would do to slay them. Then, you use the "Random Number" command to generate a number. The number will vary depending on how many enimies you are planning to take on. If you are going 1 on 1, then you will generate a random number between one and two, If the number is even (2), then you succeed in what you planned to do to defeat that said monster. If, however, you roll an odd number (1), you post in your next post both how you failed and what you plan on doing now. So, if you attempt to take all 4 by yourself, you will generate a number between 1111 and 9999. If you get a number like... "2873". Then you defeated two of them (two evens) and failed in defeating two (two odds). Since it is much more dificult to fight more then one enemy at once, the starting and ending number for any assult on a more then one enemy is always 1 and 9, both odds.
So in short...
1 enemy = RNG of "1-2"
2 enemies = RNG of "11-99"
3 enemies = RNG of "111-999"
4 enemies = RNG of "1111-9999"
and so on...
Each player will have a set number of hit points (hearts for the sake of the RP), these shall be equal, regardless of charicter, at the start (until further notice, 25). Every failure generated means you automatically lose two hearts per enemy. The only way to get hearts back is through the use of either an item or a healer (explained later)...
You can gain extra hearts through either "finding" them (gifts from the GM for exceptional effort in the RP), Items (explained later), or temporary boosts (explained later)...
Everytime you defeat a monster, you gain a Item Roll (IR). You are only allowed to roll for your "IR"s when all of the monsters have been defeated (and it is safe to pick up items). A "IR" is a roll of a 20 sided die (or dice). When the die (or dice) is rolled, and you score a 1, 3, 7, 13 or 17. You get an item, otherwise... no item.
What items do you get?
1, 3 = Red Potion (restore 2 hearts)
7 = Increse Hearts potion (increses your total number of hearts by 1, also restores all HP)
13, 17 = Lon Lon Milk (restore 5 hearts or 20% of yoru maximum HP)
There are (so far) two classes, Combatant and Healer. The description for each class is below...
Combatants are anyone who will fight a monster, they are the only ones allowed (currently) to attack monsters in an attempt to defeat them. They roll for an even or an odd, evens kill, odds do not and damage them. The multiple enemies scheme listed above is true. If the combatant is a Melee (close combat) person, the odd number means the monster hit him or her on the miss of the attack. If the combatant has ranged attacks (spell casters, or archers). The odd means the monster was able to get close enough and attack while the bow was being drawn or the spell was being called to use.
Healers are players that choose to opt out of combat to pick up the noble task of healing other players. A healer rolls for evens and odds, if Even, the heal is successful for 2hp, if Odd, a monster was capable of attacking said healer and thus, the heal was unsuccessful. However, healers only take 1 damage per odd roll.
A healer may try to heal multiple players at once (many individual heals at once) or multiple healing attempts of the same player (to heal a ton of HP at once). This is done in the same manner as attacking multiple enimies, a 1-9 for each extra heal. So theoretically a healer could heal 40 hitpoints and random generate from 1111111111111111111-99999999999999999999. However... that means 20 chances to take damage aswell as 20 chances to heal other player(s) or yourself...
Also, healers are the only charicters that can "temporarily boost" hearts. This is done with a random number generation of 1-3, a 2 means a temporary boost (10 posts) of 5 hearts (at the end of that boost, 5 hearts are subtracted from any EMPTY hearts, a boosts end cannot KO a player), an odd means there is a backlog of healing energy and you loose two hearts...
When applying at "Call for Casting" please fill in the following.
Player name:
Player race:
Player class:
Charicter Backstory:
Charicter's hits (what they like):
Charicter's Misses (what they dislike):
Example:
I'm sorry but Zelda, Link, Dark Link and the Feirce Deity are all reserved charicters to appeart in the game as part of the story (view next post).
This game will start when we have at least 2 combatants and one Healer... I will play GM for a time, until someone wants to GM that I think can handle it. I would love to simply incorperate this system into an existing RP (The Godesses Pearl's). But i'm not even sure how stable and fair this sytem will be!
Game Play
This game has a Game Master like D&D, Hit points and 'random number generation' in place of dice. Here is a example of how this sytem would work for the random number generation...
The GM (game master) chooses to send 4 Skeletons at you and your party. You type in what you would do to slay them. Then, you use the "Random Number" command to generate a number. The number will vary depending on how many enimies you are planning to take on. If you are going 1 on 1, then you will generate a random number between one and two, If the number is even (2), then you succeed in what you planned to do to defeat that said monster. If, however, you roll an odd number (1), you post in your next post both how you failed and what you plan on doing now. So, if you attempt to take all 4 by yourself, you will generate a number between 1111 and 9999. If you get a number like... "2873". Then you defeated two of them (two evens) and failed in defeating two (two odds). Since it is much more dificult to fight more then one enemy at once, the starting and ending number for any assult on a more then one enemy is always 1 and 9, both odds.
So in short...
1 enemy = RNG of "1-2"
2 enemies = RNG of "11-99"
3 enemies = RNG of "111-999"
4 enemies = RNG of "1111-9999"
and so on...
Hit Points
Each player will have a set number of hit points (hearts for the sake of the RP), these shall be equal, regardless of charicter, at the start (until further notice, 25). Every failure generated means you automatically lose two hearts per enemy. The only way to get hearts back is through the use of either an item or a healer (explained later)...
You can gain extra hearts through either "finding" them (gifts from the GM for exceptional effort in the RP), Items (explained later), or temporary boosts (explained later)...
Items
Everytime you defeat a monster, you gain a Item Roll (IR). You are only allowed to roll for your "IR"s when all of the monsters have been defeated (and it is safe to pick up items). A "IR" is a roll of a 20 sided die (or dice). When the die (or dice) is rolled, and you score a 1, 3, 7, 13 or 17. You get an item, otherwise... no item.
What items do you get?
1, 3 = Red Potion (restore 2 hearts)
7 = Increse Hearts potion (increses your total number of hearts by 1, also restores all HP)
13, 17 = Lon Lon Milk (restore 5 hearts or 20% of yoru maximum HP)
Classes
There are (so far) two classes, Combatant and Healer. The description for each class is below...
Combatant:
Combatants are anyone who will fight a monster, they are the only ones allowed (currently) to attack monsters in an attempt to defeat them. They roll for an even or an odd, evens kill, odds do not and damage them. The multiple enemies scheme listed above is true. If the combatant is a Melee (close combat) person, the odd number means the monster hit him or her on the miss of the attack. If the combatant has ranged attacks (spell casters, or archers). The odd means the monster was able to get close enough and attack while the bow was being drawn or the spell was being called to use.
Healers:
Healers are players that choose to opt out of combat to pick up the noble task of healing other players. A healer rolls for evens and odds, if Even, the heal is successful for 2hp, if Odd, a monster was capable of attacking said healer and thus, the heal was unsuccessful. However, healers only take 1 damage per odd roll.
A healer may try to heal multiple players at once (many individual heals at once) or multiple healing attempts of the same player (to heal a ton of HP at once). This is done in the same manner as attacking multiple enimies, a 1-9 for each extra heal. So theoretically a healer could heal 40 hitpoints and random generate from 1111111111111111111-99999999999999999999. However... that means 20 chances to take damage aswell as 20 chances to heal other player(s) or yourself...
Also, healers are the only charicters that can "temporarily boost" hearts. This is done with a random number generation of 1-3, a 2 means a temporary boost (10 posts) of 5 hearts (at the end of that boost, 5 hearts are subtracted from any EMPTY hearts, a boosts end cannot KO a player), an odd means there is a backlog of healing energy and you loose two hearts...
Call for Casting
When applying at "Call for Casting" please fill in the following.
Player name:
Player race:
Player class:
Charicter Backstory:
Charicter's hits (what they like):
Charicter's Misses (what they dislike):
Example:
Player name: Link
Player race: Hyrulian
Player class: Combatant
Charicter Backstory: The Hero of time, unoficially on a never-ending quest to save Princess Zelda.
Charicter's hits (what they like): Princess Zelda, trading one useless item for another, playing the Oracana.
Charicter's Misses (what they dislike): Ganon, annoying Faries, ghosts
Player race: Hyrulian
Player class: Combatant
Charicter Backstory: The Hero of time, unoficially on a never-ending quest to save Princess Zelda.
Charicter's hits (what they like): Princess Zelda, trading one useless item for another, playing the Oracana.
Charicter's Misses (what they dislike): Ganon, annoying Faries, ghosts
I'm sorry but Zelda, Link, Dark Link and the Feirce Deity are all reserved charicters to appeart in the game as part of the story (view next post).
Game Start
This game will start when we have at least 2 combatants and one Healer... I will play GM for a time, until someone wants to GM that I think can handle it. I would love to simply incorperate this system into an existing RP (The Godesses Pearl's). But i'm not even sure how stable and fair this sytem will be!