Here's the statistics.
Starting Character Level: 1
Discretionary Points: 40
Genre: Science Fiction, Gun Bunnies
Category: Action, Drama, Comedy
Setting: Far Future
Theme: "Robotic Apocalypse"
Campaign Duration: Unknown Length, depends on Player/GM activity
Applicable Classes: Adventurer, Gun Bunny, Hot Rod, Martial Artist, Tech Genius, and Hunter (Please see further in post for Hunter class).
Preferred Classes: I would like just one or two Hunters. The class is in a Beta stage, so it may need tweaking. Other than that, any of the other applicable classes will work.
Expected Time Commitment: Please try to post as often as possible. I don't expect too much, but when going away, a notice would be nice.
Hunter Class
Prerequisites: Human
Class name: Hunter
Class info: Those who like to live life on the edge, putting their lives on the line for a good cause. Hunters choose to live as destroyers of those that tred the evil path. Hunters are incapable of becoming evil, as they lose all their form abilities should they cross that line, but retain their human abilities.
Hit Dice: d8
Ability Scores: The most important aspect of the Hunter class is the versatility of his/her scores. While Dexterity is important, Strength and Constitution are also important. A Hunter will have little use for other scores, though they do help.
Class Skills: Balance, Bluff, Demolitions, Drive, Intimidate, Knowledge (Streetwise), Open Lock, Repair, Tumble, Gun Combat, Melee Attack, Melee Defence, Thrown Weapons
Skill Points at 1st Level: (4 + Int Modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
Base Attack Bonuses
1 +1
2 +2
3 +3
4 +4
5 +5
6 +6/+1
7 +7/+2
8 +8/+3
9 +9/+4
10 +10/+5
11 +11/+6/+1
12 +12/+7/+2
13 +13/+8/+3
14 +14/+9/+4
15 +15/+10/+5
16 +16/+11/+6/+1
17 +17/+12/+7/+2
18 +18/+13/+8/+3
19 +19/+14/+9/+4
20 +20/+15/+10/+5
Saving Throws
Ref ~ Will ~ Fort
1 +0 +0 +2
2 +1 +0 +2
3 +1 +1 +3
4 +2 +1 +3
5 +2 +1 +3
6 +3 +2 +4
7 +3 +2 +4
8 +4 +2 +4
9 +4 +3 +5
10 +5 +3 +5
11 +5 +3 +5
12 +6 +4 +6
13 +6 +4 +6
14 +7 +4 +6
15 +7 +5 +7
16 +8 +5 +7
17 +8 +5 +7
18 +9 +6 +8
19 +9 +6 +8
20 +10 +6 +8
Special:
1 "Model X" form, +2 CP
2 Blind-Shoot Feat
3 "Model Z" form, +2 CP
4 Armour +1
5 "Model ZX" form, +2 CP
6 Power Attack Feat
7 "Model HX" form, +3 CP
8 Armour +1
9 "Model FX" form, +3 CP
10 Damn Healthy +2
11 "Model LX" form, +3 CP
12 Armour +1
13 "Model PX" form, +3 CP
14 Damn Healthy +2
15 "Model VX" form, +4 CP
16 Armour +1
17 "Model EX" form, +4 CP
18 Damn Healthy +2
19 "Model OX" form, +4 CP
20 Armour +1
"Model X" Hunter X
X-Buster 1d12
"Model Z" Hunter Zero
Z-Saber 1d12
"Model ZX" Hunter Zex
Z-Sword 1d8
X-Blaster 1d8
"Model HX" Hunter Harpuia
V-Blade 1d8
V-Blade 1d8
V-Missile 1d8+2
"Model FX" Hunter Fefnir
Knuckle Buster Sodom 1d8+2
Knuckle Buster Gommora 1d8+2
"Model LX" Hunter Leviathan
Hydro Halberd 1d12+2
"Model PX" Hunter Phantom
Beam Kunai 2d4+4
"Model VX" Hunter Valkyrie
Life Dagger 2d6+4
Life Dagger 2d6+4
"Model EX" Hunter Ether
Ether Knuckle 2d8+4
Ether Knuckle 2d8+4
"Model OX" Hunter Omega
Omega Lance 2d10+8
SECRET FORMS
"Model TX" Hunter Turbo
T-Blaze 1d10+2
T-Burner 1d8+4
25 CP
"Model AX" Hunter A?????
A-Pressure 1d12 Water
25 CP
"Model GX" Hunter G?????
G-Vortex 1d12 Wind
25 CP
"Model BX" Hunter B?????
B-Cremate 1d12 Fire
25 CP
"Model QX" Hunter Q?????
Q-Sphere 1d12 Earth
25 CP
"Model WX" Hunter Wrath
W-Blade 1d12+10
W-Cannon 1d10+10
Psychotic and Glowing Eyes
Can only be used when under heavy stress
35 CP
"Model SX" Hunter Shimmer
S-Blade 2d8+10
S-Cannon 2d6+10
Psychotic and Glowing Eyes
Can only be used when under heavy stress
+5 Form CP
"Model CX" Hunter Complete
C-Blade 2d10+10
C-Cannon 2d8+10
Psychotic and Glowing Eyes
+10 Form CP
NOTE: All forms with two letters are built using 20 CP for Attributes that you can access in those forms. No Defects may be granted to add to that amount. It is a set 20 CP. Exceptions to this VX, EX, and OX, who get 30 CP to use. Secret forms state how much CP they get.
NOTE: When this class is first accessed, you may take as many levels as you wish up to 20. If you should ever multiclass, you CANNOT, repeat, CANNOT gain any more levels as a Hunter. It is HIGHLY recommended you max out on Hunter, or go as high as you need to, before multiclassing.
Class name: Hunter
Class info: Those who like to live life on the edge, putting their lives on the line for a good cause. Hunters choose to live as destroyers of those that tred the evil path. Hunters are incapable of becoming evil, as they lose all their form abilities should they cross that line, but retain their human abilities.
Hit Dice: d8
Ability Scores: The most important aspect of the Hunter class is the versatility of his/her scores. While Dexterity is important, Strength and Constitution are also important. A Hunter will have little use for other scores, though they do help.
Class Skills: Balance, Bluff, Demolitions, Drive, Intimidate, Knowledge (Streetwise), Open Lock, Repair, Tumble, Gun Combat, Melee Attack, Melee Defence, Thrown Weapons
Skill Points at 1st Level: (4 + Int Modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
Base Attack Bonuses
1 +1
2 +2
3 +3
4 +4
5 +5
6 +6/+1
7 +7/+2
8 +8/+3
9 +9/+4
10 +10/+5
11 +11/+6/+1
12 +12/+7/+2
13 +13/+8/+3
14 +14/+9/+4
15 +15/+10/+5
16 +16/+11/+6/+1
17 +17/+12/+7/+2
18 +18/+13/+8/+3
19 +19/+14/+9/+4
20 +20/+15/+10/+5
Saving Throws
Ref ~ Will ~ Fort
1 +0 +0 +2
2 +1 +0 +2
3 +1 +1 +3
4 +2 +1 +3
5 +2 +1 +3
6 +3 +2 +4
7 +3 +2 +4
8 +4 +2 +4
9 +4 +3 +5
10 +5 +3 +5
11 +5 +3 +5
12 +6 +4 +6
13 +6 +4 +6
14 +7 +4 +6
15 +7 +5 +7
16 +8 +5 +7
17 +8 +5 +7
18 +9 +6 +8
19 +9 +6 +8
20 +10 +6 +8
Special:
1 "Model X" form, +2 CP
2 Blind-Shoot Feat
3 "Model Z" form, +2 CP
4 Armour +1
5 "Model ZX" form, +2 CP
6 Power Attack Feat
7 "Model HX" form, +3 CP
8 Armour +1
9 "Model FX" form, +3 CP
10 Damn Healthy +2
11 "Model LX" form, +3 CP
12 Armour +1
13 "Model PX" form, +3 CP
14 Damn Healthy +2
15 "Model VX" form, +4 CP
16 Armour +1
17 "Model EX" form, +4 CP
18 Damn Healthy +2
19 "Model OX" form, +4 CP
20 Armour +1
"Model X" Hunter X
X-Buster 1d12
"Model Z" Hunter Zero
Z-Saber 1d12
"Model ZX" Hunter Zex
Z-Sword 1d8
X-Blaster 1d8
"Model HX" Hunter Harpuia
V-Blade 1d8
V-Blade 1d8
V-Missile 1d8+2
"Model FX" Hunter Fefnir
Knuckle Buster Sodom 1d8+2
Knuckle Buster Gommora 1d8+2
"Model LX" Hunter Leviathan
Hydro Halberd 1d12+2
"Model PX" Hunter Phantom
Beam Kunai 2d4+4
"Model VX" Hunter Valkyrie
Life Dagger 2d6+4
Life Dagger 2d6+4
"Model EX" Hunter Ether
Ether Knuckle 2d8+4
Ether Knuckle 2d8+4
"Model OX" Hunter Omega
Omega Lance 2d10+8
SECRET FORMS
"Model TX" Hunter Turbo
T-Blaze 1d10+2
T-Burner 1d8+4
25 CP
"Model AX" Hunter A?????
A-Pressure 1d12 Water
25 CP
"Model GX" Hunter G?????
G-Vortex 1d12 Wind
25 CP
"Model BX" Hunter B?????
B-Cremate 1d12 Fire
25 CP
"Model QX" Hunter Q?????
Q-Sphere 1d12 Earth
25 CP
"Model WX" Hunter Wrath
W-Blade 1d12+10
W-Cannon 1d10+10
Psychotic and Glowing Eyes
Can only be used when under heavy stress
35 CP
"Model SX" Hunter Shimmer
S-Blade 2d8+10
S-Cannon 2d6+10
Psychotic and Glowing Eyes
Can only be used when under heavy stress
+5 Form CP
"Model CX" Hunter Complete
C-Blade 2d10+10
C-Cannon 2d8+10
Psychotic and Glowing Eyes
+10 Form CP
NOTE: All forms with two letters are built using 20 CP for Attributes that you can access in those forms. No Defects may be granted to add to that amount. It is a set 20 CP. Exceptions to this VX, EX, and OX, who get 30 CP to use. Secret forms state how much CP they get.
NOTE: When this class is first accessed, you may take as many levels as you wish up to 20. If you should ever multiclass, you CANNOT, repeat, CANNOT gain any more levels as a Hunter. It is HIGHLY recommended you max out on Hunter, or go as high as you need to, before multiclassing.