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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Kenkaru
Captain

Aged Noob

PostPosted: Sat Jul 15, 2006 5:38 pm


[Be sure to read the Kusagakure profile. Its a little different than the original format. Anything different is colored green.]


User-name:
Posting:
Time zone:
~Character Data~

Name:
Village:
Clan/Bloodline:
Element Affinity:
Age:
Gender:
Rank:

~Appearance~


Headband:
Height:
Weight:
Hair:
Eyes:
Physical Description:
Clothing:
Background:
Personality:
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

When creating your stats, please make them in this format: The first number will be your base (what you earn from being your level) and the second number will be trained abilities (what points you've earned through training). Make sure your modifier is also listed. It'll look like so:
Strength: 10 + 2
Modifier: +1
OR
Strength: 10 + 2 [+1]
The same will go with skills.


LV.
Experience:
Hp:
Cp:
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Chakra:
Dodge Bonus:

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage: (taijutsu and every wepon you use)

~Skills~


Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha)

Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex)
Hide: (Dex)
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis)

Chakra Control: (Int)
Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

¥en:
Ryo:

Equipment:
 
PostPosted: Sat Jul 15, 2006 8:44 pm



User-name: x~Julia~x
Posting: when I please thank you.
Time zone: west cost

~Character Data~


Name: Inochi, Kitai
Village: Hidden Grass Village
Clan/Bloodline: Inochi clan
Element Affinity: Wind
Age: 18
Gender: Female
Rank: Kusakage

~Appearance~



Headband: around her neck
Height: 4”9”
Weight: 125 lbs
Hair: She has long black hair with bangs that can some times cover her face. She keeps her hair in piggy tails with green bows.
Eyes: clear green eyes.
Physical Description: She has tan skin and cherry lips. She has a very muscular body for a girl her age. Her chest is somewhat large for her age and she wears little make up on her face. She also looks to be the age of 15 but in truth she is 18. Her body had not done very much growing passed that age.
Clothing: She wears a light green almost white kimono. There is a dark green patron over it of the hills of the village and the kage symbol on the back of it. The kimono has long sleeves that go down to her knees. The kimono is also short and goes down to just over her knees. When she is training, she likes to keep things nice and clean. She wears a kimono rap around top that goes to her middle. The sleeves are long and thin and go down to her knees. Over that she has a green jonin’s vest that she keeps unzipped passed her chest because it is large. She also wears a black shorts that go down to her knees and black ninja shoes.
Background: Kitai’s clan is known for the breeding that they do so that their bloodline can become stronger. After many years of this they made Inochi, Omar. He was what the family was looking for all this time. He had the power to heal him self with out think or doing any thing with his chakra. After some time he was married to a woman that’s family was known for their chakra control. The two had a baby only after being married for a year. Her name was Inochi, Kitai. She too had the power that her father had but she also had her mother’s gift of chakra control. Kitai only had her mother and father with her for 8 years. Both of them were killed in the wars of the village. After that Kitai was sent to her other families homes to live and learn jutsu of the clan. Many of the jutsu that she knew were only know by one or two of the members. No one in the clan knew all the jutsu they were passed around the clan as to keep the jutsu form the others members. Kitai was the only member that knew all of the jutsu of the family and it took her 10 years to master them all. She was a great power to the family and to the village of the grass.

When Kitai was 17 she told the Kusakage of that time that she wished to be the next kusakage. The kusakage didn’t know Kitai like that clan did and only smiled and put his hand to her head and said “One day my child” but the words of the kusakage made kitai act out. She took hold his arm and broke it in three places. After that he feel to the ground as she looked down at him she smiled “I am not a child Kusakage I am a woman … I just look as a child would … now I believe you are going to want some thing done with your arm now.” She healed his arm and then said “I would be a great kusakage for this village I hold much power I my body and I have been schooled in the ways of a leader.” Soon after that she became the Kusakages student and after a year she became the Kusakage herself she was smarted then the last and the year she was his student she did most of the work for him. This is how we find Kitai now.

Other: She is a smart and strong girl. She lives her life with easy was of thinking. She believes in her self and she dose some times hold in her feelings for people so they do not hurt her. She is very kind and loving as well. She dose have a pervert side to her but no one has ever seen it.

Missions:

S:
A:
B:
C:
D:

Jutsu:

-Ninjutsu-
Henge no Jutsu: Transforming into somebody that's an ally with the enemy, and then attack from the back when he's not expecting it.
Bunshin no Jutsu: Bunshin no Jutsu created clones can't attack, since they don't have physical mass.
Kage Bunshin no Jutsu: Kage Bunshin no Jutsu doesn't create fake clones; the clones created by this fearsome attack are real, and can deal physical damage.
Bakuretsu Kage Bunshin no Jutsu: A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat.
Kawarimi no Jutsu: The user uses speed to his/her advantage, and grabs an item from the environment and places it on his/her current position while moving out of the way.
Chiyute no Jutsu: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra.
Chuusuusei Biribiri: A Ninjutsu technique where the ninja turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck.
Chakra Enjintou: The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on.
Shikon no Jutsu: A Ninjutsu technique where the ninja uses their chakra to temporarily bring life back into the hearts of the deceased, creating the illusion that they are still alive while controlling their bodies like puppets.
-Genjutsu-
Genjutsu Kai: A Ninjutsu technique where the ninja focuses their chakra and screams "kai" or "release."
Kokuangyo no Jutsu: Total darkness engulfs them, and they can see nothing but their own body.
-Taijutsu-
Tekken/Gouken: Hard punches and kicks designed to do outer damage, like breaking the skin, bruising the muscle, and breaking the bones.
Isshi Resshin: With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them.
Haritsuba: A Taijutsu technique where the ninja spits needles out of their mouth.

-Summoning Contract-

~Stats~ (working on them sorry)


LV. 60
Hp: 1588
Strength: 66
Dexterity: 66
Constitution: 66
Intelligence: 65
Wisdom: 65
Charisma: 60
Chakra: 66
Dodge Bonus: 65

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage: (taijutsu and every wepon you use)
~Skills~

~Possessions~


Money:

¥en:
Ryo:

Equipment:

-Mint-x


Kev Thebes

PostPosted: Sat Jul 15, 2006 11:12 pm


-Username: Kev Thebes
Time Zone: U.S. Eastern Time
-Posting: Min Per Day: 3
~Character Data~

Name: Takehashi Tetsuji
Nickname: Bullet
Village: Kusagakure no Sato
Clan/Bloodline: Takehashi
Element Affinity: Wind, Fire
Age: 16
Gender: Male
Rank: Genin


~Appearance~

Headband: Upper Forehead.
Height: 5'8
Weight: 154
Hair: Long & White [Dreads]
Eyes: Brown
Physical Description: After the 2 yrs in Suna Tetsus skin was now darker than before. It was a deep deep bronze unlike before when it was more lighter. Tetsu is now muscular and tone. His left and only arm seemed to have condense two arms worth of muscle. His long white hair is now in Dreads that come down to his shoulders, his hittai ite is pushed up on the front of his forhead so no dreads get in his line of sight. His long legs are still longer than his body but have alittle bit more mass on them. His eyes over the past couple of years seemed to have gotten wider, seeing the world in a different way.


Clothing: Tetsu now wears a full white beader that is tight on his now muscular 16 year old torso. Over the beader is a thin jacket with long sleeves. The sleeves have a zipper along them so that they can be unzipped up to his shoulder blade. He now wears Long Black Thin fabriced pants. His pouch rests on his left leg. The pants are wider at the bottom of the leg and easily moved when a step is taken unless he tucked them into his sandals. On his Left and only arm he wears a gauntlet that has half a sphereical indention in it. Tetsu now wears pure black sandals that stop when they are up to halfway mark on his shin. The last addition was his new sheathe for his Katana, one that stuck to his lower back horizontally.


Background: Tetsuji grew up in a normal family unit. A mother, a father and a sibling. Yes they were all still alive, but, they had done serveral dirty deeds to the Kusagakure village. His whole family were shinobi for Kusagakure, untill they abandoned the village leaving him behind. Ever since they left hes been obsessed with living his life, not just to find out why they abandoned him but to have experiences his family never shared or had with him.

Other: He's slick yet fumbles up his words at times. He doesn't care much about material things, the only thing he truely values is life. Over the past couple of years his personality has changed, from mild and serious to constantly serious, unless he is with his secret love. He grins almost all the time unlike before when he tried never to grin. His oddities are still there thought they are more hidden into the jutsu he constantly thinks up.

Missions:

S:
A:
B:
C:
D: 1


Jutsu:

Ninjutsu-
Kawarimi No Jutsu: The user quickly replaces themselves with another object, such as a plant or an animal (usually a section of log). This usually confuses the attacker and leaves them open to a counter-attack. A fairly common Jutsu, it is one of the basic Jutsu a Ninja must learn before graduating to the Genin level.
Cp cost: 1

Bunshin No Jutsu: This is a basic technique known to all genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. These clones cannot do any damage they are just images .
Cp cost: 1 pt. per bushin.

Henge No Jutsu: The user assumes the appearance of another person or animal. This is one of the basic jutsu taught at the Ninja Academy.
Cp cost: 2 "+1 per minute the jutsu is mantained"

Kage Bunshin No Jutsu: Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu creates not just an illusion, but real bodies of the ninja. The user's chakra is evenly distributed among the user and every clone. Because the clones are real they can do real damage and can take some damage themself, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one hit.
Cp cost: 10 per bushin.


Hane: Henpuku Kowairo: The name meaning "Wing Bat Mimicry", the user creates wings completly made of chakra. Combined with the Henge technique the chakra wings became real except for the inner workings, which are chakra. The wings cannot be destroyed except if the user breaks the jutsu or if the user is knocked unconscious.
Cp cost: 10 "+1 Per minute mantained"

Katon: Gokakyou no Jutsu: Uses a high amount of chakra, which allows the user to breath out a large portion of flame. Can be extremely powerful.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.

Katon: Housenka no Jutsu A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.

Katon: Ryuuka no Jutsu A Jutsu that sends a desatrous stream of flame along a wire, or along a long cord like object, or any long thing object.
Cp cost: 70
Damage: 100 - 200

Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60

Fusajin no Jutsu (Dust Wind Technique)
Modified for a sword, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent.
Cp cost: 10 pts.
Damage: N/A


Genjutsu-
Taijutsu-
Kinjutsu-
Hijutsu-
Doujutsu-
Fuuinjutsu-
Summoning Contract-


~Stats~
Exp: 159 of 1000

LV: 11
Hp: 63
Total: 63

Cp: 51
Total: 51

Strength: 22
Modifier: +6

Dexterity: 18
Modifier: +4

Constitution: 18
Modifier: +4

Intelligence: 18
Modifier: +4

Wisdom: 18
Modifier: +4

Charisma: 10
Modifier: +0

Chakra: 22
Modifier: +6

Dodge Bonus: 18 [10 + Dex + Wis]


Base Attack Bonus: 11/6/1
Meelee Attack: 17/12/7 [Atk. Bonus + Str. Mod + Taijutsu bonus]
Ranged Attack: 15/10/5 [Atk. Bonus + Dex. Mod]

Base Save Bonus: +5
Fort: +9 [Base Save + Con. Mod]
Reflex: +9 [Base Save + Dex. Mod]
Will: +9 [Base Save + Wis. Mod]


[First #: Points Added |Second #:Modifier | Third #: Final]

~Skills~


Social Skills:
Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha)

Physical Skills

Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex)
Hide: (Dex)
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)

Mental Skills
Concentration: (Con)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis)


Ninja Skills
Chakra Control: (Int) [4+22] 26
Ninjutsu: (Chk) [5+23] 28
Genjutsu: (Int)
Taijutsu: (Str) [6+10] 16
Fuuin Jutsu: (Int)
Kawarimi: +9
Kunai:
Shuriken:
Ninja Weapons:
Katana: +10
Sneak Attack: +2

Damage:
Taijutsu Damage: 1[+6][+2] to 6[+6][+2]
Ninjutsu Damage: 1[+NinDam][+6][+4] to 6[+NinDam][+6][+4]
- [+4 to DC for Ninjutsu on Saves]
Katana Damage: 1[+6][+2] to 10[+6][+2] Also [+1 Attack Roll]

~Possessions~


Money:

¥en:
Ryo: 10 Ryo

Equipment:

2 Pair of Kunai
50 Ft of Wire
10 Shuriken


PostPosted: Mon Jul 31, 2006 8:07 pm


~Character Data~

Name: Kayo Hitakaa

Village: Kusagakage

Clan/Bloodline: Byaka Eyes

Element Affinity: Fire, Earth

Age: 14

Gender: Male

Rank: Genin

~Appearance~


Headband: Black

Height: 5’3”

Weight: 120 lbs

Hair: Spiky Blonde

Eyes: Blue, Byaka: Shiny silver pupils

Physical Description: Slender and tone, White, but tan.

Clothing: White pants, blue sandals, black vest, bandages on arms, and a red scarf

Background: He doesn’t remember were he is from, all he knows is he’s been on his own since being a small child. He faintly remembers his mother but she is but a shattered memory now. He was raise by an old ninja who entertained him with his life story. Kayo was fascinated and vowed to become a great ninja. The man took it upon himself to at least get the boy started. He learned early that Kayo was special; his pupils would change to a shiny silvery color, he showed the boy how to get his chakra flowing and how chakra works. He said “Just practice control and the rest will fall into place!" He gave me a scroll that was from my mother that could only be read by pouring my chakra into it. I haven’t got much from it except my name. Since then I’ve been looking for a village to join. I stumbled upon a village between Stone country and Konoha country. They had an academy and were accepting students. I got accepted and graduated at 13.

Other:

Missions:

S:
A:
B:
C:
D:1

Jutsus:



-Ninjutsu-

kawarimi: Allows the nin to replace himself with another object.

Henge: Allows you to transform into other people or objects

Bushin: Creates Illusion shadow clones of the user

Grass Needle Barrage: Focus' chakra into a single or multiple blades of grass and turning them into deadly needles.

Doton: Shinjuu Zanshu no Jutsu (not mastered): This ninjutsu isn't a widely used technique, since it is only used when surprising the enemy. After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use Chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really effective on younger ninjas, such as Genins or Chuunins.

Doton: Tsuiga no Jutsu (not mastered): A Doton (earth type) Ninjutsu technique designed to incorporate the Kuchiyose no Jutsu (Summoning Technique) into a fast-paced tracking technique aiming to find, surprise, and incapacitate the enemy. The summoning ninja must have signed a contract with summoning dogs to perform this attack. They must then perform the Kuchiyose no Jutsu and summon said dogs, who will then burrow underground and track down their target, digging their teeth into them and weighing them down. This leaves the victim wide open to attack.

Chakra Rush: Kaiten (mastered): A Ninjutsu technique where the ninja expels chakra from every one of their tenketsu, effectively pausing any attack moments before it would connect with them.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.



Katon: Ryuuka no Jutsu (mastered)

Kugutsu no Jutsu (mastered): A Ninjutsu technique where the puppet master controls a karasu, or puppet, with threads of chakra from their fingertips. The karasu can be manipulated to look like someone else or the puppet master them self, allowing them to wear down and mislead their opponent until an opening presents itself. Not that the karasu itself isn't a formidable opponent. With double-joints and hidden weapons (such as poised daggers and gas bombs), not to mention detachable limbs, the puppet itself should be considered quite deadly.
Cp cost: 2 cp per round the puppers are used.

-Genjutsu-
Kokuangyo no Jutsu (not mastered): A Genjutsu technique that effectively blinds the enemy. Total darkness engulfs them, and they can see nothing but their own body. The ninja can freely attack their enemy in this state with no tremendous worry of a counter-attack, unless the enemy is extremely talented. If the ninja is caught while still using this technique, it is immediately dispelled.

Nemurihane (not mastered): A Genjutsu technique where the ninja targets a mass of people and puts them to sleep. Illusory feathers appear to rain upon them, and they will then fall into a deep slumber.

-Taijutsu-
Dim Mak (same as juuken except no chakra)
Drunken Mak (Not Mastered): Dim Mak version of drunken boxing (+3 on all mods except Int and Cha they get -3)

-Kinjutsu-
-Hijutsu-
-Doujutsu-

Stage One
Byaka (Allows the user to see the chakra line)
+1 Wis for every 10 lvls starting at one.


Stage Two
Byaka (Allows the user to see through genjutsu and solid objects)
+2 Dex mod +2 Wis mod + 5 spot and -2 chakra for every 15lvls starting at one


-Fuuinjutsu-
-Summoning Contract-

Kuchiyose no Jutsu (not mastered): Dogs
Cp cost: 20 + 10 per highter level the creature goes.

~Stats~

LV. 7
Xp: 42/100
Hp: 26
Cp: 44

Strength: 11 + 2 = 13
Modifier: 2
Misc:

Dexterity: 19
Modifier: +4
Misc:

Constitution: 11
Modifier: 1
Misc:

Intelligence: 15 +2=17
Modifier: +3
Misc:

Wisdom: 21 +2=23
Modifier: +6
Misc: +2

Charisma: 10
Modifier: 0
Misc:

Chakra: 8 + 12 = 20
Modifier: 5

Dodge Bonus: 20

Base Attack Bonus: 7
Attack Melee: 8
Attack Ranged: 11

Base Save Bonus: 3

Fortitude: 14
Reflex Save: 22
Will Save: 5

~Skills~


-Social Skills-
Bluff (Cha): 0
Diplomacy (Cha): 0
Disguise (Cha): 0
Gather Information (Cha): 0
Handle Animal (Cha): 1
Intimidate (Cha): 0
Innuendo (Cha): 0
Perform (Cha): 0
Read Lips (Wis): 6
Sense Motive (Wis): 6 + 1 = 7
Seduction (Cha): 0

-Physical Skills-
Balance (Dex): 4
Disable Device (Int): 3
Escape Artist (Dex): 4
Hide (Dex): 4
Listen (Wis): 6
Move Silently (Dex): 4
Sleight of Hand (Dex): 4
Survival (Wis): 6
Swim (Str): 1
Treat Injury (Wis): 6
Tumble (Dex): 4
Use Rope (Dex): 4

-Mental Skills-
Concentration (Con): 3
Forgery (Int): 3
Knowledge (Int): 3
Repair (Int): 3
Research (Int): 3
Search (Int): 3
Spot (Wis): 6

-Ninja Skills-
Chakra Control (Int): 3 + 16 = 19
Ninjutsu (Chk): 5 + 20 = 25
Genjutsu (Int): 3 + 2 = 5
Taijutsu (Str): 1 + 10 +1 = 12

~Possessions~
2x puppets (Jynx, Snap)

Money:

¥en:
Ryo: 2

Equipment:
10x kunai
5x shurikans
Trip wire  

SSKayolvl5

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