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Indigo Prophecy

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Have you heard of Indigo Prophecy?
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  Not only have I heard of it, I've played it too.
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daft alchemist

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PostPosted: Mon Jul 10, 2006 1:50 pm


Has anyone played or even heard of the computer game Indigo Prophecy? It's one of the most amazing games I've ever played, and definitely one of the most original, which is a lot considering most games nowadays are all carbon copies of different styles. The game plays more like a movie than an actual game, and you have to make the characters do each tiny action on your own. It's great. There's no real fighting; instead there are movie scenes where you have to play Simon (basically) in order to make the character jump/dodge/fight/whatever other crazy things they need to do in order to survive. There are four characters to play as, although one of them gets much less play than the others. For most of the game you play as Lucas, the main character. He murders a man right in the beginning and spends the rest of the game running from the cops and trying to figure out why he killed the man. See, the thing about the murder is that there was some mysterious force controlling him entirely while he did it, and he also carved a serpent into both of his forearms.

While you're trying to keep Lucas from the cops, you also play as the two detectives that are working on the murder case, and you have to help them find clues and track down Lucas so he can be arrested. It makes things rather interesting because you can't choose sides so that either Lucas will be ok or the cops will solve the case. All of the playable characters have emotional health instead of hp, and if their emotional health drops all the way, they commit suicide and you get game over.

Has anyone played this? My boyfriend and his sister played it, but I don't know anyone else who has even heard of it, and I wish more people did know abut it. crying
PostPosted: Mon Jul 10, 2006 6:16 pm


I've played it for the PS2, and quite enjoyed it.

It's one that I would definitely recommend to people on the premise alone, although I had a few issues with the storyline about midway through and the controls for my console were quite...clunky.

Yokiar


daft alchemist

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PostPosted: Mon Jul 10, 2006 6:29 pm


I didn't even know that it was on consoles. I played it on PC, and since all of the choices I could make were determined by mouse movements, I can't see that working very well with a console controller joystick or whatever. xp

See, that's what irks me. People always say that the story falls apart towards the end because everything becomes hard to believe. Well, the whole story is that way to begin with! I mean, Mayan oracles posessing people, some weird supernatural pond in the middle of an army base, Lucas in general. The only part of the story I had an issue with was him and Carla all of a sudden getting cozy when they had only met maybe a day earlier. stare But I guess that's how the world works now anyway. confused

I just love how the story can end differently for different people. When I got to Bogart's hangout, Tyler had left for Florida and Marcus was there with me. When my boyfriend got there, Tyler had left for Florida but Marcus was dead because he didn't make him answer the phone when Lucas was calling to warn him. I was so upset by that too. I never gave him a break about it. I was always saying "You let Marcus die! That's so mean. You let your brother die!" xp
PostPosted: Mon Jul 10, 2006 9:26 pm


For the PS2, the joystick movements controlled the choices. That was the clunky portion--some of the movements were difficult and caused me to pick the choice I didn't want, though after a while I got used to it.

The story in general didn't bug me because it was hard to believe. I can play any amount of fantastical games and not be bothered at any point. It was that AI was randomly thrown in after the roller coaster thing. It didn't fit with the Mayan Oracles, and supernatural ponds. It was like the writers tried to incorporate too much.

Carla, although annoying, I suppose I could see happening.

I loved the different happenings thing. I sometimes would save and go through a part again to see what the different options led to. I'd love to sit down and watch someone else play it all the way through, though, and see what choices they would make and see how it affects the game long-term.

Yokiar


aa_beatrix

PostPosted: Mon Jul 10, 2006 10:20 pm


I've played it for PS2 and it's pretty interesting. I was at the one part where you have to use the analog sticks to dodge all those bugs and it froze on me. xp
PostPosted: Tue Jul 11, 2006 5:31 am


The game froze? eek Geez, that sucks.

What I liked was all the different things people would say when they died and you had to reload. They were hilarious: "That's where my story ends. It was officially called a suicide....they locked me away in the mental institution..." That kind of thing. xp

daft alchemist

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