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Posted: Mon Jul 10, 2006 1:30 pm
Hell Here. And the Red Sky above. War... War never changes...
The end of the world occured pretty much as we'd predicted... Too many humans and not enough space or resource to go around... The details are trivial and pointless.. The reasons, as always, purely human ones...
The earth was nearly whiped clean of life... A great cleansing... An atomic spark struck by human hands, quickly raged out of control... Spears of nuclear fire rained from the skies... Continents were swallowed in flames and fell beneath the boiling oceans...
Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth... Quiet darkness fell across the planet, lasting many years...
Few survived the devastation... Some had been fortunate enough to reach safety, taking shelter in great underground vaults... When the great darkness passed, these vaults opened, and their inhabitants emerged to begin their lives again...
Video.
(( Click above to see a short video from the game that had some influence on the creation of this rp. Also gives a bit of backstory that can also be used for this rp, however alot has been changed to make it a bit more original, including the time frame setting.
This rp is sort of a combo between Fallout and Deathlands...
The Setting takes place in a post-apocalyptic earth... More-so in the united states... So it just isn't around Vault 23, but through the entire series of Vaults 1-35, which I will list at a later time... ))
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Posted: Mon Jul 10, 2006 1:32 pm
 ::In the log of Vault overseer Micheal Jameson; Vault 23, Located in Iowa, 43 miles south of Des Moines::
13:54
May 12th, 2087.
The all-clear alert has been sounded by the vault's computer, and the door has been opened for the first time in seventy-three years. Most of the inhabitants are eager to leave, and some have even been trying to skip the safety measures just to see the outside world faster. Everyone has taken the proper safety measures though, thankfully.
And so, everyone has begun to leave the vault for the first time, however... The skies are no longer blue and bright... But rather, they have become red... Some say it is the planet bleeding, but that is merely the speakings of myth and folk lore...
Everyone has gone back into the vault, their hopes drowned by the state of the planet as it is... We shall form several small groups within the week and venture out again, but we are slowly running out of supplies and the water chip has begun to act up as some inhabitants have begun to complain of symptoms resembling those of radiation poisoning after drinking the water.
End Message. _________________________
04:40
May 16th, 2087.
We have opened the vault again, and three groups of seven have been formed. I am heading the first group, after-all, how would it look if their leader sat behind and waited untill the others would return... if they ever did. There has been three deaths so far from radiation poisoning from the water, all children...
Three days walk south of the vault, we came across what appeared to be a village... It didn't show signs of too much damage, meaning it had to have been set up within the past ten years. The village's buildings were mainly shacks made from aluminum siding, and there was an old chain link fence around this village.
There were people in this village, but they weren't normal... Their skin was pale and white, their eyes as red as the sky above us... We attempted communications with these people, and were successful... at first. We obtained weapons from this village, mainly old twelve-gauge shotguns and nine-millemetre handguns, but the locals affectionatly named them "Blasters".
Two men from our group have gone missing after we obtained the weapons, however they were found shortly afterwards... Their bodies were torn apart... they were skinned, and they had the meat picked from their bones...
That night we were invited to a great feast in the village, but were horrified to find the skins of the two missing group members to be hanging upon the wall of the local "Mayor". We quickly made our way out of the village, but were chased by the locals for a good five miles before they gave up... We lost another man, so it's just the four of us now, but we were able to capture one of their wounded.
End Message.
_________________________
12:54
May 23rd, 2087.
We made it back to the vault and were surprised to see that the people of the vault had set up what would be best described as a settlement outside the vault door. There were several tents set up, and it seemed that people were begining to become used to the world as it was now. Most maps we have now are useless, so a few people have taken it upon themselves to write up new maps by scouting out further from the settlement each day.
We are hoping the people from the village we came across south of us wouldn't come this way, but just in case, we have set up a wall around the city from salvaged metal from the vault, mainly from taking apart the empty crates that held our food supplies and replacement water chips. Speaking of water chips, after replacing the faulty one, we are now recieving suitable drinking water, and people are no longer complaining of radiation poisoning after drinking the water.
We are running out of medicine however, and are now down to what we are able to make ourselves, such as penicillin. We are hoping we can come across a hospital within the next three weeks, to stock up on medicine and medical supplies.
End Message
_________________________
18:48
July 30th, 2087.
The settlement has been going along great, however we have been experiencing some disappearances among the people. We are afraid the locals of the village in the south, now known to be called a vill, have made their way to our settlement. These people, these mutated humans, have canabilistic tendancies apparently, and we have been able to learn alot about what has happened over the time we were inside the vault from the mutant we captured two months ago.
His name is Jon, and he seems to be more of a sensible mutant then the others. He is well educated, easily passing as an inhabitant of the vault on the intellectual level. He has taught us quite alot on how to recognize radiation tainted water and food, and how to preserve food. He has effectively become apart of our settlement, signifying the chances of humans and mutants to live as equals.
We have also learned that mutants, when angered or excited, go into a sort of rage similar to a normal human's adrenaline rush, wherein their speed and strength triple and they lose almost all reasoning abilities. However, once the excitement or anger subside, they go into a somewhat depressive state for an hour or so....
We have defended against several attacks by mutants and what would best be described as highwaymen or bandits, and we have salvaged the weapons and ammo they has with them. Apparently the usage of money has gone from the regular coins and paper dollars that were used before the wars, to bottle-cap size coins that hold significant value to the people of the wastes.
End Message.
_________________________
01:24
August 13th, 2087.
We have found an old car yard about twenty-three miles west of the settlement, and several of the cars are still working. Most notable was an old bus. Some people of the settlement have brought the working cars back here, and even some of the cars that are just broken down heeps of junk, which we have added to the wall around the settlement. Gas seems to be something of a rarity out here in the wastes, so we are unable to travel far with the vehicles, but we have been able to stockpile about twelve barrels of deisel gas.
A group has assembled to leave the settlement in one of the trucks, that has been upgraded with armor made from aluminum siding and the remaining metal crate pieces. They have been given weapons and supplies, and have gone off in search of other settlements. They shouldn't return for another three months, so in the mean time the people of the settlement will be finding new ways to cultivate crops in this wasteland. Hopefully, we'll be able to get more then one small farm.
We have been able to locate some more livestock, and breeding systems have been set up, so food from the livestock shouldn't be a problem anymore, and the farm has been yeilding plenty of crops. A birth should be happening soon, and everyone is awaiting the first child born out of the vault, at least for our settlement.
End Message.
_________________________
08:40
December 8th, 2087.
The first child outside of the vaults has been born, and hasthe child has been named Hope. About two hours after the birth, the group of people who left three months ago returned, but not merely as one truck, but as an entire caravan. Apparently people have been living out in the wastes for about fifteen years now, and things seem to be thriving. This is great news of course, and trade routes have been made between many different settlements, and we have been added to that list.
People have started to come and go between the settlements, and a grand celebration is being planned in our settlement. Fireworks are being designed for the event as well, though simple, it should still provide quite the show.
This shall be the last log I make on this holodisk, it is becoming full, and the computer is starting to break down. We are going to be salvaging the computer system of the vault and using it in the settlement to set up a few automated systems, and to make things a bit easier. This holodisk shall be kept in storage after being copied, and shall be distributed between those who wish to know how the settlement came to be.
As well, we have learned how to create and sell off small PDA-like machines, named Pip Boys by one of the children. They include a current map of the country, compiled by what maps we have been able to come across, as well as a GPS locator to create new and better maps that will be uploaded into the vault systems when the pip boys are brought to a network computer for updating. It also includes a giger counter, and a small nuclear battery that will keep it running for a good fifty plus years.
End message.
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Posted: Mon Jul 10, 2006 1:33 pm
The Rules and Laws of the Wastes. One shall not bear arms before the age of twelve.
One shall not fire upon thy neighbour without reason.
One shall not bear nuclear arms under any circumstance.
One shall not murder or maim senselessly.
One shall respect men and women equally.
One shall not take the rights of a man or woman.
One is advised against traveling the wastes without proper knowledge. These rules all reflect the rules of this thread as well.
1. Age limits are in place, so a kid will not be able to bear arms as an adult. (Meaning no 10 year old marksmen. This also means that younger characters will not be as trained as older ones, and older ones will feel the effects of their age.)
2. Do not kill off or attack another player without a reason to do so. (Meaning no "Shoots and kills ___ suddenly". This is stupid, annoying, and leaves plotholes and blank space. Killing is allowed as well as fighting, however there has to be a reason.)
3. Nuclear weapons are not allowed. This also applies to laser weapons and all futuristic weaponry. (Meaning no lasers, nukes, or lightsabers. Limited to modern weaponry, and weapons are NOT prominent, so do not suddenly obtain tons of weapons.)
4. Killing everyone you come across or attacking anyone you see is not allowed without reason. (Meaning no "Pulls out shotgun and shoots everyone while laughing" This is stupid, annoying, and unrealistic, and gets rid of most of the fun of the rp and of storyline.)
5. Insulting or demeaning another is not allowed and shall be dealt with. (Meaning no flaming or insulting another player. If there is something you wish to voice then do it in a civil manner and work it out that way)
6. Taking the basic rights of another is not allowed and shall be dealt with. (Meaning no god moding or puppeteering of another character other then your own. All actions should be made as an attempt in certain situations such as fights.)
7. Having a low IQ or no brain at all, or acting retarded or stupid is not allowed. (Meaning no n00bs, or out-right idiots. Not chatspeak or computer shorthand either. You must be at least Semi-literate, and be able to write at least one paragraph per post.)
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Posted: Mon Jul 10, 2006 1:34 pm
The look and feel of the Wastes. ::From the Log of Scout and map maker Anthony Mann::
05:40
April 18th, 2088.
I have decided to record all of what I see, hear, smell, feel, and taste while traveling around the wasteland.
First, what I see. There of course is the red sky, which doesn't look like it's gonna be going away any time soon, probably never. Because of the sky, everything that is outside has been given a sort of red tint to it. This isn't much of a problem, and it sort of makes things a bit more colorful. Though, it can get annoying, so there are these filter glasses that I bought from town for 20 caps...
Well, as one would expect, the wastes look like... wastes... Heh, alright, more description. Well, the buildings from the pre-war times are pretty much in ruins, however there are areas where the buildings have survived pretty well, and in fact people have actually built new buildings out of bricks and out of what metal they could re-shape and forge.
The mutant settlements seem sparse and don't seem to complicated, mainly just shacks that don't last very long in bad weather. Mainly the mutants just steal old settlements or they kill off current inhabitants and take the land.
The livestock is a bit different then pre-war pictures... They don't look like normal cows... They have two heads, two tails, and are much larger in way of edible meat on them... they are called Brahmin. Brahmin jerky is delicious by the way.
Oh, and the Mutants come in three varieties, the more human-looking ones being more prominent. The human-looking ones look like pre-war albino humans, with white hair, red eyes, and pale white skin. This is the same with all mutants of that variety, other then half-mutants that look like every day humans, but still experience "Rage".
The second variety are hard to come by, and are infertile, only created when a human encounters vast amounts of radiation, like those in the vats. Oh, did I mention those? Well, in some old military installations, small groups of humans have voluntarily exposed themselves to high amounts of radiation, by dipping eachother in large vats of radioactive material. This effectively mutated them, turning them into large green-skinned humaoid creatures. However, they are very stupid, most unable of coherent speech. They're mainly just brute force. These people are almost always male, or at least, no female features remain on the female ones... These guys are called Super mutants...
The third variety are a very strange case, and it is a wonder they even live... They are pretty much just humans, but their skin has pretty much melted off, leaving exposed bone and muscle and no hair left on them. They tend to be around area with higher ammounts of radiation, like a reactor or something, and they are also physically weak. They do tend to be pretty smart though, some of them at least... They needn't worry about radiation, since they're half-dead already from it. These people are called Ghouls...
Anyways, back to the... whatever it was I was talking about. The ground, surprisingly, is able to grow crops in some areas, and actually give a pretty good yeild. The land is pretty much a wasteland now, with few trees and fewer forests, the roads are broken and destroyed, and the cities are in ruins...
End Message.
_________________________
15:49
April 18th, 2088.
Hello again, this shall be the second entry in my "Guide to the wastes" series of entries. I've decided I'll market this guide when it's finished. I was actually able to come across a pre-war magazine, and it covers what happened before the big blast... Apparently there was a war already going on, and another country started to test missiles... Then retaliation was made and weapons were fired and war errupted again across the world...
The country that was launching weapons was called.... North Korea? Yeah, North Korea... And apparently, there was an idiot running this country at the time... Oh well, that's the past, so let's move on to the present, and my guide!
So, what sense are we on now? Oh yeah, Hearing... Well, what can I say about hearing? There tends to be gunfire often... It all depends on where you are... If you're in a city, you'll hear stuff that would go on in a city of that size...
I guess I'll put in everything else in this entry... So onto smell... Again, it depends on where you are, but every now and then theres this strange smell, apparently before the war it was described as an ozone smell.. I dunno, I sorta like it... it's a welcome difference from the smell of brahmin s**t around the farms...
Surprisingly there are drugs out here in the wastes... Something called jet, and a few others that are pills... there are injection ones too, and there is a metabolic enhancer that stops bleeding and heals wounds faster... Called a Stimpack... There are two in this box I found a few weeks back, along with a pair of protective goggles... they look kinda cool... I'm wearing them right now.
Anyways... That jet drug... it's really addictive, and sends the user into a high that is... just amazing. Heh... Yes, I tried it... Not enough to become addicted to it, but when I did use it, I felt faster... like I could do more... and I was so ******** high... Oh yeah, it's an inhalant... Try it sometime... might like it...
Alright, now unto feel... Aww, foget that, since it's the same as others... depends on where you are... So, we're onto my favorite subject, taste... Oh, my meal is here. Next entry will be taste.
End Message.
_________________________
18:28
April 18th, 2088.
Ah, that was great... Even though it did give me the shits... Ahem, lets get back to the main subject shall we?
Ah, the Taste of the Wastes, my favorite subject... some of the food you can find is absolutely delicious, however other times you find things that taste worse then fried brahmin s**t...
Now, most food and drink available is what you'd find normally... There are brahmin and rat burgers, spagetti, both with and without brahmin or rat sauce... There's lizard bits on a stick and deep fried brahmin balls, which are delicious... Brahmin fries, and gigantic omelets... I still haven't been able to find out where this woman gets those eggs, but they are huge!
There are chickens and pigs of course and all the food stuffs that come from them, but wheres the excitement in eating something that you would have eaten every day before the war? That's the spirit! Now finish your lizard bits and lets get going!
End Message.
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Posted: Mon Jul 10, 2006 1:35 pm
Biological records and Information. ::From the log of Doctor Jacob Harmen::
07:30
April 23rd, 2088.
I've decided to create and set up a medical information network using the pip boy and vault computer network, allowing for medical records and personal histories to be brought up in an instant whenever needed. I've already got the forms written up and I've sent the request to the Overseer council, so all I have to do it wait for a reply.
__________________________
08:45
April 23rd, 2088.
I got the reply and they said yes! I'm installing the program now... Just you wait, this is going to be big! Here is the form that will be used from now on to keep track of every person who visits a vault hospital and everyone who owns a personal pip boy. PM the Profile
Username: First name: Last name: Alias:
Current City: Date of Birth: Age: Height: Weight: Sex: Race: Bloodtype: Eye color: Hair color: Skin tone: Dominant hand:
Appearance: Notable features:
Weapons: Notable Skills:
Personal History: End Message.
__________________________
11:30
April 23rd, 2088.
The personal profiles are already coming in by the thousands! We have everyone from Archibald Aethelbald to Zachary Westin! This is amazing! Once again I have proved I am more of a genious then I give myself credit for. Here is a short list of personal profiles:
Username: Knight24 First name: Micheal Last name: Wells Alias: "The Armorer"
Current City: Des Moines Date of Birth: November 13th, 2065 Age: 22 Height: 5' 11" Weight: 225lbs Sex: Male Race: Human Bloodtype: O Negative Hair color: Dark brown Eye color: Sapphire blue Skin tone: Tan Dominant hand: Ambidextrous
Appearance: Micheal stands at almost six feet tall, and weighs around two-hundred and twenty pounds, with short brown hair and sapphire blue eyes. His skin has a tan tone to it, and he is fairly muscular yet still quite slim. He has a scar under his right eye where he narrowly avoided a bullet, and a tattoo upon his upper left arm of a phoenix, and another on the back of his right forearm of a coat of arms constisting of a hammer and a rifle over a shield.
He tends to wear more tight fitting clothing and fitted body armor, as well as an old heavy leather combat jacket and black leather bikers pants. He wears a pair of heavy black leather steel toed combat boots, as well as a pair of dark brown leather gloved that are plated with bits of steel. He also wears a pair of filter glasses, black tinted, and they look pretty small... Notable features: Scar on right cheek underneath eye. Tattoo on left upper arm. Tattoo on right forearm.
Weapons:
SPAS-12.
Cartridge: 12 gauge Action: pump-action / gas-actuated Mass: 4.4 kg (9.7 lb) Length: 1041 mm (41 in) - stock extended Barrel length: 546 mm (22 in) Rate of fire: 4 rounds/sec (semi-auto) Feed system: 8+1 rounds, internal tube magazine Effective range: 40 m
FAMAE S.A.F Submachine gun.
Caliber: 9mmx19mm Parabellum or .40 S&W Mass: 2.7 kg (5.95 lb) empty (3 kg in .40 S&W) Length (stock closed/open): 410 mm/ 640 mm Barrel length: 198 mm (7.87 in) Rate of fire: 1200 rounds per minute Magazine capacity: 20 or 30 round detachable box Effective range: 100 to 150 meters Modes of fire: Safe, semi-automatic, 3-round burst, fully automatic
FN Five-seveN.
Weight: 617 g (1.36 lb) empty; 744 g (1.64 lb) loaded Length: 208 mm (8.2 in) Barrel length: 122 mm (4.8 in) Cartridge: 5.7 x 28 mm Action: Delayed blowback Effective range: 50 m Feed system: 10, 20, or 30-round detachable box magazine Sights: Fixed, open sights
Cestus: A pair of dark brown leather gloves that are plated with bits of steel.
Plate thickness; Back: 1/4 inch. Plate thickness; fingers: 2mm Leather thickness: 3mm
Notable Skills: Micheal is a fairly good marksman with small arms, and he can handle some larger weapons pretty well, but the larger ones always tend to give him a harder time. Micheal is well versed in Hand to Hand combat and his size and stature give him an intimidating appearance and a deadly right straight. He is skilled in small electronics and minor first aid as well, and can fix quite a few different things and tend to most wounds he'll get.
He can drive cars, though not very well, and his tastes usually lead him to trucks or open top vehicles like convertables. He can't fix cars unfortunatly, but he can break 'em xD. His physical strength resembles that of a mutant, but he is just human.
Personal History: All he'll really tell is that he was bron in Vault 29 over in Maine on Novemeber 13th, 2065. His mother anf father are both dead, killed by bandits, and he has, or rather had, a mutant friend by the name of Kal, though he had the nickname of Kid. Micheal left the vault when he was 14, and has traveled across the country ever since. It had been slow going untill he found an old military humvee.
His preferences for weapons came from what he could find, which was pretty much all he could find, and over the years he has gotten pretty good with them. He isn't the best marksman of course, but he also isn't the worst, he's somewhere in the middle.
And unlike lots of people in the vaults, he hasn't had any sort of operation or implant, so there are no recognition chips anywhere on his body, meaning he can't get back into a vault unless he is let in by someone else. Why he'd refuse a chip is a bit confusing, probably because he didn't want to return to the vault, because he doesn't have any family to return to.
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Posted: Mon Jul 10, 2006 1:37 pm
Bulletin Board And OOC crap. ::A sheet of paper on a wooden pyramid::
Come to Bob's Iguana Stands! Delicious Iguana bits and Iguana on a stick, served to you by a man in a suit! Located all over the west coast, midwest, and east coast!
Visit Hersh & Wells Manufacturing co.! We have everything from toilet paper to vehicle mounted miniguns! Located in most major cities and 10 miles west of this sign!
Come to Highway Harry's car lot, and buy yourself a working automobile! All within the $2000 to $5000 range! Located twenty miles south of this very sign and in most major cities!
Visit Carols's Customs and get that gun engraved! Customizations from engravings and extended clips to re-chambering for more powerful ammunition! Located in every major city!
Announcements.
July 6th, 2007: Thread created and opened.
Local Honors
Bounty List
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Posted: Mon Jul 10, 2006 3:02 pm
Data Dump. :: On a dusty old holodisk stuck inside a library computer; Vault 7, 23 miles north of Miami, Florida ::
This is a Data dump. This holodisk contains terminology that will be useful to all in the wastes.
Brahmin:
No relation to the hindu god. This is the name of the mutated bovines that inhabit the wastes. They are the main source of meat for the people of the wastes. They have strictly brown hides, a white one or a black one being a rarity, and they have two heads with two complete brains. As well, they have two tail that move independently, used for swatting away flies and other bugs. Often, they don't every really move anywhere unless egged on with food, as niether head can ever agree on which direction to go. They provide milk as well, though they are mainly used for food.
Mutated Brahmin:
No relation to the hindu god. This is a Brahmin that has been mutated. It has only one tail and one head, and their hides come in either white, brown, or black, and even combinations of two of them, possibly all three.
Mutant:
A human that has mutated. These humans have pale white skin, white hair, and red iris'. They resemble pre and post war albinos, however post war albinos are often mistaken for mutants, and often killed. Mutants go into a rage when excited or angered, and their strength and speed increase by a fairly good margin, rendering them hard to kill or fight. This rage however, is hard to come out of, though once it wears off the mutant feels drained, and stays in a depressive state for a while afterwards, usually an hour to two hours.
Super Mutant:
Ghoul:
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