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Posted: Thu Jul 06, 2006 4:49 pm
Holding alegance to the Phoenix, this arrogant race conform the world to match their needs. Livng primarily in the forests and lowlands around the Grand Desert they force the trees to grow to form their houses and temples. Mages and Knights are their primary choice of class with Priest a close third. They scorn witches who commune with the the earth to get their powers deeming them weak but a few will live in the banished realms. The Tyran'iya pride them selves on being civilized and they have a rather democratic structure with many councils.
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Posted: Thu Jul 13, 2006 8:56 pm
To the east, the forested region stands as a home to the winged Tyran'iya. Arrogant in the eyes of others and even amongst themselves at times, the Tyran'iya build the world to suit their needs. Without using pillar and mortar, the Tyran'iya instead rely on the natural woods that surround them, often conforming, twisting them to form shapes as they need and see fit.
Mages, knights, and priests are often the people that are breed within the Tyran'iya, having a sense of magic, valor, and divinity. Their mages, some the most powerful in Seron, have been able to throw ropes and other items upon an enemy, out of thin air, doing so with the help of casting items. The knights, wielding swords and axes of might and valor in the honor of their kingdom, will fight off whatever enemy their masters see fit, whether it would dwell within their own lands, or beyond. Priests, with their divine inspiration from the gods, have taken a support role to the mages and knights of their kingdom, but also a spreader of the Word, their belief system as to why everything is.
However, even with harness the main elements that envelop the lands, the Tyran'iya have been unable to stop an unknown invading force from beyond the mountains to the south, into their lands. Constantly losing battles, the Tyran'iya have been forced slowly to move towards the edge of the forested lands along the Grand Desert.
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Posted: Thu Jul 13, 2006 9:20 pm
Classes of the Tyran'iya
Mages -
Knights -
Priest -
Tyran'iya magic system *needs work*
To cast a spell requires a regent and a Ritual. There are two types of Rituals that vary in difficulty. The fields the rituals fall into are Creo (create), Perdo (erase), Intellego (mind), Muto (change), and Rego (control). Added to this are the elemental regents which are found in nature. They are Fire, Water, Earth, Air, Body, Animals, Plant, Vim and Illusion.
With Guildmistress Renna as an example, she will use magic arrows. The Ritual will take place in her tower so she is safe and will not be interrupted as the Ritual takes a long time.
She gathered the following regents: A branch of an ock tree to represent a plant, a bunch of eggs to represent Creo (creation) and the ritual. This would create a quiver which never runs out of arrows.
Now armed with her Quiver she comes accross a monster weak against fire. She uses a Ruby(Fire) and a Seed(Creo) in her arrow drawing hand then reaches back for an arrow (The Spell trigger). Now instead of pulling a normal arrow she would pull a fire arrow and the regents would be destroyed.
Now for the difrent spell types:
Ritual: This is a time and resorce consumeing spell that creates a continues effect. I.E a Quiver that never runs out of arrows.
Trigger: These are spells that are linked to other spells I.E enchanting a arrow with fire. They generally involve holding the regents in the working hand and touching the other enchanted item. They only work for one use.
Projectile: This inolves having the regents in 1 hand and throwing them Tho these spells require a 3rd regent Creo, Element, Vim (Unicorn horn, Fairy ring mushroom, Rainbow reflecting quartz). When all 3 regents are held in the hand and trowen at a target they bring the spell effect.
RYN: What is Vim? I've never heard of it.
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Posted: Sat Jul 15, 2006 4:26 pm
The Tyrani'ya (Tyr) are more of a 'medieval' society. They form the land to provide grazing and farming lands. While the Sar live with the land the Tyr will cut down trees or divert rivers to form their villiages and towns. Travel is done with horse-like beasts in the shape of lizards. The groups are ruled by a small council of men. To follow the Path (to their final form) is a great honour but usually completed by priests/priestesses, noble knights and magi rather than the common folk. There are fewer and fewer true adults now as the spirit of the phoenix seems to be departing from the lands, this has caused great grief for many wise men.
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