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Agent_Slime

PostPosted: Thu Jul 06, 2006 1:06 am


This game is the newest addition to my mecha collection….and it’s another Armored Core game. They added a few new things like part destruction so now you can crush an opponents head or arm, and they now have a five mech garage witch is cool, the more giant robots the better I always say. As for the game itself it’s pretty much a continuation of the events that happen in AC Nexus. I read something that described Last Raven as the Armored Core that spits in the face of non fans, translations it’s hard even for a seasoned AC pilot like myself. The mission creators for this game weren’t messing around they stack the deck pretty heavy, but good thing me and my star AC Liberty are always up for a good challenge.
PostPosted: Thu Jul 06, 2006 7:42 am


I became a fan after my bro bought AC2: Master of the Arena for the PSX many years ago but because I never got a PS2 I've lost touch with the series. I assumed the Ravens would have disbanded after the events in AC2.

Naito


Manga-Ka Asu

PostPosted: Tue Jul 18, 2006 7:14 pm


Only really hard fight in it is Final Schnider, her AC is good, her AI is good, but she has the PLOW abilities usually used to make up for FromSoft's bad AI.

She can hit around 600kmph in the air and never has to touch the ground, have fun taking her down or trying too, I still haven't done it, but then again I haven't tried in awhile.

Beating her is kinda essential though, since it gives you a sexy new head and the handheld railgun.

Did it just come out in US? I imported it after it came out so it's been awhile since I heard people talk about it xd
PostPosted: Wed Jul 19, 2006 9:16 pm


I must get that game!
I plan to buy all of the AC games sooner or later (all I have is Nexus).

Negamoon


Locke Trufeld

PostPosted: Fri Jul 21, 2006 12:26 am


Hee. Back from nowhere, and soon to disappear again... @_@

I have Armored Core Nine Breaker, and it sure is fun playing it. Too bad there's no story in Nine Breaker though.. >_< All there is is a training mode and the arena mode, and the training mode is like... uber training, mostly for building a good AC more than how well you pilot your AC. Otherwise, I think it'd be impossible to get Gold Ranks on certain training modes. x_o;
PostPosted: Sat Jul 29, 2006 11:09 am


I haven't even gotten around to playing AC3 yet. >>

Any particular installments AC3 or after that are recommended?

GeeTee
Captain


Manga-Ka Asu

PostPosted: Mon Jul 31, 2006 1:40 am


@GeeTee

While I haven't picked up Nine Breaker I didn't hear too many good things on it. I'd suggest ACNexus or ACLR, while I'm usually against going back installments within the same part generation, I make an exception due to missles behaving different in ACLR.

If you like missles, either using them or feeling special when you dodge them, then I'd look into ACN, if you're a firearm and mobility man though, ACLR is like a dream, thanks to missles being nerfed so bad any mediocre pilot could dodge them by accident, you have little to no options for back parts when making bipedal ACs, making most of your biped designs lighter and have much better energy managment, at least that's what it did for me.

As an additional plus, ACLR formulas are a little more improved over ACN, namely it's movement speed also being increased by your free weight. ACLR also has part destruction (although it won't happen to often, when it does you sure feel cool, nothing like blading your friends arm off xd )

So unless you're dying for some Itano Circus moments, I'd just go with ACLR and think about ACN later or never.
PostPosted: Mon Aug 07, 2006 5:06 pm


First topic I see upon getting accepted here is about my favorite mecha game series. Who would've guessed.

I've followed the AC series since it's start way back on the PSX on a demo disc, lol, I've been hooked since, played every game except for Silent Line and Last Raven so far. Nexus has been by far my favorite game in the line, though in my opinion, AC2 actually had a good story.

What's been bothering me about the series is that they've kept the same part generation for some...pfsh, years now. I'm tired of the part generation featured in AC3, I want something new, something fresh. Hopefully AC4 will fill that gap, it better, heh.

Myself, my AC's evolved since the first installment from a quad-leg design with big guns on the back to a featherweight biped with emphasis on speed and firepower. The left-arm weapons in Nexus were lifesavers. Machinegun in right, Grenade Launcher in left. I love it.

Odd Edge


Manga-Ka Asu

PostPosted: Tue Aug 08, 2006 2:39 am


Well to be fair they did rehash the stats for all the parts, even though they're the same looking. And LR even brings back old parts so you never know about AC4, maybe'll they'll bring back more old parts while adding the new (from the looks trailer from oh so long ago, looks like a definite new generation, but then again I haven't looked into AC4 for awhile.)

Cool another Mobile Biped user xd I started out with Heavyweight Bipeds myself, but moved on to speed with assualt weapons like missles and machine guns. Now a days I make a lot of different ACs, but my favourite is backpartless with shotgun+sword.
PostPosted: Tue Aug 08, 2006 5:12 am


Well if you look close, the enemies that the featured AC is taking on in the AC4 trailer, are all more or less starter ACs from Armored Core 3, just with slight modifications, mostly in weapon choice. To this day, a lot of the AC fan community has said either 1, it's just coincidence, or 2, it's symbolism for 'out with the old, in with the new.'

Personally, I'd rather aim for 2. ninja

And yeah...I just can't stand anything heavy in AC anymore. I'm the kind of player who enjoys not having to look at things hitting his mech, so if I were to have to get stuck in a tank or heavy biped, I wouldn't be a very happy camper. I guess I've always been one for the 'best defense is a good offense' ideal. Except maybe with the subtitles: 'and a way to pansy out of there before you get hit back.' added on. lol

Your shotgun/blader AC sounds interesting...how would it play though if your enemy could keep you generally away from himself?

Odd Edge


Manga-Ka Asu

PostPosted: Tue Aug 08, 2006 5:41 am


I think it's more of escalation, showing that old generation ACs have become the new MTs of the world (which could mean a much more intense game experience)

My motto when asked about why I'm okay with such paper thin defense is "I don't plan on being hit." xd

In a distance battle I have very little offensive use, but I'll just save my ammo and focus on dodging out their ammo. After they run dry they'll have to either close the gap to use secondary weapons or melee, or if they are without a sword : give up.

But I probably wouldn't pull out Shotgun+Sword if I knew ahead of time we were gonna be in a map that was open enough to make it a long range fight, I have other ACs for that. xd
PostPosted: Tue Aug 08, 2006 4:08 pm


Manga-Ka Asu
I think it's more of escalation, showing that old generation ACs have become the new MTs of the world (which could mean a much more intense game experience)


Exactly as I said, out with the old, in with the new. :b

See, this is what I like about AC: everyone plays differently. Sounds like you and I were like-minded when we built our mechs, spare weaponry, fast and light all the same. Then on the battlefield, you sound a little more reserved and patient, waiting until they realize..."Crap. I can't shoot him anymore!" while I go psycho-crazy-nutzo to take them down and make sure that they DON'T want to get a lock on me for too long simply because it means that they'll probably be hit with a hail of machinegun shells and a grenade or three. xd Everyone has their own style of fighting, and therefore everyone's unique. And uniqueness is always a plus factor. It's what dragged me into this series in the first place.

Odd Edge


Manga-Ka Asu

PostPosted: Tue Aug 08, 2006 10:39 pm


Yeah, totally agree with that xd

I'm a strategist in battle and use my knowledge to my advantage, I pretty much got my old groove back of being able to look at an AC, and just from it's build without looking at it's stats have a handle on how well it's gonna perform in most areas, I try to use that to know how quick it can turn, how fast it can move, and the probable range it has to be to use it's weapons, couple that with how well I can adapt to most situations and I'm a pretty good pilot.

Berserking would be hard to fight but it also leaves you open to attacks, since rushing for accuracy makes you easier to hit too, at least that's what I'd figure from a MG build.

I got a friend who uses tanks+railgun now, really cool seeing different AC design, since our main staple is bipeds.

Cool that you use gernades though, I could never use them well on the left arm, only one I kinda did was my Free for All RJ Sniper, but that's partly because it's designed to pick off other fighting ACs from up high while they don't notice me.
PostPosted: Wed Aug 09, 2006 12:00 am


Ah, right right.

Even when I'm rushing my opponent, though, I keep myself safe and mobile so that they already have a tough time keeping a lock on me. While I'm fighting, I almost never stop in one spot unless it's a slow AC and I manage to get behind 'em and I know I'm safe for at least a moment. I use a pretty high-quality FCS choice for my weapons, though, so I can lock onto my enemy fairly easily and retain at least a little more ability to dodge and move around and keep my guns centered on 'em.

About grenades for the left arm, I really don't see what's so hard to use about them. The only thing I see that might be a hurdle is the delay while you raise your arm to fire. I actually use that to my advantage and pull the trigger just a moment before I fully lock-on, so that the moment it begins automatically guiding itself, the grenade shoots off. Even if it doesn't hit, it's great psychological intimidation. Big explosions near you often cause someone to freak out. lol

I have a friend that uses a medium-heavy quad-legged mech with a linear cannon on his back and the ridiculously powerful machinegun arms. He actually is fairly speedy for his weight, but I think he sacrifices energy conservation and heat stability for it, because he often starts having trouble in that way, which is where I really pour on the aggressiveness in an attempt to drain him even more. I've noticed that his main weakness is that, and the fact that his most dangerous weapon ((MG arms)) has so little ammo.

Meanwhile, I have another friend who has a tank with dual-Karasawa rifles and the high-powered linear cannon on his back, and almost 9999 AP to boot. He's slow as ******** and not very mobile, but god damn, if he had any more AP, I might end up running out of ammo before I take him down. But yeah. I'm only thankful that his weapons all have a rather limited amount of ammo as well. Though he does have some hangar weapons as well. He's probably the scariest guy I face, because I know that if I give him a big enough opening, he'll rip me to shreds in seconds with those energy blasts.

You sound like you'd annoy the hell out of the both of them, because you use a strategy that they're quite prone to. xd

Odd Edge


Manga-Ka Asu

PostPosted: Wed Aug 09, 2006 12:24 am


That's an interesting point, FCS choice is almost as important as the AC and the Pilot itself, I myself use a horizontal spread FCS since I focus on strafe-shooting for the most part, and with the horizontal FCS I can keep high speeds while I do it.

I just never have good targeting with it, the shot moves slower than I'm used too for most weapons, and it's low ammo count never thrilled me. I know about the mental aspect though, I use Dual Linear AST rifles on one of my mains, so it's just BOOM BOOM BOOM BOOM the whole time, scary for the oppenent to see tons of explosions regardless if he's being hit or not.

Sacrifices armor too, Weapon Arms if I recall have a low or no DEF stat compared to arms, along with that I never remember Quads being the best armored things. MGs are easy enough to dodge but having the LX gun on a moveable frame kinda makes up for any downsides to the design if you can aim. You're right about the MG arms though, while they are dangerous if you get nailed by them, they have low ammo and really require a good 80% of the payload to actually hit the oppenent.

That sounds pretty damn scary, against tanks I usually try to go for blading as soon as I can, since they have such horrible turning speed and will most likely stay grounded.

I think the best thing to fight mobility is mobility, so you and me would probably be the most intense fight xd

This thread has turned into general AC discussion O:
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