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Posted: Wed Apr 20, 2005 8:33 am
 An expansive space simulation RoleplayHow to read these postsIf you wish to join, read the Aim, Prologue, Present Day, and Joining sections. If you do join/are accepted read the Sectors and Rules posts. You don't have to read it all, just the sector you wish your character to start in.I have aimed to provide as much detail as possible, while making the thread as undaunting as I could, I hope I acheived this well enough. The Aim [or 'What the hell is this RP about'?]Put simply, this is a large go anywhere, do anything roleplay, set in space. With four solar systems to choose from, ten planets to visit, and ten factions to encounter and/or join, there's not much holding you back in this RP. You may be whomever you want, have as large or small a spaceship as you want (or none at all), and there is no plot or general storyline. We'll make that up as we go along. You do not have to interact with others, though it would be nice, eh? And you can make up almost anything you like on a certain planet (your own cities, NPCs etc). Technology can be 'invented' (meaning you say it, and others can use it as long as there are no restrictions), and we can all build to making this little universe a bigger, more expansive place. PrologueWell over two thousand years ago the human race acheived real space exploration. Ships could be launched in droves from Earth, and arrive at the outer edges of the solar system in a matter of hours. As such, the human race began to populate other solar systems, each uninhabited. Colonies eventually became cut-off, only to re-emerge one or two hundred years later. Populated planets evolved their own cultures, languages, and civilisational structuring, to the point where humans from any two planets could barely talk to each other. This was solved around fifty years ago when all races once again sought each other out to form The Conglomerate. A central language was adopted, a modified form of Anglo-American, now called Sheban. The Conglomerate made sure that all planets were in constant contact, and a monumentous effort formed what was jokingly referred to as 'Interstellar Earth', basically summing up that all planets now formed one gigantic network, effectively a (much) larger version of the old Earth. Present DayThe Conglomerate is a healthy foundation for the human race. Even the furthest populated planets are readily reachable in no more than two day's travel-time, and people commonly travel from one to the other to experience the cultures that developed while the human race was seperated. Multiple organisations exist (listed later), based upon different worlds, manufacturing various items that make interstellar travel possible. As with any civilisation, no matter it's basis, criminal and terrorist factions are all too present. However, several authoritative forces also exist, sanctioned to police sectors of space in whichever way they wish, within Conglomerate limits. JoiningSimply PM the following to myself [ oxymoron_02] or Gwenyth. Please copy and paste the text from below, removing the descriptions, so that the bolded terms make it easier to read. Applications will be added to the reserved post. [b]Name:[/b] Your character's name. [b]Age:[/b] Character's age, so that we have no five year olds with interstellar war frigates. [b]General Appearance:[/b] Mainly your character's height, body type, and facial features/hair. Clothes are not important, but may be added if you wish. [b]Ship/Personal Items:[/b] Your character's ship (if they have one, though it is not an absolute necessity), and any personal items they own (this could be a gun, a certain piece of technology not readily available to others etc, but only list things that will be used in RP, and thus that other RPers should know you already had) Rules- Not a rule, per se. But I ask anyone RPing here to include the Sector they are currently in, and if they are on a planet, include this too, at the top of every post. - Normal Gaia ToS/Guidelines apply. There is a particular emphasis on no sex, however. - No magic will be permitted. - Anyone deemed to be hostile or impolite to others (OOC) will be ejected from the RP and reported. - While you RP here, your character is equal to everyone else's (excluding possessions). Your character can die in this RP.
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Posted: Wed Apr 20, 2005 8:35 am
Sectors [incl. Planets/Organisations/Factions/Authorities/Places of interest]
Human territory, or 'Conglomerate Space' consists of three sectors. Each sector is one solar system (with the exception of Sector Three), containing it's own culture and unique brand of technology (often patented by the 'home' organisation.
Sector One S-1 consists of the star known as 'Sol'. it is surrounded by nine planets, the third and fourth planets from the sun being occupied. Earth is what is deemed a 'perfect' planet, this meaning it is one optimised for human inhabitants. The fourth planet, Mars, was terraformed around one and a half thousand years ago, and is now also a perfect planet. Microla Inc. is the predominant company here, stationed on Earth, and specialises in manufacturing nanomachine assemblers and neurological chipsets (nanomachines that merge with a user's brain, enhancing brain processes). They also carry patents on the Spherical Tokamak engine (a fusion engine utilised in large space vehicles). Microla's rival organisation, Linsi, is responsible for Microla's falling sales in neurological chipsets. Linsi owns an immense facility on Mars that manufactures Neurachem. This is a biological agent that can be infused with an individual's blood at any age, and provides the same ehancements to the brain that Microla's neurological chipsets. The main advantage Linsi has, however, is that Neurachem can also enhance the user's body, providing a wide range of abilities (increased strength, endurance, immunity to poisons, to name but a few). Extraordinarily, the Mafia is the dominant criminal organisation here. Their activities have remained largely unchanged over the thousands of years they have now been around, and they deal in drugs, prostitution, protection rackets, and the occasional theft and ransom holding of freighters. The Combined Earth Police (CEP) struggle to keep up with the insanely high levels of crime in the Sol system, and it is not often visited, even by those who once lived here. Of Interest: The two 'hubs' of Earth are seen to be New York and london. These have eveolved into sprawling cities that assimilated anything bearby. London now claims the whole of England, while New York absorbed most cities and three states around it. Mars features the enormous 'Paradise' biodome, an enormous glass dome two hundred miles in diameter, home to many rare, endagered, and common animals, in seperated habitats.
Sector Two S-2 is home to the system 'Epsilon Eidrani'. This system boasts fifteen planets, four of which are inhabited. Two perfect planets (terraform reached completion only several hundred years ago) house the bulk of the population. The twin planets 'Earth-2' and 'Mars-2' were the first inhabited by humans outside of the Sol system. For hundreds of years the population lay undisturbeed after the intital settlement ( the human race was busy colonising and searching for new systems), and the language of Roke evolved between the two planets. Earth-2 is famed for it's vast land mass, which covers five sixths of the planet. A large desert spanning across the whole continent, just beneath the equatorial belt, is famed for it's thousand-kilometre land races. Mars-2 is one giant ocean, save for a few pockets of actual land. Interestingly enough, the entire planet has become one massive city, immense support structures extending to the seabed to hold up the city half a mile above the sea's surface. Hybrid deep-sea/space ships are common here, able to withstand both the null pressure of vacuum, and the enormous pressures of deep-sea trenches. The two other inhabited planets house the two local companies. The planet Kinrah contains the Ferris Corporation, renowned for it's ion propulsion systems, while the planet Taifam is owned by the Soar Organisation, responsible for military weapons systems. Both companies have been hit by the terrorist group calling themselves the 'Black Sharks'. As such, the Black Sharks pose the biggest threat in this system, though rarely show themselves. This is largely due to the authority here, the Pennyville Convention. The Pennyville Convention has always been equipped (legitimately) with the latest Soar weapon systems. Of Interest: Mars-2 is, as mentioned, a city covering an entire planet. There are literally thousands of bars, clubs, pubs, restaurants and tourist spots here, and there really is something for everyone. Deep-sea exploration trips are also a recommendation, a chance to see the alien life that evolved in the deep-sea of another planet. Earth-2 is well known for it's desert racing, vast dried up seabeds, now flat deserts, allowing for a driver to really open up the throttle and belt it at top speed.
Sector Three S-3 has two solar systems to it's name, each being relatively small. The Orion system contains just one small planet, 'Rain', with two moons. These moons affect the oceans severely, one week the seabed is viible for miles, and the following the sea entrenches upon the coast for miles inland. 'Rain' is so named because of the weather. It is constantly raining, albeit in varying forms. Rain has even been known to travel upwards during particularly odd wind-storms. Situated on Rain is the MegaCorp Omnitech complex, MegaCorp Omnitech is a leading arms developer in direct competition with Soar Weapons Systems on Taifam, in the Epsilon Eidrani system. The second system, 'Pegasus', contains three planets, all of which are inhabited. 'Haven' is not seen as a perfect planet, though some would call it so. Due to it's position in relation to it's sun, Haven is a popular destination for holiday-makers. The entire planet is as one giant paradise island, with rich sandy beaches along the whole coast, warm climates everywhere, and even Earth-like palm trees, with plentiful supplies of coconut-esque pods. The Yakuza Organisation (formerly criminal, now a legitimate business) owns the planet 'Mironasia', and their massive industrial complexes manufacture faster-than-light (FTL) drives for most ships. They also own patents on the design and manufacture of antimatter engines, but sales are low because of the reputation such machines have. The third planet, Triassic, is so called because of the dinosaur-like creatures that are native to it. The climate here is a few degrees above 'perfect' temperature, and as such, habitats are large domed structures that contain devices the creatures cannot resist coming to investigate. This allows inhabitants to look out and be completely unharmed by the massive beasts. Some relatively smaller 'dinosaurs' have even been tamed, bred as transport or pets, even as food. S-3 is policed by the Dragon Mercenaries. No real authority has ever been established for this sector, but the Dragon Mercenaries still uphold the same basic laws most do. However, due to the mercenary (the Dragon mercs are notoriously unyielding with criminal activity) presence, no criminals or terrorists have ever set up here. Of Interest: Sector Three is the most newly discovered inhabitable system, and offers little in the way of interest. It is seldom visited, even for the planet Triassic, and Haven takes by far the most visitors. It remains though, that Sector-3 is the furthest destination point from both other Sectors, and many do not trust the mercenary force that patrols it.
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Posted: Wed Apr 20, 2005 8:36 am
Roleplayer Listoxymoron_02 Name: Sylvia Francis Age: 25 General Appearance: A tall woman of just under six feet in height, Sylvia has shoulder-length oft tied into a ponytail. Her face is gaunt, holding a thin nose underneath calm red eyes (surgically adapted). Her lips are usually daubed in black lipstick, and she wears an oval of eyeliner around each eye, with small flicks at the inside and outside corners. Ship/Personal Items: Sylvia's ship is the ' The Breen. It contains a crew of twelve, including Sylvia, and also carries four small fighter/transport craft, and two All Terrain Vehicles. It is armed with three fore laser cannons, three starboard, two port, and four aft. Sylvia carries herself, a small laser pistol, and a hologram device. The hologram device is capable of transmitting pre-programmed still or moving images for a range of twenty metres in a clear, open space. Sylvia was given a Neurological Chipset at birth, which increases her synapses by around ten times speed. It also allows her to access schematics for anything registered on the widely accessible, public Conglomerate Database. Later in life, she acquired some Neurachem. This enhances her sight, enabling her to actively zoom in to objects, or out to increase her peripheral vision, it adapted the build of her ear to increase her optimum hearing range. The Neurachem also enhances her natural speed, strength, and endurance. The BreenImageThe Breen is a 90 metre (295 ft) long ship, a modified freighter. It has three fore laser cannons, three starboard, three port, and four aft. Along with these it has four torpedo tubes and a mine-layer system, usually utilising proximity gravity mines. The Breen is capable of reducing it's size to fit into most larger hangars, the port and starboard sides retracting underneath the main body of the ship while the very tip of the nose folds in backwards. Powered by a spherical tokamak reactor, The Breen has very little in the way of power issues. It uses two ion drives for sublight speeds and a tachyon boost generator applied to these engines for faster-than-light travel. The Breen's shields are of an energy siphon design. A shield generator projects a bubble of lapsed time (a dilation of 0.0001 ms) around the ship, resulting in void impacts. The energy from these impacts is absorbed just picoseconds later by collectors and regulated into The Breen's systems, usually expended via weapons to avoid an energy overload. This usually keeps the shields around full efficiency without overloading the buffers in mild combat. Under heavy fire, or when entering atmosphere, the shields are more prone to overloading. For this reason, shields are deactivated when re-entering atmosphere. The Breen's hold can comfortably carry a few hundred tonnes of weight (depending on size, of course) in an atmosphere. A clamp on the underside of the port-side can carry extra cargo. A cramped hangar bay houses four Scimitar fighter craft, only just big enough to fit one person and some necessary tech in the form of light shields and dual laser cannons and two small torpedo tubes. Scimitars have wings that can retract into themselves, to take up only half the length while in storage. Simultaneously the wings fold upwards to a 90ยบ angle to the main hull, and are clamped into place on the ceiling. Scimitars can also be used to transport the two small ATVs The Breen carries. The ATVs are armed with nothing but 25mm slug projectile cannons. A crew of twenty-one maintains The Breen. Sylvia Francis is the captain, with Nate Richards her Second In Command. The Bridge crew consists of five people at all times. The Navigations Officer is responsible for guiding The Breen and monitoring radar. The Science Officer monitors deep scan signatures, reporting anything out of the ordinary, or of note. Two Tactical Officers monitor and operate weapons and shields. There is additonally a Communications Officer, and Nate sometimes mans the Operations (monitors ship status) and Engineering stations. Engineering is manned by three crew at all times. The remaining two crew are generally on a break (work shifts are rotated every ten hours, and more importantly all crew can perform most ship-wide tasks).
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