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Ianna Umbridge
Vice Captain

PostPosted: Wed Jul 05, 2006 12:48 pm


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This is a Private Journal. You will need permission from Amparo Fernandez before you are able to post here. We ask you not to beg Amparo Fernandez to allow you to purchase, take, or trade her child. They are NOT for sale in the least bit. If you want one, you will have to visit The Ghosts of the Past shop located in Breedable/Changing pets.

Concept © Kyrianna
Art © Kyrianna and Sora Icefreeze


About Abrihet

Awakened: 12-30-05
Gender: Female
Guardian: Amparo Fernandez
Species: Human (Hoodoo)
PostPosted: Wed Jul 05, 2006 1:11 pm


Navigation

Post 1. Ianna's post
Post 2. Navigation (YOU ARE HERE)
Post 3. Rules of Posting
Post 4. Time Line
Post 5. Journal Logs
Post 6. Roleplay Logs
Post 7. Abrihet's Toy Chest
Post 8. Abrihet's Photo Album
Post 9. About Abrihet
Post 10. Abrihet's History
Post 11. Abrihet's Abilities
Post 12. Abrihet's Family
Post 13. Abrihet's Friends
Post 14. Disclaimer
Post 15. Quests

Artyum Pride


Artyum Pride

PostPosted: Wed Jul 05, 2006 1:22 pm


Rules

o1. THOU SHALT NOT DEMAND THAT I SELL ABRIHET OR HER CHILDREN!

There is a reason for this. Not just for me to be mean. I don't KNOW if Abrihet will have children. If she does? Then I will decide who takes care of the baby and whatnot. HOWEVER. Since the GoTP shop allows people to go to the Sorceress/Sorcerer stage, Abrihet MIGHT go on to try and achieve that stage. If that is the case, I doubt highly that she will have children. And no, you can't have Abrihet. I worked damn hard on her concept, and I was saving money until a friend helped me to get Abrihet through a pet-trade. She is mine. And yes, I DO bite. twisted

o2. THOU SHALT NOT POST IN THE JOURNAL WITHOUT PRIOR PERMISSION!

This journal will be kept very neat and tidy, and I have a specific way of POSTING things, so yes, do not post. Since this is in a guild, it obviously means people who can't join don't post, so that works. However, if you are a part of the guild as a lurker, PLEASE pm me before posting anything. Since the odds of me actually participating in a thread-rp right in this journal, posting gifts is fine, but please, in the odd occassion I do have an on-going RP going on, PLEASE don't interupt it with a gift. Thank you.

o3. THOU SHALT NOT STEAL THE CONCEPT OR THE ART!

Obviously, this means you don't take the concept. OR THE ART. Muy simple, 'cha? Good. I worked damn hard on this concept. The artists worked DAMNED hard on the art. I'll be damned if someone steals it. I don't care how 'flattering' it is to have admirers. You steal my work, I'll kick your arse. Get it? Got it? Great.

PostPosted: Wed Jul 05, 2006 1:41 pm


Timeline



November 5: Amparo goes on a trip for Holt. Jonathan and Antonio are left to raise Abrihet.

April 30: On Easter, Abrihet and Antonio and Amparo went to the GoTP Easter Egg Hunt.

February 11: The Wisp has Baby-Ghosted!

January 29: Met Kierla. Gave advice to her about her own wand.
January 27: The Wand has Wisped!
January 23: Met Nozomi, Nai, Ianna (again), and Matilda. Got Advice from Matilda, and found out that the wand holds the soul of a young girl. Nothing else was found out.

December 30: Met Ianna Umbridge, and her child Coailiann. Received a wand that is said to host the soul of a child.


Artyum Pride


Artyum Pride

PostPosted: Thu Jul 06, 2006 4:21 am


Journal Logs

Journal Entry o1.
Journal Entry o2.
Journal Entry o3.
Journal Entry o4.

PostPosted: Thu Jul 06, 2006 4:23 am


Roleplay Logs


Roleplay Log o1: Retrieving a Wand
Roleplay Log o2: Meeting Wand Guardians and Matilda Gives Advice
Roleplay Log o3: A Wisp!?
Roleplay Log o4: Meeting Kierla and Giving Advice
Roleplay Log o5: Kierla, Malen, and a Succubus
Roleplay Log o6: Johnny Cash and Hoodoo Magic
Roleplay Log o7. Library Encounter
Roleplay Log o8. Easter Egg Hunt
Roleplay Log o9. Red Crocodile and a Baby.
Roleplay Log o10. Saying Goodbye?!

Artyum Pride


Artyum Pride

PostPosted: Thu Jul 06, 2006 4:27 am


Gifts


From the Family


User Image

I know it's slightly girlish, but I bought this bracelet for whoever or whatever comes out of the wand. I mean, even if it's slightly girlish and the wand turns out to be a boy, he/she might like it as a trinket from his Mommy. Or decoration, or... something.

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I also picked up a journal for the child. I'm going to write in it now to start it, and when the baby comes, he/she can write in it him/herself.
PostPosted: Thu Jul 06, 2006 4:29 am


Photographs


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This is the wand that will, apparently, bring me the soul of a child reborn. I wonder what he/she'll be like...

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This is the wisp of the soul inside the wand. I can't wait to meet the baby inside. Matilda told me it's going to be a girl. 4laugh I can't wait.

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This is the baby ghost that will soon become a real, live, flesh-and-blood baby. I can't wait! She seems so happy. She sends me little flashes of giggling or happy images. It's so adorable! biggrin

Artyum Pride


Artyum Pride

PostPosted: Thu Jul 06, 2006 4:35 am


Abrihet's Profile

User Image - Blocked by "Display Image" Settings. Click to show.
Name: Abrihet
Sex: Female
Date of Birth: The Wand was awakened on December 30, 2005.
Type: Hoodoo Practitioner
Species: Human
Personality: She seems to be constantly bubbly.
Ability: I haven't noticed any abilities just yet.
Turn ons: ... No. Kid.
Turn offs: Uh ew. She's a kid.
Looks: The baby is absolutely beautiful! She has dark caramel skin, with an adorable head dress on. It's the only form of clothing she truly loves. She's wearing a diaper now, thank god, and has adorable little sockies covering her feet. She has flushed cheeks all the time, and smiles all the time as well, lighting up those beautiful light brown eyes!

The baby ghost is a lighter moss-green, resembling a baby in it's entirety. It is in this stage that the ghost will eventually become a solid, living, breathing baby.
Ihope.

The Wisp is a moss green color, and vaguely resembles a baby, but it's very small. This is the most crucial stage of the stages, and... well. I need to be careful.

The Wand is a light color, the color of the Bald Cyprus often found in the swamps of the Southern United States. At the top of this rough, handmade wand is an equally rough, green crystal. Beneath the crystal is an assortment of feathers, leaves, flowers, and herbs tied onto the wand, giving it an earthy, home-made feel.


~ ~ ~ ~ ~


Positive characteristics:

Negative characteristics:


~ ~ ~ ~ ~


Pets/Companions:
Taste in books/music/etc:
Foods:
Handwriting:
Astrological sign:
Talents:
Hex Code: #B13E0F




This layout is created by Trio Maxwell-Chang, and is not my own creation. kthnxbainow.
PostPosted: Fri Jul 07, 2006 10:16 am


Abrihet's History

Born in the life of slavery in the early 1800's, Abrihet was a junior cook, brought up around the tingling spices of her home in Louisianna. She worked in the field as well as in the kitchen, and took to knowing more herbs than anything. She became a well-known practitioner of witchcraft and Hoodoo. The family discovered her blasphemous ways, and deemed it witchcraft. The family didn't resort to hanging the Witch, as customary. They laid her out on a stone slab, and one by one, each of the family members took a large rock and beat her with it until they grew tired. After each family member had a go, every servant and slave, even Abrihet's own family, were ordered to stone her to death. Her father was the one who threw the last stone before she died.

Artyum Pride


Artyum Pride

PostPosted: Fri Jul 07, 2006 10:21 am


Abrihet's Abilities

As of now, Abrihet is a baby ghost. As such, she doesn't have too many abilities.
PostPosted: Fri Jul 07, 2006 10:37 am


Abrihet's Family


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Full Name: Amparo Fernandez
Meaning of Name: Amparo is a Spanish name meaning 'Protection, Shelter'.
Nickname: Sicarius, Amp. Sicarius is her job-name, which is Latin for 'An assassin'.
Birth Date: April 17, 1986
Astrological Sign and Details: Aries; Adventurous and energetic, courageous, confident, quick-witted, selfish, quick-tempered, impulsive, impatient, daredevil.
Birth Place: The Streets of Durem, Gaia.
Age: 19 years old.
Race: 50-percent Hispanic, 50-percent English witch.
Hair Color: Brown.
Hair Style: Long, straight, kept down.
Shape and Features of Face: Oval face, with a gentle nose, rosy cheeks, and a somewhat large forehead.
Eye Color: Blue-green, a mixture of both her father's bright green eyes, and her mother's soft blue ones.
Skin Tone: Somewhat dark tan.
Any Scars or Distinguishing Marks: None.
Build or Body Type: Slim, very lean. Keeps in shape because of job. Generally smaller than average build.
Height: 5'7
Weight: 121 pounds.

Mother: Claudia Fernandez.
Father: Julio 'Jules' Fernandez.
Parents' Occupations: Claudia runs a small fortune-telling shop out of their cafe in Durem, on the second floor. Julio works in a mechanic's shop, and also works for his mother 'Alumna Carmen' at her cafe.
Family Finances: On top of the money Julio rakes in from illegal races and working on cars at the mechanic's shop, Claudia rakes in money from her fortunes. It doesn't add up to much, but it's enough to keep them all going.
Brothers: None.
Sisters: None.
Other Close Family: Amparo's grandmother, Alumna Carmen Fernandez.
Best Friend: Alumna Carmen, and her mother Claudia.
Other Friends: None, really. Amparo's a family girl.
Pets: She had a fish named Carlos, but it died.
Home Life During Childhood: Although money was tight when she was a child, they were always with love, and fun times. Alumna Carmen lived with them at the time, instead of living on the third floor in an apartment above her cafe Carmen and Claudia took to teaching Amparo the ways of witchcraft at a young age, so she was brought up around rituals and routines. Then her father began to take her to the races, so now she had rituals, routines, and races to keep her going.
Any Sports or Clubs: She worked in the auto-mechanics club for a while.
Schooling: Amparo went to a public school right up until she graduated, although she was singled out because of her odd family.
Favorite Subject: Physical Education.
Popular or Loner: Most definitely a loner.
Important Experiences or Events: Her first big race was the biggest experience. Her father finally let her race a car he'd been working on. They won a cool 5k in that race, and she raced for him right until her 18th birthday, in which her uncle Carlos took her under his wing to become a Sicarius, or assassin.
Health Problems: None. Amparo was taken to the doctors whenever they could afford it, to make sure their little Amparo wasn't ill.
Culture: Hispanic, some English, but mostly Hispanic and Mystic.
Religion: Witchcraft.

Bad Habits: She gnaws on her fingers when she's nervous. She's generally loud and easily irritable.
Strong Points: She's very determined when given with a task. She takes care of those she considers family, and no one else. She doesn't trust easy, but when she does trust someone, it's very strong. She's a good ally to have.
Temperament: She is very easily annoyed. She's loud, proud, and says what she means. And only what she means. She can be blunt, and when she's mad, she doesn't care about sharing it with everyone.
Attitude: She's very blunt, very loud, very into herself. She doesn't care that people know it or don't. She's very wild-child, because her parents didn't believe in discipline, so much as expecting her to know what's wrong and what's right in their eyes.
Weakness: She's afraid of disappointing her family
Fears: Losing her family, since they're all she has.
Secrets: She's an assassin and a racer for her father's illegal underground racing gigs.
Regrets: She can't say she has any. Amparo doesn't believe in really regretting anything. You make a mistake; you learn from it, you move on. That's all there is to it.
Feels Vulnerability When: She feels vulnerable when she has to do something on her own, and she knows that her parents expect her to do it well.
Pet Peeves: She can't stand when people pop their gum, or when people accuse her of lying.
Conflicts: She can't really figure out if what she does is for herself, or for her family.
Motivation: Her motivation is just to live day-by-day and make enough money to keep herself afloat. And, of course, learn all she can from her family.
Goals and Hopes: Amparo doesn't really see the point in goals. Sure, when it comes to material goals, she has some, but otherwise she just tries to live day-by-day.
Sexuality: Bisexual, with a tendency towards men.
Exercise Routine: Numerous pushups, chin-ups on her closet rack, three laps around the backyard, and generally walking everywhere she can.
Speech: Generally? It's Spanglish. She speaks more Spanish than English sometimes, but it generally intermingles to create 'Spanglish'.
Tag Words: 'Ay dios mios.' 'For ******** sake.' 'For the love of everything that is Cursable.'
Gestures: Middle finger, 'ok' symbol with thumb and forefinger.
Day or Night Person: Most certainly a night person. She works generally at night, because it makes it all the more comfortable.
Introvert or Extrovert: Introvert with some things, but generally extrovert, looking to her mother and grandmother and uncle and father for acceptance.
Optimist or Pessimist: Somewhat pessimistic, with some optimistic tendencies. She didn't have the best life financially, but because of her rich childhood, she's not bitter about it. But she doesn't go out of her way to look at just the bad things or just the good things.

Favorite Music: It can range from hard techno beats, to soft classical music, depending on her mood. She generally likes the hard techno beats more, though.
Favorite Books: Shattering Mirror, Midnight Predator, and In the Forests of the Night, all by Amelia Atwater-Rhodes.
Favorite Foods: Anything with Hispanic origins, spicy foods, French pastries.
Favorite Drinks: Arbor Mist wine-coolers, Pepsi, Coca Cola.
Favorite Animals: Black cats, parakeets, greyhounds.
Favorite Sports: Basketball, football.
Favorite Color: Gray and Purple.
Favorite Clothing: Jeans, tank tops, boots. The basics.
Favorite Jewelry: Locket given to her by her Alumna Carmen. It holds a bit of power from every witch in her family. When she turns twenty-one, she too will add her power to the locket.
Favorite Games: Tic-tac-toe, solitaire, blackjack, dodge ball, football, illegal auto-racing.
Favorite TV Shows: None.
Favorite Movies: None, really.

Hex Code: #000000


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Full Name: Antonio Crow
Nickname: 'Tonio
Birth Date: March 5, 2005
Astrological Sign and Details: Pisces. Imaginative and sensitive. Compassionate and kind. Selfless and unworldly. Intuitive and sympathetic. On the dark side.... Escapist and idealistic. Secretive and vague. Weak-willed and easily led.
Birth Place: Unknown.
Age: Child.
Race: Sidhe Faerie.
Hair Color: Black with Blue Streaks.
Hair Style: Down, tied back.
Shape and Features of Face: Distinct, very strong jaw, lean.
Eye Color: Silver.
Skin Tone: Black. Literally.
Any Scars or Distinguishing Marks: Three circles under his left eye. Moon-shape on his forehead.
Build or Body Type: Lean, 'tiny' build.
Height: About 3'7
Weight: About 80 pounds.

Family and Childhood
Mother: Real Mother- Morgana Le Fay. First Adopted Mother- Eileen Crow. Current Mother- Amparo Fernandez.
Father: Unknown. Adopted Father- Jonathan Maciber.
Parents' Occupations: Amparo works as a free-lance assassin and illegal racer. Jonathan is a bounty hunter.
Family Finances: Amparo's money as an assassin and racer, plus money from the family cafe.
Brothers: None.
Sisters: Abrihet
Other Close Family: None.
Best Friend: N/A
Other Friends: None really.
Pets: None.
Home Life During Childhood: Filled in when Antonio grows into a teenager.
Any Sports or Clubs: None.
Schooling: Home-schooling.
Favorite Subject: Art.
Popular or Loner: Loner.
Important Experiences or Events: Eileen's Death.
Health Problems: None.

Antonio's Personality
Bad Habits: Gnaws on his finger, plays with his hair a lot in thought, constantly tries to be alone.
Strong Points: He's a coy business man, and has a strong poker face.
Temperament: Easily annoyed, hard to anger.
Attitude: Easily annoyed, general hardass, tries to boss people around.
Weakness: Eileen Crow, his 'mother'.
Fears: Being alone.
Secrets: He's not as mean as he seems.
Regrets: Really, nothing yet.
Feels Vulnerability When: Alone.
Pet Peeves: Stupid people. Literally. He hates people who act stupid.
Conflicts: With himself, and with socializing.
Motivation: His Mother.
Goals and Hopes: To be the best.
Sexuality: N/A
Exercise Routine: Basic push-ups, sit ups, curl ups.
Speech: Very proper for a child. Makes sure his pronunciation is right and everything.
Tag Words: "Effing All." "To the last depth of Hell."
Gestures: Glaring. Arched eyebrow.
Day or Night Person: Night
Introvert or Extrovert: Introvert, really. Except for certain issues.
Optimist or Pessimist: Pessimist. He sees the worst in people.

Likes and Styles
Music: Classical music.
Books: Eragon Book.
Foods: Cake, chocolate, anything sweet.
Drinks: Apple Cider. Wine.
Animals: Foxes. Crows.
Sports: Dodgeball, laser tag.
Color: Red, black, dark blue.
Clothing: Anything red, tailored, or business-suit-y.
Jewelry: Any sort of Ring or Bracelet.
Games: Beyond Good and Evil.
TV Shows: Night Stalker.
Movies: The Brother's Grimm.

Artyum Pride


Artyum Pride

PostPosted: Fri Jul 07, 2006 10:55 am


Abrihet's Friends

Abrihet's a baby ghost. She has no friends right now.
PostPosted: Fri Jul 07, 2006 11:00 am


Disclaimer


Abrihet: Abrihet's concept, her RPing character, her entire BEING is copyrighted to ME. AMPARO FERNANDEZ. KIMBERLY ANN BUNDY. I created her FROM SCRATCH, with the inspiration from Skeleton Key and the belief of Hoodoo.

Hoodoo: Hoodoo is a belief that has its origin in the Southern United States. It is not to be confused with VOODOO, which is an actual religion practiced in South Africa (I believe. I might be wrong.). It is an Earth-based belief.

The Artwork: The artwork is copyright to Kyrianna and Sora Icefreeze, I do believe. Do not steal it.

Artyum Pride


Artyum Pride

PostPosted: Fri Jul 07, 2006 11:24 am


Quests


Wand

Your GOTP must be in wand form for at LEAST 2 weeks real life time.(2/2 weeks)
- 1 Role Play with Ianna Umbridge transcribed into your journal about finding your wand (1/1 Entry)
- 1 Journal entry explaining your feelings about being chosen for a wand (1/1 entry)
- 1 Open Session RP (In the GOTP thread) (1/1 Entry)
- 1 700 word minimum post in journal about your wand moving to the next stage (1/1 Entry)


Wisp


Your GOTP must be a Wisp for at least 1 week real life time. In order for it to move to Baby Ghost, you must do the following: (1/1 Week)

- 1 journal entry from you (1/1 Entry)
- 1 Open Session RP (In the GOTP Thread) (1/1 Open RP)
- 1 Closed Session RP (Private) RP with another GOTP or GOTP owner (No more than 3) (1/1 Private RP)
- 1 700 word minimum post in journal about your GOTP moving to the next stage (1/1 Entry)
- Complete assignment given by Ianna Umbridge (1/1 Assignment)



Baby Ghost


Your GOTP must be a Baby Ghost for at least 2 weeks real life time. In order for it to move to Baby, you must do the following: (2/2 Weeks)

- 1 journal entries from you (2/1 Entries)
- 1 Open Or closed Session RPs (at least one should be open) (2/1 ORPs)
- 1 700 word minimum post in journal about your baby ghost moving to the next stage (1/1 Entry)
- Complete assignment given by Ianna Umbridge (1/1 Assignment)


Infant

Your GOTP must stay a baby for at least 2 months in real life time. In order for it to move to Toddler, you must do the following:

- 5 Journal entries from you (0/5 Entries)
- 6 Open OR Closed- Session RPs (At LEAST 1 should be Open) (1/6 Entries)
- 1 700 word minimum post in journal about your baby moving to next stage (0/1 Entry)

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