
RP INFO
This section pertains to questions that have come up during play, and which may help prospective players and already existing players to better weave their stories of transformation and interaction.
Getting a Temple!
This information pertains to DEITY stage only.
Part of the continued joy of the game after your character achieves Deity status is forming and rebuilding their temple(s). For the sake of simplicity, while worship will come from all planes and dimensions, players need only focus on one temple storytellinf location. If you *really* want, you can spread the followers out as the heads of different temples rather then just minions at a single location...but that involves creating more then one believable location.
To get a temple, players must:
- -3 solo posts, at least, establishing the location, climate, gathering of materials, *how* it gets built and the building of the temple itself.
produce or commission an image of the layout. something like a map (if you need an idea of what I'm looking for look at the shop layout of the edel shop as inspiration)
at least 2 solo posts of your edel in the temple alone. How do they feel aboutthe realization of their rebirth? How do they feel about followers? ABout how to avoid the Fading? How does it feel to be in such a vast and empty space, alone? and so on and so forth. Be creative! these are teh posst for soliloquies.
Create follow NPCs! Start out with three, trickled in. These first three should be at least as defined as the Bukkins, of Eamnonn's quest line. (8 posts worth involving character development of the NPCs interacting with the Edel, the temple, the aoide, and/or each other)
After the first three feel free to create up to another 7(you can get away with just 4) defined characters (name, and what they do at the temple as attendants). Each of them is established by 2 posts (1 to introduce them, 1 to assign them to their task).
HUZZAH! The temple will be considered fully active and you will just gain nameless follower001-followerwhatevernumber here meat shield worship fodder thereafter.
The accruing of extra followers will occur as thus: for every 2 posts points you make(solo or joint) after the completion of the temple you will gain 1 minion follower. "Horde" follower ratings/credits will be able to be used to purchase extra items on your edel, Aoide, and so on and so forth as I can't think of everything people would conceivably want.
Consider it incentive to keep playing your deity after you've fully evolved them.
AOIDE!
OMG!!111!! You mean there's actually going to be a point to these little freaks other then 'gotta catch 'em all' ?
Why yes, yes I do mean that.
Every Aoide a god has now = 1 follower point towards the deity plushie count. Now they're pretty, and they have a purpose. Good minions, good!
THE STORY SO FAR

Here is where I'll start inputting the history, NPC plots/hints and event stoofs. Huzzah.
Description of the pendant
Altogether the piece appears to be of an old, but finely refined technique. The stone in the center is, amazingly enough, a 6 rayed star opal.
ex. of appearance of rays: (save to own server)

ex. of actual colour of harmodius' opal: (save to own server)

The gem itself is in a fire gold pendant (fire gold is gold that has been treated with iron to give it a reddish appearance). The gold itself is is smooth, but raised on it are black iron filigree runes which circle the front and back archs of teh pendant.
The whole is not held by a chain, but a cord of thin black leather.
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What's the shop like? Layout? Size?
In short, its a large interior space complete with a bar/kitchenette, espresso station, fireplace, couches and other seating implements, some stained glass windows, a circular iron stair leading to the second floor and a gothic wooden door that leads to the back private rooms of Harmodius.
The second floor is the hall off of which Harmodius creates rooms for the Edelsteine to live and use at their discretion. You have to ask him for a set of apartments for yourself though.
Having a set does not mean that your edelsteine has to live there 24-7.
WOOT. I make maps...

In short, its a large interior space complete with a bar/kitchenette, espresso station, fireplace, couches and other seating implements, some stained glass windows, a circular iron stair leading to the second floor and a gothic wooden door that leads to the back private rooms of Harmodius.
The second floor is the hall off of which Harmodius creates rooms for the Edelsteine to live and use at their discretion. You have to ask him for a set of apartments for yourself though.
Having a set does not mean that your edelsteine has to live there 24-7.
WOOT. I make maps...

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What happens to the host?
Here's one that is important and came up during play. The Edelsteine deities take over the host body. *You are allowing a deity to be reborn by taking one on.* That means, essentially, that without intervention by that deity, the host character ceases to be. Some deities avoid this by merging with their host, by they themselves taking on the host soul as a parasite to themselves as the host did with them, or whatever you can come up with (as long as I approve. PM me).
More specifically, the morph stage is where the decision is made to keep or destroy the host soul. By youth stage, if destruction was the choice, then the original host no longer exists.
Edelsteine, as deities, require a lot of energy to be reborn. The conversion is fairly simple. Full soul for a full soul. Partial soul means only a partial rebirth. They require the entirety of your mind and soul to be reborn, not just to be a part of it. You are to be a part of them, should they so choose.
And I do mean rebirth. Yes, you can choose to have the original hosts personality/soul not be entirely extinguished. No, their original body and abilities do not continue to exist. It came to me that someone may think that the abilities of their original character could be added to those of their deity. No, they cannot.
The deity soul is reborn, their powers are reborn, their deified soul converts the mortal husk into that of the deity. The mortal husk is therefore, gone. Merging with the deity just means that you affect their personality a little, you are a voice in their mind. You are the extra little 'Ghost'� next to their's in their shell, to use modern ideaology. Your powers and body are gone, belonging now to something beyond your mortal being. You are part of a greater thing, but a small part with little influence in its form and function.
If you were a dark elf with fire magic and were taken over to rebirth a water god, that water god cannot use the fire spells you used in life. They are a water god, not mortal you.
No, you understood correctly. The first edition of the shop assumed that destruction was the norm.
It was amended to a wider selection for those who wish to roleplay out other options, though oblivion is still the norm. The part on the front page about no full sacrafice=no full powers is for those who want to send the soul on. The only full way to rebirth is to meld or detroy(either of which ends in the taking over of the soul)
Here's one that is important and came up during play. The Edelsteine deities take over the host body. *You are allowing a deity to be reborn by taking one on.* That means, essentially, that without intervention by that deity, the host character ceases to be. Some deities avoid this by merging with their host, by they themselves taking on the host soul as a parasite to themselves as the host did with them, or whatever you can come up with (as long as I approve. PM me).
More specifically, the morph stage is where the decision is made to keep or destroy the host soul. By youth stage, if destruction was the choice, then the original host no longer exists.
Rebirth
Edelsteine, as deities, require a lot of energy to be reborn. The conversion is fairly simple. Full soul for a full soul. Partial soul means only a partial rebirth. They require the entirety of your mind and soul to be reborn, not just to be a part of it. You are to be a part of them, should they so choose.
And I do mean rebirth. Yes, you can choose to have the original hosts personality/soul not be entirely extinguished. No, their original body and abilities do not continue to exist. It came to me that someone may think that the abilities of their original character could be added to those of their deity. No, they cannot.
The deity soul is reborn, their powers are reborn, their deified soul converts the mortal husk into that of the deity. The mortal husk is therefore, gone. Merging with the deity just means that you affect their personality a little, you are a voice in their mind. You are the extra little 'Ghost'� next to their's in their shell, to use modern ideaology. Your powers and body are gone, belonging now to something beyond your mortal being. You are part of a greater thing, but a small part with little influence in its form and function.
If you were a dark elf with fire magic and were taken over to rebirth a water god, that water god cannot use the fire spells you used in life. They are a water god, not mortal you.
player 1
So... I think I might have understood incorrectly. I had thought that in order to have the god reborn it required the host's soul as a "sacrifice" as it seems to indicate on the front page. The host soul can be punted on to whatever afterlife it deserves rather than being absorbed or destroyed?
No, you understood correctly. The first edition of the shop assumed that destruction was the norm.
It was amended to a wider selection for those who wish to roleplay out other options, though oblivion is still the norm. The part on the front page about no full sacrafice=no full powers is for those who want to send the soul on. The only full way to rebirth is to meld or detroy(either of which ends in the taking over of the soul)
The World
The system and "world/dimensional time/space" I have set up for the Edelsteine is on the basis that these are deities, not just demi-gods or a superpowerful race (such as the Goa'uld pretenders to deification). Therefore, dimension space means little to them. They are, at their cores, in all dimensions, unlike lesser mortal creatures, and above science and technology and above such things created by mortal reason. This does not remove them from the influence of mortal reason, hence the use of a Neil Gaiman-esque- "if they are no longer worshipped, their power wanes and they die.” Also, they have mannerisms similar to the humans who 'created' them.
Many players have chosen to adopt alternate dimensional versions of their hosts� as an escape of the supposed repurcussions in other storylines. This seems to be due to a misunderstanding on my intention of this game.
I shall clarify:
This is my own dimension and brain child, and people are in no way required by me or by the owners of other pet stores to integrate their other characters lives into it. If a gaian owns another RP-heavy pet, or any pet, that does not HAVE to influence this game. This is entirely up to the story a player wants to start to weave within my game world.
As Harrison Ford is both Jack Ryan and Indiana Jones, but neither character is affected by the wounds, loves or ideas of each other in their respective universes, so too is the option to my players . Does this mean that they're in separate dimensions of time/space? No, it doesn't mean anything beyond the difference of playing parcheesie to playing monopoly.
It is fiction, my friends. Don't feel obligated to do or not do this. It is a choice.
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What are the Castes?
Basically, if Harmodius is called on, as a mediator or whatever, and gives a mandate you should follow it. Breaking a law set forth by him exacts punishment. The offender will be branded and punished accordingly.
This caste branding also is awarded to those who cross him *too* fervently. Disagreeing with Harmodius, being antagonistic to him, or disliking him are all allowed(and encouraged if appropriate to your character). But he does have his limits.
"Behold, and listen my children, " The voice of the creator echoes through the realms, "I hold each of you deep in my heart, but love is not enough to prevent wayward desire. My advice is not a thing that is mandatory, and to disagree with me is not sin itself, but to disobey any of my few mandates is. I give great freedom to those I have born forth. I do not mettle unless I am called upon or unless it is necessary. "
"I was called upon, a law was given, a law was broken. Behold this symbol, it will burn in your memories and you will know those who bear it. They are the Sinned. "

Basically, if Harmodius is called on, as a mediator or whatever, and gives a mandate you should follow it. Breaking a law set forth by him exacts punishment. The offender will be branded and punished accordingly.
This caste branding also is awarded to those who cross him *too* fervently. Disagreeing with Harmodius, being antagonistic to him, or disliking him are all allowed(and encouraged if appropriate to your character). But he does have his limits.
Harmodius
"Behold, and listen my children, " The voice of the creator echoes through the realms, "I hold each of you deep in my heart, but love is not enough to prevent wayward desire. My advice is not a thing that is mandatory, and to disagree with me is not sin itself, but to disobey any of my few mandates is. I give great freedom to those I have born forth. I do not mettle unless I am called upon or unless it is necessary. "
"I was called upon, a law was given, a law was broken. Behold this symbol, it will burn in your memories and you will know those who bear it. They are the Sinned. "

general RP questions
Going from jewel to Morph stage, the host body being adapted to the god, correct? How far does the adaptation extend before the body hits Morph?
This has varied from person to person, the restrictions having loosened a bit since I'm not a nazi about that sort of thing. 'How far' is only answerable by: try to avoid writing in too many changes, since you don't know the exact final appearance until the morph itself happens and you see the graphic. But the change itself is a 1/2 change. If that really bothers you, I can try to prepare the art early and show you a preview of the morph stage art, as long as you don't mind it not being a suprise to see.
Would it be possible to fully integrate the host soul, or whatever fragment remains, such that the host isn't a seperate entity that can be called upon (as Sosi and Drac are), but create one from two (with a heavy, heavy emphasis on the god's personality and mindset)? Would that be closer to a merging, or destruction (taking the bits of personality and discarding the rest)? Am I stretching anything in the Edel-verse?
Merging with the host soul as far as taking two consciousness and making a new third one (like the two halfs of parent dna to make a similar but independat unique strand) is possible and perfectly acceptable in the Edel-verse rules. Have you seen the first ghost in the shell movie? What kusanagi and the puppetmaster do (which is exactlky that, taking two unique beings and merging in to a third) is perfectly acceptable, possible and smiled upon.
What happens to the jewel during the evolutions? Is it still there?
Default: the jewel remains where it was placed on the deity body. It is still a jewel, and pieces of teh deity are still housed there until Deity stage. Upon reaching deity stage, the jewel becomes nothing more then a decoration/symbol of what happened.
Other possibilities: Some players have asked if the jewel, once fused into the body, could move in location. Sure, but only on a per stage basis (insert to location chest, at morph it could have moved to shoulder, at youth it has moved to back). Can the jewel receed into the body and not be external? Sure, but once again, make is a stage by stage gradual occurance.
How far, for each evolution stage, does my god's power extend?
I'm going to give rough estimates. If you want a specific clarification on something dealing with your character, PM me.
At jewel insertion, their magic is limited at best. Keep possession and posession time to a minimum. The effects of the magic can effect ONLY the host character.
At Morph stage, durations last about 5 min-about 2 hours, and most power is touch based to effect only a single other individual. Area effects are room sized.
At Youth stage, durations can last from 1-3 days, they can affect up to about 5 individuals, and can do so at any range within sight. must be within sight. Area effects can affect one area(like a house, a hill, a field)
At Deity stage, durations last weeks, months, years. They can affect whole families or races, and can do so form on high without seeing their targets.