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Apeiron King of Light

PostPosted: Fri Jun 30, 2006 4:58 pm


(most recent at top)
1.User Image
2.User Image
3.User Image
4.User Image
5.User Image
6.User Image


1. More fanart XD did this after I watched episodes 1-12 of Air Gear in 2 days XD XD the picture depicts Akito, the light side personality of Agito. Those two are my favorite characters in the anime ^^ (and he's a he...)
2. Third attempt at open canvas...this was totally done in the program, overall came out better then it started off ^^ (however sort of messed up here and there...and had to find ways to cover up...not amazing, more like a quick sketch then anything)
3. Kite XD first fanart I've done in a SUPER long time. Love how colors came out, and it so happens to be one of my favorite little frames in the .hack// games.
4. Just a scrap, may or may not color later. Just trying more stuff on Kara.
5. Even more Kara XD this time with a better mood ^^
6. Idea rolling around in my mind...it's one of the few concept drawings I have no idea if I will consider or not. Basically the bandages on his arms are being released to release the data of the twilight bracelet for data drain (for those who don't know, data drain is a skill that allows the user to rewrite the data of the enemy)

As always you can find all my art here: http://apeiron555.deviantart.com/
PostPosted: Fri Jun 30, 2006 5:18 pm


I see a few anatomy issues in your fullbody pics. I realize you're going for a elongated body look kind of style, but I think your basic anatomy is a bit too weak to be playing around with a style that defies it. You have to know the basics first, right? :b

Sooo, my suggestion is to brush up on your anatomy (through tutorials, real life drawings, books, etc) and then play around with it. I bet you'd get better results that way. 3nodding

Also... very scribbly. It might just not be my taste, but I think you could clean up your linework a bit. I can think of two good ways you could do so.
1. If you're just sketching with pencil and paper, first, do a rough scribbly copy of your drawing. Then, trace over it with a fresh piece of paper (with a light table, or just by taping them both up to a window), just putting in the major lines and taking out all the scribbles. Then scanning or whatever. x3
2. If you're sketching in Photoshop or oC or whatever, make a layer for the sketch portion, and do all your linework in a lighter colour like blue or green. Then, create a new layer and trace over the major lines (lines you want to keep) in black, then get rid of the scribbly layer.

I think the sheer sketchiness of your drawings (as they are now) are making them look worse than they actually are. Messy styles can look good sometimes, but in your case I think there's a bit too much mess. It takes away from the drawing itself.

On the positive side, I like the action poses you've incorporated into your drawings. They feel really energetic, which is usually a hard thing to capture (for me, atleast). x3

Your colouring could use a bit of work, but I think concentrating on cleaning up your lines for now would be the best idea.

Those are my two cents. Hope you can handle all the crits. XD heart

Tawney
Captain


Apeiron King of Light

PostPosted: Fri Jun 30, 2006 6:23 pm


Tawney -> Ah, thank you ^^ I'll take up your idea and get in since realism in the next week or two. I'll also try a few tutorials here and there ^^

Ya, sorry.... it's my personal taste to keep my sketches messy. And for these, I use a program similar to photoshop. And ya, I know what you mean with creating line art your second way.

I think I will try and take more time, but I have slightly lower attention span then most...which adverts to a slightly messier style. For this, I will figure out a way, I assure you wink

And thank you, I think I finally gotten the hang of stick-figure style XD (seriously...only started doing it a while ago...and it seriously upped my poses like 10-fold).

And yes, yor crits are more then welcomed. I just needed to know what to put on my list of things to improve my art on ^^

So, in other words:
-anatomy (realism)
-clean up lineart

Coloring... eh, I think I just need more practice then anything. (granted the only colored pictures you see there are my first attempts at a program I'm not experienced with).

So on a final note, thank you. Hopefully next time I will show improvement. ^^

(I'm more then happy of your honesty in crits...it's what will get me to push my self even more)
PostPosted: Sat Jul 01, 2006 2:54 pm


So which of these things are related to .hack?

I'm ocnfused, because I have never heard of these characters before, except Kite

And yet you're talking about data draining and stuff

1. Messy, messy, messy! And his right cheek bulges.

2. You seem to be having some trouble with coloring in the person properly. The color of the hair bleeds out of the edges like crazy, while the color of the square shirt panel thingies don't come up to the edges. Does the program you use have a layer function? If so, I would suggest doing hte color in a layer under the outline so that you can go up to the edges without worrying. And on the hair, try to switch to a thinner brush size when you fill in the points, because if you don't, it turns into a messy glob of color. The proportions seem right, though.

3. On pictures like this especially, messy line-art is BAD. You can't color in messy line-art, or at least, it's hard to. Also, his right arm looks broken D; And why are there two horizons in the sky? And what are those little black marks for? Again, you're having trouble getting up to the edges. I suggest a layer for line-art, a layer for foreground coloring, and a layer for background coloring. This way, you can color underneath him without worrying.

4. What struck me first about this picture is that this girl is WAY too skinny. No girl who is alive should EVER be that skinny. And if she really is that skinny, unless those are implants, her breasts would be very small. I suggest reading a tutorial on drawing the female body, since you appear to have some trouble with it. Also, either the body is too long or her head is too small. And her hands are in the wrong position to be holding that sword behind her, unless said sword is filled with helium. If she tried to hold something that big that way, she would topple over.

5. Cute, but still too skinny! Once again, read a tutorial on anatomy :3

6. Nice body position, but still too skinny! And his body seems to be too long; either that or his head is too small.

Sorry to be so picky and not positive, but if I mentioned every single good thing, this post would be really long. Just assume that if you fix these things I mentioned, it would be really good : )

[ Amputated Freckle ]


Apeiron King of Light

PostPosted: Sat Jul 01, 2006 4:40 pm


hmm... sorry first off, these are my OCs of my own .hack// series... it's fully descripited in my da descripition of the pic.

messy... ya, heard it already. I mean honestly, what do I have to do to please people? that's it... next pic I'm doing I will have absolutly no mess at all!

2nd pic...lol, umm...ya, that was more then like super quick that I didn't feel like worrying about coloring all that much. And realize that I was using open canvas (and I don't know how to do layers in the program...if I can). I do better coloring in photoshop, but I don't have access to the program always.

I may want to work more on anatomy, yes...but my physics I say aren't wrong. Reason being is that she is also in my .hack// series...so it's just a game character which really has no mass at all.

Head small? heh... it's so funny that I was thinking that couple times when I draw (but didn't put much thought into it...)

And thank you, I will try and see what I can do.
PostPosted: Mon Jul 03, 2006 8:29 pm


Apeiron King of Light
hmm... sorry first off, these are my OCs of my own .hack// series... it's fully descripited in my da descripition of the pic.

messy... ya, heard it already. I mean honestly, what do I have to do to please people? that's it... next pic I'm doing I will have absolutly no mess at all!

2nd pic...lol, umm...ya, that was more then like super quick that I didn't feel like worrying about coloring all that much. And realize that I was using open canvas (and I don't know how to do layers in the program...if I can). I do better coloring in photoshop, but I don't have access to the program always.

I may want to work more on anatomy, yes...but my physics I say aren't wrong. Reason being is that she is also in my .hack// series...so it's just a game character which really has no mass at all.

Head small? heh... it's so funny that I was thinking that couple times when I draw (but didn't put much thought into it...)

And thank you, I will try and see what I can do.


Ah, I see

I've never used open canvas... I use either Photoshop (Photoshop Elements version something comes with the something x something Wacom tablets) or Oekaki Central, which has layers

She may have no mass, but that is still just kinda weird looking... maybe make her a little more realistically proportioned?

Anyway, I'm sorry for being, picky, but that's the way I am

And now I feel bad about it, because no one's being picky at all with my artwork, and I can see so much stuff that could use fixing D;

[ Amputated Freckle ]


Apeiron King of Light

PostPosted: Mon Jul 03, 2006 11:47 pm


[ Amputated Freckle ]
Apeiron King of Light
hmm... sorry first off, these are my OCs of my own .hack// series... it's fully descripited in my da descripition of the pic.

messy... ya, heard it already. I mean honestly, what do I have to do to please people? that's it... next pic I'm doing I will have absolutly no mess at all!

2nd pic...lol, umm...ya, that was more then like super quick that I didn't feel like worrying about coloring all that much. And realize that I was using open canvas (and I don't know how to do layers in the program...if I can). I do better coloring in photoshop, but I don't have access to the program always.

I may want to work more on anatomy, yes...but my physics I say aren't wrong. Reason being is that she is also in my .hack// series...so it's just a game character which really has no mass at all.

Head small? heh... it's so funny that I was thinking that couple times when I draw (but didn't put much thought into it...)

And thank you, I will try and see what I can do.


Ah, I see

I've never used open canvas... I use either Photoshop (Photoshop Elements version something comes with the something x something Wacom tablets) or Oekaki Central, which has layers

She may have no mass, but that is still just kinda weird looking... maybe make her a little more realistically proportioned?

Anyway, I'm sorry for being, picky, but that's the way I am

And now I feel bad about it, because no one's being picky at all with my artwork, and I can see so much stuff that could use fixing D;

it's cool, you don't have to beat yourself down.

But now that I re-look at my art of Kara with the sword... I realize I think I was right. Hmmm... Think of it more like this, that she is starting to make a full swing with her sword and she gained momentum by jumping...and the shot is taken the moment her first foot lands and her swords is just read to be fully swung.

I think it's confusing since I now realize I messed up on the upper body pose...she should lean in more, and if I had to be picky... I guess I could make speed lines and such to show the motion =_= (but I sometimes ruin the art when I try stuff like that)

And ya...Open Canvas... well, I think I finally understand how to color using only one layer, but it took me a little longer since I was so used to having multiple. Ummm... I'll try and color something, since I think I improved a little.

Also, if you want to see my improvement... I have been trying a more realistic anatomy:

User Image

(probably my best out of my practice so far...)

And I'd rather no one comments on the pose...since I don't really care, this was just practice. But I want to show that I'm trying out a different style now.
PostPosted: Tue Jul 04, 2006 2:11 am


Apeiron King of Light
[ Amputated Freckle ]
Apeiron King of Light
hmm... sorry first off, these are my OCs of my own .hack// series... it's fully descripited in my da descripition of the pic.

messy... ya, heard it already. I mean honestly, what do I have to do to please people? that's it... next pic I'm doing I will have absolutly no mess at all!

2nd pic...lol, umm...ya, that was more then like super quick that I didn't feel like worrying about coloring all that much. And realize that I was using open canvas (and I don't know how to do layers in the program...if I can). I do better coloring in photoshop, but I don't have access to the program always.

I may want to work more on anatomy, yes...but my physics I say aren't wrong. Reason being is that she is also in my .hack// series...so it's just a game character which really has no mass at all.

Head small? heh... it's so funny that I was thinking that couple times when I draw (but didn't put much thought into it...)

And thank you, I will try and see what I can do.


Ah, I see

I've never used open canvas... I use either Photoshop (Photoshop Elements version something comes with the something x something Wacom tablets) or Oekaki Central, which has layers

She may have no mass, but that is still just kinda weird looking... maybe make her a little more realistically proportioned?

Anyway, I'm sorry for being, picky, but that's the way I am

And now I feel bad about it, because no one's being picky at all with my artwork, and I can see so much stuff that could use fixing D;

it's cool, you don't have to beat yourself down.

But now that I re-look at my art of Kara with the sword... I realize I think I was right. Hmmm... Think of it more like this, that she is starting to make a full swing with her sword and she gained momentum by jumping...and the shot is taken the moment her first foot lands and her swords is just read to be fully swung.

I think it's confusing since I now realize I messed up on the upper body pose...she should lean in more, and if I had to be picky... I guess I could make speed lines and such to show the motion =_= (but I sometimes ruin the art when I try stuff like that)

And ya...Open Canvas... well, I think I finally understand how to color using only one layer, but it took me a little longer since I was so used to having multiple. Ummm... I'll try and color something, since I think I improved a little.

Also, if you want to see my improvement... I have been trying a more realistic anatomy:

User Image

(probably my best out of my practice so far...)

And I'd rather no one comments on the pose...since I don't really care, this was just practice. But I want to show that I'm trying out a different style now.


Oh, I thought she was holding the sword with both hands behind her back

It would make more sense if she was raising the sword with both (or one, if your game has no physics at all, although it does in the anime, game, and manga) hands and looking a bit more... fierce.

That is much better; it looks quite a bit more realistic, and it looks more believable, yet still a bit virtual (which is a good thing in this case)

[ Amputated Freckle ]


Tawney
Captain

PostPosted: Tue Jul 04, 2006 11:10 am


I think I read somewhere in there that you're having troubles with multiple layers in oC.

When actually, I find oC layers MUCH easier to use than Photoshop.

All you have to do is draw your lineart on the bottom layer, then open the "Layers" window (if it isn't open already) and click NewLayer(MultiplyMode/Default). That'll give you a new layer to put all your colours on, while not messing up the lineart beneath.

Looking at your newest piece, you're still stretching out your proportions way too much. The upper torso and arms should be under half the size they are.

First of all, you need to learn the proportions of the human body. I find the easiest way to do that is to use headlengths. A headlength is the vertical length from the top of the skull to the chin. A full human body is usually 7-8 headlengths tall.

User Image - Blocked by "Display Image" Settings. Click to show.

There are a lot of online tutorials for creating accurate proportions, so you could find a few of those. Proportions are slightly different on males and females, but the general thing to remember is that almost every human is 7-8 headlengths tall.

Here are the basic measurements:
1. First head length: head!
2. Second head length: chest line at nipples.
3. Third head length: waistline, at bellybutton.
4. Forth head length: groin area.
5. Fifth head length: a bit above the knee.
6. Sixth head length: just below knee.
7. Seventh head length: above ankle (or mid-calf, if the person is 8 heads).
8. Seven & 3/4 (or eighth) head length: at bottom of feet.

Other measurements that should be noted:
* When the arms are at the side, the wrist bone aligns with the groin area.
* The elbow aligns with the waistline—around or above the bellybutton.
* Shoulder width, side-to-side is about 2 to 2 1/3 heads wide.
PostPosted: Wed Jul 05, 2006 8:09 pm


you know what I love...? when people comment when I say don't comment.

I of course know the piece was not amazing, but I was showing it that's all.

And thank you about the oC help with the layers...however, recently I installed a new program that acts just like oC in the fact it simulates various traditional styles...but it's feels better with me since it reminds me of PS in a way (PS I'm definitly more experienced in... )

Now, for the break up thank you ^^ I honestly have been thinking some weird things with the 3rd and 4th area now that I think about it, but when I look at this I completely understand where I went wrong ^^;; (however...at a slight fluke... a recent drawing of mind is more accurate then my most drawings...what's even funnier is that I was going crazy at me thinking that I messed it up since this has probably been a piece I've taken more time with)

But thank you for the guideline, I'll see what I can do with it ^^

Apeiron King of Light


Tawney
Captain

PostPosted: Thu Jul 06, 2006 11:01 am


I thought you said not to comment on the pose. I was commenting on the anatomy of all your artwork. >__>; *coughcough*

What program did you get?
PostPosted: Thu Jul 06, 2006 2:16 pm


Tawney
I thought you said not to comment on the pose. I was commenting on the anatomy of all your artwork. >__>; *coughcough*

What program did you get?

corel painter essentials 2

(I have also recently found out I despise photoshop essentials 3... crying )

But ya... it's a pretty fun program. I've been meaning to install it the moment I got my tablet... but I never got around to it =_=

And it's alright... although you did comment on it, I really don't mind that much ^^

Apeiron King of Light


Tawney
Captain

PostPosted: Thu Jul 06, 2006 3:53 pm


Apeiron King of Light
Tawney
I thought you said not to comment on the pose. I was commenting on the anatomy of all your artwork. >__>; *coughcough*

What program did you get?

corel painter essentials 2

(I have also recently found out I despise photoshop essentials 3... crying )

But ya... it's a pretty fun program. I've been meaning to install it the moment I got my tablet... but I never got around to it =_=

And it's alright... although you did comment on it, I really don't mind that much ^^


Ah, I have that program. I dont think I've used it very often... the different brushes are pretty fun though. x3
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