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Neo X-Death

PostPosted: Thu Jun 29, 2006 4:53 pm


http://www.gaiaonline.com/forum/viewtopic.php?t=15127841

Lmao. my thread has caused so much steam that people are trying to copy it in an attempt to retort it! How funny it was to see that the Original poster couldn't even land it in the correct forum section though. smile
PostPosted: Thu Jun 29, 2006 5:05 pm


Arrgh put him on teh list.

Edit:

Link

He's posted it on chatterbox now, ego contest!

Chester Sydel


EliteSteak
Crew

PostPosted: Thu Jun 29, 2006 5:34 pm


Dubbah-U Tee Eff Mate?

Notice the link in her sig.

Deus Beta
On the subject of character development; aside from the story, characters grow stronger in levels and abilities in a simple yet unique way.


HOW I CARATCER DEVOLEP?
PostPosted: Thu Jun 29, 2006 5:53 pm


Hmmm...I am reminded of Link is a Girl...

SonofLink


Neo X-Death

PostPosted: Thu Jun 29, 2006 5:54 pm


I'm sorry but his argument sucks.

At least I have something to back myself up. All he has is "Well idiots like it, the characters make cameos, blah blah blah." Those aren't reasons to make a game good.

And his tact is terrible. All he does is make random jackass sarcastic comments. I, at least, retort against the comment, THEN make the jackass comment. -_-
PostPosted: Thu Jun 29, 2006 6:08 pm


I wonder if bringing up Pokemon in responce to him talking about all of the spin-offs and cameos FF7 has was a bit too much for his brain to take in.

Either way though, he's ******** pathetic.

Eusis Landale


Chester Sydel

PostPosted: Thu Jun 29, 2006 6:09 pm


Apparently FFVI learning system is entirely different.

Quote:
Deus Beta
Chester Sydel
Final Fantasy VI had system as well, so did II. How is learning abilities by killing monsters and earning EXP/AP a unique way?


VI system was similar but still different than VII in some key ways. Each character was still defined within a "job class" that was unique to them, and even though everyone could cast magic and summon, they were still only templates of RPG character castes.

FVII was different because everyone was basically the same, with only some noteable differences. But you could still build your character any way you wanted, with any class skills you wanted as long as you had the appropiate materia. Thus my Cloud may be a die-hard warrior with no magic, or I could sacrifice his super strength to give him a diverse arsenal of support and attack magics.

I can't really comment for FFII, I never played it.
PostPosted: Thu Jun 29, 2006 6:31 pm


Deus Beta
Chester Sydel
What the hell are you talking about. You can make any of the characters from VI into a magic user or attacker while having unique abilities. It's no different to FFVII where each character has unique limit breaks. I made my Terra an attacker, my Locke an Attacker, Gogo the generic mage and Edgar the summon all the characters can be customised just like FFVII.


You're missing my point. While the characters in FFVII are basically blank slates (with the exception of their weapons and limit breaks), the characters in FFVI were still adhering to their specific job class.

For example; Cyan is a sword weilding tank, period. Now I can leave him as a warrior with no magic, or I can load him up with enough magic to rival a morphed Terra, but either way he's still the same warrior class I started off with. He'll still do the same amount of damage, and withstand the same amount of damage.

On the other hand, Cloud makes a great warrior character. If I gave him strong weapons and armor and sent him into battle, he'd be unrivaled in regular melee combat. But if I load him up with materia's he'll start becoming weaker, and now I can't use the same strategy anymore, because he'll get slaughtered.

Quote:
FAIL


rolleyes Sorry, we can't all be winners like you.


This guy is an idiot.

Chester Sydel

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The ER-VGD

 
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