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**Signature Moves/Special Techniques**

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Anakoni
Crew

PostPosted: Wed Jun 28, 2006 12:25 pm


This has been a long time coming, but here is a place to post the special moves and techniques of your characters, just for future reference.

Name: Your character's name
Chi: Type of Chi
Signiture Moves:Moves your character has developed and uses often. Non-Chi.
Special Techniques:Things like Hadoken. Y'know, the Chi stuff.
Finishers:The over-the-top uber strong moves. Characters tend to become fatigued after using them, though.
PostPosted: Wed Jun 28, 2006 7:15 pm


Name: Tora Uekaze

Chi: Wind

Signature:
1)Flying Triple Kick: Jumps into the air and delievers 3 round house kicks while still airborn
2)Spinning Kick: Spins on one foot quickly while the other one is out.
3)Whirlwind: Jumps into the air, body goes horizontal and can either kick or punch them multiple times.

Special Techniques:
1)Aerodynamic: Is able stop the wind from going up against him to make his attacks faster
2)Wind walking: Basically fly but can only walk or run no go completely horizontal and then fly.
3)Dance of Blades: Makes a flat palm and visible white wind forms around his hand and is able to slice through metal.
4)Force Push: Makes a flat palm and thrusts his palm in the direction his opponents are in pushing them away from him with strong winds.[lol starwars]
5)Force Pull: Does the same with Force Push however he only goes part way and pulls back and makes his hand into a fist thats set at his side. This causes a strong wind to form behind his opponent pushing them towards him instead of away.
6)Ghostly Walk: Is able to make himself just like the wind or ghostlike even and is able to go through solid objects.

Finishers:
1)Sonicboom: is able to kick or punch and is able to send out a sonicboom with a radius of 8 feet on the sides, and in front of his attacks.
2)Mach: Is able to speed himself up to break neck speeds.
3)Dance of the Dragon: Is exactly like dance of blades however it forms all around him. However he is only able to hold this for 3 minutes.
4) Force 5: His strongest attack that forms a hurricane with winds that can cut through what it touches
4)

YoruTaro
Crew


Anakoni
Crew

PostPosted: Thu Jun 29, 2006 8:50 am


I guess I should have told you guys to also include a brief description... sweatdrop
PostPosted: Fri Jun 30, 2006 12:55 am


(( Great Idea Anakoni-san!))

Your character's names: Riko Kabana
Chi: Shockwave
Signiture Moves:
1. Ichi-Ni Paanchi: Riko does a 1-2 Punch!
2. Uppa-Katto: Riko does an Uppercut
3. Za Erubo: Riko gives his opponent a quick elbow. Very Painful.
4. Ichiro: Riko gives his opponent a straight punch.

Special Techniques:
1. Meimei Kobushi: Riko shoots forth a Strong Shockwave. Keeps going until it makes contact with something.
2. Gurando Kurakku: Riko hits the ground with his fist and creates a earthquake-esque effect.
3: Bakuyaku Chisoku: Not really an attack, but Riko channels his Chi into his legs, making him dash around really fast.

Finishers:
Za Kabana Rinji: Riko pummels his opponent at blinding speeds (Just a blur), then gives them a right hook, then a left hook, right hook, left hook, right hook, left hook, then gives them a downwards punch sending his enemy into the ground.

And just for the hell of it...

Taunt: Riko takes out his Switchblade-comb, combs his Pompadour, then puts it away.

Respect: Riko points at his opponent(Thumbs sticking upwards), and with his other hand next to his face, gives them a thumbs up.

I'll type my other characters later..I'm sleepy X.x

MasterHan
Captain


Anakoni
Crew

PostPosted: Fri Jun 30, 2006 11:24 am


Name:Akiro Musashi (Last name taken from master)
Chi:Lightning
Signiture Moves: (For those of you who don't know much about break dancing, i'm not explaining. If you really want to know, then look the terms up.)
1.) Windmill- The classic Windmill, hitting the torso and the head.
2.) Flare:- A basic flare, used to trip the opposition.
3.) Six-Step- The cornerstone of breakdancing. Allows for quick strikes to the opponent's legs.
4.) Headspin Stance- Akiro goes into the position for a head spin, allowing him to move around on his head by using his hands. Allows for quick, spinning kicks to the head and neck.
5.)Roundhouse Kick- The regular old roundhouse.
6.)Counter-Elbow Assualt- Attack using the opponent's own momentum to send an elbow with bone-shattering force straight to the ribs.
7.)Frankensteiner- Not from his fighting style, he picked it up from a respected fighter back in Osaka. A backflip-type motion with the opponent's head between the ankles, sending their head straight into the ground.

Special Techniques:
1.)Lightning Helix- A Windmill charged with electricity, creating two swirling arcs of electricity.
2.)Blitz- Akiro charges himself with electricity, causing every touch to unleash powerful shocks.
3.)Tetsukaze- Akiro uses pulses of electricity to create a powerful magnetic field, allowing him to manipulate metallic objects to a certain degree.
4.)Bolt- Akiro brushes his fingers across the ground, lauching a bolt of lightning across the surface.

Finishers:
1.)Kaminari Nami- Like Bolt, except he launches a wave of electricity, resembling an ocean wave. The wave produces an earth-shattering sonicboom as well.
2.)Akuma Henshin- Akiro's "Berserker" mode. Most of you have already seen this.
3.)Nekkyousha Isan- (Can only be done after Akuma Henshin) Akiro pummels the enemy, then launches them in the air, grabbing them and pinning them in midair with multiple arcs of electricity. He then fires a barrage of lightning bolts through the opponent. Finally, he charges a ball of electricity within his Red Eye, and fires a gigantic lightning bolt at the enemy, about as big around as a city bus.
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