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Velris the Blade

PostPosted: Tue Jun 27, 2006 11:02 pm


Greetings!

I'd like to run the Red Hand of Doom adventure for a small group of people here in the guild. The adventure takes place in the Elsir Vale, which is not in any pre-existing campaign setting, so you don't need to worry about knowing where your character came from (you can just make up a name for wherever you came from). I'm going to only accept 4 to 6 players (who are committed to playing) for the adventure, so sign up quick! Also, make sure there's a cleric in the party because you'll need one!! A wizard or sorcerer would also help.

Here's the character creation guidelines:

arrow Starting level is 5th. This means your current XP is 10,000 and you need 15,000 to level up.

arrow Ability Score Generation: Roll 5d6 and drop the two lowest rolls. Do this six times then arrange the resulting totals however you'd like. Then you have an extra 1 point to place wherever you like. This extra point is from achieving 4th level. Make sure you make the adjustments to your ability scores if you are a race other than human. Please make your rolls here.

arrow Race Restrictions: here are the races you can choose from:
Human, High Elf (the PHB elf), Wood Elf (MM), Wild Elf (MM), Gray Elf (MM), Rock Gnome (the PHB gnome), Chaos Gnome (RoS, +1 LA), Whisper Gnome (RoS, +1 LA), Forest Gnome (MM), Lightfoot Halfling (the PHB halfling), Tallfellow Halfling (MM), Hill Dwarf (the PHB dwarf), Mountain Dwarf (MM), Dream Dwarf (RoS), Half-Orc, Half-Elf, Goliath (RoS, +1 LA), Illumian (RoDe), Aasimar (MM and RoDe, +1 LA), Tiefling (MM and RoDe, +1 LA), Half-Ogre (RoDe), Sharakim (RoDe, +1 LA), Mongrelfolk (RoDe), Dragonborn (RoDr), Spellscale (RoDr), Raptoran (RoW), Catfolk (RoW), Killoren (RoW)
--- You may have noticed I marked Whisper Gnomes with a +1 LA, even though they do not have an LA in Races of Stone. This is because I feel they are overpowered for a LA of 0.
--- You may also have noticed that there are no races from Races of the Wild in this list. This is because I do not have a copy of that book. I would include them in this list if someone were to send me a PDF version of the book ... wink
---Be sure to take into account any level adjustment or racial hit die that you have incurred. Thus, if you choose to be a Tiefling (LA +1), you can only have 4 class levels instead of 5. You still get the same amount of gold and have the same amount of experience.

arrow Alignment Restrictions: You cannot be evil, and chaotic neutral is not "chaotic stupid" and is not an excuse to do whatever you want and ruin the campaign.

arrow Class Restrictions: For various reasons, I am not allowing the warlock class. All other classes (from the Player's Handbook, Complete "X" books, Expanded Psionics Handbook, and the Players Handbook II) are allowed. However, if you pick an Asian-themed class from the Complete series, you must include in your backround how you came from a foreign land because the campaign takes place in a traditional medieval setting. Anything from Magic of Incarnum or Oriental Adventures is not allowed.

arrow Feat Restrictions: You can only choose feats from official D&D books. Please ask me before using feats from Forgotten Realms or Eberron books, though I'll most likely allow it unless they are specific for those campaign settings.

arrow HP Generation: Max HP for 1st level, then roll for the next 4 levels, remembering to add your constitution modifier to each level's result. Please make your rolls here.

arrow Money: You have 9000 gold to spend. You cannot spend more than 2250 on any one item. These links will give you some ideas on what to buy: Equipment, Magic Items, and Psionic Items.

arrow Backround: Your character needs a backround story which reflects your experience level. Level 5 does mean you have had many adventures up to this point, but it doesn't mean you've killed a dragon before xp . Make sure its detailed and includes a description of your character's appearance.


Assume that all of your characters know each other already and are part of an adventuring party. In fact, your characters just recently defeated a chimera and found a map in its cave that leads to a place near the town of Drellin's Ferry. The destination of the map is an abandoned outpost called Vraath Keep where a vault of treasure is said to be hidden. At the start of the campaign, your party has been travelling west along the road known as the Dawn Way through the Elsir Vale, through all the towns situated along the Dawn Way, and has almost reached Drellin's Ferry, the westernmost town in the Vale.

Alright. That's it. Now start making those character sheets!

EDIT: I obtained a copy of Races of the Wild, so now I am allowing the Raptoran, Catfolk, and Killoren races, should someone wish to play one of them.
PostPosted: Wed Jun 28, 2006 5:40 pm


I've got a cleric rolled up, I still need to do the background for him though.
Long

Binary Samurai


Velris the Blade

PostPosted: Wed Jun 28, 2006 10:52 pm


Note that this adventure is using the Greyhawk deities even though this is not specifically Greyhawk, so you'll have to choose one of the gods in the PHB to worship, or you can be a priest of an ideal rather than a deity. Either that, or make up a deity, but then you'd have to sorta describe it in your backround. Its just the way the adventure was written. Also, what book does the Metal Boomerang come from, and how does a cleric have proficiency with it? Also, your base speed is 10 feet faster than it should be. One other thing: You have to write out what spells you have memorized (making sure to note how many copies of the spell you have memorized)
PostPosted: Wed Jun 28, 2006 11:59 pm


Gah, I was using the wrong edition books. I'll make those changes. The only reason I didn't have certain spells memorized is I was waiting to see who else was in the party.

Binary Samurai


Velris the Blade

PostPosted: Thu Jun 29, 2006 8:40 pm


No problem. But now that theres a cleric, I'll only accept 3 more. The adventure is really designed for 4 players, and one pretty much has to be a cleric. There's some tough battles in RHoD. Someone able to cast fireball is also a good choice. smile
PostPosted: Thu Jun 29, 2006 8:43 pm


id like to play and tho id LOVE to play one of my 2 existing chars i can make a new one if i have to(tho if i do expect her to be CG elven ranger(i have a sort of obsession so sue me))

Gloshuan Ithilgalad


Velris the Blade

PostPosted: Thu Jun 29, 2006 8:50 pm


It's okay Gloshuan... I get connected to certain characters too ^_^
But it's often fun to try new things... You can still be CG and an elf, but I'd welcome you to test out the other classes. I've found I like three classes above all else (wizard, rogue, and paladin) but I've found I like druids and clerics to a lesser extent. Fighters, sorcerers, bards, and rangers just aren't my cup of tea, but I'd never know that if I hadn't tried them at least once.
PostPosted: Thu Jun 29, 2006 8:55 pm


well, the closest to Ranger i can think of would be either Fighter or Rouge and ive always been attracted to Rouge more than Fighter.............

so im off to attempt to make another character


((if u see a connection, slight or not, to my Rangers, its just how i work whee ))

Gloshuan Ithilgalad


Velris the Blade

PostPosted: Thu Jun 29, 2006 8:59 pm


A rogue would be nice mrgreen
PostPosted: Thu Jun 29, 2006 9:00 pm


consider it done 3nodding

Gloshuan Ithilgalad


Gloshuan Ithilgalad

PostPosted: Thu Jun 29, 2006 9:36 pm


she's only about half done, but you'll get to see Riven tomorrow ninja domokun
PostPosted: Thu Jun 29, 2006 10:06 pm


Looking forward to it whee

Velris the Blade


MT the Clown

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PostPosted: Thu Jun 29, 2006 10:36 pm


If you guys are still short some players, can I get in? I'm feeling a bit of a change, I'll still play a wizzy. But what race should I play? I wanna stick with being kinda crazy, so a gnome or some human? Any feedback?
PostPosted: Thu Jun 29, 2006 11:01 pm


Well, Gnomes are good at illusion magic and have the +2 constitution bonus, which is a great thing for wizards with their low HP. Also, their -2 to strength doesn't really hamper a wizard. They also get a bunch of other cool things. Also, gnomes are usually looked upon as a little crazy, with their interesting inventions and such.

Humans are good because they get the extra feat, and the extra skill points. However, as a wizard you'll have a high intelligence and thus many skill points already, so the human skill point bonus is less useful. The extra feat is good for a wizard, but not as important as it is to other classes.

Velris the Blade


Velris the Blade

PostPosted: Fri Jun 30, 2006 2:56 pm


Whoa, how'd my thread get unstickied?
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