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Atea_Athuen

PostPosted: Mon Jun 26, 2006 1:54 pm


Creating your Character


Race
*bonus +1 per level .... Can change race after you hit a certain level but in changing race you loose all levels ( aka upgrade from human to centar at level 25 human you are returned to a level 1 centar but keep all wepons, armor and skills gained.)

Human - Gold Drop
Dwarf - Defence
Elf - Intellegance
Orc - Strength
Hobbit - Agility

Avalible after level 25

Centar - Strength, Agility
Sphinx - Agility, Intellegance
Giant - Strength, Hitpoint
Half elf/ Half Human - Gold drop, Magic

Avalible after level 50

Demon - Strength, Hitpoint, gold drop
Angel - Agility, defence, Intellegance
Half demon / Half Angel - Intellegance, Agility, Strength

Avalible after level 100 - after this level you keep ability's from race

Vampire- Strength, Agility, Gains ability to drain life force
Werewolf- Strength, Defence , Gains ability to change into a more powerful form
Specilty Races
avalible after level 400. (pm Atea to request specilty race You can go back to one of the previous with but with new abilites)

Shapeshifter- Gains ability to change shape
Dragon - All six bonuses

Class

Bouneses per level. Note you can change classes if you decide you dont like your current class but it will cost you a few levels depending on your rank. You keep all your abilities from past ranks.

Adventurer - Starts with pants, shirt and weak potion
Abilities
Flee - level 1
Minor heal (heals 2 times magic power) - level 2
Fury (double attack) -Level 3
Gaurd (takes half damage when attacked) -Level 4


Avalible After level 5

Solider - + 1 Sword proficiency,

Archer - + 1 Bow Proficiency,

Apprentice - + 1 Magic Proficiency,

Thief - + 1 Agility,


Avalible after level 50

Knight-
Great Archer-
Mage-

Avalible after level 100

Gladiator-
Spy-
Wizard-

Avalibale after level 200

Pladadien-
Rouge-
Sorcerer/Sorceress-

Specilty Class
Avalible after level 400 ( pm Atea for request class)

Summoner- Gains ability to summon ONE summon (but can summon that one anytime)

Body Size

(helps choose starting atributes) (specilty races do not follow this )Elves cant be bigger than small - Giants cant be smller than large

Frail - Elves only - +3 agility
Small - Dwarf and Hobbit automaticly +2 Agility +1 defence
Average - +1 agility +1 strength +1 defence
Large- Orc and Centar automaticly +2 Strength + 1 Defence
Giant - Giants Only - + 3 strength
Create Character

pm this in to Atea_Athuen Do not post

Username:
Character name:
Race:
Sex:
Hair color:
Eye color:
Body size:

NOTE : All Atributes start at 5 then body size is added into it.
PostPosted: Mon Jun 26, 2006 3:26 pm


KEY

Hitpoints: your life should these run out you loose 10% of your experiance. and are sent back to your starting place.
Hitpercentage: number of dice you can roll a turn
Strength: How much is added to your hit
Defence: How much you can block in a hit
Agility: is used for who goes first or second, it also works out fi you can get a second hit before the monster can even make one.
for example if your AGI is 10 and hte monster is 3 you triple it, so you can get 3 more hits then it
Intellegance: Adds into your spells and abilities
Wepon Proficency: Adds to strength of wepon (if using that type of wepons) Bow is for your long range wepon proficincy *including trowing daggers* Sword is short range or melee *swords fails maces rapriers Magic is for staffs scepters and wands.
Elemental Defence: This gives you a added defence against a element *max 100* say someone/something attacks you with fire if you have a fire elemental defence you get to subtract that much from thier hit.
Chracters

All characters can only have a maximum of 4 rings and one necklace. You can carry as many items as your strength (ex : 5 Strength = 5 items)

Starting Character fourm (my benifit only)
Username:
Character name:
Class: Adventruer (no bonus)
Race:
Sex:
Hair color:
Eye color:
Body size:
Wepon- Proficincy - Bow- 0 Sword-0 Magic- 0
Right hand :
Left hand :
Armor-
Helm:
Chestplate: Shirt +1 D
Arms:
Gloves:
Legs: Pants +1 D
Boots:
Extra's-
Rings-
Necklace:
Level: 1
Exp: 0
To next level: 100
Atributes-
HitPoints: 20
HitPercentage: 1
Strength: 5
Defence: 5+1+1= 7
Magic Defence: 5
Intellegance: 5
Agility: 5
Elemental Defence-
Fire:0
Water:0
Earth:0
Wind:0
light: 0
Dark: 0
Gold: 0
Items: Weak potion
Kills:0

Atea_Athuen

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