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Posted: Sun Jun 25, 2006 4:15 pm
We'll be starting soon so I'm going to put up all of the game-oriented rules here.(I know, you just got through the character building rules and now I'm laying more on you.) All in game text will be in the default black color. Out of game text should be in dark red. All of my DM related things, such as descriptions and requests will be written in dark blue. Other text colors are reserved for alternate uses if they come up.
Don't expect me to save your butt if you make a dumb decision. If you want to walk up to the level 15 white dragon and try to reason with it, you will end up an ice sculpture. ---------------------------------edit--------------------------------------------- If you don't send me a PM with the location where your character could be put in a town, I'm putting you in the tavern. Get the PMs in, we're about ready to start here.
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Posted: Fri Jul 21, 2006 9:12 pm
I posted that in the character thread is that okay or should I pm you it anyways? Also are we playing in a homebrewed world or a standered world.
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Posted: Sat Jul 22, 2006 5:49 pm
Naw, as long as I know where you are, it works. I'd really like if other people would say, but if they want to all meet in a bar, that's their problem.
I suppose I'd say that the world is homebrewed, but for the most part, the areas actually have no location. If we're going to return somewhere, I'll have an exact location(but even if we don't, just to throw everyone off) aside from that, it'll just be vague stuff. It's based on the standard world.(desert to the east, the north is full of viking wannabes, etc.) That's about all I can tell you, but I am adding one town that has EVERY location. I'm borrowing this from somebody who borrowed it from their DM, it's something of a legend around my parts.(not sure if it shares the status with all rpers)
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Posted: Sat Jul 22, 2006 7:58 pm
Okay then, where are you starting or did you post it in the other thread as well.
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Posted: Sun Jul 23, 2006 7:03 pm
actually, I think we'll start in the afformentioned legendary town. If you're in the campaign, it would pay to take heed of this. The town is called simply, "random hamlet" it's the size of, as the name suggests, a hamlet, when you look at the city walls. Somehow, the architects have been able to fit an entire booming metropolis into the tiny walls. It has everything you can ever imagine, but it's always a pain to find it.(it's huge, what do you expect) We may find it again in our travels, even five minutes from leaving the town. It has a tendancy to teleport into the middle of nowhere.
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Posted: Mon Jul 24, 2006 4:48 am
Interesting, wow that'll be fun to play around with.
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Posted: Sun Aug 06, 2006 7:48 pm
I'm tired of letting this campaign rot while everyone finishes with characters. Since we have a vast majority of people done, I'm going to just start now and let the others join when they're finished.
VALIENT: As you walk around outside of the walls of a town, you notice your target. He's wearing a black, hempen cloak and leather boots of the same color. The only distinctive feature he has is a manacle with a broken chain dangling off of it. The other manacle was presumably left at the prison he escaped from.
EVERYONE ELSE: The sign outside of the tavern read "Fine Spirits." You're unsure of how anything fitting that monochre could possibly find it's way into this dingy place unless it was the result of shoddy delivery. The entire bar seems to be coated in a thick film of sludge, probably a mixture of alcohol and dust. Likewise, it doesn't seem like the people in the tavern could appreciate any "spirit" with more subtlety than a rampaging orc. The most noticable people in the room are a passed out dwarf with his head down on the filthy bar, a man who takes up two stools, but makes up for it by drinking for two, and a drow who's arm wrestling a heavily intoxicated goblin. The bartender is a young gnome who seems to be rather disappointed in his crowd, clearly expecting people with a pallette for more than the local ale.
He beckons towards you and asks, "what'll you have?"
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SAR101 rolled 2 20-sided dice:
4, 8
Total: 12 (2-40)
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Posted: Sun Aug 06, 2006 9:18 pm
I slowly moves silently trying to catch up with his target. All the while trying to stay hidden in the trees. You won't get away from me this time. I mumbled quietly.Is that the way you meant it to be posted, the italics are my actions. Also he has a plus 18 to both hide and move silently checks. Heres my sheet so you can refrence the bonuses Valient.
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Posted: Tue Aug 08, 2006 6:30 pm
Any setup works fine for me as long as you make your actions and words clear. Needless to say, DM related rolling is done "behind the screen."
The escaped prisoner continues walking, darting around nervously, trying to spot his captors before they spot him.
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SAR101 rolled 2 20-sided dice:
12, 13
Total: 25 (2-40)
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Posted: Wed Aug 09, 2006 9:01 am
I stop and hide next to a tree, and look around for the fugitive. I grab my bow as I do this and notch an arrow, waiting for the right moment. +18 to the hide ( first roll ) and +2 to the spot check ( second roll ).
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Posted: Wed Aug 09, 2006 7:17 pm
I'm absolutely amazed at this, but your hide check is academic.(Mr./Mrs. Convict needs to roll >20 just to tie your hide, let alone beating it)
The convict continues glancing about, completely oblivious to the elf about to shoot him.
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SAR101 rolled 2 20-sided dice:
18, 6
Total: 24 (2-40)
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Posted: Thu Aug 10, 2006 8:39 am
I shot one arrow at the fugitive, hoping that only one shot won't kill him. After that I hide back into the trees.
I max out most of my skills specialy Dex based ones since thats my best atribute. Attack is the first roll at a +16 and hide at +18.
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Posted: Thu Aug 10, 2006 6:23 pm
Y'know, I made this guy a few levels lower so the fight wouldn't last forever, but his AC is nothing compared to that! Also, your hide is beyond need for dice.
The convict recoils from the hit of your arrow, yelling out in pain. Just as he's about to remove it, it bursts into flame and the smell of scorching flesh becomes thick. "Damn forest assassins." he mutters, "and they say I'm the criminal." As he finishes his last sentance, you hear a twig crack behind you, and a voice says, "Setna! I thought you were supposed to be a predator, be stealthy!"
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SAR101 rolled 3 20-sided dice:
18, 17, 6
Total: 41 (3-60)
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Posted: Fri Aug 11, 2006 2:22 pm
I notch another arrow in my bow and quietly step back into the woods trying to see who this man is, and what does he want with Setna.
Rolls in order Hide +18, Move Silently +18, and Listen +15 (all in my maxed out skill list).
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Posted: Fri Aug 11, 2006 6:35 pm
I just thought I'd let you know that Cy was meant for this campaign before he started beating up defenseless monks.
As you turn around, you see a bipedal dragon with deep blue scales. He's wearing a brown cloak and a small pearl on a string around his neck. Next to him is a wolf with fur as white as snow, and one paw laying directly over a broken twig. "no, I don't think that your native home should affect your ability to remain unseen........and how long have we been wandering about in the woods?......my point is that you should be able to sneak around just as well by now, it's been almost 10 years.....it might be a weekend to my people, but if you keep making noise like this neither of us will live much longer....didn't I tell you already? There are assassins lurking in these woods......yes I trust that old man, he seemed perfectly honest" The man seems to be talking to the wolf at his side when he says this.
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