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Kaiser_God

PostPosted: Mon Apr 11, 2005 4:49 pm


This thread is for your character's techniques be they offensive or defensive. List the name and a description of your character's skill.
PostPosted: Mon Apr 11, 2005 4:54 pm


William Calibur
Despite being the weaker of the two calibur brothers, william fights with swiftness and destruction. His aim is to win as quickly as possable by whatever means necessary, because of this william becomes a very aggressive and relentless fighter. Whatever he lacks in defensive capabiliaties he more then makes up in the quickness and destructiveness of his attacks. Most will usually find william weilding the infinity longsword, a family heirloom given to him by his father. The blade itself was specifically designed to cause as much damage to its opponets as possable. A blood groove rests along the middle of the blade and drags down to the base of the hilt allowing the weapon to drain its victims of as much blood as possable. However, despite his brutal fighting style william is often considered more of a pacifist rather then an aggressive fighter. Having grown in maturity over the years william finds most battles with his once demonic foes rather pointless and will rarely resort to the blade unless his beloved iris is in immidiate danger or his existence is threatened by another.

Sonic Wave: William brandishes his blade wildly as his blade glows faintly and sonic waves radiate from the longsword racing towards his opponet/'s all the while slicing through the air.

Sonic Slash: Gripping the hilt of the infinity longsword william slashes up in an arc motion, dragging the tip of the blade along the ground as a vertical crescent wave of sonic energy flies towards his opponet/'s at high speeds tearing the ground apart and anything in its path.

Tornado: William grasps the hilt of his blade and swings it to his waist taking on a very powerfull foot stance, his left foot in front of his right as a shimmer of light begins to slide down the blade and as it reaches the base of the sword the shimmer of light suddenly becomes radiant. William steps forward with his right and swings the blade in front of him. the ground sinks in slightly as great force is pushed back against william while he releases a massive tornado from his blade towards his opponet/'s.(Non-Lethal)

Terminal Velocity: Unleashing his signature move, william invokes the power of the infinity longsword and begins to manipulate the physics of the natural world around him, enabling him to break the sound barrier. He begins by kicking off the ground(once releasing the blades power) and dashes towards his opponet gripping the blade in both hands as he thrusts the weapon into his opponet's torso, he waits for but a few seconds allowing his opponet's blood to flow through the blood groove carved within the center of the sword then quickly twists the handle, causing the blade to tear apart his opponet's insides causing as much damage as possable as he viciously withdraws his weapon from his opponets body. (Lethal)

William Calibur(Possessed)
When the creature or spirit within william takes control of his body, williams fighting style changes drastically. No longer is his fighting style swift, elegant, and destructive but now pure unpredictable chaos. Williams body becomes nothing more then but a host for the parasite within him. his stance taking on a whole new form with his seemingly lifeless body bent over backwards almost as though he had no spine. His bones crack with each movement made due to the amount of stress being put under them. William in this form will usually summon fourth a black steel dual bladed longsword to aid him in combat. However rather then weilding the blade by hand, the parasite uses its shear force of will power to control the levitating blade.

Bloodwork: Orbs of black energy and light arise out of williams corpse and begin to swirl around almost in a cyclone to fuse at one specific point above his body bringing fourth the black steel dual bladed longsword into existence to aid the parasite in combat.

((More to Come....))

William Calibur


Roan DeSeer
Captain

Enduring Vampire

PostPosted: Mon Apr 11, 2005 6:34 pm


Roan's List


There used to be a lot of edgy young person s**t here. Now there is less ^^
PostPosted: Mon Apr 11, 2005 6:37 pm


I won't go into the specifics of Tear's moves, because there are far to many to name or remember. Instead I'll give a general over-view of what he is able to do.

He has utmost controll over water/ice. He can do anything he wants with it, change it's properties, manipulate parts of the weather, travel through it, anything. He has earned this ability (through SO much rp-ing) so No bitching because it never becomes as unfair as he could be.(if he wanted he COULD just pull the moisture out of your body untill you shriveled up and turned to dust. Though he never will.)

He is also a Lycan, Though he prefers not to transform into a wolf, he still has heightened scenses of sight, smell, and hearing. Plus it makes him much stronger and much faster then anything else like him. It elongates his canines, though not as much as a vampire. This also toughens his skin, it is very hard to penetrate his hide, though it appears as soft as a babies (he moisturizes).

To add onto that, he's a demon. That gives him his prehensial(sp?) Tail and even more strength. That and it makes him heal faster, and have more stamina.

Lastly, He's a ninja. He trained as a Water ninja for many years of his life. This is why he can take sucha beating and act as though he is unhurt. It allows him to be proficient in alot of different weapons, though he prefers his scythe and bare hands.

So yes my Dears, He is a versatile mutt.

Tear Mage


Capn Ronin

PostPosted: Mon Apr 11, 2005 6:39 pm


(Reserved sigh... so much to do)
PostPosted: Tue Apr 12, 2005 8:18 am


Isnt cool so copies.

Dagoth DeSeer
Vice Captain

Dapper Vampire

1,650 Points
  • Trader 100
  • Gaian 50
  • Dressed Up 200

Treubon DeSeer

PostPosted: Thu Apr 21, 2005 8:34 am


General explanition of powers:

As a child i was human raised as a avaerage Kid with an above average mind... well within certain human imitations. These were more past memories of information... Knowledge i somehow new withou being told. Later it emerges it was a past life, from the soul of a wondering War God... shall be explained in my Chronicles. Anyways These Gods of War are able to speak to energy signatures contained in any one atom, not oly communicate but manipulate also. chage structure, identity. Only one problem exists between them and totally god likeness... They are only able to control atoms with in a range, and if they are not sentient. Any life form with a soul is impenatrable to any manipulation. However certain fluids and spaces within the Human bodie leaves a large weakness. Imagine the air in you lungs solidifying on a full breath, followed by expanding... nasty thought.

Anyways Be careful of my Airblades as i can create them with and solid limb on my body! its just air i am compacting and sharpening after all so look out for what looks like time lagging and you'll see one coming
Be careful of everything you step on, i can change its proberties, this one has no limitaions as long as i obey the law of mass
I have varied Vampire abilities Anything in dark red is a skill Zachriedek acquired through mastery of a Cainite skill (Disciplines). His Clan skills as a Brujah Cainite are Celerity (speed), Potence (Strength) and Presence. Zachriedek also knows Obtenebrate (shadowskill).
Energy draining and manipulation: I can draw energy from all particles in existence... not much from air and stuff, its all relative to kinetic energy. The harder you attack me the firmer i can defend, The more you try to resist me, the harder it will get.
Teleportation and light travel: all relatively simple for one of my race to achieve, i can also travel darkness thanks to Roan's dark gifts! BWAHA xd BASICALLY.. i am pretty fast!
and last but not least!
Damaris: A large manipulable blade, able to change shape as desired. Within the sword Lives Amatsu-Mikaboshi, the Daemon of Evil. Italicised red text indicates a skill Zachriedek can only use when actually possessed by Amatsu.
PostPosted: Thu Apr 21, 2005 10:12 pm


>.>.....

.....

....
..........GRRRR!!!??!?!?!



<.<.... *is finished.. self explanitory*

x_Scythe_x


Andriel The Tainted

PostPosted: Mon Apr 25, 2005 4:13 pm


Reserved. This should be a long one.
PostPosted: Wed Apr 27, 2005 3:26 am


Being newly ressurected, he hasn't many abilities available to him yet, but they will arise as he matures in his new form.

Hellbane is the essence of Virus/poison/venom/toxin. He has the power to generate these properties and align them with objects or other abilities. For example creating a poison arrow from a normal arrow, or turning water to poison/venom. His claws and teeth reek with the properties.

::Working on::
-Viral touch-
-Essence thief-

Hellbane Laster


Corbin DeSeer
Vice Captain

Greedy Codger

7,925 Points
  • Ultimate Player 200
  • Risky Lifestyle 100
  • Tycoon 200
PostPosted: Thu Apr 28, 2005 6:08 am


Good grief..this'll take fecking months..its even bigger since the last damn guild gonk i gotta try and remember them allAND the damnable restrictions..shite.

Corbin DeSeer has an expansive list of abilities, spells and techniques, all of which are effected in some way by his form and state of mind, and varies spells and the like, also depend on other ones for full effect, if any in some instances. A fair deal of abilities are thanks to his blood and origins. For example.

Cainite blood - He was re-sired by Roan DeSeer, and brought into the clan. Re-siring possible due to the potency/strength of her blood, in comparison to the old vampire gene.

Brujah blood - Roan DeSeer.

The rescessive Vampiric genes from his mother, Sasha Firestarter after she was sired by Kelsire warpath.

Holy sion - Mother's genes once more. Sasha was a distant decendant of christ, and with this blood came the curse of the blades. His mother was the 'Death blade' and sharing in the curse, Corbin was the 'Peace breaker'. One sword of heaven, the other of hell. Corbin and Sasha were both seperated from the weapons they once were after extreme difficulty on behalf of Ragnarok Blazeheart, his genetic father on both accounts.

Hellbane angel - Thanks to the genes from his father, who at the time in his dimension, Corbin was born to be the next Hellbane angel, keeper of the gates to hell, and over seer of Hell Invertia, alng with the one intrusted with the power to open majority of other realms/dimensions, and travel between them.

Demi-god of blood - In a sense, only. Not to be taken quite so litteraly. Corbin acts as the host vessle for the vampiric god of blood, 'La Magra'. With this he gains control over blood. He gained the essence of Magra from his father, Ragnarok. Ragnarok had made an agreement with the god after he had died, and before he was reborn. Ragnarok gave his body as a host for the god to enter the physical realm, and Ragnarok could harness the limited powers the god had in this state. Magra then passed to Corbin in genes with his birth, and Magra made the tranfer from father to son, as the potential of Corbin became evident.

Lineage of the hellbane angels - Being the current Hellbane angel (theres only ever one at a time, because of the risks with dimensional and realm spill overs. Nijlon is still young and without full awakening and realisation.) Corbin gained a link to the damned souls of all the past Hellbane angels through time, and then the link was strengthened when Hellbane Laster, the first of them all used Corbin's body and mind as a host. He was then able to summarise the Lineage of this breed in a single cohesive entity, that once again, gained a host within him.


Corbin's Sion based attacks/abilities::
These attacks are useable by Sion, or when Corbin has dominion over his form.

Sacrafice - Sacrafice is an ability that concentrates a set amount of Sion's life force, aura, power into a single Cohesive source out side of his body. With this projected source, he can:
Inject it into someone else (If holy properties are an extreme weakness to the target, it can be an offensive tactic)
Bless an item or being.
Strengthen an attack/spell.
Using this obviously weakens him, how much is dependant on the amount he puts into the spell.

Blessing - Pretty much just a less potent and costly variation of Sacrafice.

Forgivness - This spell can regress ill effects, and assist in the healing of minor injuries. With enough force put into it, the spell can even regress the vampiric virus so long as the person changing isn't too far into the transformation.

Left hand of god - A shield spell. This shield can take various forms, a dome barrier, a classic shield, or even just a temporary wall of holy alligned energy that retards an attack.

Right hand of god - The offensive, vengful even variation. The ability to create blasts of holy alligned energy. Beams, bursts, clusters, the ways that these spells are performed and manifested are up to him.

Heavens praise - His primary healing spell.

The word of god - This power is indefinatly in effect all the time with Sion. His voice becomes like a crashing hammer, or a sheering blade. When in effect, the air distorts and thickens to inforce the harmonics of his voice, speaking, or simply making a sound. Like a shockwave it can peel the skin from muscle, then muscle from bone with enough force put into it. He has to cover the lower half of his face with his celestial headwings, inorder to speak actual words, otherwise it just comes out as a low bass like rumble. He can also curve his head wings out around his lips like the barrel of a rifle. This in effect focuses the attack and hightens the density of the blast.


Cainite attacks/abilities::
These are The abilites Corbin himself, as a Cainite vampire can use.
These skills are simply specific variations to his Vampiric disciplines, some atleast.
Potence.
Celerity.
Presence.
Obtenebration.
Fortitude.
Chimerstry.
Protean.

Shadow skills - This includes shadow walking, and manipulation.

Hand of the damned - The guantlet of black diamond like shards that splinter from his right forearm. It grows in size the more power is put into it, the greatest yet being four times. This 'item' hosts its own abilities that can be used only when it is equipped. The are::
Shadow mastery - This gives him a MUCH great power of shadows, and in some cases, he can actually turn some one elses shadow skills against them. He can also create his own shadows, not just use the ones provided by light.
Gravaji - This gives him the attribute of gravity to use in a variety of ways. he can use it to simply increase the gravity around him, around others, or a considerable area. Variations include::
Gravaji Crush which sends down a 'piller' of hightened gravity to slam down on an opponent.
Gravaji warp does just that, it can change the direction of gravity, and, it can even cause fluxuations in the gravity around a target, going up and down in intensity and various directions. You can imagine the effects.
Time flux - This is an ability that takes an enourmess amount of energy to pull off. He can create a small space around a target where inside it, time moves either faster, slower or stops. This is an ability that can be used once, and not at the end of a battle as a desperation move, Corbin needs a great deal of mana to pull it off, and it dosn't last long.
Bass Similiar to Sion's 'The word of god' it creats a sonic boom from focused harmonics that hit like a speeding train.

Disformation - He can deform his body and features to a considerable degree. Not shape shifting, but he can grin litterally from ear to ear, for example. He can lash his tongue out like a whip to great lengths, and even split it into more then one. He can grow his ears to elf like shapes. The primary use of this skill however is changing muscle structure, so it constricts around his bones to prevent breakage, are hulk more physical force into a strike like a punch.

Free chaos - This is the ability to use his energy attacks, hell type, chaos and plain dark.

Celerity - Hightened speed.

Summoning - He can produce his weapons, armour and other items from thin air.

Hovering and flight.

Phazing - He can phaze through objects.

Soul sight/ Etherial phazing - Soul sight is a gift that originates from Hellbane Laster and Lineage, though being a Hellbane angel himself, he himself is capable without transforming in anyway. Soul sight warps his vision so he can see the soul, aura and emotional shifts of the target. This is useful for finding someone easier, keeping track when they vanish fbehind somthing, and also judging when they'll attack, bluffs, and also the amount of energy in an attack. Etherial phazing is when he himself becomes etherial. He then exists outside the realm(s) yet inside them, to the point he can effect things within them. This is how he controls Sion, by posessing his mind and body.

Tapping - Being so close to Roan, and so alike to her, due to his quest to as powerful, and ruthless as her, Corbin has developed a link with Roan, and she to him. This is no ordinary link, shared between the underlings, and children of the one that sired them, its a hightened, more powerful link. One that without the presence of Raythe, and Take in Roan, could prove to be the end of her, due to the presence of La Magra inside of Corbin. With tapping, he can open himself up to Roan, his mind, soul, aura..every fibre of his being. If she so willed it, Roan would need only to wish it, and Corbin would be no more, being so open during this ability. Should Roan approve and see it fit, she will open her abilities up to Corbin, substantially increasing his power, and array of skills. Even the great power of legion can be transferred into Corbin..but only under exTREME circumstances, since he hasn't quite the ability to lock him away like Roan.

Diety armour/Anzus - Before the fight with Ragnarok, Frigg the allmother, and two of her watchers paid Corbin a visit. During the visit, Frigg gave Corbin her son's sword, and pleased him with the armour of a diety. The armour itself is extremely tough, as one would suspect, and has been altered with more defence over his heart region, inorder to prevent damage to it. The armour is aligned with the element of air, and can create fierce gales, generating barriers and shields for his added protection. Anzus is also aligned with air, and with activation of the first of the three jewel modes, becomes a blade of air/sky. With activation of the second jewel mode, it takes on the elemental attribute used with it. Thus creating a sort of aeon, or limit break form. So far he has unlocked the 'storm form' useing the essence of lightning, and 'fire-storm form' useing the essence of flame.
Storm form: Creates an electric storm within the blade, useing Take spark (Can be strengthened by overlapping angel's lightning elemental spell). The armour also immitates the blade, and this yields the option of useing the limit break ability 'Final bolt'.
Fire storm form: The blade and armour take on the appearance of being made of magma, though retaining its original shape. This yields the option of the limit break ability 'Final flare'.
When the third jewel is partially activated, during the full release state, all four other swords will be absorbed by Ansuz, and the sword will become a body of brilliant purple aura, hardly keeping a shape, so it can assume the shape of a whip when swung for instance.


Hellbane angel attacks/abilities::
When Corbin turns to his intermediate demon stage, or full blown stage. also when he is regular.

Fallen crown - Summons the artifact of the Hellbane angels, the Fallen crown. The raven coloured broken halo hightens his hellion properties and bulks up general strength along with boosting his mana stores.

Gate way - The ability to open one or more dimensional/realm portals. Able to open a portal to another realm at will, and 'block' an attack, or summon from the portal a creature of the realm in question.

Viral skills - The abilities and attcks that requier the viral essence Hellbane Laster left the first time he Re-incarnated. The orbs, his own shadow form, all depend on this essence.

Mana theft - The ability to use the orbs, or his shadow form to copy mana. For example he already has.::
Elemental spells - Angel
Quicksand spell - Angel
Speed spell - Zeld
Light arrow - Zeld
Holy - Ragnarok
Pure essence of flame - Okara
Pure essence of lightning - Take (VERY costly. Both getting it, AND useing it.)

Shadow puppet - This skill, alows Corbin to creat mock up clones of the various people/beings that he has infected. Such as the People listed above. These mock clones are capable of the same things that the real beings are, although are significantly weaker, and easier to slay. Dependant on how much power Corbin injects into the puppets, they can either be slain as simply by scoring a direct powerful hit, or cut with a blade all the way through.


Hell griever - The weapon of the Hellbane angels. Corbin was the first to ever unlock hell griever from within hell raiser, the naginata. A large scythe with an extreme curve in it and a cats eye like hole in the base of the metal. Like Hell raiser, Hell griever has a series of attacks/capabilities that are useable only with the weapon in hand.
Attcks of the weapon::
Crust rupture - This attack slices clean through the crust of the earth and the target.
Hell quake - The upgrade of 'Hell fissure' this attack requiers a heavy drop of the blade into the ground, sending out a shockwave that gradually weakens. The shock wave acts as a becon for a focused earth quake, that rips up the crust and mantle of the earth to a very slight degree, and summons up pillers of fire, magma and stone.
Heat tsunami - The upgrade of 'heat wave' this occurs when the scythe is swung with great velocity and summons up a tidal wave of flesh scorching heat and winds that could rip trees from the ground.
Grave eye - Looking through the cats eye shaped hole in the blade, this focuses an massive amount of energy into the eye piece, and the area through the piece is hit with a powerful crushing force blast. The further he is from the target, the greater size the area will be.

Black omen - A curse the emminates from a flash in his eyes, if the target is looking him in the eyes, there is a chance of inflicting silence(FF silence), Mute, deaf, blind, poison and depriving the sense of touch. In extreme cases even shutting down the neural messages in the brain. (Sleep mode).

Dark armageddon - This attack summons up a gigantic crimson cross from the earth behind a target. The cross itself generates a gravitational field that pulls at a target and pins them to it. Meanwhile Corbin Focusess all of the hellion and chaos energy he can sustain into a single blast in his right arm. At this point a barier is thrown up around the immediate area of Corbin and the target. He then hurls the corrupt energy at the target pinned to the cross, and the resulting explosion is contained inside the barrier to highten the potency of strength.

Demi apocalypse - Similiar to Dark armageddon, he focuses all of the hellion and chaotic energy he can sustain into a single blast and releases it as a thin steady beam, or a considerable miniture orb that appears like just a small glitter fired from his finger tip. If the attack connects with the target on the ground, the resulting explosion expands to a massive diametre, before being sucked back in by an implosion. Left behind is a crater with a shaft in the centre that seems bottomless, infact the shaft reaches into the void.

Minor control of void energy - This powers attacks that manafest in his shadows and gate ways/portals. anything completly swallowed by the shadows with void energy in effect are hurled into the void, alike anything thrown into the portals. Corbin then either follows, or shuts the portal/banishes the shadows.

Hellfire ::Only in full blown form:: - Summoning a concentrated ball of hellfire into his jaws or hands, he then releases the flames like a flame thrower, cluster fire or a fireball.

Distortion - Distortion is an ability useable only by the intermediate hellbane angel stage, and the fullblown demonic stage. Standing before his foe, Corbin focuses his chaos attributed powers and releases them out into the field. Everything being Corbin, and before the foe then becomes like a painting. It all still seems three dimensional, yet not. Then, it gleams like glass, and loses the third dimension. Finaly it all becomes stainglass, and the pieces fall away, like a massive acid trip, the portion of the realm behind Corbin falls away, and is sucked up by the portal now revealed behind it. Mostly a tactic for distraction and intimidation.
Though he can extend the ability by summoning up more gateways. The entirty of everything behind Corbin is now just swirling and twisting hues of crimson and raven, that grow more and more distant near the centre.
He can use distortion in a series of ways though, ways to throw an opponent off.


Full Release::
Recently, due to the bought with All of Corbin's past and defeated foes, including Surt and Ragnarok, Corbin was taken over by his other self, Abaddon, the much older, and far more evolved double. With so much power gained in such a short period of time, his body at this time cant handle it all at once, so he has to seal away the use of it, and constantly exert energy, just so he can keep from overwhelming his body before it becomes synced. However when the full release is in effect, for what ever short period of time it is, it yields these abilities so far.

First curse Obliteration spells - These spells combine two powerful finishing moves into one fierce attack, that can be used more then once in a battle, however not in rapid succesion. Thus far he has demonstrated the ability with the first Obliteration spell, combining the finishing moves 'Final Flare' and 'demi apacolypse'.

Second curse Advantage spells - The second curse spells focus on giving Corbin the advantage in battle, through illusions, or massive puzzle like circumstances, for example, the first Advantage curse, which has been demonstrated is the 'Grave of the battlefield'. This spell causes the opponents weapon(s) to vanish from their hands, and then hides it/them in an impossibly vast field of similiar weapons. The weapons that now stand, or lay scattered across the area can look identical to the original/real weapons that vanished, and range all the way to weapons that have a mere aspect about them that is similiar, so in other words, really look nothing alike. Now the 'fake' weapons on the field can either be about as good as a regular replicae katana, be as frail as glass, or simple turn to dust with a soft touch. This leaves Corbin with a great advantage, and if he can find the weapons lost before the owner, then it gives him even more advantage.

(A dice rolling system is still in the works for this ability.)




((Alright for now i've had enough of this s**t xp will do more later.))
PostPosted: Mon May 02, 2005 6:49 am


Attacks


Sophus has above average knowledge of many martial arts from being so old that he has had enough time to study them. However, being a Siren Sophus true potential comes from his god given power. Music.

Voice:


Allegretto: Mid paced song which offers the user physical protection. Acting as a strong barrier, Allegretto will physical repel and push back a charging enemy.

Alternate: A swift change from Larghetto to Vivace. The effect on the subjects emotions can leave them crippled and bring forth repressed memories.

Arpeggio: A series of notes used to increase speed. The sound affects the density of air around the user, allowing greater manoeuverability.

Clarity: By singing a single pure note, Clarity can reveal to the user the aura of the person its aimed at, due to its inter-planar resonance.

Clarion call: Almost a call to arms. Only affects those under the users influence, or alligned to his cause. Can be heard for about a 5 miles radius due to its low frequency.

Consonance: Polar opposite to Screech. Used to nullify Screech's effects

Energico: Inspires a boost of energy in a target. Boosts stamina, strength, willpower and dexterity.

Etude: Song used to boost the power of an allies attack.

Falsetto: Manipulation of vision via mid-frequency sound. Can cause preoccupied targets to become addled, seeing a false image of either the user or a chosen target.

Fortissimo: Essentially an EXCESSIVELY loud sound. When uttered, Fortissimo acts like an energy beam, obliterating anything in its path. Shows as a pure white collection of energy around the eyes and mouth of the user.

Forzando: Any command issues under Forzando will be instantly obeyed by anyone aligned to the user. Used against an enemy, Forzando may have the same effect if the targets willpower is less than the users.

Grave: A dirge. Used to envoke listlessness and depression in the target. In extreme cases, Grave can make an emotionally unstable target suicidal.

Larghetto: A peaceful song. Not as fast as an arpeggio, but faster than a largo. Used to calm agression, fear and pain.

Metronome: A constant repeated tone used to addle the mind of the target, making time appear to slow down, slowing the subjects reactions. The sound is similar to a clock ticking but it is lower in pitch and the source of the sound comes from the back of the throat, not the tip of the tongue.

Phrase: Command implanted by the user into an allies mind. Only one Phrase may be in effect at a time. For example if Phrase
is used with the command 'Protect', the target will do everything in their power to protect the user when near him, even at the expense of personal safety.

Ritardando: A song which decreses in speed. Acts as a sheild around the user, repelling enemies physically. Weaker form of Allegretto.

Screech: Letting loose a high pitched and often unpleasantly off-key sound, the user can either freeze his opponents in place for a breif moment, or cause agony to the ear drum long enough to effect an escape.

Vibrato: At high pitch, Vibrato shatters glass and causes ears and noses to bleed. At low pitch, it can effect organs and cause a build up of pressure resulting in implosion.

Vivace: A fast song. Used to promote positive emotions such as happyness, euphoria and joi de vivre


Guitars:


Sophus uses the Guitar of Angelus ( from his mother ) and his guitar of Demona ( from his father ) to accompany his vocals to give greater effect to his moves.

Accelerando: Used to speed the user up more than Arpeggio. Use of lute causes larger ripples in the air density, thus giving greater speed and reactions.

Allegretto: As above

Arpeggio: As above

Cadenza: Use to inspire awe in his audience. Subjects under awe will be more compliant to the users words and will.

Cantata: Used to awaken religious fervour in a target. Regardless of the subjects chosen deity, they will become more conscious of that gods will and omnipresence - typically used to reawaken morals and LITERALLY put the fear fo God into a target.

Dissonance: A harsh and dischordant sound played to throw attacking enemies off balance. Creates extreme tension in stationary targets.

Energico: As above

Etude: As above

Falsetto: As above

Fortissimo: As above. More powerful through use of lute.

Grave: As above

Larghetto: As above

Metronome: As above. More potent through use of lute.

Nocturne: Inspires a targets more primal thoughts to take precedence in the targets mind. Can either empower a beastial ally, or detract from an enemies capacity to calculate.

Notation: Physical manifestation of the played song. Notation can then be used to bind a target in place like a net would and may not be broken as long as the Siren is still in posession of his instrument and mind.

Parody: Song used to allow the bard to copy an enemy skill for the duration of a battle.

Ritardando: As above

Vibrato: As above. More powerful through use of lute.

Vivace: As above


Duel moves:


Resonance: Using both Lute and Voice, the user can create a resonating wave which will cripple a target, making their muscles relax and their thoughts wander.

Round: Using both Voice and Lute in a circular repetition of the same theme, the user can gather more energy to himself for use with other attacks.

Cacophony Sophus' Ultimate attack. By combining the sounds of the Angelus and Demona Guitars, Sophus can create an enermous amount of dark and light energy from a complex multilayered melody, and then use it to produce and explosion of sound.
The only downside to this attack is Sophus wont be able to guard himself during the culmination of energy, normally he would bind the target from movement first.

Summons:


Cerberus - The huge three headed hell hound and Guardian of the Underworld was Hades family protector while his son Romaleos was growing up. Once Romaleos' powers had atoned and was responsible enough, Cerberus was assigned to obey Romaleos whenever he seeked help.

His huge size gives him inconcieveable amounts of strength and toughness, tho his size does make him seem somewhat slow as opposed to a Dragon.

Cerberus has the power to fire balls of igneos rock from his mouth and can trvel quite freely in shadows.

Leviathan - The god of the sea. Leviathan is Sophus most used summon. He was given the power to call upon destructives waves from the ocean from his mothers bloodline to wipeout his foes.

Leviathans moves consist of single high pressure shots of water or a huge civilisation wiping Tsunami.

Sophus Bardos


Sadia Masi

PostPosted: Fri May 13, 2005 11:40 am


First Form

The first form which is probably the most human of all of her forms looks something off of a horror zombie thriller. She has grey skin that looks very dry and dead. Her arms are very thin, practically to the bone. She has a pair of three fingered claws on her feet and hands. These claws are sharp and very tough, perfect for scaling walls and dueling unarmed. Her body is very flexable so she can bend in most ways possible. Her eyes are pure white, as if they are completely dead and rolled to the back of her head. Like her father, which his existance is for now unknown.

Claws on hands/feet.
Sadia has a set of three claws on her hands and her feet, which she can use to fight and scale walls with.

Bladed Tail.
This can also be used to scale walls, fight off enemies, and maybe even use as a grabbing tool if needed. The tail is very powerful and capable of holding up to 50 lbs for up to a minuet at max.


Second Form

In her second form, her skin grows skales on them for defencive purposes. Small horns start to grow on her head and her tounge grows in length when it is extended from the mouth. Her teeth grow snakelike fangs and she grows wings that look dragonic. Her size grows in length and she grows physically stronger in this form.

Snake Bite- When it comes to need, her teeth can extend and appear exactly like snake teeth, and with snake teeth, they have holes in them that when they pierce the skin, they will inject the toxen into the person's skin. The poison will slowly numb the bodypart, then start to decay it, then soon enough spread to other body parts. If not cured with anti-venum or amputation, it can cause death. The eyes seem to turn from a white color to a red color in this form.

Flame burst- A special kind of fume can be transmitted from her mouth that when it colides with the molicules in the atmasphere, it will cause it to suddenly overheat and burn up in the atmasphere, causing flames to appear to come out of her mouth.

Toxic Saliva- Special glands in her mouth make a special kind of toxen that burns the flesh horribly and in rare cases can cause infection to wounds. As a defence in her sustem against this, her body produces a special coating that prevents the toxen from affecting her own body, only causes a horrible taist to be left in her mouth.
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