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Former Imperium Ships

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birdzeyevu

PostPosted: Mon Jun 12, 2006 8:38 am


All Imperial ship classes were retired from service and scrapped following the collapse of the Terran Imperium, with the exception of the Protector-II-class Battle Stations and the Iron Fist, which was kept in service.
PostPosted: Mon Jun 12, 2006 8:40 am


Name: Behemoth-III class Battlecruiser

Length: 12,000 meters

Crew Capacity: 10,000 standard crew

Accomodation: 25,000; 5,000 Imperial Guard, 10,000 MS pilots

Propulsion: Sublight engines x 4, FTL engines and drive coils x 2 (interior)

Armament: 800 heavy anti-ship laser batteries, 200 heavy all-purpose laser batteries, 4,000 point-defense turrets, Peacemaker missile batteries

Special: Yamato Cannon: This high-energy weapon is mounted on all vessels of this class. It is capable of destroying smaller vessels entirely in one hit, and has been known to cause severe damage to larger vessels if targeted in key areas.

History: The original Behemoth-class Battlecruiser was designed during the days of the Terran Dominion and saw considerable action during the Guild Wars. This class of warship was far smaller than its modern counterpart; it was capable of entering a planet's atmosphere to provide close-support to ground forces. However, this aspect of the design was taken out when the ship was re-designed for use in the Terran Republic's Starfleet, favoring heavier armor, larger numbers of weapons emplacements, and a larger overall size.

With the creation of the Terran Imperium, the old Behemoth-IIs were re-designed to become the Behemoth-IIIs. These ships are now the primary vessel in the Imperial Starfleet, with the Battlestars and their variations being retired long ago.

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birdzeyevu


birdzeyevu

PostPosted: Mon Jun 12, 2006 8:42 am


Name: Marauder-class Corvette

Length: 80 meters

Beam: 88 meters

Draft: 20 meters

Capacity: 30+

Accomodation: Can be handled by a crew as small as 3; Standard crew compliment generally is 10. Can hold up to 20 Imperial Guard or equal amounts of cargo, depending on mission type

Armament: Two wing-mounted double-turbolasers, two double-turbolaser stations on hull (retractable)

Specialty: Defense Matrix: Creates an energy field around a given area that is impenetrable to energy weapons. The field is programmed to allow Terran weapons to fire through, however it can be penetrated simply by walking through it. This however, gives the forces protected within the field time to concentrate their fire on any intruder.

History: The original Marauder-class Corvettes were far larger than their Terran counterparts, at 195 meters long. These ships were primarilly used by the Corporate Sector Authority, which used them for anti-smuggling and security operations. The plans for these vessels were discovered when Terran scouts happened upon a derelict Marauder near the border of CSA territory. The ship was confiscated and taken back to Tarsonis. Marauders are now employed primarilly as fast-attack and support craft by the Terran Imperial Starfleet.

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PostPosted: Mon Jun 12, 2006 8:47 am


Ship Designation: IBS-001

Name: Protector-II class Battle Station

Length: 50,000 meters

Height: 6,000 meters

Weight: Unknown

Crew Capacity: 10,000

Accomodation: 900,000; 600,000 Imperial Guard, 300,000 MS pilots

Powerplant: Crystaline Power Core

Propulsion: Stardrive, FTL engines and drive coils

Armament: Beam cannons, KEW batteries, anti-ship laser batteries, Peacekeeper-II missile batteries, Genesis Cannon

Special: Genesis Cannon: A powerful energy weapon capable of destroying entire cities even an a relatively low setting. This weapon can be targeted specifically against individual starships if necessary, focusing its energy into a beam that can severely damage even a No-Life King class vessel with a direct hit.

History: One of the early upgrades to the Terran military after the formation of the Imperium. Designed as bases for planetary garrisons and as re-supply and re-armament stations for Imperial Starfleet operations.

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birdzeyevu


birdzeyevu

PostPosted: Mon Jun 12, 2006 8:49 am


*DESTROYED*


Name: The Blackstone Fortress

Length: 100,000 meters

Height: 6,000 meters

Weight: Unknown

Crew Capacity: 20,000

Accomodation: 1,800,000; 1,200,000 Imperial Guard; 600,000 MS pilots

Powerplant: Fused Crystaline Power Cores

Propulsion: Unknown

Armament: Beam cannons x many, KEW batteries x many, point-defense turrets x many, Peacekeeper missile batteries x many, Warp Cannon x 4

Special: Warp Cannon: These massive cannons are contained within the interior of the Blackstone Fortress, revealing themselves only when the Fortress is Deployed. These weapons gather energy from the Warp Storms that are generated within the Fortress, before releasing it in tremendous energy blasts that can destroy entire ships, entire fleets, or entire planets, depending on the amount of energy gathered.

History: This massive, jet-black station is codenamed GENESIS by the Terran Imperium. It is Emperor Daelen's personal design and is to serve as both his personal residence and headquarters upon completion. Its current whereabouts are unknown. Only the Emperor Himself and a select few Imperial officers are aware of its existence.

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The Blackstone Fortress in Deployed Mode, with Warp Cannons extended
PostPosted: Mon Jun 12, 2006 9:07 am


Ship Designation: IPV-001

Name: "Venator"-class Imperial Patrol Vessel

Length: 1,137 meters

Width: 548 meters

Height: 268 meters

Crew Capacity: 7,400

Accomodation: 2,000 Republican Guard, 5 MS squads (5 suits/squad)

Armament: DBY-827 heavy dual turbolaser turrets x 8, medium dual turbolaser cannons x 2, point-defense laser cannons x 52, tractor beam projectors x 6, heavy proton torpedo tubes x 4

Special: Particle Cannon: Heavy energy weapon that is capable of destroying vessels in a single shot, if targeted in a sensitive area. Capable of inflicting damage on larger vessels, such as the No-Life King Stardreadnaughts.

History: The "Venator"-class Star Destroyers were first used during the days of the Galactic Republic and the early days of the Galactic Empire, before they were replaced by the larger Imperial-class models. The Ventaors next saw action almost 2,000 years later, as part of Darth Oblivion's massive war fleets in his campaign against the Republic and her allies. Plans for the Venator-class Star Destroyer were among the many artifacts salvaged by the Terran Republic during the occupation of the Principality of Zeon, who had produced those ships for a short time before production was moved permanently to Opression, Darth Oblivion's space fortress. With the introduction of the new Behemoth-III Battlecruisers, the Venators were re-designed for a more support-oriented role, serving as patrol vessels during peacetime and support ships to the Behemoths during wartime.

With the collapse of the Terran Imperium following the Cadian Rebellion, the Venators were re-allocated to continue their original role as patrol and support ships in the Republic Starfleet.

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birdzeyevu


birdzeyevu

PostPosted: Tue Jun 13, 2006 2:44 pm


*DESTROYED*


Name: Galaxy Gun

Length: 7,250 meters

Propulsion: 2 x FTL engines and drive coils, Sublight thrusters

Armament: It fires unique intelligent projectiles which navigate through hyperspace at incredible speeds (a Galaxy Gun missile can travel through hyperspace from the Deep Core to anywhere in the Outer Rim within a few hours). These projectiles are more than mere missiles; they boast energy shielding, heavy armour, and defensive laser cannons. Upon their re-emergence in realspace they can penetrate planetary shields and strike any target (ref. SWEGWT).

Special Features: When a Galaxy Gun missile strikes, its particle disintegrator warhead triggers massive nucleonic chain reactions (similar to the NDF chain reactions caused by Federation phasers but on a far more massive scale). At the missile's full power setting, the nucleonic chain reaction can destroy an entire planet in a few seconds (ref. Dark Empire 2). At lower settings, the missiles can destroy precisely metered regions of a planet, space station, or even a vessel. The Galaxy Gun is a planet-destroying superweapon like the Death Star, but it does not need to travel to the target system to inflict its damage; it can be stationed in a heavily defended location and destroy its targets with impunity from long range.

History: Another of Emperor Palpatine's superweapons, the original Galaxy Gun was destroyed over the planet Byss when the astromech driod R2-D2 seized control of the Emperor's command ship, the Eclipse-II and rammed it into the weapon, destroying both vessels. However, the Galaxy Gun had fired a projectile just before it was destroyed. With its home base destroyed, the weapon became unguided and idle, until it was pulled into the gravity well of Byss, destroying the planet and the majority of the Reborn Emperor's forces and loyal officers.

The Galaxy Gun was re-discovered by the Terran Republic and utilized frequently during the Oblivion War to inflict massive damage on Sith forces. However, the projectiles of the Galaxy Gun were also placed in the core of every planet controlled by the Terran Republic, with the exception of the recently conquered worlds of Zeon. When the forces of Lord Oblivion attacked the Terran Republic in full force, the Terrans utilized this weapon of last resort, destroying their planets to prevent their capture. Officially, the Galaxy Gun was destroyed by its crew to prevent its capture by the forces of Lord Oblivion. Unofficially, it was taken along when the Terran migrated to another region of space. It was then hidden away in a remote sector of the Terran Imperium, while two more Galaxy Guns were constructed.

The three Galaxy Guns formed the Galaxy Battery, an impressive superweapon that was only utilized a few times in the war with the Protectorate. Eventually, the Galaxy Battery was destroyed by the Protectorate's Centerpoint Station, its location compromised due to the Protectorate's capture of Starbase 271.

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PostPosted: Tue Jun 13, 2006 2:56 pm


Model Number/Ship Designation: No-Life King-class stardreadnaught

Name: Iron Fist

Length: 17,600 m

Beam: 5,500 m

Height: 3,000 m

Weight (dry, loaded): Unknown

Crew Capacity: 22,000 standard crew, 7,000 skeleton crew.

Accomodation: 300,000; 200,000 Imperial Guard, 100,000 MS pilots

Powerplant: Self contained Zero-Point energy well.

Propulsion: Hyperdirve, Sublight engines, Force-enhanced-Mynovsky Field Drive. Max speeds, unknown.

Armament: Over 5,000 Turbolasers and ion cannons, 2,000 torpedo tubes, 3,000 plasma tricannons.

Special Features: Phase cloak, Re-inforced Eclipse Armor, space fold system

History/Description: This vessel was presented to Chancellor Daelen by Darth Oblivion, as payment for the Chancellor's installation of Terran Crystaline Power cores on Oblivion's space fortress, Opression. This exchange took place during the short-lived alliance between the Sith Empire and the Terran Republic. The Iron Fist serves as the flagship for the Terran Imperium, as well as the blueprint for construction of other vessels of her class.

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birdzeyevu


birdzeyevu

PostPosted: Tue Jun 13, 2006 3:00 pm


Model Number/Ship Designation: No-Life King-class stardreadnaught (NLK)

Length: 17,600 m

Beam: 5,500 m

Height: 3,000 m

Weight (dry, loaded): Unknown

Crew Capacity: 22,000 standard crew, 7,000 skeleton crew.

Accomodation: 300,000 people; 200,000 Imperial Guard, 100,000 MS pilots

Powerplant: Self contained Zero-Point energy well.

Propulsion: Hyperdirve, Sublight engines, Force-enhanced-Mynovsky Field Drive. Max speeds, unknown.

Armament: over 5,000 Turbolasers and ion cannons, 2,000 torpedo tubes, 3,000 plasma tricannons.

Special Features: Phase cloak, Re-inforced Eclipse Armor, space fold system

History/Description: The No-Life King class Stardreadnaughts have recently been put into mass-production in the Terran Imperium, using the Imperial flagship, the Iron Fist, as a blueprint.

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OLD GUILD: Mechanics (Locked)

 
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