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Raife1

PostPosted: Thu Jun 08, 2006 10:33 pm


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Never fear! Aki's here! eek

OMG, I FEAR, I FEAR, I FEAR.
PostPosted: Thu Jun 08, 2006 10:35 pm


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NAVIGATION


0.1 Title
0.2 Navigation
0.3 The Batman
0.4 The Wards
0.5 The Batcave
0.6 The Adversary
0.7 Rules of the Game
0.8 Word Balloons
0.9 Thought Bubbles
1.0 The Kingpin
1.1 Batarangs

Raife1


Raife1

PostPosted: Thu Jun 08, 2006 10:35 pm


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THE BATMAN
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DECLAN

Age: 16
Height: 6'0"
Weight: 162 lbs.

Personality: Declan is the perfect observer. He's perceptive, astute, aloof and objective. Unfortunately, this also means he lacks social skills. He can objectively tell you what people are feeling and thinking based on body language, but damned if he knows what to do about it. At this stage of his life, that particular sort of awkwardness is quick to manifest itself, as he really has very little charm. When he feels awkward, he gets snappy.

He's good at keeping a cool head, and will, very often, be apathetic towards your concerns. Not because he doesn't care, but because he doesn't care. He sees other human beings as little more than bugs pinned to a board for him to study.

Note: I SWEAR TO GOD I DIDN'T MEAN TO MAKE HIM LOOK THAT NERDY. HE ISN'T REALLY. HE'S ACTUALLY KIND OF ELEGANT.

Powers: Declan's main "powers" are his intelligence and perception. With a few quick glances, he can tell you how something functions, or memorize and be able to recreate any scene he sees. He's also an expert in body language. These sort of skills make him ridiculously adept at analyzing situations. He'll think of the solution no one else did. Highly intelligent, there's very little that can stump him. If he doesn't know the answer, you can bet that he won't rest until he does, and it probably won't take him long.



REASONING

Species: Bat

Personality: Reasoning's a bit over-protective of Declan. Playing off his emotional distance, she tends to try and keep people away from him, especially when he's thinking. If she pitches a fit at you, it's probably best to back off for a while. It'll probably pay off, however, because she knows her boy, and she's just keeping you from bothering him while he plans a great escape.

PostPosted: Thu Jun 08, 2006 10:37 pm


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THE WARDS

SIMON AND DEATH

Power: Simon can see and interact with souls -- though he doesnt yet know this -- it is his job to lead them to their proper destination -- another tidbit which he has yet to discover. Simon is naturally strong, due to his blacksmith's build. He also has developed some wolfish attributes through his connection to Death. He can see in low-light. His sense of smell is enhanced and he can often smell people's emotions. Also, he attaches scents to individuals as a way of identifying them; often he is able to know who approaches, even when he cant see them.

Personality: Simon is quiet and careful with a need to think things through before he acts. While he is able to act on impulse, the need to do so bothers him and afterwards, he overanalyzes his "failures" to distraction. However, he has a strong sense of duty and once convinced that no one else can complete a set task, he goes about it with vigor, if not actual delight. There is a resignation of sorts in him, in this sense. He dislikes change, often fighting against it in a childish manner before eventually acquiescencing. Home is his sanctuary -- his brothers and mother his pack. He feels little need for any other intimacies; however, if won over, he is a fierce and loyal friend.

Daemon: Death has all the normal wolfish attributes as well as the ability to speak with the more earthly form of her species. Finally, Death and Simon communicate almost constantly in images and scents, so what one experiences, the other too, sees and feels. They are truely two parts of a whole.

It should also be known that she knows their fate and knows that they can see the souls of the dead and that it is their job to deliver them.

FAWKES AND ROUGE

Power: Fawkes has incredible speed. To really describe it, if one were to blink, they would miss his movement.

He also has this talent of using shadows to hide his facial features. Its not really a power, but he uses it so talentedly that it may seem as such.

Personality: Fawkes is really easy going, but he's really kind of two faced, or many faced. He changes his personality according to those surrounding him. If he needs to be the leader, he will be the leader, and vice versa for any other persona. He changes himself to please others. Although he does fall into his "natural" character whenever his scars are questioned.

Daemon:Rouge is the only one who can keep up with Fawkes, which is a good thing since they can't be split up. She's very good at hiding, but this is more of a cowardly thing than a power.

QUIM AND NAUSEA

Power: Most of Quim's "powers" are Retch's fault (see Retch's power), and not really ... viable. There's only one thing that needs to be mentioned, really: Quim's ability to walk through the sky.

He can't go on and on and on forever, obviously, and he's actually just a little bit scared of heights, but Quim would be able to walk up to a few feet from the ground quite easily. When teenaged, his feet would be level with the average person's head at the best; he might be able to get a little bit higher, but not by much.

Personality: As quick as possible! I was actually going to wimp out and use the five words model I've seen on other threads, but ... uh ... ok:

Quim is full of wind. He's pretty boastful, even coming off as pompous and arrogant at times, especially when he's trying to gauge things, if you know what I mean. But even though Quim frequently claims to have done things that he really, really hasn't, the boy isn't altogether cowardly and fake and inept. He's never been able to resist a dare, no matter how crazy, and is quite bold in both action and speech. With his outspoken personality and inability to stop moving or trying to fill silences, Quim can be quite the lively companion.

Despite being bold and reckless and hopeful and all that, Quim panics easily (usually at the first sign of imminent defeat) and angers easily as well. When angry, Quim generally sulks by himself, totally immature and a bit on the bossy side as well. He snaps out easily and accepts apologies with begrudging uncertainty.

Daemon: Retch looks really ugly.

No, wait, that's not what you meant by power? All right then. Retch will have, by the time Quim is a preteen, the capacity to modify Quim's memories and vision to some extent; she'll never be able to dictate her Forgotten's actions fully, or speak through his mouth without his consent, but as the pair matures Retch will find it easier and easier to manipulate his perceptions of reality, and through that Retch can nudge Quim towards one thing or another.

The crocodilething also burps really loudly and can digest just about anything.

Raife1


Raife1

PostPosted: Thu Jun 08, 2006 10:38 pm


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THE BATCAVE
PostPosted: Thu Jun 08, 2006 10:45 pm


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THE ADVERSARY

CURRENT "SCAVENGER HUNT" LIST

Raife1


Raife1

PostPosted: Thu Jun 08, 2006 10:46 pm


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RULES OF THE GAME

Background Information

- Your kids are to be 14 years old. Not 15. Not 13. 14. It's a good age for conflict.
- You are always in the house, unless otherwise specified by me.
- The house does not like you. It does not want to have your children, it does not play favorites. It hates you, it hates me, it hates everyone.
- I will not be held responsible if strange things start happening.

Rules

- No Godmodding. That's my job.
- My word is law. If I say something's getting out of hand, reverse thrusters. No arguing. I try to be fair. If I do say something, it's probably because whatever's the problem is detrimental to the RP.
- Just think before you act, alright?
PostPosted: Thu Jun 08, 2006 10:50 pm


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WORD BALLOONS

TEAM BATMAN'S GRAMMAR RULES

- TEAM BATMAN knows the difference between your/you're, their/there/they're, to/too and its/it's (even though the last one's a little tricky and if you mess up a couple of times, TEAM BATMAN forgives you.)

- TEAM BATMAN abhors chatspeak.

- TEAM BATMAN writes posts in third-person past tense. (THANK YOU, RIK.) If you're not used to it, TEAM BATMAN WILL SHOW THE WAY.

- TEAM BATMAN reads over their posts first before sending them in, to catch any grammar and spelling mistakes that they may have missed.

- TEAM BATMAN understands that there are some stylistic techniques in fiction writing, but some "techniques" are just wrong.
- TEAM BATMAN'S CAVEAT is that it doesn't mind a well used fragment or run-on.

- TEAM BATMAN supports A MUFFIN FOR EVERY CHILD.
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- TEAM BATMAN works together to help fix grammar and spelling mistakes without being obnoxious about it or disrupting the roleplay.

- Most importantly, TEAM BATMAN TRIES THEIR BEST.

Raife1


Raife1

PostPosted: Thu Jun 08, 2006 10:51 pm


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THOUGHT BUBBLES

Random group thoughts. Such as.

AKI NEEDS TO MAKE HER THREAD.
AKI NEEDS TO ACTUALLY PUT SOMETHING IN HER THREAD.
AKI NEEDS TO LISTEN TO ME THIS WELL MORE OFTEN. IT MAKES ME FEEL POWERFUL.

<3
PostPosted: Thu Jun 08, 2006 10:52 pm


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THE KINGPIN

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Name: Raife
AIM: NeverMonotone
E-Mail: faulknerjunkie@hotmail.com
I'm on a lot of the day, usually, if you have questions. I'm Pacific Standard Time (Gaia's standard time system), though, so I might be up a little later than you. Be patient in the mornings as well. I'm cranky.

Raife1


Raife1

PostPosted: Thu Jun 08, 2006 10:53 pm


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BATARANGS

Your Badges! Wear them with pride! Or don't. I don't care. <3

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FOR THE POOR SOULS WHO CANNOT BE A PART OF TEAM BATMAN:

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PostPosted: Thu Jun 08, 2006 10:54 pm


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Raife1


Raife1

PostPosted: Thu Jun 08, 2006 10:56 pm


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PostPosted: Thu Jun 08, 2006 10:57 pm


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Raife1


Raife1

PostPosted: Thu Jun 08, 2006 10:59 pm


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