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Posted: Wed Jun 07, 2006 8:33 pm
Here is where the characters sheets shall go. I will link back to them in the play thread. Anything that you are confused about with your character, please post here or pm me I will check each one and get to you if anything is wrong...thought I doubt it will be. Let the characters cometh!! heart heart
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Posted: Wed Jun 07, 2006 8:42 pm
INFO:Name: Jin (the Demon) Kayuki Age: 26 Height: 6' Weight: 200 Race: Human Occupation: Ronin/Wandering Assassin Class: Samurai STATS:Str 10 Mod +0 Dex 9 Mod -1 Con 15 Mod +2 Int 11 Mod +0 Wis 10 Mod +0 Cha 13 Mod +1 SAVES:Ref Save: -1 Will Save: 0 Fort Save: +4 WEAPON: Katana (1D8+ STR Mod) SKILLS:Controlled Breathing (Con), 1 point Craft (Int), 2 point Gather Information (Cha), 1 point Intimidate (Cha), 2 points knowledge: Streetwise (Int), 1 point Listen (Wis), 1 point Ride (Dex), 1 point Search (Int), 2 points Speak Languages (Int), 1 point Spot (Wis), 1 point Survival (Wis), 2 points Wilderness Tracking (Int or Wis), 1 point Melee Attack, 2 ranks Melee Defence. 1 rank ATTRIBUTES:Highly Skilled 1 point heightened awarness 1 point heightened senses 2 points one in hearing and one in vision unknown superhuman power 3 points (GM's discrection on which power manifests) Flight 4 points DEFECTS: Marked 2 BPs (large jagged scar on back) Guy/Girl Magnet 2 BPs (several girls/guys are actively pursuing my character ) Phobia 1 Bps homophobic (infrequently encountered phobia) Recurring Nightmares 1 bp (The nightmares occur infrequently and has a slight effect on my character’s lifestyle.) Skeleton in the closet 1 bp PIC:
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Posted: Wed Jun 07, 2006 8:53 pm
Name: Daviniar Drakstaud (Davin for short) Age:24 Gender: Male Class:Samurai (Technically: Dragoon Knight) Race: Human (Draconic ancestry) Occupation: Dragoon Knight Height: 6'2 Weight: 220 lbs  .................................................Saves Strength: .......22 Mod +5 ..............Fortitude: +4 Dexterity: ........8 Mod -1 ................Reflex: -1 Constitution: ..14 Mod +2 ..............Willpower: -1 Intelligence: ....6 Mod -2 ............Combat Modifiers Wisdom: ..........8 Mod -1 ................Base Attack Bonus: +1 Charisma: .....16 Mod +3 ...............Armor Class: -1 Health Points: 12 .........Init: Energy Points: 1 Weapon: Spear/Lance (1D8+STR mod) Attributes: .................................Feats Jumping: 4 ......................................Leap Attack (Damage= 1D8+2+(jump skill/2)) Massive Damage: 1 ........................Brawl (+1 to attack roll) (damage=1D6+STR mod) Special Movement (wall bouncing) Defects: Marked (Dragon Ears): 1 Skeleton in the Closet: 2 Skills: Jumping: 82 ranks Melee attack: 2 ranks Description - Davin is a very tall, muscular man. He has long blond hair (often kept in a long ponytail), Wide green eyes and very youthful face. Poking out from under his hair are two greenish, webbed ears resembling those of a dragon. Though intimidating in stature, Davin is rather naive and a bit dumb. While these are generally more dangerous traits for a knight, his general friendliness helps keep him out of trouble. Background - Davin is the son of a high ranking Dragoon Knight General, and thus began his training at an early age. He advanced quickly in his battle skills, becoming more talented than many of his father's top officers. However, his father saw his innocence as a weakness, and has sent him off to learn the harsher ways of the world.
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Posted: Fri Jun 09, 2006 12:33 am
Ok, I think I am done here. I'm going to give the Attributes section another read-through to be positive, but this should be it. She's basically the same as the D6 version, but D20 gave her a LOT more skill points... I still used the Magic attribute to represent her Ki powers.Name: Junpaku Hana (a.k.a. Jun) Class: Adventurer Race: Human Occupation: Runaway Age: 15 Gender: Female Height: 4'6" Weight: 89 lbs Stats:Str: 8 -1 Dex: 14 +2 Con: 8 -1 Int: 16 +3 Wis: 9 -1 Cha: 15 +2 Health Points: 3 Energy Points: 21 Base Attack: +1 Armor Class: +3 Initiative: +2 Saves:Fort: -1 Reflex: +2 Will: -1 Weapon: Unarmed Strike: 1d4 + str Attributes: Attack Combat Mastery: 1 (+1 BA) Art of Distraction (conversation): 1 Defense Combat Mastery: 1 (+1 AC) Energy Bonus (hyper-active): 1 Highly Skilled (highly-trained): 2 Magic (ki powers): 4 Special Attack (focus strike): 1 (2d8 damage) (accurate +4, melee) Special Attack (stunning strike): 1 (2d8 damage) (incapacitating(stunned Will DC 12+1/2 damage), limited shots(6 attacks), melee, no damage, static) Magical Attributes: Force Field: 3 (stops 30 damage) cost: 3 energy Illusion: 2 (sight & sound) cost: 3 energy Invisibility: 1 (normal sight) cost: 2 energy Jumping: 4 (+80 to jump) cost: 2 energy Healing: 2 (20 points restored) cost: 4 energy Super Strength: 2 (+16 STR) cost: 2 energy Thrown Weapon (Ki Energy Blasts): 3 (3d8 damage) cost: 6 energy (soul attack, drop shields, limited shots (3 attacks), short range, static) Water Speed: 1 (10 mph) cost: 1 energy Defects: Ageism (too young) Easily Distracted (shiny objects) Unique Character Defect (naive) Unique Character Defect (hyper-active) Feats:Combat Martial Arts Dodge Skills: Ranks Specialty Balance 2 (tightrope) Bluff 1 (fast-talk) Climb 1 (natural surfaces) Controlled Breathing 1 (hold breath) Diplomacy 1 (etiquette) Escape Artist 1 (grappling) Jump 2 (high) Listen 1 (Eavesdropping) Seduction 1 (male) Spot 1 (Movement) Swimming 2 (free diving) Seduction 2 (Males) Tumble 3 (roll) Thrown Weapons 2 (energy blasts) Total Attack: +2 Unarmed Attack 1 (strikes) Total Attack: +1 Unarmed Defense 2 (throws) Background:When Junpaku was just a baby some monks noticed her odd hair and eye color, and decided the she was the reincarnation of a powerful monk who was destined to return to them. They convinced her father to let them take her to their monastery and train her. She wasn't, unknown to the monks, but she did turn out to be an amazing student at first. She showed much more ability for manifesting Ki energy than actual martial arts, as her mental prowess far outweighed her physical. At first the monks thought she may be one of the best they had ever trained, but her short attention span, bad attitude, and hyper-activity began to annoy the monks badly as she reached her teen years. They often found her diving in the nearby river when she should have been studying. She would also constantly use her cuteness and oratory skill to try to get the younger monks and students to break their many vows or perform favors for her, usually resulting in trouble for them. You see, she hated the monks, and their simple lifestyle, and had no love for the rigorous training they expected of her. She longed for adventures like she had read about. Once day, after a nasty argument with an elder monk, she decided she had had enough. By using her Ki powers, she fled the monastery by night, then traveled down the river until she reached a town. She has been using her skills to find creative ways to get food, and living basically in the streets, unless she happened to fool someone into letting her stay, which has never lasted long. Defects:She does not fear much, but growing up in a monastery had left her with no knowledge of the outside world or real people, and her naivety constantly causes her problems. She also is extremely hyper-active, she is constantly doing stretches, back-flips, and other martial arts maneuvers for no reason, and has no attention span when it comes to things that are not related to Ki, quickly changing subjects in conversations, losing her train of thought and quickly expending any limited resource. She has never owned anything before, but loves jewelry, and dreams of having some of her own, in fact, any shiny object is liable to attract her attention, especially at inopportune moments. Her lack of focus on the real-world also affects her physical endurance. This, with her small size has always caused her problems when applying physical strength to anything outside of her training. Ki Powers:Her combat abilities include training in unarmed strikes, including a secondary style called stunning strike, and unarmed defense using throws and misdirection. Her Ki Powers include a protective armor she can will into existence, illusions of sight and sound (such as ventriloquism, animal impersonations, false people or scenery), the power to blend into her surrounding if she holds still, extremely long jumps, healing of damage, increasing her physical strength in combat, thrown balls of Ki energy and extremely fast speed in water. She uses her Ki powers by focusing her inner energies as she learned in training; this is about the only thing she can actually focus on for long. Description:She has white hair and milky-gray eyes. Her only possessions are a white party dress and a blue paper fan she got from a wealthy admirer. She burned her robes from the monastery.
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Posted: Sun Jun 11, 2006 3:14 am
For future usage
Now, let's see... ah yes, a character I have not used in a while. I am not entirely familiar with this system, but I think I added up his stats right. Someone tell me if I've forgotten or messed up anything.
Name: Capitan Berserko (not his real name, but what everyone calls him) Class: Martial Artist Race: Human Age: Unknown, but assumed to be around 20 Occupation: None (or, if he did have one, he can't remember) Height: 7' 2" Weight: Unknown Stats: Str: 24 Mod +5
Dex: 12 Mod +0
Con: 14 Mod + 2
Int: 8 Mod -1
Wis: 6 Mod -2
Cha: 16 Mod +3
Defects: Unique Defect (2): Amnesia Unreliable long-term memory. Easily Distracted (1): Alcohol Upset that he can't remember much, he drinks more than anyone really should. This then makes his memory worse. It's really a vicious circle, y'know. However, this only occurs infrequently, and certainly not whilst there are foes to fight. Blind Fury (2) When greatly angered, he loses all control of his powers, crushing everyone and everything in his way.
Attributes: Superstrength (rank 1, but costs 4 points) Adds 8 to basic strength, giving the Capitan a whopping 32 total strength (and a +11 modifier for all rolls regarding it).
Skills (2-1)*4 = 4 points available. Unarmed Attack: 3 Unarmed Defence: 1 [note: damn, spent most of my points on his strength. Although I guess an 11 bonus to all untrained strength skills would kind of balance it out]
Description Standing at over 7 foot in height, and with the strength to punch through almost anything, the mysterious man known to others only as "Capitan Berserko" is an intimidating sight. He appears to be vaguely foreign in appearance, although no one seems to know what country he is actually from. He has very short dark hair, but not much else about his face seems that distinctive (most people are too distracted by the fact he is often hurling around whatever objects or people that happen to be in his reach). Some great tragedy in his past drove him to drinking as much as he could. This has severely damaged his memory, and he doesn't even know what he was trying to forget anymore. Now he wanders almost at random, taking whatever jobs an amnesiac strongman like himself can find.
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Posted: Tue Jun 13, 2006 12:01 pm
BESM d20 (“Only the heart”): CharacterStrength: 10 (0) Dexterity: 16 (+3) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 10 (0) Charisma: 16 (+3) Total: 76 (3 cool (Base) Race: Human (0) Class: Shapechanger BAB: +0 Reflex Save: +3 (0 + 3) Will Save: 0 (0 + 0) Fortitude Save: +3 (2 + 1) AC: 3 HP: 9 EP: 2 Initiative Bonus: +3 Attributes: Alternate Form (Cosmetic Changes) Level 0 (Class) Flight (including Hover) Level 1 (4) Telepathy (Humans only) Level 3 (6) Skills (5 points per rank): Move Silently: 6 (3 Ranks) Hide: 6 (3 Ranks) Spot: 2 (2 Ranks) Sense Motive: 2 (2 Ranks) Disguise:5 (2 Ranks) Gather Information: 6 (3 Ranks) Bluff: 4 (1 Rank) Balance 4 (1 Rank) Speak Languages (Any 2) 3 (1 Rank) Jump 1 (1 Rank) Controlled Breathing 2 (1 Rank) Feats: Ambidexterity Concealment Defects: Easily Distracted (Music): -2 Ism (Mistaken for an Albino): -1 Marked (Wings): -2 Phobia (Water): -1 Attack Restriction (Children): -2 Total Points Spent: 40 (48- cool Personal InformationName: Suika (Fire and Water) Age: 17 Height (True Form): 5’2” Weight (True Form): 117lbs Hair (True Form): Pale blue, waist length Eyes (True Form): Red Occupation: Wanderer Mundane Personal Items: Notebooks, writing implements Background: No one knows quite where Suika came from, and if she does, she isn’t telling. She is fairly expressionless; though in certain circumstances she has been know to display emotion normally. With an ever-present notebook and an unusual love of music, the young woman is an enigma, walking a path perhaps even she doesn’t know. Her ability to change forms, while useful, is rarely used, as she finds no reason to be ashamed of who and what she is, despite prejudice received. Pic:  The picture is taken from a time before she grew her hair, and she does not know how to use that sword, nor does she carry it.
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Posted: Wed Jun 14, 2006 7:18 pm
For Future usage
Name: Dimitri Fausto "Faust" Fate Class: Pet Monster Trainer Race: Human Occupation: Gambler/Monster Trainer Age: 18 Gender: Male Height: 6' 1" Weight: 180 lbs
Stats: Str: 10 (+0) Dex: 10 (+0) Con: 11 (+0) Int: 11 (+0) Wis: 13 (+1) Cha: 15 (+2)
Health Points: 4 Energy Points: 2 Base Attack: +0 Armor Class: ? Initiative: ?
Saves: Fort: +0 Reflex: +0 Will: +3
Weapon:
Attributes: Pet Monster +1 Animal Friendship +1 (Rank 1: +1 Handle Animal)
Defects: Achilles Heels (3 BP: Common-Blessed/sacred objects) Cursed (2 BP: Moderate-Betrayal and Neglect) Detectable (1 BP: 1-2 Methods-Smells of graveyard ) Easily Distracted (3 BP: Constant-Flower/plants/children ) Marked (1 BP: Easily hidden-Blood-ruby colored eyes & platinum-white hair) Phobia (2 BP: Moderate phobia-autophobia, fear of loneliness) Reoccurring Nightmares (3 BP: Severe and constant-murdering those he's close to) Wanted (2 BP: Significant-Harbinger of the ragnarok)
Feats: ?
Skills 20 points Disable Device (Int) Gamble (Wis), Handle Animal (Cha) +1 bonus Knowledge: Biological Sciences (Int) Knowledge: Nature (Int) Medical (Wis) Speak Languages (Int)
(please help with the blank spots, seriously problematic child xp . Haven't used BP or most of the leftover points.) Background: The youngest of 3 brothers, Dimitri was raise by parents that doctored and cared for monsters. Naturally that became his calling. As a child he helped with his parents vocation of taking in or healing injured monsters reguardless whether it was tamed, strayed or wild. Eventually it became almost an adoption center/hotel/hospital. Though the Fate is popular amongst their hometown, little is known about their family history. In truth, what is known is that they were cursed by the gods. From that curse some religion say that one of the children shall bringforeth the Great Destroyer of Time. Because of this "prophetcy" the Fate's have moved many a times to avoid being hunted.
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Posted: Thu Jun 15, 2006 2:57 pm
Name: Sakura Anah Lee Race: Human Class: Ninja Occupation: Geisha Age: 21 Sex: Female Height: 5'0 Weight: 106 lbs
Str: 14 +2 Dex: 15 +2 Con: 10 +0 Int: 10 +0 Wis: 8 -1 Cha: 16 +3
Health Points: 8 Energy Points: 1 Base Attack: +0 AC: 0 Initiative: +0
Saves: Fort: +0 Reflex: +4 Will: +1
Weapon: Sword: 1d8 + str
Attributes: Art of Distraction (physically):1 Extra Attack: 1 Jumping: 1 Personal Gear: 1 (Major: Rain of Blood Damage (Ninja-to) ) (Minor: Geisha makeup, perfume, one of a kind kimono)
Feats: Dodge Power Attack
Skills: Disguise (Geisha Makeup): 1 Jump: 1 Move Silently: 1 Survival: 1 Tumble: 1 Seduction (Men):1
Archery: Melee Attack (Sword): 1 Melee Defense (Sword):1 Unarmed Attack: Unarmed Defense:
Defects: Easily Distracted (Men): 2 Skeleton in the Closet: 1
Description: A 5 foot, lean yet curvy young women. With waist length blue hair and stunning purple eyes, she takes all the men's breaths away when she is dressed in her geisha attire. Yet, she is easily distracted by the men that watch her. Be warned the women who talk to someone she has attached herself to for she gets extremely jealous and likes to take revenge.
Background: Her background is a mystery to many people who know her. Yet she is a widow, with nothing but a one of a kind deep purple silk with a gold dragon embroidenment kimono as a reminder.
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Posted: Mon Jun 26, 2006 4:53 pm
Name: Terra Fate Race: Pet Monster: 1 Type: Golem Element: Earth Class: Adventurer Gender: Female Height: 2' Weight: 100 lbs
STR: 12 +1 DEX: 3 +1 CON: 5 -2 INT: 10 +0 WIS: 5 -3 CHA: 5 -4
Health Points: ? Energy Points: ? Base Attack: ? Armor Class: ?
Saves: Fort: ? Reflex: ? Will: ?
Weapon: Fists (1d?+str)
Attributes: Darkvision: 1 Immunity (Earth): 1
Defects: Awkward: 1 Bane (fire): 1 Cannot Talk: 1 Easily Distracted (Shiney):1 Phobia (Autophobia): 1 Slow Movement: 1 ? ?
Feats:
Skills: Ranks ? ? (Finally got it done. ?=no idea how to fill, please help me.)
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Posted: Sat Jul 08, 2006 9:55 pm
Name: Akamouko Level: 1 Class: Martial Artist Race: Human XP: 0 Age: 17 Gender: Male Height: 6‘2" Weight: 118 Physical Description: Tall, thin, and quick, Akamouko looks at first glance like a normal human, but that's only first glance. He posses cat ears, a thin tail, even retractable claws, and his hair is bright red littered with black stripes. His eyes are vertical pupils in blue pools, much like a tiger's, though he can willingly shift his eyes to round pupils as needed. His typically wears loose clothing with sashes firmly tied around his waist, ankles, wrists, elbows, and knees. His clothing has the same color pattern as his hair; red with black stripes.
Str: 12 Dex: 16 Con: 12 Int: 14 Wis: 12 Cha: 12
Fort: +1 Ref: +4 Will: +1 AB: +2 [+8] AC: +3 [+8 melee, +6 ranged] HP: 1d10+1 EP: 1d2+1 Init: +7
Skills: Unarmed Attack (strikes) +6 Unarmed Defence +6 Ranged Defence (personal) +4 Move Silently +7 Hide +7
Feats: Combat Martial Arts Improved Initiative
Attributes: Natural Weapon (claw) Special Movement (Cat-like, Light Footed)
Defects Marked (2)
Akamouko was born into a small, modest family in the forested village of Yr. He was happy among his family, content with life, and had a number of close friends. It was the day before his 8th birthday, however, that things changed for the worse. He awoke to find his small home being ransacked by a number of golems, animated statues, and vicious, other-worldly monsters. He tried to run but was captured, along with the rest of his village, by an insane wizard by the name of Eldrin. Pleading for their lives proved in vain, all Eldrin wanted was information. He experimented on everyone, exposing them to various magical energies and transformations. In the end, Akamouko survived the experiments, but he was transformed nonetheless into a strange, human/feline hybrid of sorts. It was not long after that one of Eldrin's experiments got him killed just as he was leaving to collect more test subjects. This left all the doors wide open, the traps disabled, and the mindless guardians at attention. Seizing the opportunity, Akamouko clawed his cage open and ran for his life, fleeing the horrid tower for parts unknown...
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Posted: Wed Nov 22, 2006 5:21 pm
Name: Orcuss Level: 15 Class: Martial Artist Race: demon XP: 50,000 Age: ? Gender: Male Height: 7‘2" Weight: 288 Physical Description: Tall, strong, and deadly with two large wings, claws and bright red. he also has long fangs Str: 23 Dex: 14 Con: 18 Int: 19 Wis: 15 Cha: 14
Fort: 25 Ref: 16 Will: 20 AB: 15/10/5 AC: 30 HP:185 EP: 120 Init: 35 Skills: Unarmed Attack (strikes) +29 Unarmed Defence +16 Ranged Defence (personal) +20 intimadate +30 Feats: Combat Martial Arts cleave inproved cleave iron will lighting reflexis great fortitude
Attributes: LV effect Natural Weapon (claw) 2 claws, teeth super strenghth 6 heightend awareness 2 heightend senses 3 hearing, sight, smell regeneration 6 UCA* Hellfire 6 fire ball composed of hell fire (70 damge) can be absorbed into claws(30 extra damge UCA* Rapture of rupture 6 when a living thing touches my hands skin starts to rip and tear(25+15 every turn) Dam! healthy 6 UCA* banish angle 1 destroys lower celestreal being Dynamic sorcery 6 UCA* hell explosion 4 deals damage equal to EP but drains all EP
Defects wanted 2 bane 1
Items Brazier commanding fire elements necklace of adaptation amulet of proof aganist deection and location amulet of inescaable location gloves of missile snaring sword of life stealing efreeti bottle orb of evil crown of evil rod of evil
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