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BoxyBlue

Dapper Codger

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PostPosted: Sun Jun 04, 2006 12:39 pm


Character Pilot: Kenji Wolf
Name: Kaji Ryuujin (Burning Dragon King/God)
Age: 19
Sex: Male0


+Shinobi Information+

Country: Land of Fire
Village: Konoha (Leaf)
Rank: Jounin, Ex-ANBU
Division: Former member, and Squad Captain, of the Falcon Division.


+Inheritance+

Clan: N/A
Bloodline: N/A


+Physical Information+

Height: 72 inches. (6'0)
Weight: 210 lbs
Appearance: Kaji's body is toned from the years of training that most ninja go through, while most slack he didn't, and it shows. His muscles, while not huge, are toned and large enough to show off the training he went through almost daily for the majority of his life. His skin is tanned to a point, while not bronze, Kaji is not pale either. Perhaps he is attractive, perhaps not...He believes he is anyways. Crossing his right eye and stopping on the center of his cheek is a scar left from an injury two years ealier from an S Rank Mission. His left eye is a dark blue hue, while his right is damaged from the wound, he can still see clearly but it is always a blood red color. He has black hair- a fairly common trait, which he wears pulled back most of the time into a ponytail, when in such it reached the center of his back.

Attire: Though he is a young man from Konoha, Kaji merely wishes to forgo the formality of actually wearing his forehead protector. He prefers, instead, to wear the emblem on his armored right shoulder and knee. He has an armor around his collar which stretches to the center of his chest, on the plate there is a rounded onyx embedded into it. There is a singular plates of armor on each thigh. His boots and gloves have strips of steel placed inside of the fabric for added protection and damage in attacks. His main clothing consists of a midnight blue, sleeveless shirt which is tight enough to show off his toned body, but also loose enough to allow freedom of movement. The pants he wears are simple gray cloth pants, nothing special about them. The non-metalic frabric of his gloves and boots is also midnight blue.


+Character Information+

Demeanor:Kaji's forward with his feelings so much that he never fails to make a fool of himself. He finds that he dislikes being alone more than he would have ever believed he could. He will form a bond of trust with any who prove themselves to him. He lives by his own law, which is luckily close to the governing laws of the Konoha. He can be too nice for his own good, sometimes to the point in which he is gullible.
Unfortunately he has a short attention span until it comes to something serious, such as a fight...or perhaps a date? He can and will, at times when he's not being serious (Which is most the time), be distracted by small things...Preferably shiny things. A major problem he needs to work on is is cooking skill, or lack there of. Last time he cooked, they had to use a jutsu to make him empty his stomach. Needless to say, he would rather eat food raw on a survival mission than cook anything...It's better for his health.

Nindo �Way of the Ninja�:
"You can live for many causes, but you can only die for one. Pick that one very carefully."

"Ninjas who disobey orders are trash, but those who abandon their friends are even worse than trash." Kaji heard Kakashi say it once...Kind of stuck to it since he heard it.


Inventory:

Everyday:
Basic Ninja Gear
Katana (hanging across his back)
Chinese Star

Mission:
Same as above plus:
Steel Claws
Wire
Lots of exploding tags.
Senbon Needles


Pet(s): Technically he has no pets, but once in a while he will summon a younger wolf to play with or just watch...He has a soft spot for cute things in general, and whats cuter than a wolf cub?


Biography:
Kaji is not from Konoha, infact no one is quite sure where he hails from. Kaji was found unconscious fourteen years ago by Yoshio Kodo, an elderly ninja. Showing no signs of coming from a Ninja background, no village symbol, weapons, or even tell-tale signs of training Yoshio decided to enter the child into the Konoha Ninja Academy. Kaji was not the greatest student, not because he lacked skills of any kind, well except in the form of Genjutsu, but simply because it bored him. Plenty of times he was close to failing exams simply because he didn't care enough to pay attention to the question. That fact combined with his obvious short attention span made his instructors unsure of how he would hold out in the ninja world. He did pass the graduation exam with no problem though. Once he as out of the Academy though, Kaji began to show more promise than any of his instructors had ever imagined. He was exceptional in Taijutsu, complimented extremely with his own special Jutsu the Kaen Genkotsu, or Flaming Fist. During his short time as a Genin, Kaji completed a total of two Rank B missions, (while nowhere near as impressive as Gaara by not coming back without a scratch...He did rather well) along with other more mundane tasks, his instuctor found his team to be more than capable of passing the Chuunin Exam. Entered into the Chuunin Exams as a rookie, Kaji and his team made it into the Finals against all odds, they were after all rookies. While both of his comrades lost in the preliminary rounds, Kaji made it to the final match where he faced off against a member of the Hidden Mist.

After managing to move his rank up to Chuunin, Kaji began to take on loads of missions with his team, and solo. There were no particularly amazing things accomplished until he became a Jounin, one year after becoming a Chuunin. His most prestigeious accomplishment happened while he was doing some business the Village Hidden in the Clouds for an escourt mission, after overhearing plans of attacking Konoha, he managed to secure documents proving this, and after a rigorous battle to return to Konoha in order to warn of the attack, was able to inform the Third Hokage of their plans. During this endeavor Kaji used an exploding tag in conjunction with one of his Shadow Clones, it proved to be a devastating combination and began to pursue the posibility of a Jutsu which combined the two arts. He found there was such a technique, but it was too highly forbidden for him to pursue...So he becan to train his chakra in what free time he had outside of normal training. (That's about Three and a half years...It explains the abnormal reserves)

Another happening after the adventure in the Cloud, Kaji was admitted into the ANBU, he remained a member of the ANBU Squad. While in the faction Kaji began to train rigorously while not in missions, his potential still not completely fulfilled he wondered how he could find a way to master his skills and feels he has a large ammount of untapped potential...If only he could find a way to mold it. While he never found a way to completely master all of his abilities, he remained in the ANBU for three and a half years learning each and every technique and Jutsu he could, until earlier this year, just before the tournament, Kaji decided to leave and perhaps take on training a team and resign from the Black Ops. He still continues to learn each Jutsu he possibly can from anyone willing to teach him, he has proven himself to be an extremely fast learning, no matter the learning curve.

Kaji was present during the attack on Konoha from Oto Ninjas and the Suna, however, he was unable to make it to the actual tournament area where the main attack took place as he was forced to remain in the residential Konoha in order to protect those there. Unfortunately while he was doing do, his adoptive father, Yoshio Kodo, was fatally wounded in the raid. In the chaos following Kaji isn't sure whether he will remain resigned from the ANBU, or return with new motives.

For now no one know's what he may do...All he knows is he wishes to make sure that nothing like this attack happens again.



+Statistics+

Physical
Strength: 38
Speed: 43
Stamina: 50

Mental
Intelligence: 42
Tactics: 37
Willpower: 43

Chakra
Power: 43
Control: 45
Reserves: 53


+Technique List+


Other:

Name: Shuryou no Kisochishiki
Rank: C
Description: Basic training for Falcons, and generally a good area for any ANBU to become skilled in. This training covers the basics (in the ANBU, considered above-average outside of it) of hunting and tracking. With this knowledge, a character can easily spot the signs of prey (man or beast) that have passed through the area, and can differentiate tracks from the same species (telling the difference between two Shinobi�s tracks, for example.) The signs must be recent (no longer than a day old) and weather conditions such as heavy rain will destroy the trail beyond what a character of this level can follow.

Title: Shuryou no Saimitsu
Rank: C
Description: Advanced training in the area of Hunting and Tracking, this allows the ANBU to follow trails left by his quarry quickly. His eyes are trained to spot ambushes and traps, as well as diversions left by the prey. He can read the signs well enough to follow a several day old trail, and can even pick out signs of passage after severe changes in the weather, though after either such case, he cannot follow as quickly as normal.

Title: Shinjutsu no Kisochishiki
Rank: C
Description: Basic training for Frogs. Along with this study comes a detailed knowledge of human anatomy, the circulatory system, and the many vital points located on the body. This also allows the Frog to perform field surgery on non-critical wounds with a good chance of success. As the name implies, this study teaches the ANBU to use senbon needles in acupuncture, with some limited use in combat. The needles can be placed in to redirect the blood toward or away from an area, can be placed to relieve or increase stress, relieve or cause a headache, and cause an area of the body to go numb. All of these effects last while the needles are in the target, and for one post after being removed.


Ninjutsu

The basic stuff every ninja knows, replacement, body switch (logs, etc), and stuff like that.


Title: Kage Bunshin
Rank: B
Description: A forbidden jutsu, that creates clones - which are not just plain illusions (like the normal bunshin no jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear.

Title: Ninpou Kawara Shuriken
Rank: D
Description: By lifting objects with chakra, the user can launch small objects like roof tiles, small rocks and more at their enemy as if they were shuriken.

Title: Shuriken Kage Bunshin No Jutsu
Rank: C
Description: Similar to Kage Bunshin No Jutsu except that it is used on projectiles and makes more copy of them during mid-flight.

Title: Kaen Genkotsu
Rank: N/A
Description: A Jutsu Kaji created himself after experiments with the Katon Housenka. This jutsu allows Kaji to surround anything he is holding, or any part of his body in a layer of intense fire. His chakra protects his body from the heat, as well as anything he is wielding. This can be used to coat shuriken and other projectiles in flames as well. It is very similar to the technique used in Ryuujin-Fu, but without the possibility of burning oneself and he can controll the heat given off by the flames completely at will.

Title: Katon Housenka
Rank: D
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise

Title: Kanashibari no Jutsu
Rank: C
Description: A fundamental jutsu taught to the ANBU (it is rare for a member of ANBU to not have this technique,) Kanashibari causes the target to become paralyzed. This effect only works on opponents of equal rank or lower, and the duration is dependant on both the user and the opponent. The duration of this technique when a Chuunin ANBU uses it against a Genin is a minute and a half. Against a Chuunin, it is thirty seconds. A Jounin's use of Kanashibari will last three minutes against a Genin, one against a Chuunin, and thirty seconds against a Jounin. It is important to know that if the target is damaged, the technique immediately ends. While this is most often used as a capture technique, it has medical uses as well. Medical Nin using Kanashibari for the purposes of field surgery are not limited by a number of posts, assuming the target is either unconscious or willing to be put under the technique.

Title: Konoha Shunshin
Rank: C
Description: An ability which allows the user to transport from one area to another in a veil of leaves. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended. ANBU use of this technique is highly organized, the village is divided into sectors and specific spots are committed to memory. In conjunction with the standard issue ANBU communication gear, this allows the ANBU to respond to attacks on the village with speed and efficiency.

Title: Kuchiyose (Summoning) - Ookami (Wolves)
Rank: C
Description: Kaji, having signed a contract with wolves in his blood, may now summon wolf companions at will, so long as he pays the toll of his own blood. The ammount of Chakra used decides which wolf is summoned, from a small cub to the giant king. While in the ANBU Falcon Division he used this in place of the Doton Tsuiga.

(Currently Learning) Title: Ketsueki Ashigatsuku
Rank: A
Description: An advanced tracking technique, this allows an ANBU (who must smear the blood of his prey on his palm) to follow the person he is tracking regardless of distance and any attempts to throw off the trail that the pursued may take. The ANBU cannot gauge the distance between himself and the prey, but by stopping, concentrating, and holding out the hand bearing the opponent's blood, he can always determine the correct direction of his quarry. This effect lasts for a full day, allowing for a determined search effort. The blood used in this technique must not have been shed more than twenty-four hours prior to the use of the technique.
(Currently Learning...Has it halfway complete Can track for half a day.)


Taijutsu

Title: ANBU no Bujutsu
Rank: C
Description: The basic combat style taught to the ANBU. The style focuses on vital striking and breaking moves. Speed and power are not addressed in this style, as it is developed to be useful to a Shinobi of any background. The style focuses on closed fist and spear hand attacks, as well as kunai and senbon combat. With this level, the ANBU learns to use a senbon effectively by bracing the butt of the needle against his palm and using it for vital attacks. More often than not, ANBU with previous taijutsu training and those who have a family style of combat rarely learn beyond this level.

Title: ANBU no Bujutsu
Rank: C
Description: A continuation of the basic combat style taught to ANBU. This stage of the style is predominantly learned by Cats, Falcons, and Bears, but it is not restricted to any ANBU. This stage of the style builds upon the previous, focusing on accuracy in close combat with brutal strikes and breaking maneuvers. Designed to end an engagement quickly, this stage often makes use of kunai and senbon needles, as well as the standard issue ANBU katana. Basic use of the katana is taught, with a preference to quick, short cuts and stabs. Speed is not increased, power is not increased, but lethal effectiveness is.

Title: ANBU no Bujutsu
Rank: B
Description: Advanced level ANBU martial arts. This stage of learning focuses on katana use, as well as kunai and senbon needles in ranged combat. With vital strike training completed, an emphasis is placed on speed, to allow the ANBU to engage and neutralize a number of opponents quickly and effectively. Accuracy in both close and ranged combat increases. The speed with which the ANBU attacks is increased, but general movement speed is not. Strength increases with speed, and the ANBU's lethal effectiveness increases with it.

Title: Mikazuki No Mai
Rank: E
Description: A sword technique that creates two replicas (one bunshin, one real). Together, they attack in a dance of swords that confuses the opponent.

Title: Kage Buyou
Rank: D
Description: A technique that attaches the user to the opponents shadow, leaving the opponent vulnerable to stronger attacks.

Genjutsu

Title: Kai (Release)
Rank: B
Description: Cancels out Genjutsu techniques.

Title: Hitoku no Jutsu
Rank: C
Description: A basic ANBU genjutsu, this causes the user and the area immediately around the user (within one meter) to change in ways that would better aid the user in hiding. For example, in a darkened area the shadows will seem to converge on and around the ANBU, further hiding him from sight. In a forested area, the technique would discolor the user to better blend him in with the surroundings, as well as altering the plants in the area to better shield him. Note that all of these effects are purely illusionary; the shadows in the first example, the discoloration and the plant alteration of the second example. The jutsu works primarily because it is subtle, taking little chakra and having a small localized effect, even those who could pierce the illusion rarely give it enough notice to do so.
PostPosted: Tue Jul 25, 2006 12:28 am


Name: Kenji Wolf
Name: Kyoji Yuuki
Age: 24
Sex: Male


+Shinobi Information+

Country: Land of Wind
Village: Suna (Sand)
Rank: Advanced Jounin/Missing Nin
Division:


+Inheritance+

Clan: N/A
Bloodline: N/A


+Physical Information+

Height: 72 inches. (6'0)
Weight: 210 lbs
Appearance: Kyoji's body is toned from the years of training that most ninja go through in Suna, only instead of only doing what was necesary, he trained to become stronger than any before him. and it shows. His muscles, while not huge, are toned and large enough to show off the training he went through almost daily for the majority of his life. The Genkou training he has gone through has not only toned the muscles, but they are near rock hard. His skin is tanned much more than those who live outside of the desert. His eyes are a dark blue hue and his hair black, which he wears pulled back most of the time into a ponytail, when in such it reached the center of his back.

Attire: Kyoji does not wear his forehead protector for many occasions, once in a while he will put it on for the sake of nastalgia, but rarely in public. . Kyoji can normally be seen wearing loose fitting clothing in order to keep from the heat, or layers depending on where he is...On his right hand there is a rounded onyx embedded into the back of his glove's palm. Kyoji's boots and gloves have strips of steel hidden inside of the fabric for added protection and damage in attacks...Not that he really needs it. His main clothing consists of a loose, white, sleeveless shirt and simple white cloth pants, nothing special about them.


+Character Information+

Demeanor: Kyoji has a habbit of bottling feelings that he feels to be inappropriate. This does not mean he won't make a fool of himself, just not as often as if he let them out freely. At times he can seem to be cold, when in fact he truthfully cares, but can't find a way to show it. Despite his military-like training since a young age, Kyoji managed to keep his good humor and light heart. He lives to protect his village, or more accurately, the villagers. This doesn't mean he will only protect those from Suna, no, that would go against his beliefs. More than once he has been repremanded by the higher-ups for going against orders to stop a raid on a village if he was passing through on a mission...It is also the reason he deserted the Ninja village.


Nindo Way of the Ninja:
"The strong live to serve the weak."
"To blindly follow orders is stupidity."

Inventory:

Everyday:
Few shuriken hidden within his clothing.

Mission:
Basic Ninja equipment
Extra Exploding Tags
Steel Claws
Extra Shuriken

Pet(s): None.


Biography:
Born outside of Suna, Kyoji didn't appear to be too much different from the other non-ninja children. Atleast until they were six years old. He was rather happy until his eigth year of life, when his younger brother was just three years old. Towards the middle of the summer, on one of the darker nights of the year, bandits raided his village. During the raid, his brother was taken from them and they were unable to find him despite many searches with skilled trackers. After that incident, his family moved to Suna and enrolled Kyoji in the academy at the age of nine, hoping that eventually he could find their lost child.

Kyoji took this opportunity eagerly, with the possibility of reuniting with his lost brother as his motivation, Kyoji began to train daily, even at this young age. True he was being trained to protect Suna, but that wasn't his only purpose. He studied, learned any Ninjutsu, Genjutsu, or Taijutsu he could, quickly surpassing his classmates. Before his time at the acedemy was up he graduated early do to his skills, some go so far as to say he was past the level of Chuunin in skill...Perhaps he was not experienced, but what he lacked in that, he made up in knowledge and quick learning.

After graduating from the academy, top of his class, Kyoji began to take missions that many thought would be too much for him, at first hoping to find his brother...Slowly it dawned on him that he would likely not find him by taking missions only inside of the Wind Country...Or else he would have returned to their family already.

He took the Chuunin exams on his first year as a Genin, despite the fact he did have a skilled team, many say without him they would have been eliminated in the first challenge. After passing the exam and becoming a Chuunin, Kyoji began to take as many missions as the Kazekage would allow him. Honing his skills in intense daily training caused Kyoji to come to the selection of Jounin easily, he had surpassed each member of his class quickly. Kyoji became a Jounin at the age of 14. After becoming a Jounin he took the doors that were not previously opened to him and took missions across the world, so far he has been to every ninja village except Konoha...Which happens to be his next destination.

Continuing his training, now in the art of Gouken, or the Iron Fist style (which he would continue to hone to this day still not mastering it from the other techniques he learned), he eventually caught the eye of the Kazekage, SAWA, the elite Ninja Squad, similar to Konoha's own, wished to have him in it...And he eagerly accepted. After a two years in SAWA, and a short time before he would likely become a squad leader, Kyoji was ordered to put down a rebellion in a village near his home, it was being incited by a small group of Ninja, none of which would likely be able to Challenge Kyoji.

Once he had arrived at the village, he was bombarded with news which shattered his beliefs. He had trusted the Kazekage completely, he knew him to be a tad ruthless, it was true. But never had he suspected this. Over the years the Kazekage had actually ordered attacks on villages, one of which happened to be his own, in order to convince more of the families outside of Suna to strengthen the ranks with more young Ninja...Without a word, Kyoji did not return to Sunagakure, nor did he stay and help with the rebellion.

These past eight years Kyoji has been travelling across the world, working for food as a fighter for hire of sorts. He has stayed, and made friends in several small villages across the world, but has yet to find anywhere, or anyone to settle down with. He continues his intensive training even today, but must conceal his Chakra when travelling through Ninja Villages in order to avoid any problems. Once in a while, he will find a Ninja who is willing to teach him, hence those which are strangely found in his arsenal. On average he spent one or two years training with the ninja, becoming stronger not only physically but his aresenal of Jutsus growing rather large. (It's possible for him to have them, learning one or two, even three Jutsus is highly possible. He spent two years in each country learning them. ^-^ And the unaccounted for time is spent travelling. )

Despite the fact he has nearly given up on finding his brother, he still hopes to find him...Even though he believes it will never happen.




+Statistics+

Physical
Strength: 49
Speed: 52
Stamina: 50

Mental
Intelligence: 44
Tactics: 46
Willpower: 43

Chakra
Power: 44
Control: 45
Reserves: 48


+Technique List+


Other:



Ninjutsu

Basics: Henge, Bunshin, Kawarimi, Nawanuke (Rope Untying), Anrokku (Unlocking)


Title: Mizu Soujuu (Water Manipulation)
Rank: E
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone.

Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques from Stage 1 without requiring a source of water nearby (unless stated otherwise.) For every 4 points above the requirement, the next higher stage of Mist Ninjutsu can be used without a water source.

Stage Eight always requires a water source, even if the Mist-nin in question creates it first.


Title: Mizutamari no Jutsu (Water Puddle Technique)
Rank: D
Description: By altering personal body shape, the user can melt into a puddle of water on the ground, and remain in that form for a number of posts equal to half his Stamina rating (round up.) This allows the user to hide and set up an ambush, or lose inexperienced trackers.


Title: Mizu no Yaiba (Water Sword)
Rank: C
Description: Creates a sharp sword made of solid water in the user?s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.

Power 8, Control 8: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level (stage 2) fire ninjutsu.

Power 10, Control 10: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Fire Ninjutsu (stage 3) can still destroy the blade, however.

Power 12, Control 12: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu (Stage 3 or under) and using it as a defensive sweep can negate stage 1 Fire ninjutsu.

Power 15, Control 15: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu (stage 5) is required to harm the blade, and defensively the blade can disperse up to stage 2 fire techniques.


Title: Doton Tsuchi Gunjikoudou no Jutsu
Rank: E
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.


Title: Sekkai Bunshin no Jutsu (Rock Clone Technique)
Rank: C
Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone; they can also perform any genin level jutsu that the performer knows.


Title: Tsuchi Tou Tou (Swift Earth)
Rank: Academy Level o.o; F?
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and Rank the size, speed, and range of this jutsu all increase.


Title: Raiton: Jishakute no Jutsu (Thunder Element: Magnet Hand Technique)
Rank: E
Description: A basic ninjutsu in which the user forces chakra into the hand, creating a strong magnetic current. Small steel objects are drawn towards the hand, and allow the user to grab things located on a distance, and can also help the user catch kunai or shuriken aimed for him/her out of the air.


Title: Chakra Tsuitou
Rank: E
Description: During chase procedures, when the user has been closer to the target than 20 feet, and having had the ability to see the target clearly under those circumstances, the user can remember the target's chakra currents and distinguish these for a number of posts equal to the user's control divided by two. If the enemy uses a Genjutsu, or gains a difference of more than a mile, the user will lose track of the target.


Title: Kaze Bunshin (Wind Clone)
Rank: E
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.


Title: Kaze Fuuchuufuyuu
Rank: E
Description: Utilizing and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, as well as mass.


Title: Yadama Furooseigyo
Rank: E
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon.


Title: Hanpatsu Kaze no Jutsu
Rank: E
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Depending on the user?s control, he/she can push from small object, to even people.

Name: Suna Bunshin no Jutsu
Rank:E
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it?s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.

Name: Doujou Kirikae
Rank: E
Description: After mastering the appropriate stages, the user is able to use sand techniques by converting soil into sand for the duration of the technique.
Stage 3 ? Once all jutsu at stage three and below are taken, the user may use all of those techniques in conjunction with the soil conversion technique, but stage four and higher cannot be used without sand where indicated.
Stage 5 ? This is the same as above, except for stage five and below, allowing the use of those techniques in conjunction with the soil conversion technique
Stage 7 ? The same as above, except for stage seven and below.


Name: Suna Yadama Ooikakusu
Rank: E
Description: Before releasing a projectile such as a kunai or shuriken, the user first coats it with a thin layer of sand. The main purpose of this is to get sand within a wound when the projectile strikes, inflicting extra pain to distract the enemy.


Name: Suna Jishaku
Rank: E
Description: As the Name of this jutsu implies, this technique allows the user to draw sand towards them. The user simply forms one hand into a seal, and holds their other hand out, attracting the sand towards their outstretched hand. They can attract any sand in the area towards them, providing that they can see it, and that the sand is not currently under another persons control. The amount of sand they can draw towards them is dependant on the users control. At low levels only a bare few handfuls of sand can be drawn towards them at one time, while with much higher control (nearing 40) the user can draw vast amounts of sand, enough for five to ten sand clones.


Name: Suna Shuriken
Rank: D
Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.


Name: Sunamuchi
Rank: D
Description: The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child?s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Additionally small spikes can rise out of the sand whip for more damage potential.


Name: Suna Tsue
Rank: D
Description: A technique handy when the user is left defenseless against an opponent. Performing a series of seals and holding their hand above the ground, large amounts of sand will fly towards the user as if being drawn by a magnet. The sand will clump and stick together in an elongated shape that will take the form of a bo staff. It can be used in the exact same fashion as that of a normal staff, that is to deliver and defend attacks to or from the enemy, though due to it?s nature it can only take so much punishment before crumbling. Additionally the user can cause the entire length of the staff to be covered in sand spikes which can rip and tear skin if a direct hit is given.


Name: Sunagakure
Rank: C
Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.


Name: Kaze Shunshin
Rank: C
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.


Name: Suna Tsuka (Sand Mound)
Rank: C
Description: Forming a single seal, the user changes their body into a pool of sand which is quite small in mass, smaller than the user originally was. While in this form, the user may move, albeit very slowly, as such it is not a good technique for a heated battle. The user may maintain this form for a considerable length of time, though any direct attacks at the sand puddle will result in the jutsu dispelling, and the user potentially suffering injuries as a result.


Name: Suna Futoiude (Great Arm of Sand)
Rank: C
Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.


Name: Sabaku Kyuu
Rank: C
Description: A jutsu first seen when used by Gaara of the Sand. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something. Breaking out of this is incredibly difficult, even for taijutsu specialists, pure avoidance is best when faced with this jutsu.


Name: Kyoubou Suna Arashi (Raging Sandstorm
Rank: B
Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode skin and strip large amounts of flesh all over the opponent?s body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the wounds afterwards.


Name: Sabaku Sousou (Desert Funeral)
Rank: B
Description: A follow up technique after the Sabaku Kyuu. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart.


Name: Sabaku Bakuhatsu
Rank: B
Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent. Once the force has reached the desired place, the ninja can make it explode. Even if the hit does not connect, the flying streams of sand in the air afterwards can make for a good distraction for a different attack. The range of the blast is comparable to that of an exploding note.






Taijutsu

Title: Gouken/Tekken-Fu (Iron Fist)


Level One
Requirements: Speed 4, Strength 4
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina

This is the initial stage of learning where fundamentals and hard work are key. Any person practicing this style will from here on out begin to physically condition their body through all sorts of exercises. Rows of pushups, sit-ups, and miles of jogging are common amongst even Academy Students wishing to excel in this art. As per the teachings in this stage, Gouken emphasizes the geometric function of the straight line: it is the shortest and quickest path between two destinations. And when your fist is point A and your opponent’s chest is point B, this can be the determining factor in any engagement. However, the secondary emphasis here is aggression. Gouken by its very nature is offensive. Sometimes seen as rash or reckless, this is by all means intentional. There is a subtlety in it all, as highlighted in this next and very important lesson: defeating your opponent is as easy as keeping him unfocused. With these two core teachings in place, the students of Gouken begin their training. They are not, however, the hard-hitting martial artists they can grow to become. It is only their speed that is of any consequence here, for their bodies are fresh to the training and the results are easily seen.


Level Two
Requirements: Speed 7, Strength 7, Tactic 6
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina

This stage of development serves to display the first onsets of might in any Gouken user. Still not especially powerful by most regards, the teachings of the first stage begin to take shape and form in the style. Fast and solid strikes become a staple here, though nothing outside the realm of average. Often, though, passerby’s will find a young student practicing their art against the bark of a tree for hours on end, perfecting the art of striking fast and hard whilst also accustoming their hands or legs to the force.Attacks begin to come at tandem in this stage, though they are not very coordinated. Scattered is another way of describing any multiple attack efforts, though the effects are still brutal if underestimated. What begins to show here is that though the user is able to perform row upon row of attack at somewhat heightened speeds, but their stamina sometimes hinder them from prolonging any sort of engagement. Even the once simple acts of dashing and leaping seem to take its toll, unfamiliarity with one’s abilities being the cause. This is why training for a Gouken user never ceases: their bodies must be in perfect condition and ready for any situation.


Level Three
Requirements: Speed 10, Strength 10, Tactic 8
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina

Here is where things begin to take a larger turn for the better in the art of Gouken. At this point the user is more aware of their strength and speed, able to determine their opponent’s physical endurance simply through observation. After calculating this, they are then able to formulate a standard of battle in which they can either end a fight quickly through their now noteworthy speed, or they can reserve their attacks and simply delay an opponent’s movements.

Here the emphasis is placed on lower body attacks ranging from short, blunt knee attacks, to wide, arcing leg sweeps. The infamous stance wherein the user places one hand behind their back to provoke or taunt an opponent takes precedence here, leaving more room for the aforementioned use of the lower body. Speed and power are beginning to take greater form as well, the ability to render a person’s body broken and mangled within a few moments entirely possible.

But still we do not see the devastation truly capable of Gouken users, only the prelude.


Level Four
Requirements: Speed 15, Strength 15, Tactic 14, Stamina 13
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina

The halfway point, this is where we separate the novices from the adept. The differences are distinct in this stage. Dash and leap attacks are a constant factor, mixed with punches and sweeps to create a fast-paced, hostile environment for any opponent. Strikes are now more than solid, easily capable of breaking bones in multiple points with ease and precision. This is owed mostly to the form and speed of such attacks, each now becoming more linear and direct. Nothing is more chilling than the bone-crunching thud accompanied by the attacks of a Gouken-user at this stage.

Making note of form as well, the Gouken-user begins to take on a finesse that is frightening to behold. Series of well-placed strikes are often more than enough to send an opponent to the ground, but the Gouken user makes it look like an eerie sort of dance. A dance where pain is the determining rhythm and not but the user is capable of driving its melody. Also worth mention is the ability to easily vandalize more than one opponent at a time.

Speed and strength is the main point here, though observation is equally measured. The skill of gauging an opponent’s physical skill has not diminished, but grown with experience. A user is able to judge the ability of various enemies all at once, factoring in his own strengths and weaknesses in order to put enemies down efficiently. It is not uncommon to find a Gouken-user face off against more than one opponent and still hold his own.


Level Five
Requirements: Speed 20, Strength 20, Tactic 16, Stamina 16
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina

Fluidity of attacks is seamless at this stage, the user tying in an ample of amount of kicks to punches in a variety of manners. What might start as a straight punch to the chest might switch to a low sweep to the legs followed by a straight heel to the chin while crouched from the ground. Fantastically aerobatic at this point, the user is able to move in ways that would otherwise cause too much strain on the body.

Previously these movements might have been sparse, but here the user is most fit and comfortable with their body and makes routine out of them.The confidence that wells from this does not just show in technique but also in performance. Physical power is marked as deadly within even a single a hit. Swiftness is measured by the ability to see the user as they sprint from place to the place, visible only as a blur. Even the ability to withstand damage is somewhat increased as well, though this isn’t exactly a premier feature of Gouken to begin with. In all, the user excels in all areas of taijutsu. The ability to move quickly, strike hard, and fight at this level for a prolonged period of time makes for a lethal combination.

Most Gouken-users only ever make it to this stage for the ones after take years of hardened dedication or some overall sort of talent.

Title: Kage Buyou
Rank: D
Description: A technique that attaches the user to the opponents shadow, leaving the opponent vulnerable to stronger attacks.

Genjutsu

Title: Kirigakure no Jutsu
Rank: D
Description: A highly effective cover technique which blankets an area in a thick fog, confusing the senses of the enemy. The only difference between the Ninjutsu version is that the enemy also feels a bit chilly, since most fog occurs in fall and winter, and the Genjutsu is broken when the user is caught.

Title: Suna Arashi no Shinto
Rank: E
Description: A simple jutsu, but an effective one in the right hands. Originally created as a technique for pranks, the user forces the target of the technique to see and feel a small focused sandstorm. The sandstorms varies in severity based on the users intelligence, so while it would merely sting the opponent with a constant barrage of sand, with enough intelligence the sandstorms severity would seem to be such that it can strip an opponents skin off entirely, and the sandstorm can even carry with it additional objects to cause the target concern such as scorpions or small weapons. The sandstorm lasts for one minute.

Title: Mougo Shibaku no Jutsu
Rank: D
Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see (and if applicable feel) the attack strike their target with the appropriate effect (blood gushing out for example), and with their eye's drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack. While the technique is quite convincing, repeated use is not advised, as once the opponent is aware of the way to technique works, it is quite possible they may be able to counter it. This genjutsu has a one post effect, and must be performed again for continued use.

Title: Kai (Release)
Rank: B
Description: Cancels out Genjutsu techniques.

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Character Biographies (Construction lead by Dinience and KT)

 
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