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Posted: Tue May 30, 2006 8:38 am
Okay, this is where I'm going to start putting all the ramblings of Sam and I have created for the engine. Please read over it and comment in other threads. This is a thread for the engine only.
Contents 1: Contents 2: Basic Info 3: Stats, HP and SP info 4: Character Creation 5: Level progression 6: How to fight and dealing damage, Initiative, Critical hits, Flinching 7: HP and SP progression 8: Skill points 9: Casting times 10. Class stats strength 11. What you get out of your posts and posting rules
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Posted: Tue May 30, 2006 8:39 am
Basic Info
We've got 5 starting classes that every character can be.
Fighter, Archer, Theif, White Mage and Black Mage
Fighters specialise in melee combat, prefering to hit things with swords and the like. Archers specialise in ranged combat, prefering to hit things with precison and accuracy. Theives specialise in not being seen and sneaking around, delivering cripling blows from melee or ranged attacks. White mages specialise in healing and defending others, dealing very little damage to enemies. Black Mages specialise in damaging foes and defending themselves, never being able to heal themselves.
Now, after taking various levels in these classes, one will be able to mix them. For instance, a Black Mage who becomes an Archer will be able to become and Arcane Archer, one who can enchant their arrows with magic so they deal more damage.
Each class will have three trees to chose skills from. Basicaly, these trees will be Attacking, Defending and Helping manage SP, HP, special abilities, etc.
To obtain new levels, one has to post a certain amount of times. For instance, to get to level 2, one has to post with one character a total of 15 times. That's easy. It gets harder from there. To get to level 3, you need to post another 18 times, taking your post count up to 33. Level 4 is reached after another 21 posts, taking it up to 54. It's a pattern that I've worked out and it makes it worthwhile posting so your characters can obtain better skills.
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Posted: Tue May 30, 2006 8:40 am
Stats, HP and SP info
Every character has 4 stats. Strength, Agility, Dexterity and Intelligence.
Strength determines how hard you can hit things. Agility detemines how easily you can dodge a non-magical attack. Dexterity determines how accurate you are with ranged attacks and spell casting times. Intelligence determines how strong your spells are and if you can dodge a spell.
Each character will start with base stats of 4 for everything, then add points depending on which class they are.
Now, each class is customisable to a certain degree, allowing for lots of variations. Each class has two strong stats, one medium stat and a weak stat. When you create a character, you get a set strong stat and a set weak stat for your class. Between the other two stats, you chose which is strong and which is medium.
HP and SP are determined by class and level as well. Each level you gain a set amount of HP and SP to add to yout total. This is also affected by which classes you are.
Levels will progress in such a way that one hit kills aren't very likely unless you are going against a lower level character or are exceedingly lucky. We are likely to have an element of chance that hits will do double damage, as in hitting a vital organ, etc. The 'luck' stat is hidden from you and known practically only to the mods. We will tell you when you get a critical hit.
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Posted: Tue May 30, 2006 8:41 am
Character Creation
Okay, now, character creation. Each class has two strong stats, one medium stat and one weak stat. One strong and the weak stats are set depending on class. You cannot change this. You can however, choose between the other two stats wether you want them strong or weak.
For instance, Bob the level 1 fighter has a strong stat of Strength (Str) and a weak stat of Intelligence (Int). He chooses to have Agility (Agi) as his other strong stat and Dexterity (Dex) as his medium stat.
Now, depending on your choice of strong and medium, depends on how many points you get in them. When you go up a level, you roll a d4 (4-sided dice) and add that to every stat. After that, you also add points to your stats, depending on if they are strong, medium or weak.
Strong +5 Medium +3 Weak +1
So, Bob the level 1 fighter has starting stats of Str 9, Agi 9, Dex 7 and Int 5.
Carla the level one white mage, might have stats of Int 9, Agi 9, Dex 7 and Str 5, because a mage's strong stat is Int and weak stat is Str.
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Posted: Tue May 30, 2006 8:42 am
Level progression
You need to post a certain amount of times with each character before you level up. The more levels you gain, the harder it is for you to acceive the next level. This is because the character might be slower to learn new abilities and improve themselves.
Extra posts can be awarded at any time by the mods or the owner of the thread.
Posts to level up (Subject to chance now tht I've looked at the numbers) 1 - 0 2 - 15 3 - 33 4 - 55 5 - 82 6 - 115 7 - 155 8 - 203 9 - 260 10 - 327 11 - 407 12 - 495 13 - 598 14 - 715 15 - 847
I'll type more numbers later, if needed
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Posted: Tue May 30, 2006 8:43 am
How to fight and dealing damageInitiativeInitiative is the first thing you do before you enter a battle. What you do is roll a d20 (20-sided dice) and add your Agi to it. Whoever has the highest score goes first, then in order going down. If two or more people have the same score, the person with the higher Agi goes first. If their Agi is the same and their rolls are the same, then roll another d20. Whoever has the higher roll goes first out of those people. Okay, Bob the level 2 fighter with stats of str 15, agi 15, dex 13 and int 11 tries to hit Carla, the level 2 white mage with stats of int 18, agi 18, dex 16 and str 14 Bob takes the difference between his str and Carla's agi and adds it to a d20 roll. Carla rolls as well. Whoever gets the higher total wins. In this instance, Bob has -3 to hit Carla. Carla needs a 18+ to dodge the attack, where Bob needs to roll really high. Now, Carla tries to hit Bob with her staff. She gets -1 to hit. Darian, the level 2 black mage casts a weak fireball at Bob. Darian's stats are int 17, dex 17, agi 15, str 13. He gets +6 opposed to Bob's int to hit him. Eugine the archer with stats of dex 14, agi 14, str 12 and int 10 tries to shoot Bob (everyone hates Bob). He get's -1 to hit using his dex against Bob's Agi. If the opposing roll is less than the attacking roll, with all modifiers added, then the attack hits, dealing the difference between the rolls after modifiers, example below. If a spellcaster is in the middle of casting a spell and takes damage, they loose the spell they were attempting to cast. Example For instance, Carla rolls a 6 to dodge and Bob rolls 18 to hit. He gets a total of 15. The difference between the scores is 9, so Bob deals 9 damage to Carla. If the opposing roll equals the attacking roll, with all modifiers added, then the attack grazes the target, making them flinch. This effectivly can make spellcasters loose the spell they are casting and gives the target a -1 to hit next turn they attempt to hit, if attack is made next post. Example Bob tries to strike Carla with his sword, rolling a 13. Carla's opposing roll is 10, making their totals the same. Since Carla was trying to cast a healing spell, she looses it because she flinched. Is an opposing roll is greater than the attacking roll, with all modifiers added, then the attack misses the target. Example Bob tries to hit Carla, rolling 5. Carla rolls 6. The difference between the rolls is 4 in Carla's favour, meaning the attack misses. Battle test 2 is the best example of the fighting system so far, as it's even got an equal set. Critical hitsA critical hit is when an attacking character rolls within their critical range when attacking, before modifiers. This then makes the attack a critical hit, dealing 1.5x damage (Rounded down). A characters chance of scoring a critical hit starts at 19-20 and can increase with certain skills. Example Bob attacks Eugine, rolling a 19. He gets +1 to hit, making his total 20. Eugine's opposing roll is 16, so he takes 4 damage. Because it's a critical hit (with a roll of 19 before modifiers), Bob adds 2 damage on top of that, for a total of 6 damage. A critical hit is the equivalant of hitting major arteries or hitting harder than normal. Critical hits can be scored on anything with anything, exceptions will be noted if it ever happens, probably for Zombies and the like. FlinchingWhen the opposing roll equals the attack with all modifiers added, then the target recieves a flesh wound that makes them flinch. Flinching has two effects. 1) If the target is attempting to cast a spell, they loose concentration and have to start again. No SP is wasted when this occurs. 2) Next time the target attempts to attack, they get -1 to their roll to hit. This only occurs if the person attempts to attack in their next post. Example 1 Bob tries to strike Carla with his sword, rolling a 13. Carla's opposing roll is 10, making their totals the same. Since Carla was trying to cast a healing spell, she looses it because she flinched. Example 2 Eugine shoots an arrow at Bob, rolling 12. He gets -1 for trying to ghit Bob. Bob rolls an 11, making their totals equal. The arrow skims across Bob's arm and he flinches. Bob then attempts to attack Eugine with his sword. Since he just flinched, he gets -1 to hit Eugine. The effectivly cancels out the +1 he would have gotten without flinching, due to his higher Str to Eugine's Agi.
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Posted: Tue May 30, 2006 8:45 am
HP and SP progression
HP and SP are the Hit points and the Special points for each character. Each character has a set total of HP and SP depending on class.
Fighters get +8 HP and +4 SP every level up. Both mages get +4 HP and +8 SP every level up. Thieves and Archers get +6 HP and +6 SP each level up.
Starting HP and SP are set at 8 for all characters, then each level starting at lvl 2, they gain the afor mentioned increases.
HP and SP regeneration
During each battle, every character has a set amount of HP and a fluctating amount of SP that they can use.
HP changes down or up, depending of it they've been hit or have been healed. HP does not regenerate on it's own.
SP goes up every post equal to one third the level the character is, rounded up. Example: Carla the lvl 4 white mage gets 2 SP every post. SP will regenerate on its own, as long as you keep track of it.
SP cannot exceed maximum for any character. Also, posts for opposing rolls, ie rolls to dodge attacks, don't count for regen purposes.
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Posted: Tue May 30, 2006 8:45 am
Skills
Each level your character can gain a new skill, improving on abilities already gained or gaining new abilities.
At level 1, each character gains the first of each tree, regardless. At Second level, the character gains one more skill from any of the three trees they have access to.
Now, to make things more interesting, a character can't gain skills in a tree that is 2 or more 'points' behind the tree with the most points in it. For instance, a lvl3 fighter takes a third skill in the attacking tree. From then on, he cannot take more skills from the defence or management trees.
However, if he chooses a different skill, like defence for his third level, at level four he can still choose all trees.
If he chooses attack, then defence, then, at level 4 he chooses attack again, he cannot then start putting more points into the management tree, but he can put more points into the defence and attacking trees next level.
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Posted: Tue May 30, 2006 8:46 am
Spell casting duration
Each spell has a base casting time in posts. A character has to be chanting, guesturing or making an a** of themselves for a certain amount of posts before the spell is complete.
Dexterity, however, affects the time it takes to cast spells. For every 40 points in Dex a character has, the casting time is reduced by one (1) post.
Dex - Casting time 0-39 = 0 40-79 = -1 80-119 = -2 120-139 = -3 etc, etc, etc
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Posted: Tue May 30, 2006 8:41 pm
Class stats strength
Class - Strong - Weak
Fighter - Str - Int Archer - Dex - Str Thief - Agi - Int White mage - Int - Str Black mage - Int - Str
Now, the other two stats that aren't set, you get to choose between making strong and medium.
Every time you level up, you get the following for your stats
Strong 5+d4 Medium 3+d4 Weak 1+d4
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Posted: Wed May 31, 2006 3:26 am
What you get out of your posts and posting rules
First thing you get when you post is another number on your post count. This counts towards your leveling up.
Next thing you get is SP, Spell points. These are calculated at your level halved, rounded up. A level three character regenerates 2 SP a post.
Exceptions to before noted rules
When you are in a battle, any posts you make to oppose an attack, etcetera, does not count towards post count or SP regen.
Also, your SP does not start to regenerate untill it's under 50% of total, and then, if you're in a battle, it only regenerates to 50%. Outside of battle, SP regenerates as normal untill reaching total SP.
Another exception to the rule is the white mage's Meditation skill. If a white mage's SP is 50% or more, they still gain the +5SP every post they are chanting.
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