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Who would win in a 1vs1 ballista? |
Red Mage |
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66% |
[ 14 ] |
Dark Knight |
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33% |
[ 7 ] |
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Total Votes : 21 |
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Posted: Mon Mar 28, 2005 2:23 pm
in a 1vs1 ballista match who would win? a RDM or a DRK they were debateing it on ls and i was curious 2 know what other people thought... thx for the input!
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Posted: Mon Mar 28, 2005 7:17 pm
Rdm hands down. Drk would never hit it sad Rdm/nin unhitable by the slow drk.
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Posted: Mon Mar 28, 2005 7:43 pm
Moonlight Agony Rdm hands down. Drk would never hit it sad Rdm/nin unhitable by the slow drk. Your post proves nothing at all to the topic. It only proves you like Rdm better than Drk. If a job is played right or the player is skilled in what they do you could be in a lot of trouble no matter what you are playing. A Drk has quick spells to keep the Rdm alert, but a Rdm also has a great deal of buffing spells to make them powerful. So it is a lot more complex than saying "Dude that slow drk can't hit the Rdm/Nin! Lol the Drk would be owned!" So please allow more explanation than just saying Rdm would win no competition.
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Posted: Mon Mar 28, 2005 8:10 pm
im a blm that can outhit darks, the red mage would beat the darks a** without weapons even >.<
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Posted: Tue Mar 29, 2005 6:15 pm
Actually a RDM's nuking ability is greatly diminished compared to that of a BLm so without a waepon a rdm would be pretty screwed.
Simple as this. A DRK hits for massive damage and has enfeebling and some attack spells. A RDM has poor physical strengths compared to the legit melee jobs but can heal and cast enfeebling and nuking spells along with buff.
Considering that a DRK can use faster weapons other than scythe along wiht casting spells a RDM/nin would spend all their time casting Utsuemi if they were trying to avoid damage. Against a DRK the best bet is to boost your physical DEF as much as you can.
Everyone has also avoided a DRK with a sub. WAR would add additional damage plus beserk or defender and double hit at higher levels also additional DEF.
BLM would greatly increase the nuking capabilities of the DRK. hell as a WAR/blm at lvl 31 I can deal well over 300 damage in a few seconds not beserked.
WHM would add healing to the mix
NIN would do what it does to anything avoid damage
In truth it comes down to equip and subjuob capabilites.
In my opinion a DRK/war would defeat a RDM/nin because of the almost blitz kreig like nature of the DRK.
The Healing of the RDM would not compensate for the damage the DRk is doing and frankly a RDM low DEF and hp wont last for long opnce the Utsuemi fail. You also have to incorporate casting time and interuption.
A RDM/blm may have a chance if you hit hard and fast enough but frankly considering csating time and interuption it is unlikely.
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Posted: Tue Mar 29, 2005 7:15 pm
I only said what i said because ive seen it happen so many times. Rdm wins most 1 on 1 fights. Its based on the skill of the player, and the spells, but most rdm know that their armor is nothing but just for show when fighting a drk. I seen drk beat down rdm then rdm come back a fury so divin. Drk's are power house yes but rdm's are well known for their soloing power.
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Posted: Fri Apr 01, 2005 6:19 pm
Moonlight Agony I only said what i said because ive seen it happen so many times. Rdm wins most 1 on 1 fights. Its based on the skill of the player, and the spells, but most rdm know that their armor is nothing but just for show when fighting a drk. I seen drk beat down rdm then rdm come back a fury so divin. Drk's are power house yes but rdm's are well known for their soloing power. True that
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Posted: Sun Apr 03, 2005 9:49 am
Moonlight Agony I only said what i said because ive seen it happen so many times. Rdm wins most 1 on 1 fights. Its based on the skill of the player, and the spells, but most rdm know that their armor is nothing but just for show when fighting a drk. I seen drk beat down rdm then rdm come back a fury so divin. Drk's are power house yes but rdm's are well known for their soloing power. very true i would know i have seen as well i have seen from lvl30 to like lvl 70 ballistas and when rdm and drk clash its just rdm killing drk and drk gettin the rdm but still the rdm seems to if he is fully healed get more kills on the drk then the drk fully healed would get on the rdm
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Posted: Sun Apr 03, 2005 1:41 pm
ooooo i dunno, that would be such a wicked fight to watch!! xd mwahaha~!
but i do think rdm/nin would win vs a drk, tho it all depends on the players skill 3nodding
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Posted: Sun Apr 03, 2005 3:10 pm
I think it depends on which ballista, if lvl 30 DRK if no lvl cap then RDM, but at early lvls RDM doesn't really have the power to back it up
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Posted: Mon Apr 04, 2005 9:14 am
I would depend greatly on the lvl and subjobs.
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Posted: Wed Apr 06, 2005 2:23 pm
My two favorite jobs are DRK and RDM.
Sorry to say, if both jobs were of equal ability, the outcomes would vary.
Here is a full list of outcomes that I would think would happen if both characters played smart.
Level 30 CAP
The redmage would prepare with buffs and an EN spell. He would pre-cast Utsusemi and other buffs. At this level, enhancing will be particularly weak. Their only hope is to have high damage weapons.
They would open the fight with Enfeebling magic (preset macro for no downtime) and reset utsu before another DRK attack. The redmage would then hit melee for 2 USTU Worth and then get ready to recast. (Slow against DRK is a must.) for every cast of UTSU, the redmage could get in 1 double attack, and 1 healing spell. This is assuming that you may get hit once or reset a spell for another UTSU.
Unfortunatly, I have not much experience with other weapons besides GS and SYTHE, but if the DRK played accordingly, he would not use.
DRK would start by using last resort, he would engage the enemy with a macro ready for swordbash to interrupt the next utsu. Then he would quickly change to a fast weapon (dagger... does Beestinger work with DRKs?) and interrupt enfeeble attempts. When the RDM tries to recast utsu, make sure you interrupt that as well. Once all the spells are interrupted, be sure to cast DRAIN to regain some HP and take out a 2 handed weapon. Bash away at the RDM until about 2 attacks. Switch back to a quicker weapon and interrupt the casts again.
If the RDM does cast, however, just take out a daggar to take off the shadows quickly. (Does -Ga spells take out all shadows? If sure, one might consider subbing blm for a simple -ga spell). If the DRK switches weapons at appropriate times, he will not even give the RDM the chance to switch weapons.
The same strat goes with DRK throughout all of ballista, adding in some absorb spells. However, the RDM gameplay changes drastically.
40 ballista
RDMs can use Full RSE which greatly help their abilities. Fights should include a pre-cast stoneskin and phalanx up. Notice the damage on the DRK. Make sure to bio/slow/blind/para him and watch the stoneskin. If stoneskin lasts 4+ hits, you may want to consider using this instead, casting right before the final hit. Good timing will make you nearly invincinble. If the stoneskin does not work, use Utsu instead. However, you will have around 6-10 hits world of eating up before you will take damage at this level.
The great thing about Phalanx is that it stacks. Phalanx and protect will reduce damage before the stoneskin takes the rest. This can reduce damage (without stoneskin) by up to 50%. Remember to use the Holy Sword and Buzzard Tuck in this fight. If you time all the spells correctly, you will take minimum damage while reducing the DRK to very little.
50 Ballista:
DRKs use Souleater more here to take care of mages. They often get careless in their lust for ultimate damage, so take advantage of the high delay. Be sure to use a higher damage sword than your AF1. Same tactics as 50, but look out for the DRK's damage if they hit you. If they do, expect a lot more damage to be done, into the 100s. Cures are a must, and stoneskin effects mean less. Rely on the shadows! You will also be doing less damage, but not a LOT less at this point. You may want to consider +attack armor to conpensate for this.
Also, at this level you will have another option tactic. Assuming that your opponent doesn't have a poison potion on them, you could use my special sleep tactic (which has given be to use RDM as an assasin instead of enfeebler xd ). You must sub BLM though, and have high INT
1) Phalanx, Stoneskin, Protect, Blink 2) Elemental Seal + Bind 3) Enfeeb Macro Slow/Gravity/Blind NO BIO II! THIS WILL WAKE UP THE ENEMY! Also, the DRK trait resist paralysis will make paralyze worthless at this level. 4) Sleep and run back. 5) Cast elemental spells, running in between, letting gravity affect them greatly. 6) once gravity runs out, use Bind + sleepII 7) Convert and heal if needed cool Re-cast gravity and continue to Nuke. 9) continue and make sure to drag this fight out a lot. Make sure that you conserve your MP. Also, once the DRK has less than 100ish HP (estimate) Cast BioII, poison, and Rasp. This will take off around 5HP/tick, thus rendering him helpless for 20 ticks. 10) Run away, your job is done. He will die a horrible death.
This method will only work if that first Bind works, and if you have enough MP to carry this out. Make sure that SleepII sticks if you can. If you don't have uber high INT, your enfeebs will not stick. For the most part, most melee aren't prepared for this sort of attack tactic, so I have killed many warrior type jobs like this. It works.
60 Ballista
Same tactics as before. Depending on your stratagy and equiptment, it may be more/less effective. DRK damage at this level is killer. Make sure you have full AF and a fast cast so you can time everything better! I would suggest with NIN to have 2 Wise Wizard Analaces. +12 attack each. Then add a swordbelt, tiger scarf, and some other things, you can get +50 attack easily. Haste is a must.
75 Ballista
I have seen many tactics work. The same combat one works, but use a joyuse and another fast sword. I have also seen RDM/DRK use a hornneedle and haste to lower the delay to below 100! This is around 5 attacks per 1 attack from a DRK's scythe. With an EN spell and high attack, this can bring damage to around 30 per hit. This is 100-150 Damage (with good accuracy) per every hit on DRK. Mix this with Enfeebs and Buffs and you are killer.
Unfortunately, the damage on DRKs are insane here. One attack will rip up stoneskin. Phalanx will knock off 20 damage, and ProtectIV will knock off another 20 maybe. Bio spells will help limit another 10-20... but they can still hit for 150+ per smack. The trick to RDM dueling in ballista is being PREPARED and using GOOD TIMING!
DRKs can easily defeat a RDM with being prepared as well, and using weapons wisely. I have seen battles go both ways in 75 ballista.
Hope this helps people's arguments!
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Posted: Mon Apr 11, 2005 3:44 pm
It go go either way depending on the level cap. If you go to like a lv 30 or 40 Cap match, i'd say a DRK would win hands down, even if rdm used Nin subjob. But if you go to the higher caps, I'd say then RDM would have a chance of winning. Yes RDM nuking abilities arnt very good and their melee sucks. But their debuffs can make a difference. Also at the higher level Refresh will keep their Mp up. But at the lower levels RDM doesnt have as many spells so drk could win out. DRK use Great swords and Scythes. Slow and paralyze can make the drks miss alot. With big dleays, they wouldnt be hitting much. to stop drk from casting rdm would have silence. Of corse there are items both drk and rdm can use wich could easily have to make the other person change tactics. RDM melee might be lackiong but so does a DRK's defence. Yet since RDM is a mage their defence is on the low side too. But just what spells and abitlites one have doesnt mean they will automaticly win. It also depends on the players skill with playing. Of corse this is my opinion and some things might be flawed or wrong since i've bearly have been in any balistas. But i felt I should at least share my opinion.
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Posted: Mon Apr 11, 2005 7:40 pm
Noji It go go either way depending on the level cap. If you go to like a lv 30 or 40 Cap match, i'd say a DRK would win hands down, even if rdm used Nin subjob. But if you go to the higher caps, I'd say then RDM would have a chance of winning. Yes RDM nuking abilities arnt very good and their melee sucks. But their debuffs can make a difference. Also at the higher level Refresh will keep their Mp up. But at the lower levels RDM doesnt have as many spells so drk could win out. DRK use Great swords and Scythes. Slow and paralyze can make the drks miss alot. With big dleays, they wouldnt be hitting much. to stop drk from casting rdm would have silence. Of corse there are items both drk and rdm can use wich could easily have to make the other person change tactics. RDM melee might be lackiong but so does a DRK's defence. Yet since RDM is a mage their defence is on the low side too. But just what spells and abitlites one have doesnt mean they will automaticly win. It also depends on the players skill with playing. Of corse this is my opinion and some things might be flawed or wrong since i've bearly have been in any balistas. But i felt I should at least share my opinion. Great points, but in reality, just the opposite happens. RDMs at 30 are weak. Period. With the lack of good buffs/debuffs, a good weapon, good armour, and good healing, the DRK would win unless the DRK didn't know how to play. Once you hit 40 Cap, things change a bit more. Phalanx + Stoneskin is not a bad combo, as DRK weapons don't hit as often or as hard as in later levels. Debuffing sticks better now. 50 things even out. See my tactics post. Once you hit 60 ballista, everyone is in full AF. The DMG on RDM is not too bad with dual Wise Wiz's, but the defence on a DRK greatly defeats that of a RDM by now. The weapons used eat away at stoneskin, and your only hope is having the MP to outlast the DRK. Once at 75, DRKs can take out stoneskin in one hit, the Weaponskills do massive damage, and RDMs usually can't keep up. Only hopes here are to Bio/blind/slow/para/rasp
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Posted: Mon Apr 11, 2005 7:43 pm
An edit from previous posts: Wize Wiz's are +14 attack each, and I also found out that Attack rates CAP, but STR does not. If you have a high attack with your rdm, you might want to invest in STR instead.
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