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Posted: Sat May 27, 2006 4:11 pm
This is under construction, but this thread will be the main body of any RP within the Guild's boundaries.
There will be a few places like the Dojo that have a seperate thread to save on confusion <3
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Posted: Sat May 27, 2006 4:13 pm
Reserved for guild History
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Posted: Sat May 27, 2006 4:15 pm
==============================
Reserved for Guild Map & List of Locations
Titles in Dark Red = Locations to be RP'ed in THIS thread. // Titles in Red = Locations with a SEPERATE thread.
[x] Guild Hall/HQ
The guild hall is one of the estates largest buildings. Built in the architechtural style of an edo-pagoda, it is a modest palace. The first floor is dedicated to the guild's members and any visitors. The 2nd is mostly reserved for official buisness, with a one wing that houses suites for the Guild Mistress's family and most honoured guests. The 3rd floor is where Sierra herself dwells... her private chambers and studies are located there.
[x] Dormitories/Cafeteria
While the Guild Hall may look like a presidential palace, the Guild mistress is not one to let her people live in discomfort while she lavishes herself with the finest. Early on she funded the construction of a massive 3 section residence that serves as the guild dormitories. The left quarter is the referred to as the 'women's dorms', the middle as 'the co-ed' and the right quarter is known as the 'men's dorms'. The lower level of the central quarter functions as a 24/7 cafeteria, fully staffed by a combination of persecons (andriods) and a humanoid team.
[x] Guild Guard & GUARDIAN Division Barracks Squad HQ's
There will be a thread set up that will function as the guild security force's HQ and living quarters. This is where strategy, reports and the like will be filed and discussed
[x] Fighting Arena/Dojo
A multi-million dollar structure... The arena is where all guild tournaments are hosted. The arena/dojo also serves as a gym and training ground for members who wish to keep in shape or for those who dedicate themselves to the art of combat, either for personal enjoyment or for professional 'cause.
[x] Infirmary
A double leveled building, this is where guild members may come for any ailments. Wether it be a simple check-up or injuries suffered due to combat and training, they will be well taken care of here. While they may recieve some modern/conventional treatment here, the clinic deals mostly with natural and magick-based healing, not scientific. The lower level of the building has your standard examination rooms and a a small ward with 10 beds for minor ills. The upper level might be referred to as your 'ICU'. It has a shielded work room for advanced healing procedures, and a ward with 4 beds for patients who need more detailed and constant attentions.
[x] Armoury
This is where weapons are forged during times of conflict and war... but very few tools of destruction come out of the forge's fires these days. It's mostly horseshoes and armour that the smithy fashions now-a-days. There is a smaller extension of the guild's armoury within the Arena/Dojo, where weapons for training and tournaments ar kept.
[x] Barracks
The barracks are the lodging places of the militant members belonging to the Guild Guard and the GUARDIAN division. Each sector having their own building to serve as home and headquarters.
[x] Bureau of Intelligence
The Intel centre is commanded by the 4th GUARDIAN squad who is recognized as the psychic corps specialists. They head up scouting and intel ops and keep communication flowing between all the other squads. This is also the building used for interrogative purposes in times of conflict.
[x] Archery Range
A fenced in field with a rock face behind the end where targets are situated (to reduce the risk of stray arrows). There are 10 stationary targets set up, as well as some aerial ones suspended from the boughs of trees. This is where archers may hone their skills.
[x] Stables & Rinding Arena
The stables are home to the guild's herd. Sierra's hired breeder has worked with her to combine the Thoroughbred and Fresian bloodlines, with a hint of the Arabian to ensure beautifully refined and dishy heads. The horses closely resemble the horses that the Elve's kept back in Sierra's world. She keeps 50 mounts at all times. The stables are also home to whatever mounts are brought in by guild members upon their arrival at the DSBG. There are 3 different areas to the riding arena. There's an indoor riding ring, as well as two outdoor. There's a pleasure arena, for members who just wish to do flatwork or have a casual ride, but for those who wish it, there is a field set up with an obstacle course and x-country jumps.
[x] Library and Art's Centre
There's a small library in the Guild Hall, where the older texts are kept... more like an archive. But most of the guild's documents and reading material are kept in the Library. The library is a huge chamber with three levels and balaconies attatched by spiraled staircases for access. The rest of the building is used as the art's hall. It contains workshops and kilns as well as an auditorium and stage.
[x] The Ebony Feather Cafe
The cafe is a way to provide some members with paying jobs, as well as to put money back into the guild. It is open from 8am - 1 am. At the Ebony feather, members can purchase all kinds of specialty coffees and mochas, as well as desserts and select meals. It is a small and cozy building that seats roughly 30-40 people.
[x] J-Rocking
The Discotheque club owned and operated by Sierra's persocon Orestria. ((Currently out of Commision?))
[x] Member Hall (Rec. Centre)
This is a rather spacious hall equipped with electronics and gaming platforms galore. As well as board games and books, drawing materials and snacks. It also has a pool & air-hockey table. It's unlocked at all times and any member may lounge here and relax or have fun.
[x] Temple
The temple is a miniture replica of the Continental Citadel. A scaled-down version, worshipers of any denomination or deity may find solace and welcome here. It is a place of serenity and neutrility.
[x] Shrine
The shrine is located in one of the back woodlands on the estate. A stone structure surrounded by a semi-circle of willow trees. It is a sacred location that stands as a mark of respect and homage to the spirits that dwell within the forests.
[x] Dragon Caves
The Dragon caves are located to the North & Eastern borders of the guild estate. The mountain range acts as a natural defense from an attack on the guild in those directions but also acts as home to a few local dragons.
[x] Gardens/Ponds
The Guild is widely recognized for it's stunning gardens. As an elf, Sierra's appreciation and love of nature's beauty, has largely influenced the landscaping that has taken place over the years. While some of the garden's are natural, others have been 'shaped' by magick and are one of the most enchanting sights to behold. Especially when lit up at night. The guild grounds also has many streams and ponds. It even has a river and waterfalls that carve their way through the Dragon Mountains.
[x] Forests
Much akin to the guild's gardens, there are both natural and 'magickly-shaped' forests and glades that dot the estate. This is where many wild creatures and spirits make their home.
============================== 3nodding
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Posted: Sat May 27, 2006 4:16 pm
Key Characters and NPC's <--- Reiyvian ((This is a rough idea of what Reiyvian looks like, She is a High Preistess/White Mage and wears variations of white robes, accented with purples and golds. )) Rei-samma is in charge of the Infirmary. She's an old, old friend of Sierra's. She is a high priestess and also oversee's some rituals and ceremonies at the temple. She specializes in defensive magicks and is a healer. As well as being the Guild's High Preistess, Reiyvian is also the Oracle (aka capt.) of the GUARDIAN Division's 1st squad. She oversees healing and supply and relief for the GUARDIAN Div. (and the Guild Guard when applicable) <--- Lord Shin'athel'en'dros ((This is a rough idea of what Shin looks like. (( INSERT: A VERY SEXY ELF! )) For a more detailed image, check out his bio in the member's database. )) ---working on-----
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Posted: Sat May 27, 2006 4:17 pm
DSBG Security Overview
[||] The main body of the DSBG's security, are the Guild Guard. The guild guard has a Regular Force and an Elite Force.
Reg. Force Guard are guild members who sign into service taking an oath to protect the DSBG and all who inahbit it... They recieve training and follow a structured lifestyle much like that of a military force. The Force is divided into squads, each squad specializing in something specific.
The Elite Force is comprised of the GG's top Guards as well as some 'civy' mercenaries. The elite force is assigned to command and train the Guild Guard, working as Captains and Vice Captains. The EF will also be dispatched for solo missions or advanced body guard detail.
[||] There is a sub-division of the Guild Guard however, a less commonly known task force dubbed the GUARDIAN Division. GUARDIAN functions as DSBG Special Forces and Intel. They number only 1/4 the size of the Guild Guard, but their skill and strength more than makes up for it. Most individuals belonging to GUARDIAN, specialize in some form of Shape Shifting or are adept at Scrying or Psychic arts, allowing them to surveillance the ground without being easily detected. The GD's most common ranks are Scout or Seeker, while Captains and Vice's are referred to as Oracles and Seers.
==============
Guild Security works in shifts, members of each squad are paired with a partner so that with exception of solo missions, an officer always has backup. Partners are generally career long unless an officer transfers to another squad or branch.
It is the responsability of the Guild GUARD and the GUARDIAN Div. to maintain Guild Safety and Law at all times. They are also responsible for the protecting any transports in and out of the guild. Officers can also be requested for Bodyguard service by a member at any time. In case of any criminal investigation, It is EF who is called in and then serious cases are taken over by GUARDIAN.
** As soon as stranger sets foot on the Guild Estates, a scout will identify them as a non-member and they will be set on 'visitor-watch'. Most guests are left peacefully to their buisness, unmolested and allowed to enjoy their time here... but if a guest behaves inapropriately or takes part in some sort of shady action... then they accosted and held accountable. This helps in the guild's quick response to disturbances... Likewise, a Seeker team is dispatched immediately if any hostile or destructive energies are sensed outside of designated areas.
==============
GUILD GUARD
Squad 1
Captain: Lord Shin Vice-Captain:
Squad 2
Captain: Vice-Captain:
Squad 3
Captain: Vice-Captain:
Squad 4
Captain: Vice-Captain:
GUARDIAN DIVISION
Squad 1 - Healing/Relief
Oracle: Reiyvian [npc] Seer: Durranis [npc]
1st Officer - 2nd Officer - 3rd Officer - Amara [npc] 4th Officer - 5th Officer - Chibbit 6th Officer - etc
Squad 2 - Offensive Magicks
Oracle: Seer: Asai [npc] ((On a temp. leave of absence - Solo Mission))
Squad 3 - Defensive Magicks
Oracle: Seer:
Squad 4 - Psychic Corps
Oracle: "Koneko" aka Kusajishi Kimiho [npc] Seer: Aiysin aka the Gatekeeper [npc]
1st Officer: Lysira [npc]
Squad 5 - Hand to Hand/Melee Combat Specialists
Oracle: Seer:
5th Officer: Fai Lynn
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Posted: Sat May 27, 2006 4:18 pm
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Posted: Sat May 27, 2006 4:22 pm
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Posted: Sat May 27, 2006 4:23 pm
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Posted: Sat May 27, 2006 4:24 pm
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Posted: Sat May 27, 2006 4:27 pm
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Posted: Sat May 27, 2006 4:28 pm
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Posted: Sat May 27, 2006 4:29 pm
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Posted: Mon May 29, 2006 1:54 pm
*It was late evening, around 8 or so. The lady Adina had long ago risen, an ancient, daylight hours held less of a sway over her waking time. The setting sun that filters through the windows in the cafeteria hardly bothers her. Nothing more than a slight irritant, an itch behind crimson eyes.
She sits at a corner table, sipping a bloodwine that Sierra had imported for her a couple weeks back. As she sat in solitude, watching a few scattered members enjoy their solid foods, she allows herself to wonder how the fiery red head's doing.
It'd been a while since she visited with her old friend the elf. Maybe she'd drop in on her later?
But for now? For now Adina was bored. Things had become dull for the time being... and dullness didn't become her. *
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