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Madoku

PostPosted: Fri May 26, 2006 3:52 pm


Here's my characters
PostPosted: Wed May 31, 2006 1:52 pm


[ Message temporarily off-line ]  

Madoku


Madoku

PostPosted: Sun Jul 30, 2006 2:30 pm


Character Pilot: Madoku
Name: Sugomi Kawatta (weirdness unusual)
Age: 16
Sex: Male


+Shinobi Information+

Country: Land of Water
Village: Village Hidden in the Mist
Rank: Chuunin
Division:


+Inheritance+ (This section is entirely optional.)

Clan: Nothing of import
Bloodline: None


+Physical Information+

Height: 60 inches
Weight: 150
Appearance: Sugomi is unusually pale, with black hair that hangs naturally to mid back.His eyes are blue, and often opened wide as if in surprise. He has tattoos all along his back and upper arm, meaningless black symbols. On his chest is a scar, a circle containg his villages sign. He's lanky, his thin muscles sticking out in the absence of fat. He has filed his teeth, making each one as sharp as a knife.
Attire: Sugomi wears no forehead protector, and no shirt. He merely sports blue pants, pockets containing his ninja gear on the side of the legs, and black ninja sandals, no other clothing.

+Character Information+

Demeanor: Sugomi doesn't fit in at all. To many, he seems crazy or phycotic, both of which he is. When he talks, it's usually morbid, and usually unnecessary. He is obsessed with pain and death, and actually anticipates both, waiting for when he can breathe no longer. Missions he goes on must be selected carefully, he'd rather see death to his enemies than to sneak around them.
Nindo 'Way of the Ninja': He lives to feel and inflict pain. "Pain is great, it tells me I'm still living."
Inventory: Kunai, several bomb tags. If he needs to be far from water, he carries a flask of it.
Pet(s):
Biography: Sugomi didn't have a tragic past, he was a normal kid. His parents both lived with him, and were perfectly loving. It's a mistery why Sugomi turned out how he did. As a boy, he caught and tortured squirrels, and other small creatures. Even then he had had a fasination with pain. Failing to change his son's cruel streak, his father eventually sent him to the ninja academy, in hopes it could be put to decent use. Sugomi excelled there, though he stayed distant from his classmates. He strived to learn jutsus, to increase his ability to cause pain. As he went through puberty, he began getting his tattoes, and eventually filed his own teeth down to the sharp pointed ends they are now. Upon graduation, he cut his village's sign into his chest, discarding the forehead protector he was given. He passed through Genin rank quickly, bored with the tasks given him, as he saw them as chores, not missions. Now he waits for a mission, eager for his first kill as a Chuunin.

+Statistics+

Physical
Strength: 27
Speed: 30
Stamina: 20

Mental
Intelligence: 23
Tactics: 26
Willpower: 25

Chakra
Power: 26
Control: 28
Reserves: 25


+Technique List+

Ninjutsu

Jibaku Fuda: Kassei (Exploding Tag: Activate)
Rank: No rank
Description: Utilizing chakra, a ninja is able to activate the explosion mechanism of a distant bomb tag.

Title: Mizu Soujuu (Water Manipulation)
Rank: E
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone.

Title: Mizu no Yaiba (Water Sword)
Rank: C
Description: Creates a sharp sword made of solid water in the user?s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.

Title: Suiton: Mizu Shuriken no Jutsu (Water Element: Water Shuriken Technique)
Rank: D
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. The user creates three shuriken. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Title: Suiton: Fuuma Mizu Shuriken (Water Element: Evil Windmill Water Shuriken)
Rank: C
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are
hidden until they actually emerge from the water.

Title: Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: E
Description: Creates one or multiple identical copies of the original out of water. For every 5 points of Intelligence and Reserves above the requirement, you can create another Mizu Bunshin, to a maximum of ten clones total.

Title: Mizutamari no Jutsu (Water Puddle Technique)
Rank: D
Description: By altering personal body shape, the user can melt into a puddle of water on the ground, and remain in that form for a number of posts equal to half his Stamina rating (round up.) This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Title: Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Rank: C
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below. This may be used twice per thread.

Title: Kawarimi No Jutsu (Body Switch Technique)
Rank: E
Description: This is a technique that usually confuses the attacker. The user quickly switches places with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise.  
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Character Biographies (Construction lead by Dinience and KT)

 
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