drakkenmuerte
Well, polygons weren't the goal. The goal was to improve the model's mechanics: he is fully posable now, a great feat. All of that code and mechanical design for the model is not seen in the final product. As for texture- The prog I use is quirky when it comes to using bitmap skins, I'm working to get the kinks out. This design is more like a character you see in-game.
Yeah, that's what I thought... looked too ingamish with a bit more power then most gaming engins will handle, which tells you that its pre-rendered.
Thats why I suggested more poligons in or higher detailed textures...
I'll have a look at it again l8r and see if there's any other design suggestions I can make.
ps. I've studdied graphic design if that makes you a little more confident in my advice
pps. (
xp ) just trying to help