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Posted: Fri May 19, 2006 4:51 pm
For then the darkness did tremble When the light became real Shaking the worlds foundations Burning the souls of those that feel.
They left us to die When the light became real Causing us all to suffer forcing us all to kneel.
Then the darkness fell silent For the light was now real Those who were gone their fate did they seal. ~::Ki'san Florent, 130 G.P. ~*~ |------------------------------------| ~*~ Over a Millenia ago, the race of humans had only just tapped into the universe about them. Just barely reached out into the empty void that was space and begun to explore. Their technology was the most advanced of all other life-forms they had met. They conquered, they influenced, they destroyed. Shortly after, the federation was formed, world after world either turning rogue, or joining forces.
A large group of scientists and scholars all banded together under Shilo Krie, from different races, religions, and galaxies. They boarded a star-ship and pointed it for the ends of the universe, planning on building their own civilization, where human's could no longer destroy and tear down what had once been. Where they could keep sacred their teachings and technology.
It was only ten years after the formation of the federation that it happened. It was as if something exploded in the universe, something so phenominal that waves of... something coursed through space, destroying planets, atmospheres, changing worlds forever. The greatest damage it did was render electricity useless. Nothing worked, water became a precious commodity untill a way was found to 'replicate' it.
Star-ships were destroyed or grounded on the planets still inhabitable, taken apart to build homes for those who had none left. This was a harsh time, for the G.P. (Great Pulse) had destroyed and rendered anything electronical useless, and something else occured.
Some people were able to 'generate' small amounts of energy themselves. It flowed through their bodies and they were able to use this power to use the technology that had been left for decades. But the equipment left over from G.P. was poorly adaptably to such a different form of energy, and shorted out only months after. But these rare people had only begun to harness their amazing powers, building new machines that would use this force they had deemed 'Dilecta'. But some of those still wished to go back to the old ways, and though they knew they could never find them, greedily stored away texts and memoirs left from before G.P. so that future generations might be able to build the crafts necessary to travel, and find the scientists.Rules: The basics, hope you guys know what those are blaugh
Table of contents: 1. Intro/Story & Rules 2. Races 3. Channeling 4. Technology 5. Ship & Travelling Info 6. Currency and Trade 7. Characters
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Posted: Fri May 19, 2006 4:53 pm
Races: If you wish to make-up your own race, please PM me with your idea first. The Channeler percentage will be determined by me.Terran: Sickly, disgusting, ugly little buggars that seem to spread and reproduce at a rapid race. Yes, I'm talking about humans. They have become surprisingly meek after the G.P. though there are still the bands of space rogues and pirates, they are a fairly humble race these days. (If I have to explain what they look like to anyone.. I think I might just laugh the person out of here... whee )
Percentage of Channelers in race: 13% Average life span: 80-90 years Home Planet: Earth (duh) Suggestions for names: Anything works for these things.. Chiak: (Pronounced Chee-ack) They are rather short, scrawny beings, with long, skinny appendages coming from their lower backs (Do NOT call them tails or you will be bludgeoned.. for they hate them being called that). They have no hair, except for on the tips of their very long, pointed ears. They have no noses, and no eyelids. Their smell 'glands' are found on their necks, and their eyes have a protective layer over them (like a snake would). Their accents are vaguely what a human would call Czechoslovakian. Their skin colors usually range from a dull grey to a violent green. It is fairly difficult to tell females apart from males, except that usually females have four or more tails and males tend to have about two. They are very weak physically, but their 'tails' are a different matter entirely. Each are strong and long enough to act as a whip, or grasp some weapon in order to do lethal damage. (Most Chiak favor knives adjusted so that their tails can grip them easily, or have them pierced so they can 'hook' blades or other such things onto them.) They have also taken a great shine to Delecta charged plasma pistols, and have great accuracy concerning them.
Percentage of Channelers in race: 47% Average life span: 170-190 years Home Planet: Chiniaka Suggestions for names: They are very advanced, but don't use many vowels in their names (think russian and you should be fine). Tusani (Pronounced Two-San-ee) Very beautiful creatures, they are well figured (both male and female) and their eyes seem to draw any observer into their inky black depths. These aliens have been known especially for their seduction, for their bodies and personalities can appear most appealing. Though they have no head for drinking, or for weapons, they have their own ways of dealing with things. They were some of the first to harness and begin teaching others to channel safely. They look alot like humans, except for the fact that for feet they have what look like hooves of a sort. Their skin color is usually a dark bronze or tan color, and their skin seems to glitter almost in the dark. Hair colors can be seen in almost any color imaginable. Though the color is more of a sheen since their hair is already a pale silver color. From the knee down their skin flows smoothly to what looks like horse-hair, but is actually softer than silk and shinier, growing longer to just cover the tops of their hooves (The color usually matches their hair). Being fairly tall and fast, they have often been paid handsomly to deliver packages and things to different places on a planet. They prefer to be clean-shaven, so it's fairly rare if one day you see a Tusani with facial hair. They're voices are very smooth and flowing, like their language, which sounds vaugely like a mix of spanish and french.
Percentage of Channelers in race: 25% Average life span: 60-70 years Home Planet: Tusa Suggestions for names: Elegant, romantic kind of names, something that might sound intriguing to whom-ever (though it is common that a Tusani might change it's name from time to time) Kek'til: (Pronounced Keck-till) Horridly irratable things, you don't want to get into a fight with one. They are usually twice the height of a Tusani (and Tusani are about 6'7" themselves!), and have an almost wolfish look about them. They have fur covering their entire bodies, the colors ranging from suddle grey's to deep wood browns. Being a fairly primative race, they are skilled warriors concerning things such as spears or metal blades, not having the resources or skills to make Duvis (Explained in weapon/ship classes post). These brutes can be quite clever at times, and have even been able to manifest the talent to channel in rare few. They have honored these channelers above all in their race, annointing them as a kind of shaman or high council member. The women of this race tend to be half the height of a full grown male, their clawed hands and pawed feet tending to be of a more slender make. Their language is composed of grunts and growls, a very guttural language.
Percentage of Channelers in race: 3% Average life span: 55-65 years Home Planet: Kek'na Suggestions for names: [Insert gutteral type name here] of tribe [insert tribe name here] Gaul: (Pronounced Ga-ool) A mysterious race, very quiet, and lives to be very old. A few of their elders are even still alive from the G.P. They are very wise, and very strong in the art of Channeling. They don't like to be away from the planet they have made their own since the pulse, and it is rare when another species is allowed past their defenses. They are like giant lizards that walk on their hind legs. Their arms are very muscular and powerful (even the womens) and their faces have a wise, cunning way about them, their whole head fitted more like a snake, right down to their slitted eyes. They're scale colors can be very colorful at times, mostly reds, yellows, and browns. There is the odd blue or green colored one, but those few are rare, and usually very powerful. Thick, long tails help them to balance, and they are completely devoid of hair. They are a peaceful race, though that does not stop them in learning combat without weapons. They are of average height, more like you would see a human being ranging from 5'-7' tall. They are some of the most fierce un-armed warriors, their scales deflecting most blades. Their voices are raspy and low, sounding almost like a hiss. Their language accents sounds like 'Sssss' and 'Thhhh.'
Percentage of Channelers in race: 86% Average life span: 1000-? years Home Planet: Broken moons of Gilni Suggestions for names: Think snake-ish Manarian: (Pronounced Man-ar-ee-ahn) Being highly intelligent, this race was some of the first to begin adapting machines to run off of Dilecta. These creatures are very odd looking, being very tall, and gangly. All their body-parts look to be stretched and elongated, being almost ten feet tall and having four arms. Their arms are as long as an average human would be tall, and their legs are almost twice that. Having four eyes on their faces, and no discernable nose, they could almost be said to had a spider-like appearance. Their faces appear to be stretched as well, making their faces narrow and giving them extremely pointed chins. Each eye color is different for the four eyes, and they have no eye-brows since they do not sweat. They all have long hair on their heads, thinking it abominable to have it cut short. They don't wear very much, usually just enough to cover themselves, either that or in colder weather they wear long, flowing robes of a sort. The females are only noticable for.. well.. looking feminine. But in the chest region, even an adult female Manarian would look like an underdeveloped teen compaired to a human. This race is very proficient with weapons, being the main manufactuars of Tulni, their homes and even jewelry are made of it. This race even found a way to store Dilecta in powerpacks that run ships and other things. Their voices are quite soft and charming, and their language is a testament to these creatures movements, slow, and graceful. (Think Elvish)
Percentage of Channelers in race: 53% Average life span: 200-250 years Home Planet: Mana Suggestions for names: Almost always start with an 'M' or 'N' and usually have a sort of drawling 'feel' to them. Esfera: (Pronounced Ess-Fur-rah) A very proud race, based on traditions and rituals to their diety 'Esfri' They have the physical shape of human males and females, but except for a few key differences. First of all, they are covered in feathers, yes, feathers, and large wings protrude from their backs and total up to a seven foot span. They have only four fingers, short and stubby like a birds, and they are all tipped with lethaly sharp talons, which are harder than Tunli. Eye and plummage colors vary, but are mostly restricted to earthen colors, such as browns and greys and reds and blacks (think birdy colors). Their voices and language are quite sharp and high-pitched, and there are even many different ways in which to tell what kind of screech means what in their culture. They have normal human feet (except for the fact that they're covered in feathers) and have a leather-like skin on the soles of their feet. They are very ritualistic, and their tempers are quite short. Very capable fighters, they have a sort of genetic mutation that allows them to form a sort of 'shield' about them, allowing them to fly and survive in space. They wear basic coverings, making sure that their 'unmentionables' are covered at least.
Percentage of Channelers in race: 58% Average life span: 70-80 years Home Planet: Esfri Suggestions for names: Birdy names.. Sileth: (Pronounced Sill-eh-th) These creatures are probably the oddest of all, not looking even remotely humanoid, they resemble more a large panther. It's fur is more black with a dark blue sheen to it. And it has six legs instead of four, whip like appendages protrude from it's shoulderblades and it has six tails that look like one that just has been split into six. The appendages and tails lash at their foes and prey with deadly accuracey. It's maw is filled with razor sharp teeth that can bite through bone. The rest of it's form is purely feline though, down to it's ears and slitted pupils. It's eyes glow with a light of their own, and vary from violent greens to eye wrenching yellows. Though these creatures look fairly ferocious, they are intelligent and just. They usually walk on their back four legs, their bodies somewhat elongated and their spines very bendable so that they can use their upper 'limbs' for other things. They do not usually wear clothes, and their language is very cattish, with alot of purrs and hissing, facial expressions and hand guestures are a vital part in their language and communication.
Percentage of Channelers in race: 8% Average life span: 30-40 Home Planet: Sal'tarna Suggestions for names: Suave, and very charming names.
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Posted: Fri May 19, 2006 4:54 pm
Channeling In the expansive universe, there exist a small number (Keyword small) of individuals who can harness energy, or "Channel". Now, as I'm sure we all know, reality is made up of threads. Molecules upon molecules, down to even the subatomic level, millions of these tiny threads exist, making up all matter, and energy.
But Wes -you may ask-, what holds these threads together? Why, energy, of course! "But Wes, I thought the threads made up energy, too!" Silly, silly RPer. Of course they do, but this energy is a different energy. In fact, it technically ISN'T energy, so I'll just call it 'Dilecta' from now on. Just think of Dilecta as the glue that holds together all the strands.
Now then! These special individuals, these 'Channelers', can manipulate these energies! OMG! And, they have natural resistance to other types of energy, (like plasma bolts) depending on how powerful they are. Unfortunately for all you hopefuls out there, most Channelers can hardly handle the amount of energy used to open a door!
Their bodies cannot withstand the ammount of power if untrained. If a Channeler attempts to draw to much, he/she/it will die. Which brings us to Glyphs.
Glyphs Well now, you might be saying, who would want to be a Channeler? They're much too weak! Wrong again, boyo (or...girlio). You see, some of the stronger- and smarter -Channelers have figured a way around their inherent weakness. What these geniuses of their craft have discovered is that it is possible, with a small, connected flow of Dilecta, to shape a form that the power can be Channeled through. This is accomplished by either tracing a symbol in midair, or constructing the shape invisibly. Then, using the energy still connected to the Channeler, the Channeler charges the energy through the Glyph. Depending on the shape of the Glyph, the energy manifests differently.
Restrictions -And a warning It is a bloody waste of energy to simply charge the energy directly at someone, without the use of a Glyph! Use common sense; even sketching a Glyph on someone is more effort than it's worth. They have Dilecta flowing through them constantly, they just can't harness it. So none 'o that. Also, the warning. Mind control, while it is possible, is very, very, very volatile. The human mind is a dangerous thing, and toying with it is dangerous. Do NOT attempt it! It could kill the experimentee, or the caster.
'Channeling' Graciously allowed to be used by Registry_Error.php
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Posted: Fri May 19, 2006 4:55 pm
Technology Class I Time Period= Medival-17th century Appliances: Class I technology, is in effect, any technology manufactured or designed after the G.P. using recovered an peiced-together knowledge to do so. Class I technology is usually more basic, and is simpler in design. Such as hammer's, silverware, and other such basic tools.
Weapons: Class I weapons engulf all forms of harmful objects, in essence. Swords, spears, hatchets, and javelins are the commonly seen members of this genre.
Class II Time period= about 18th century Appliances: Class II appliances include all forms of basic medical equipment, including syringes, bandages, and organic applications. For example, a Class II hospital would perform a surgery, Class II also includes things like pulleys, basic structural crafting, ink and parchment, and basic agriculture.
Weapons: Things such as old technology guns that actually fire bullets, such as single-shot rifles, muskets, and basically anything that was used in humanities first world war. Most Melee weapons are classed under this as well, such as Katana's, Claws, or scimitars. Most blades that are made for hand-to-hand combat mostly.
Class III Time Period=21st century-just before G.P. Appliances: Machine's that had been modified to run on Dilecta instead of electricity (even though electricity is considered extinct now, since nothing electrical has worked since the pulse). These machine's are expensive and difficult to get ahold of, since you need to have a channeler in the house in order to keep it in running condition, because the parts break down within a matter of six months. (Eg- Refrigerators, ovens, heaters, lights... etc)
Weapons: Things that has been invented or improved based off technology before the G.P. There has been a way found out that Dilecta could be stored for a certain length of time in a small gadget (about a month) before it needs to be recharged by a channeler. These gadgets are usually a handle, and the Dilecta stored inside once released can take the shape of the weapons specified by command of will. This gadget is called a Kin'set. Kin'set's are extreamly expensive, for each one must be modified to it's user, since no user's mind is alike. Kin'set blades can cut through practically anything except Tunli.
Tunli is a synthetic material that is cheap to produce, harder than steel, and able to help channelers expand their power restrictions. Another type of weapon in Class III are the plasma pistols and artillery, which are powered by Dilecta.
Now, Plasma projectile weapons are hard to come by if your not a channeler, which is why almost every ship-crew has a channeler aboard to power the turrets.
Class IV Plasma related weapons
Plasma Burst: Plasma burst weapons fire a concentrated burst of superheated plasma energy. The most common type of weapon, plasma bursts feed off a small powercell, as do all plasma weapons.
Plasma Beam: Plasma beam weapons fire a concentrated beam of superheated plasma energy. Less common and more powerful than the plasma burst weapons, beam weapons require a more powerful powercell to sustain them.
Note: Anything element other than Tunli is useless against an energy shield or plasma weapons.
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Posted: Fri May 19, 2006 4:56 pm
Ship & Travelling Info Okay, so you've probably noticed that there is no electricity in the universe... at all... none, zip, zilch, squat. So you ask me? "How in the world do ships work??" Well, a way has been contrived to store Dilecta in a power cell of sorts. But since it requires channeling to generate and recharge these, they are fairly expensive.
There-fore, unless your super rich AND have at least 3 hired channelers on board (which also costs a lot of money), you will NOT have a super-duper, high class, fully powered, jumbo war-ship.
Small Craft: Fighters- A small craft that is terrain, or space-able. These are rarely equiped with warp-engines and can carry usually about 1-2 people at a time. Measuring anywhere from 14-22 meters in length, they come in a generally wide variety of designs and shapes, as well as fighting technology. Smaller class fighter's are usually equiped with rapid-fire plasma-burst or plasma-beam type turrets. Though these are usually fairly effective, they are no-where near as powerful as a Destroyer. They usually have heavy plasma shields, all this feeds off a main power cell.
Scout Ships- About the same size as a Fighter would be, They are usually full of scanning tools and sometimes stealth-fields to move quietly through space. Used for both espionage and exploration, and not usually armed except for a few light weapons. Can be manned by a crew, or completely automated.
Medium Craft: Freighter- Transport vessels, these are either small, medium or large craft. They come in any number of sizes, from huge to fairly compact. They are highly customizable and are used to transport cargo from one place to another. Comes in a wide variety of sizes and styles, and are one of the most common ships in the known galaxy.
Personal Ships- Actually a small freighter with the cargo space transformed into more luxurious rooms, these ships are used by any who want to get around in the galaxy without the hassle of a larger vessel. Also known as courier ships, they can be piloted with a small crew or by a solitary pilot. These ships can also be used as kind of like a bus service, bringing people to different destinations as long as it's relatively close.
Large Craft: Destroyer- 70-110 meters in length, destroyers are the smallest of what can be considered Large class vessels. Manned by a relatively small crew, they are often fast and highly maneuverable for their class. Despite their size, most ships of this class carry an impressive array of weaponry.
Frigates- 120-325 meters in length, frigates are a definate step up from destroyers. More heavily armored and armed, they comprise the backbone of most fleets, and are likely the most-produced Large Craft ship. Less maneuverable than a destroyer, they are still fairly agile when compared to their larger cousins. (Usual crew capacity of 100-300)
Cruiser- 330-635 meters in length, a cruiser is the next step up the proverbial ship ladder. Heavily armored and often bristling with weapons, they are often the heavy guns of a fleet. Not quite in the league of battleships, but possessing more than enough firepower to subdue most threats. (Usual crew capacity of 320-580)
Battleship- If cruisers are the backbone of a fleet, battleships are its core. 680-1240 meters in length, battleships are expensive to build, immensely powerful, and possess tremendous firepower. They are heavily armored, and not as maneuverable as smaller ships. They rarely need to be, however, once they can bring their guns to bear on a target. (Usual crew capacity of 600-1000)
Dreadnought- These massive behemoths, measuring anywhere from 1300-2455 meters in length, are not common, and are mostly seen as flagships among huge fleets. They are not easy to build, and require a vast pool of resources for their construction. Large and not easy to maneuver, they are nonetheless overwhelmingly powerful, able to demolish entire enemy fleets by themselves. With near impenetrable armor and enough firepower to demolish entire cities within moments, they are fearsome indeed. (Usual crew capacity anywhere from 1200-2200)
Transport- Compared to the other Larger class vessals stated, this type of ship seems excruciatingly wimpy. Even though it does usually have quite a vast array of weapons and heavy sheilds, it is a luxurious transportation ship, bringing people from galaxy to galaxy, and keeping them well entertained and healthy. Having top-notch warp engine systems, this ship is the most common form of long distance inter-stellar travel. Though they seem wimpy, they are HUGE, meant to hold thousands of passengers at a time as well as a crew. (Crew is usually from 500-1000, while they can hold up to 3000 passengers)
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Posted: Fri May 19, 2006 4:57 pm
Currency and Trade The universally accepted currency is the Digit, a thin, flexible piece of Tunli that is inscribed with the amount it's worth. They are marked with all sorts of things to make them nearly impossible to copy or forge, and since it is illegal to obtain Tunli other than buying it, it is very difficult to make counterfeits, and people caught with counterfeits are punished to the extreme.Click here to view an example of ------->A DigitTrade: 5 Digits= A moderate meal anywhere 50 Digits= Transportation to anywhere that would take less than a week 300 Digits= Transportation on a Luxury Transport to anywhere in the universe 4000 Digits= A Small class craft
For a normal job a usual day's wage usually makes about 5-7 Digits/h
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Posted: Fri May 19, 2006 4:58 pm
Character Info: Please fill out the following and PM it to me.[u][b]Username:[/b][/u] [u][b]Char's Name:[/b][/u] [u][b]Height: [/b][/u] [u][b]Age:[/b][/u] [u][b]Weight:[/b][/u] [u][b]Race:[/b][/u] [u][b]Channeler?:[/b][/u] [u][b]Appearances:[/b][/u] [u][b]Weapons:[/b][/u] (If applicable to race) [u][b]Equipment[/b][/u] (Optional) [u][b]Ship?:[/b][/u] (What class is it, give us a brief description of it.) [u][b]Powers:[/b][/u] [u][b]Weaknesses:[/b][/u] [u][b]History:[/b][/u] Accepted Characters: Username: LightOfTheDark Char's Name: Nika Shien Height: 9'7" Age: 36 1/2 Weight: 178 lb Race: Manarian Channeler?: Yes Appearances: Nika, being fairly good looking, actually stands about ten-feet tall. Her limbs are very thin and elongated, giving her a spidery look. Instead of two arms, she has four, all looking as though they had been stretched so that they were spindly and thin. Each arm is as long as a normal man would be tall, and her legs are almost twice that. Her torso is also twice the length of a normal human one and she is thin to almost the point of being scrawny.(Just think of a sand-raider from D2 and you'll be fine.. except for less arms and legs... I think )
Her skin is a tan color that's almost dark brown, which helps since her home planet is basically one big desert so she does not burn very easily. Her face is somewhat elongated too, but more-so that her chin is a bit longer and pointy. Her ears are larger than usual so as to catch sound better, and her thick, blonde hair is bleached to a yellow-ish white color, falling to just past her shoulders and is usually tied up in either a quick bun, or a braid.
Her face is somewhat pretty, and might be more-so if she ever uncovered her eyes. Having been born with under-developed eyes, she's kept them covered by a thin-black cloth her whole life, her poorly-developed eyes having been removed at infancy to evade infections. Her feet are wider than a human's would be, and more in the shape of an isosolese triangle, helping her to keep from sinking in the sand on the deserts. For the exception of the hair on her head, her body is devoid of any other hair, completely smooth and more than a little toughened from it's years under the desert sun.
She wears clothes that would restrict her movements as little as possible, usually something that covers her "pre-teen" developed chest, and a loin-cloth type thing. Usually with built in underwear of sorts. Weapons: A pair of scimitars and another pair of claws, all made of tunli and tinted a dark shade of grey. Ship?: Yes. Named Flight, it is a versatile craft that is a bit larger than a Small class craft, but not quite big enough to be deemed medium. It is big enough to hold supplies and sleeping quarters. Powers: Being blind and all, her ability to channel has manifested oddly, she can 'see' energy, and has used this to make her way about. Though she is a moderate channeler, she knows the basics down pat. She has excellent hearing and sense of smell. She has had to make up for a lack of strength in pure agility, and has some of the quickest reflexes seen on her planet. Weaknesses: Even though Dilecta allows her to see about her, it has a very short parimiter about her. Anything further than ten feet really is darkness to her. And beeing fairly light and slim, she's not very strong physically, and can be easily overpowered in such a case if it came to physical strength. History: She grew up not seeing as the other children did, not knowing the brightness of the intense star 'Sepneth' that lit their barren desert world. But she grew, and flourished, and was taught as much as any other child about Tunli, Manar's vast and rich economy resource. They guarded their secrets carefully, so that they would be the only effective producers and makers of this wonderful material. But Nika also grew up learning a few things very different than the other children, she learned to control her ability to channel, and was read stories and what information there was on the GP (mostly stories and myths). When she was twenty (which is about sixteen for a human) she was given her first two weapons, assassin claws, and she trained diligently.
For though she was blind physically, she could sort of sense things about her within a certain radius. Basically, anything further than ten feet was foggy and unclear, and anything past fifteen was not even seen by this girl. Children who showed the ability to channel were often taken away from their parents and trained as such, put to use making more Tunli or hired out as mercenaries or assassins or even ship chargers for a good price. Nika was one of these, and since one of her five senses were taken away, she honed the others to near perfection, so that she became skilled in what she did, and very very fast. She was given more weapons, and she got faster, finally, she was given a personalized set of a pair of scimitars and a pair of claws, all made of Tunli and tinted a dark grey with her name etched in ancient runes on the hilts or handles of each.
You see Nika had always been fairly curious as to these supposed scientists and their lost technology and knowledge. So on the hirings, she was able to keep the money from an assassination for herself and bought a ship which she deemed Flight. Sure, it was small, but she worked on it diligently, putting more and more money into it untill it was one of the most advanced in the galaxy. Four plasma beam turrets as well as one large plasma laser, and an energy shield that was the envy of the Manar fleet. It was made entirely of Tunli, and she had designs and tints added to suit her own image of the thing. Being a channeler, she hardly needed to refuel her power cell, usually only stopping at stations to restock her food and water supply.
She left completely, and has been hiring herself out the past two years and been doing quite well. And Nika continues to add to Flight Hoping some-day to install a moderate warp engine for short jumps across galaxies. She has been tracking down artifacts and clues from the lost group of scientists to an obsession, and plans to someday journey out and find these ancient creatures.
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Username: LightOfTheDark Char's Name: Chriock VasDefin (Prounoucned Tree-aw-ck Vas-Deaf-en) Height: 3'4" Age: 47 Weight: 89lb Race: Chiak Channeler?: no Appearances: She's very short as you've probably already gathered, and her skin is a deep forest green color. Her eyes are a vivid yellow color and never seem to blink, but always look as if thinking about something funny or mischevious. The tufts on her ears are black in color, and her whole body is slender and bony (as most Chiak are). Almost constantly wearing a space-suit made of a mix of poly-carbon fibre and Tunli, it's as bullet and plasma proof as you can get. The suit is black in color as well, almost matching the tufts on her ears except a few shades lighter. There's a hole in her suit that allows for her six appendages to stick out of so they arn't confined, and Chri herself had gone through the very painful, but rewarding experience of having them pierced so she can fit a number of specially made blades onto them to cause more damage. A pair of custom made plasma pistols rest at her hips in holsters, specifically made to be handed by her small, bony hands. The Chiak as tattoo's on her scalp, the silvery-blue designs snaking about in intricate symbols. Weapons: A pair of custom made plasma pistols, and a set of twelve hook-blades (two for each 'tail') Equipment Her suit, which keeps her safe from plasma and most regular attacks, and a set of thieving tools (lock picks, wires, tiny flash-light, dilecta powered code breaker.. etc) Ship?: None, She's a drifter, and is so small she's able to stow-away on ships all the time. Powers: Chriock is very capable of using her pistols, and she is extrememly fast and spry. Her apendages are extremely deadly to those that get close enough. Weaknesses: She's a teaser, she likes to mock her enemies instead of just beating them down, which almost always gives them a chance to counter or get through the small being's defences. She can be annoying at times, and has a nasty temper should anyone make fun of her at all. History: (Will finish this later)
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"]Username: Lykus Char's Name: Casey Corcoran Height: 5'9" Age: 24 Weight: 145 Race: Terran Channeler?: Yes Appearances: Casey is sexy: Damn sexy. Seriously, he could be a model, except not so absurdly metrosexual or acutely skinny. He's built, but not too much, and thin, but not too gaunt. His most distinguishing features are his fiery red hair, naturally olive skin, and deep green eyes. Curiously, though he appears to be of Irish descent, he speaks with a very Australian accent. He appears constantly dishevelled and rarely clean-shaven, and his clothing is frequently grease-stained from maintaining his ship. He prefers wearing loose pants that can cover his boots, but fairly small shirts, with shorter sleeves, but not so tight as to be skin-grabbing. Weapons: He has some relatively extensive martial arts training. He also carries around a katana, but only because he thinks it looks cool. He has rarely ever used it, and only once in a combat situation. Equipment: Permanently attached to his feet are a pair of Experimental boots (see Powers.) Also, he possesses all the neccessities required to maintain a medium class ship. Ship?: Casey's ship, the Ataraxia, is officially classified as a "medium transport" which leaves him rather miffed. In his mind "There's no way his baby could be that big," since he typically flies alone, but in this case, the official statement happens to be the truth. He could probably fit a crew of 5-10 on the ship comfortably. Nevertheless, it is outfitted such that it could be completely manually operated by a single pair of hands and feet. Powers: His boots make him fast; really fast. Sonic the Hedgehog has nothing on Casey's abject speed. Weaknesses: Temptation and impatience. When he sees something he wants, he usually tries to get it right away, which is not usually the wisest course of action. History: At the age of 18, Casey signed onto an experimental dilecta-machine testing program (Hey, free cash!) Most people didn't last long; he was one of those people. It was not, however, because he was too easily drained by the process of having dilecta ripped forcibly from him, but rather that the first machine he was assigned to test was one designed to use a kind of controlled force shield to lift him off the ground: HoverBoots. Unfortunately, the HoverBoots malfunctioned and grafted themselves to his feet. He could easily remove them, but they have so deepy integrated themselves into his very being that it could prove fatal, (or not at all) and he'd rather not take that chance. The boots gave him lightning-quick reflexes and unimaginable speed, but function by drawing on his Dilecta. As such, his typical channeling abilities have been severely hampered, though they can still function at a slightly lower than reasonable level.
After realizing his situation, he attempted to take civil action against the laboratory, but he could not, due to a contractual agreement he entered upon signing into the program, so he stole a spaceship from them. It wasn't anything special, but it was still a spaceship. He has come close to losing it or selling it before, but he feels a special bond with his "Ataraxia."
He now drifts through space, from port to port, "salvaging" what he can by conning other passing ships into giving him and his ship a lift to the nearest port--while helping himself to their valuables, of course. He does do some occassional legitimate salvage, however, and has been gathering information as to the location of the infamous "scientist base." After all, a place with enough intellectuals is sure to have something of value.
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Username: ValenarrDeMirro Char's Name: Jurgen Diederich Height: 6'4" Age: 31 Weight: 194 lbs Race: Terran Channeler?: No Appearances: Jurgen is of the Norwegian side of Germanic descent, the kind Adolf Hitler would've loved to see during his time. Jurgen has blonde hair and blue eyes, his hair kept short, a discipline he picked up from the military. He ditched his military uniform the day he left, and donned the clothes of a renegade... a constantly open green, slightly puffy vest, a red shirt beneath that, and olive green jeans. The only thing he really saved from his military getup was the pair of boots that came along with it; he liked them too much. Weapons: Jurgen has some old relics from the past, a PSG-1 Sniper Rifle and a Heckler and Koch USP Semi-Automatic .45 Pistol with silencer. Equipment Besides his silencer, Jurgen has, of course, the scope for his PSG-1 and also carries a pack of basic medical supplies on his ship, and with him whenever he goes out into danger. Ship?: Erlosung is a light Scout Ship, complete with a cloaking shield that nullifies nearly any kind of sensor that attempts to invade the ship's privacy. However the cloak is flawed. If Erlosung's weapons are fired while cloaked, the cloak will not only shut off but 'freeze' and require repairs before being able to be used once again. Erlosung is outfitted with two medium-range, automatic plasma turrets and a single, front-facing plasma missile bay, though on a small ship such as Erlosung, missiles are few in number. ERLOSUNG Powers: If Jurgen had a 'power,' it would most certainly be his aim, his wit, and his cunning. Weaknesses: Jurgen loves two things: food and women. Enough said. History: Jurgen's history is a bit... different. He started off normally enough, growing up, going to high school, and got his college education through the military (something Terrans still practiced), but then decided that life was far too stifled. He felt far too close to Earth and not close enough to the stars he so wished to be in, and so when he joined up with the Interstellar Corps, he hopped into a high-tech Scout ship and left.
Now, you can imagine that this hasn't left him in high standings with the Interstellar Corps or the human authorities in general. This is of course true, and Jurgen lives as a fugitive but by no means afraid. He knows they'd sooner save the ship than kill him, due to the ship's value, so he stays with it very often. He only docks to refuel and have some Glyphs renewed, along with food restocked. He's lived like this for a few years now, and has gotten used to it, using bounties and mercenary jobs to keep his budget steady.
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Username: ValenarrDeMirro Char's Name: Issix (Izzy) Xyismus Height: 6'8" Age: 584 Weight: 210 lbs Race: Gaul Channeler?: No Appearances: Issix is one of the rare blue-scaled Gaul, with no hair like all of their race. His underbelly is yellow like a lizard's, and his arms thick and muscular, much like his legs. He wears a brown loincloth to simply keep society happy; it covers what's necessary to be covered anyways. His teeth are always sharp, his eyes, which are a contrasting crimson, always alert. Weapons: Issix really needs no weapons, but he does carry a Kin'set. Equipment Izzy doesn't really carry much on him other than his Kin'set. Ship?: None. His old ship crashed. Powers: Superior strength, near-impenetrable scales. Weaknesses: Can't recharge his Kin'set if it runs out of power, an he's somewhat slow. History: Born with blue scales, much was expected of Issix. However, the elders were most disappointed when he was not born a Channeler. As such, he was cast down, and with no choice on how to make money, he took up mercenary jobs, something his society frowned upon, being so peaceful.
So, consequently, he was exiled by the elders, fearing his physical strength and still possessing the Kin'set he was given upon birth. They gave him a small shuttlecraft and sent him off with extremely low honors, though to his family and those who knew him, he was going off to 'explore and sample the outside world.'
Issix has been doing bounty jobs and mercenary work for the last few decades, and he's quite good at what he does.
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Username: Kozo Char's Name: Michael Oshima Height: 5' 7'' Age: 16 Weight: 130-ish Race: terran Channeler?: nope Appearances: fairly lean with an endomorphic-meshomorph body type. (essnetially the perfect one) Michael is exactly stunningly muscular. The fact that all his clothers are rather baggy doesn't help matters. If anything it makes him look even smaller. He wears glasses and is literally blind without them but he tries to hide the fact by always wearing dark clip-ons that make him appear to be wearing small aviators. He has rather shaggy, wavy hair that seems to drip down his angular face into a neatly trimmed beard. His moustache too, flows into his beard. All in all he is looks above average on the mighty scale of 'hottness'. A standard outfit would be a pair of brown canvas sneakers with really baggy white canvas pants. A sleeveless white shirt would cover his chest and over that would be a white knit hoody that has arms that are far too long. As such the arms have been rolled up to the elbows to make puffy sleeves. Weapons: although he's not a violent person, Michael often carries a 6 inch steel stilleto strapped to his left arm and he has the knowledge to make rudimentary weapons out of most household items aswell as the knowledge of weaknesses on the body and how to access them while armed or otherwise. Nothing beats barefisted death! ^_^ Equipment Strapped to his right arm, Michael carries a set of pens and pencils. On his back he has a bedroll and a sketchbook. He also carries a small handdrum on his belt. Ship?: None. Michael is a 'bilge rat' more commonly known as the stowaway. Powers: Michael has the uncanny ability to see absolutely NOTHING with his glasses off and he can do a fair number of humorous voices. He can also act and sing aswell as play the drums and fake playing the guitar. He also has basic abilities in powered and unpowered aeronarutical vehicles. (airplanes and whatnot.) Those are powers right? ^_^ Weaknesses: Michael is blind without his glasses and has depression anxiety. He also is very much against violence and will often run rather than fight simply to avoid the guilt and self-pity of taking lives. History: Michael lived in a small colony on a backwater-ish planet. He really wasn't one for the farming lifestyle and didn't exactly have the muscle for it anyway. He saw himself as more of an artist anyway. He likes to learn, it's as simple as that. As such he wanted to attend a college to learn to create multi-media displays and to become an all-around better artist. However he needs to consolidate a portfolio of as many different things as possible to add to his application and well, if there's one thing a quiet farming colony lacks it's a wide variety of new things to draw. Sneaking out in the middle of the night, Michael stole aboard a merchant freighter and snuck about the ship pretending to be a crewman. In his sparetime he sketched all he saw. When next they arrived planet side he abandoned the ship and sought out new things to see. He was so entralled with the new world that after a time he realized that he was plagued with an affliction of an untreatable kind; wanderlust. There was so much he wanted to see and the only way he could do it was to hitch rides back and forth across the galaxy. That was okay for him though. Whenever he needed money he could take up residence in the local slums aznd become a busker. He could sing and drum, he could render the passersby. With these skills he could go anywhere and do anything. His mission is to visit as much and do as much as possible before he dies. And that's EXACTLY what he's going to do!
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Username: Blueshadow Char's Name: Sh'Vrinia (Vrinia for short) Height: 8'1" (They should be tall, right? I'm tall for once!) Age: 9 (They live shortly, so it'd probably be the equivalent to an adolescent or young adult.) Weight: ??? (Never really stepped on the weight machine...AKA I dunno how heavy these things are.) Race: Sileth Channeler?: Nope Appearances: Her body is covered in the dark, bluish-black colour that her race is known for, the only difference is that she had a smattering of grey and white hairs across her chest. They're only there because the pigment never grew back with the hairs when she accidentally burned them off as a child. Sh'Vrinia's eyes are bright yellow, shining in the dark and nearly transparent in the light. It gives her a look of blindness even though her eyesight is better than average. Every tail that slides off her body into a dangerous whip-like weapon is tied with leather thongs. Every thong is laced with tunli spikes of metal. Weapons: Because her weapons are already attached to her body, she only accents them with sharp thorn-like things at the end. This helps gives more damage when she whip-lashes people. Equipment --- Ship: Small Craft, Scout Ship. A normal small craft ship that was customized large enough for her to fly by herself and sleep in while in flight. There's little to nothing else that's unique about it besides the dimensions. Powers: Vrinia can juggle very well, she had enough limbs for it, after all. And she had trained herself to be able to use her middle limbs, too. Weaknesses: Her coat, she hates it when people ask her why she's coloured differently from the others of her race. It makes her annoyed that she has to explain that while playing with fire, she burnt herself with the embers. About the only thing that strikes her impervious patience is a misplaced comment about her white-grey hairs. Along with that, she also has little knowledge of the channelers in the galaxy and anything unknown makes her wary and cautious. History: Sh'Vrinia is the daughter of one of the leading merchant families of Sileth in the entire galaxy(AKA she's loaded). As the only child and direct heir to the family, she has only been spoiled and pampered like a little princess. Although part of the "burgeois," the idea of royalty comes to mind when one sees her living style. At a young age, unfit for responsibilites of anything in particular, her father gave her a customized scouting ship.
Since then, Vrinia has been travelling the planetary systems studying and taking notes of various races' cultures and practices. She's acutely curious and an absolute brat when she doesn't get her way, which isn't often. But she's able to hide that personality fault behind a mask of civility and intelligence, something her kind is known for. Luckily for her, the Sileth race's reputation precedes everything she does, so many often believe she would be automatically just. A facade she only pretends to follow.
She's led a cushioned life, learning how to defend herself entirely out of boredom. She has lost no family members, suffers from no disabilities, and has everything she could ever dream of wanting. No wonder the creature's so completely bored with life.
While studying the different creatures of the universe, Sh'Vrinia is constantly trying to get herself into some sort of mix-up or adventure. Her parents worry of her recklessness, but have spoiled the girl to beyond their ability to tame her. It's only sooner or later she really will get herself into trouble...
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Posted: Thu May 25, 2006 6:39 pm
((There you go Val blaugh ))
The space station was a-bustle with all sorts of life forms. It's controled eco-system keeping the tempurature at a comfortable ten degrees Celsius and creating fresh air constantly through generators that ran on carbon dioxide. All in all, it was a good place to rest, fuel, and stock up for a ship. In the area that served as the market stall and resturaunt area, a few tall figures could be seen winding their way through the throng, for Terran space-ports were always some of the biggest and most profitable places, and you could almost always find what you needed there, including information.
The relatively young Manarian was having difficulty navigating her way about, since there were so many people, sounds, and vibrations in the air that it was confusing her delicate and honed senses. Without the use of her eyes, she did not like staying in places like this, they were always noisy and smelly and full of people who were always wanted something from you. But she was allowed some space, given then oddity of her appearance among the majority of humans, as well as the melee weapons kept in their places in the four sheaths and straps at her slim waist.
Flight, her ship, was safely docked and being cleaned and maintenanced by the honorable and careful dock-workers. The port's Govenor had the sense to make sure he hired honest workers, so that things would not go missing when people left their ships to visit the port themselves.
If Nika could see, upon looking up, she would have seen the wonderous marvel of the space-sky from the multitude of LCD monitors that covered the cieling, almost looking like the fragile 'glass' that humans found so interesting. But the market-place it's self was a horrid, messy jumble, merchants setting up their stalls where ever there was room. Tables and chairs dotted the places that sold food, while other wares were displayed from small or large port vendors. Feeling embaressed and frustrated, Nika finally bent low (which means she had to crouch and almost bend double) to what she figued was a young boy in the tumult and whispered in his ear a question as to a specific stall.
The boy, who was a young terran, had been attempting to pick the pocket of a wealthy looking Tusani, was shocked and frightened, thinking himself caught. But when the odd looking lady asked him the simple question, as well as placing a five-piece digit into his grubby hand, was a great relief. Also seeing that she had covered her eyes for some reason, he was greatful of that and decided to help her and maybe try and get some more money from her.
Whispering a few words back he held his hand to her, which she took slowly before setting off, being led by the boy through the crowds and stalls.
For some odd reason, the Manarian had chosen to wear what looked like a set of white robes, contrasting against her darkly tanned skin. They had four, long flared sleeves, and two slits on either side of it, going up her thin, but shapely thighs.
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RogueKazimeras Vice Captain
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Posted: Fri May 26, 2006 4:33 am
"Vhat ze hell do you mean, only one zousand digits?!" A German-accented voice roared, and the owner of this voice slammed his fists upon the table.
A bearded man, looking very official in a military-like uniform was taken slightly aback, but regained his composure quickly. "You got him at a bad time. He had been laying low for some time, and as such his market price dropped. It's how bounty hunting works now, Mister Diederich."
"You're lucky I don't blow your goddamn brains out right here!" Mister Diederich shouted as he stood up, throwing a hand down onto the table to balance himself, and reached behind him.
Four armed guards, who were present in the small room, pointed their plasma rifles directly at Mister Diederich's head.
The German man didn't even look at them, but moved his hand slowly, revealing he had only been going for his wallet. He sat down and ran a hand through his blonde hair, his blue eyes showing the fact that he had calmed down.
The guards lowered their weapons, and the bearded man kept his cool. He wasn't about to get impatient.
The blonde-haired, red-shirted German opened his wallet with a 'click' of the snaps and produced something upon a piece of Tunli that looked like a sort of liscense, and slid it across the table.
The bearded man picked it up and inspected it. "So, you're the one who stole that top-secret scout ship." He mused. "But don't worry, the military doesn't pay me enough to turn you over." He laughed. "So, Jurgen Diederich..." The bearded man continued after scrutinizing the liscense further, "I'm willing to up the price, not out of pocket of course, but out of the previous funds that were set aside for this man's bounty." He motioned to a corpse beside the two of them, laying on the floor. The man showed no sign of plasma burns, but had a hole through his chest where his life had been.
"To how much?" Jurgen asked, rubbing his fingers across his green vest, which hung open to expose his red shirt.
"Twenty-five hundred." The bounty officer offered.
"Still too low. Do you have any idea how much money I consumed just trying to find zis guy?" Jurgen countered.
"Three thousand." The bounty hunter offered once again.
"You're getting varmer on how much it cost me. I vant a profit margin."
"Five thousand."
Jurgen remained silent.
"Six thousand is my final offer. That was the bounty right after he did what he did."
"Fine, I'll take it." Jurgen shook hands with the bounty officer, and recieved the credits with the other hand, sticking them into his wallet, and took his liscense back. "Pleasure doing business vith you." And with that, Jurgen turned and left the bounty office on this pissant space station, his olive green pants legs brushing together as he walked, his black military boots clomping on the floor with each step.
He looked around, grimacing slightly. It wasn't a really happy-looking place, but the space station had its purposes... he had purposely had the scout ship's liscense number and so forth changed, in order to keep the military off his a**. Of course this had costed him thousands, if not more Digits, and it had taken quite a few bounties to repay the debt, but he did so promptly. It was good business, after all.
Certainly a less-than-honest business, but one that paid well, as most of them did.
He didn't know what possessed him to go into the squalid marketplace. He wasn't really hungry, nor really looking for anything in particular, but perhaps it was simply a need to look around, to socialize. Other than the bounty officer and of course the bountyhead, Jurgen really had been bereft of social contact. He passed various species... they were all odd to him, even after this long sailing the stars in Erlosung. Manarians were okay, but other than that, they were all just wierd...
Speaking of Manarians, Jurgen passed one by, a female, who appeared to be, for lack of a better term, blindfolded. He had no idea why, but he had heard of martial arts masters doing so in times of old in order to hone other senses, and to eventually become one with their surroundings.
It was pure bullshit, but it was just how Japanese people were.
Jurgen took his eyes off of the Manarian for a moment, and thought he caught a glimmer of metal from another direction, but it vanished as soon as he looked at it.
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Posted: Sat May 27, 2006 2:45 pm
Pausing, Nika looked over her shoulder, STRAIGHT at the young human as if she could see him right through the heavily woven, black cloth. To her, he appeared as if in technicolor, so close to her, his details were easily seen.
"...Something bother you?" She offered to his stare, then, without waiting for his response, continued onwards in the crowd.
Being led through the crowds, the manarian felt someone embaressed and vulnerable, as well as had to crouch slightly to be able to hold onto the boy's hand. She looked like a tall, gangly, and four-armed version of a human, except for her elonged features and, of course, if she took off the cloth covering her eyes, would have revealed not two, but four sunken eye-lids.
Another reason she hated crowds was that she wasn't able to react to threats as easily as if she could hear clearly. Here someone could throw something at her and she wouldn't notice it until it was but a foot from her face. Though her quick reflexes helped immensly in situations like that, she did not like being so handicapped like this.
It did not take very long for the pair to arrive at the stall. It was in a bit of a quieter section of the market-place, so Nika felt more at ease and sure of herself. She had not had a job for a while, and, getting a call just as she was about to leave the terran space-port was unnerving and unusual. Giving the child a grateful smile and a pat on the head, she slipped another digit into his small hands before he took off at high speed, amazed at his good fourtune.
The market place here wasn't as packed as the main path-way she had come from, and the stalls weren't as vibrant or well taken-care of. In fact, it could be said it was down-right dingy. Though Nika saw none of this, there was a sort of neglected 'air' about the place that set her senses tingling. She kept one hand on a one of the scimitars at her waist as she entered the fairly large, canopied stall, and was greeted with the smell of tobacco, the disgusting and horrid plant that so many humans (and a few other races) smoked in a little tube.
Wrinkling her sensitive nose, she had to crouch, and even then her head brushed the cloth ceiling of the place. Finally, a voice greeted her, as her 'sight' saw a man sitting down at a table.
"So, you've made it.." Said the deep, baritone voice of the middle-aged merchant.
"Indeed, I'm curious, how had you found out I was in the station, even though I've been here for only half-a-day." Her soft, musical, yet slightly amused voice seemed to put the man at ease, his rich clothes rustling softly to the Manarian's ears as he adjusted himself to be more comfortable.
"Word gets around fast here Miss. Shien.. " And with that, that conversation was over.
Sitting down on the floor cross-legged (because none of the chairs in there would have comfortably accomodated her figure), they began the buisness of Nika's next job...
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Posted: Sat May 27, 2006 2:47 pm
Smaller then most children there, Chriock was watching the fight between a Kek'til and an Esfera with a mischevious delight, her vivid yellow eyes glittering as she ran a minature hand over her bald and tattooed head. Dark green skin was almost hidden by the shadow's of the large humans, and she was even harder to see by the black-carbon fibre and tunli full body travelling suit she wore. She hadn't hooked any knives onto her apendages today, for they served another purpose as they snaked their way into people's pockets with a deftness that came from years of practice.
Plasma pistols rested comfortably against the Chiak's hips in their holster's as her belt-pouch got increasingly heavier with the items she 'aquired'
"Come on! You can pound him!" She called to the Kek'til, her heavy Chiakeen accent sounding harsh and vaguely russian, a human beside her engaged her in a conversation, ending in a bet for the fight. As she talked to the human, one of her 'tails' slid unnoticed into his pocket, sneaking away a few digit's from his own store of them. Giving him the name of some random hotel in the port where he could find her, she gave him a salute before she started out of the crowd.
If there was one thing she learned from thieving, it was that you should NEVER stay in one place too long. She had to learn that the hard way. As she remembered that incident, her mouth twitched and the skin about her eyes tightened. If she had had a nose like a human, it would be wrinkled right then in a wince. That face soon erupted into mirthful giggles as she also remembered how she had gotten out by tricking the guard into believing her to be the wealthy daughter of the Empress of Chiak. The stupid man was so uneducated that he had actually believed her, even though her skin was green instead of the royal blue, and she had tattoo's on her head.
Skipping along as she continued to laugh at her own cleverness, one of her tails snatched a shiny-red looking morsel that the human's called an 'apple.' The owner had her head turned the other way, so Chriock swiped it easily before bringing it to her lips to bite into the oddly sweet and juicy fruit. That was one thing about human ports that she so loved, their food was so flavorful and delicious, everything that the food from her home-land was not.
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Posted: Tue May 30, 2006 1:08 pm
CLANKCLANK
The sudden and loud noise from the ceiling of the furthest back cabin in the station's outer ring tram alarmed the people within. This particular station didn't have windows on its tram cars, so they had no idea that the object over their heads was a mere man, and not some herds of water buffalo as the volume of the sound would have suggested.
On top, Casey had just landed with a particularly deafening pair of sounds that can only be produced by the collision of hard metal and some other harder metal. While walking, his boots made noticeably loud noises, so jumping onto a hard surface like that was bound to draw attention. It wasn't like he had a choice, though. Given the option, he'd much rather be inside the tram, rather than on top of it, since environmental monitors kept turbulence at a minimum, despite the extreme speed of the vehicle. Also, he was significantly less likely to be decapitated by a sudden change in ceiling height if he were inside, where the ceiling height was not undergoing any sudden changes. Add to this the fact that the tunnel through which the tram traversed was barely lit at all and that the inside of the tram was more likely to be well-lit.
Casey didn't normally travel like this, but at the moment he had no choice. The station's port authority was chasing him down with some weird flying rotor-mounted guns, and the tram left before he got to it.
Dammit! he thought. It's not like any of this is my fault! I'm not as good at powering the ship as anyone else would be. It's not my fault that I crashed into a private dock. Couldn't they have used a tractor ship like I asked? Casey had been running for at least fifteen minutes and had still not shaken the port authority's guns. They apparently really cared about their dock. Oh, man. The ship's upside down in a private dock that's so private people are shooting at me! There's no way I can get her back now...
The guns hadn't actually been shooting at him, just making loud and alarming noises, but as if his thoughts were a stage cue, a hail of bullets began to rain down on him, from which he could only muster cover by hanging off the side of the tram. "Atop a speeding transit is not the most defensible position" was one of the thoughts that came to mind. "Oh s**t" was another. As luck would have it, another tram happened to pass going the opposite direction. He was trapped between one fast-moving hunk of metal and another similar hunk of metal that was for all intents and purposes moving twice the speed of its counterpart. In a few seconds, the guns would maneuver between the two trams and it would all be over...
And so the chase ended. The flying guns were moving at the speed and direction of the first tram, but Casey managed to jump off, matching the speed of the second tram, and grab onto it, and all quickly enough to avoid the guns' night-vision cameras from noticing. Unfortunately, his escape would lead him to the "slums" of the station, if such places can be considered to have slums, but he knew better than to complain when an escape attempt meets with success. Besides, to whom would he complain?
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RogueKazimeras Vice Captain
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Posted: Tue May 30, 2006 1:33 pm
Jurgen grimaced in response to her question. So, she wasn't senseless... she probably smelled him. But it didn't matter. He had his own things to do.
Like make sure his ship wasn't being stolen. He didn't trust his ship's security system, and rightly so. Chiak had gotten in before, and he was sure it was because of their size. Anything smaller than a human could easily get in. It wasn't the most secure of all vessels.
Then again, port security was really tight...
Ah, who gave a flying ******** anyway. Jurgen shrugged his worries off. Most of the time it was the odd gut feeling that got him into trouble.
"Ze blindfolded vench vants to act smug, let her act smug." He said to himself once she left, and he was left standing there in a crowd. "It's me who has ze stealth ship anyways, not her." He smirked. He was rather proud of his vessel, since the cloak was flawless, save for the inability to fire while cloaked. If you could run, why waste Dilecta shooting plasma? The ship was fast anyways, and he had considered putting it into a race of some sort.
However there was the whole red tape and the Terran military still looking for his vessel... since, you know, it wasn't really his in the first place. He shrugged and headed off to a restaraunt. He needed some nice, German beer...
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Posted: Tue Jun 06, 2006 10:01 pm
Michael tumbled out from the airvent and into the japanese-distric of the market place. Immeadiatley he was bathed in sound and smells that he'd never before experienced. At first all he could do was stare dumbfoundedly at all around him, then realizing he should probably get away from the vents lest somebody realized that he was not in the colony legally and report him.
He'd just gotten in from a deep-space on a freighter. He'd left his home on it and had never looked back since. It had been 4 months of hiding, and he could not say he was better off for it. The hold of a spice freighter did nto offer very much to record in one's sketchbooks.
It was not long before the din of the crowd drew him to the scene of two fighting aliens. Michael could not believe his eyes; he had never before seen an alien and now two of them were now locked in combat in teh streets. There was even a third galavanting merrily about the crowd with an able in it's grasp. Truly he could not believe his luck. Plopping himself down on a nearby planter, he readed deep into his billowing sleeve and withdrew a slender pencil. Flipping his sketchbook down from the his back he began to sketch these new and wonderful creatures.
(bah not as good as it could be...I'll get my RP muscles back soon! ^_^)
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RogueKazimeras Vice Captain
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Posted: Wed Jun 07, 2006 7:53 pm
"What do you mean, sssat bounty wasss already collected?" Hissed a serpentine voice from behind a row of razor-sharp fangs, surrounded by blue-scaled lips.
"I mean that another bounty hunter has just claimed that bounty. And I regret to say that it's the last one we have posted here at the moment." The bounty official said.
Crimson eyes surrounded by azure scales flashed and then blinked, though the eye's vision was never impaired. "Who wass the bounty hunter? Who?" The lizard-man demanded.
"I'm not authorized to disclose such things." The bounty official stated, his eyes closed and head slightly lowered.
"Well that'sss too bad, because you know what I hear?" The Gaul asked, cocking his snakelike head to the side. "I hear that the bounty hunter that just came through here is a fugitive from the Interstellar Corpssss, that he'sssss a wanted man and there'sssss a bounty on him and hisss ship." He grinned a fanged grin.
The bounty official remained silent.
"Pull up the bounty."
The bounty official sighed, and then swiveled the monitor to face the Gaul.
There, projected from the monitor's inner workings came the face of a young, German man of near pristine Norwegian descent, with blonde hair trimmed short, along with numerous other descriptors.
"So he'sss wanted for hisss ship..." The Gaul said. "Experimental prototype, hm? Interesssting." The bulky, lizard-like Gaul stood, his tan loincloth dragging upon the floor. A Kin'set rested upon his side, a mark of a Gaul warrior to be feared. The fact that the Gaul carried a Kin'set really meant he didn't need it, since it was an honor amongst his people to have it.
"Take the name of Jurgen Diederich off the bounty list. It's mine to collect." The azure-scaled Gaul stated.
"And what might your name be?" The bounty officer asked, taking, as instructed, the name of Jurgen Diederich off the broadcasted bounty list.
"Issix. Issix Xyismus." The Gaul grinned, and then walked out the door.
Jurgen Diederich's life expectancy just dropped scores of years, and the Gaul's discerning eye scanned the crowds at the space station. He would find the Terran, kill him, and steal his ship. Easy enough...
(Okay, I know I took some liberties with the Gauls and such, as well as the whole situation that I've just done. But hey. Not much is happening. Might as well speed things along.)
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