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Posted: Tue May 09, 2006 2:09 pm
I think it would be beneficial if everyone briefly summarizes what they have in mind in terms of "powers"/gifts/abilities for the Forgotten and daemon, present and future, so that we can find out if people are stepping on others's toes, or what not.
April is a precog, because of the time magic she has in her. This means she'll be able to tell the immediate future, and see glimpses of the not so immediate future. This is made available because I obviously control the metaplot, and she will NOT be able to see anything about your Forgotten that isn't already prior knowledge [OOCly or ICly] because I too am under the godmod rules. Unless, of course, you make known to me what you want her to see, or something, XD.
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Posted: Tue May 09, 2006 2:30 pm
Samara is, quite obviously, a telekinetic though she likely won't have control of it for a good while until she's older. She might be able to pick up a little bit of magic from her mom or Athan, but the most that would consist of would be casting circles of protection. Oh, and uhm.. probably will learn how to travel through different dimensions as that's where her uncle lives. And that's fairly common in at least how I write out uses of magic with my characters so she obviously won't become a skilled mage or anything crazy like that. Otherwise that's it! She's just an ickle little kid that makes things float sporadically.
As for her daemon, Fragments, he's for the most part simply a COMPLETE spaz. I'm contemplating him secretly having this huge mouth with rows of sharp teeth so he can bite people and/or things. Picture if you will the kiki kitty latched onto an avatar's arm. That's Fragments. Sorta. But he'd never really eat anyone's hand, though he would occassionally bite something, swallow it, and then it would simply phase through him because he's a creepy little ghost-dog-thing. The item that he 'ate' would be undamaged aside from teeth marks and being covered with an odd ooze. And his internal voice that Sam would hear when he speaks to her would sound sort of like Gir from Invader Zim.
But uhm.. yeah.. we'll see how this pulls through plot-wise with Fragments. XD
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Reyna Crelos Vice Captain
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Posted: Tue May 09, 2006 2:33 pm
Walter: Can give nightmares right now. (Based on the ghosts and hallucinations that Patrick had when he entered the house) Usually when he's sleeping himself, and at the moment he doesn't realize he's doing it. When he grows older he'll be able to do it on purpose. As a child it will only be while people are sleeping, as an adult it can take the form of hallucinations. I haven't decided if he can give good dreams/fantasies yet, but it's an interesting concept...
As he gets older he'll be able to go inside the nightmares and/or manipulate them so they work the way he wants them to, usually making small suggestions or adding in new aspects. I eventually plan on having him get a "key" that will allow him to travel from one person's dream to anothers. (Again, permission needed and probably OOC talk about how to pull it off as we're going along.)
As he gets older he'll also gain abilities with metal. He'll have the ability to bend or manipulate thinner pieces (anything thicker than 3/4ths of an inch is virtually unbendable.) And call it to him, depending on weight. If it's heavier than Oblivion is at the time it might over-tax him and cause him to lose consciousness.
Oblivion: will only have a glimmer of his ability, making people nervous or terrified for no apparent reason. Her eyes will glow red when that happens. She will also be able to find and call metal to her, but will drop it if she gets distracted.
Both nightmare powers will only be used on family members unless there's been an OOC agreement with the other rp'er, of course.
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Posted: Tue May 09, 2006 9:26 pm
If there is anything wrong with my idea (like it conflicts with another FD's) let me know via PM :3 but please be nice about it...
Elias: Will eventually have Destruction as his ability. It's similar to 'corrupting' something, but it's limited to physical objects and other non-living things. Like a newly varnished floor will become wormeaten and really dull, or a fresh coat of paint will start to chip and peel. In his younger stage (baby, toddler, child) he has to be in contact with the object before anything can take effect. Once he grows older and gains a better understanding of his abilities he will no longer need to touch the object.
Uninhabited's abilities are far simpler than Elias', she can make something look old and worn but that's about it. A thick layer of dust, several cobwebs, but nothing can be done to the actual composition of the object the way Elias' powers do.
Both powers will only work on charaters I control (i.e. the rest of the household living under Haze's roof) and even then it'll be very limited to small things like the rug becoming undone, or clothes being easily torn. Unless of course the other guardians/players don't mind smile
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Posted: Wed May 10, 2006 12:33 am
Althalus isn't that much of a magical being. If he has any powers at all, it would more be enhancements of physical ability. His enhanced abilities are, unsurprising, the abilities to climb, remain unseen, to eavesdrop, to pick locks... basically, those abilities which assist in thieving. Two things that he does perhaps have are a) the devil's own luck, perhaps; a lot of things happen by chance that fall into place just the way Althalus wants them; and b) an unnatural charisma. To be able to look at anyone, talk to them earnestly, and for some reason they'll find themselves thinking that whatever Althalus says is good and right and clever. This also makes him an extremely good liar...
Obviously for now at the age he is a lot of this won't have manifested, or if it has he won't be very good at it. :3
Stealth is a lot quieter and more sarcastic. She has a very strong Forgotten/daemon bond, and doesn't like to get far away at all from Althalus; because she is small, she'll most often be hiding in his clothes somewhere. Her most obvious power is an almost perfect chameleon ability... because of her size, she's also able to sneak under doors or a little way around corners, and relay to Althalus what's going on. She hates being touched by anyone else, even Kel. Because their bond is so close, it almost feels like.. violation to someone else to touch Stealth.
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Posted: Wed May 10, 2006 6:33 am
Eydis has ice-based elemental controls. That is, she can transmute water in one of it's other two forms into ice.
I'd think this'd develop in childhood in her learning to transform small bodies (re: glasses) of water into ice, starting with a thin film of ice over the top, or a few random floating chunks of glass, and once perfected in late adulthood, provide her with the ability to shape the bodies of ice she creates, sculpting things like crystal forms out of what was originally a small body of water.
So, say... she'd get a glass of water, and toy round with it for a while, and leave a little ice sculpture of, let's say Frozen in it's place.
In the question of steam to ice- same thing, only requiring a lot more effort in that she'd need to cool it through two stages rather than one.
Frozen has glare power. And uber-paranoia!
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Posted: Wed May 10, 2006 10:21 am
Nisha is a lucid dreamer, with control over her own 'inner world.' This in itself doesn't effect others unless they attempt to interface with her dreams. Since her grasp of reality will always be a little off (and a little resentful, she likes her own world better) she will eventually manifest her will in the 'real world' as well, as an illusionist. Her illusions must be based on the manipulation and rearrangement of minute air borne bits of material (smoke or mist)...in a nod to her powerful telekinetic littermate Samara, and in an attempt to put a clear and definite cap on her eventual abilities. No smoke, no magic. Her next stage might show increased ability 'moving' smoke and mist like substances, only in later stages will the first small illusions manifest.
Desperate, aside from his role within Nisha's inner world, will have the ability to huff and puff and blow her illusions away if she gets out of hand. Not a power exactly, but hey. ^_^
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Posted: Thu May 11, 2006 6:24 pm
Iqbal is animalistic, therefore he holds the heightened senses. For right now, the most heightened sense he has is his hearing, which he uses for tracking and being cautious. I've also plotted him having some animal taming abilites, or at least being able to get along with them better than most humans could. Not like communicate crazy stuff though. XD
Fortune basically is a contradicting daemon to Iqbal, because she's a gryphon and I categorize her in the bird family, which will be fun later on as wolves can kill little birdies. Not that Iqbal would kill Fortune, but in the sense that Fortune has the ablitity to handle the avian race. Iqbal's natural wolf-preying ability isn't much that he would talk to a bird anyway. Oh and she can fly? XD That count? *chuckles*
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DivineSaturn Vice Captain
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Posted: Thu May 11, 2006 8:34 pm
Viviana can echolocate, allowing her to "see" in the dark, or beyond her normal scope of vision. This does not apply to solid transparent viewpanes (aka, she can't see through windows), nor does it enable her to "see" in color, as the images are painted with sound. Her hearing is above average, allowing her to detect sounds even if she can't quite make them out. In addition she can sculpt sound into a physical form. This would usually be used as an automatic defense mechanism (a sound barrier) though under times of extreme stress it's possible the power could manifest as an offensive attack (a sonic blast of some sort). Of course, these abilities would manifest with age. Viviana can also manipulate water through her daemon- see below.
Outcry can also echolocate, as he is a whale and they do that sort of thing. When not in a body of water he can move by "swimming" though the bubble of water around him, on the ground. This bubble cannot be drained by natural means, however it can be depleted via magic, or when Outcry is ill or strained. When this happens he is able to replenish his bubble, if he is put in contact with water to absorb (as he ages he may be able to get water from nearby without actually being immersed in it).
Viviana and Outcry work together to have some control over water. However, this control only extends to the water that exists in Outcry's bubble at any given time. If too much of the water is used without a break to restore it, the result would be catastrophic for Outcry (and in turn, Vivi). In moderation, however, Viviana can control that water- as water, without it changing states- as she pleases. As with the other abilities, it would start out small- pulling droplets from the water supply and such, for example- and manifest from there.
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Posted: Thu May 11, 2006 8:49 pm
[ Message temporarily off-line ]
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Posted: Sat May 13, 2006 2:30 pm
Otium's powers are varied and will grow over time based on his 'past life'. Otium can see and control shades (ghosts, spirits, etc). They will, as time goes on, revere him like a master (well most, there are rogues who will dislike him, as some do with any leader). He also can track the flow of the riches of the world inside his mind. Right now he is only connected to those things he has seen or touched himself (such as the coins he gives out). He can tell where people are based on if they are holding onto his coins. When he grows this will be more powerful. He also is easily 'forgotten' of his own accord. Unless he wants to be remembered, he just isn't. People will see him and immediately forget him. He may tell someone something and they will forget what he said and why he said it, but hold a lasting impression of what it was.. like an egging in the back of their mind. This has also to do with him being all monotone. That is partly his own free will. As a child he has very little control over this and frustrates him.
Immaculate's powers.. well she really doesn't have any right now besides being a big honking bear-cat. She is strong and big and is a guardian to her boy. She may get actual powers later but it's not decided yet.
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Posted: Sat May 13, 2006 5:44 pm
Declan is a ridiculously astute and perceptive little boy. Intelligence-wise, he's off the chart. He has no weaknesses in academic fields. He is equally and profoundly skilled in English, Math, Science, History, etc, to the point where he gets preoccupied with intellectual concepts and forgets practical matters occasionally. (Like eating. And sleeping.) He has a photographic memory, literally. Anything or scene that he sees, he can accurately reproduce in its entirety in his mind. He can usually look at something once and understand how it works. This doesn't usually so much apply to principles of magic, but more manmade and earthmade objects, although he has an advantage in sheer intelligence and logic when figuring out how magic works. He can also read body-language, to the point that he appears semi-empathic. But really, he doesn't understand people at all.
REASONING HAS THE POWER OF FLIGHT. Oh wait, she's a bat.
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Posted: Mon May 15, 2006 1:56 pm
Sonya takes her influence from an excerpt regarding a character embodying devotion and self-sacrifice. Therefore, her powers will be based on empathy and altruism. When she is young, if she is not herself upset, she will be able to have a mild calming effect on others if she feels sympathy or a wish for peace for them. This comes across as a small tingle of warmth or comfort, but is relatively minute, and if it is not recognized or is denied access by the receiver it will have little effect. Renewed also seems to have a smidgen of this power but his influence does not take effect outside the Forgotten-daemon bond.
As Sonya grows older, she will develop the ability to heal someone or something by dispensing her own spirit energy into their body. This ability will be limited depending on Sonya's stamina, as any life force she gives to someone else will rack up a deficit for herself. Anything more than a minor cut or scrape will cause her pain to heal, and if the injuries are extensive, as she gives up her energy to heal another's trauma, similar wounds may begin to spring up on her own body. This power is potentially dangerous as Sonya must judge when to stop each time and must maintain enough control over the mechanism to be able to call the process to a halt if her own body takes too much damage.
In extreme cases, Sonya may be able to reverse this equation and paralyze an assailant momentarily by tapping into their spirit energy. However, this could only last a moment before Sonya's body became overloaded with life, a state which would also cause the girl mental and physical pain. This is purely an autosomal defense mechanism, however, and cannot be used at will. It's the only hint of the other character mentioned briefly in her passage that managed to weave its way into Sonya's being.
Hopefully this is acceptable! :]
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Posted: Sun May 21, 2006 12:58 pm
Third can sense electronic equipment in the area around him, and as his skill develops, differentiate between these signals to identify the equipment in question without actually seeing it. Possibly he is attuned to electromagnetic waves or radio frequencies that electronics operate on. He has above-average low-light vision, but nothing spectacular. His energy wings are decorational unless his is under water. There he can use them to swim with. He can turn his wings off and usually does.
Third does not sleep very, very rarely sleeps, and only under extremely extenuating circumstances. He can enter a restive state to revivify himself but never almost never enters normal sleep stages.
He has an undeveloped sense of reality, so undeveloped I can't even really tell you what that means except it might be useful in the Library or such places in the future, and might play into future quests.
Constant can track things by smell and identify smells from memory. She has excellent low-light vision and hearing. Her energy wings are decorational unless she is under water. There she can use them to swim with. She can turn her wings off and usually does.
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Posted: Thu Jun 08, 2006 8:31 pm
(Better late than never!)
Quixana will never be much of a magical creature; his being far too physical and emotional to even bear thinking of a higher plane. *snickers* At the moment, his most noticeable trait is what appears to be the world's most impressive Guardian Idiot when it comes to injuries. Simply put, he manages to avoid physical injury no matter what hare-brained thing he does.
As he grows, his stamina will reach superhuman proportions (but that's it - nothing about speed or strength or senses). When his words come to him, he will show a rare talent for inspirational oratory. He can goad/coax/confuse most people into doing most anything. He will radiate a sort of contagious aura of Things Will Come Out Right and We Will Triumph. Mind, this doesn't make it so but it's nice to -feel- that way when going into a situation. He will also show natural affinity to domesticated animals and have a way with gaining their trust and obedience. Courage is the one "wild" creature that falls under this.
Courage is a lion. She does what lions do and finds that quite enough, thanks.
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