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Ai Leen
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PostPosted: Sun Apr 30, 2006 2:08 am


Well, this was going to be a post entirely about getting thoughts on Aquarion mecha, buut, I realized this would be a good place to dump all our info on mecha we use too. This way we can refer to images and stats of our mecha really easily.
PostPosted: Sun Apr 30, 2006 2:22 am


Aquarion Project

The original Aquarion from the anime Sousei no Aquarion is a really cool idea, but too overpowered for the ASDF as it is. However, there are really cool concepts that I wanna steal from it...so I'm just gonna make an Aquarion that isn't twinked out. Things that really attract me to the Aquarion mecha:
  • Chakra Interface - the Aquarion mecha's level of ability is based on the aura of the persons piloting it. The mecha therefore has an interface which displays the seven chakras of each pilot, and their efficiency.
  • Prana Utilization - directly related to the above, Aquarion utilizes a person's energy field and amplifies it as the basis for its abilities. Prana is the human energy...also called chi, ki, Chakra in Naruto, and just plain 'energy' in western medicine, prana is to humans what electricity is to a computer. Because Aquarion uses prana, its powers are radically different with each person.
  • No upgrades - Aquarion gets better only as its pilots get better.
  • Vectors - One Aquarion mecha is actually the transformed combination of three fightercraft called Vectors. (Think Voltron meets Macross.) Vectors can be joined in a number of ways as well, assuming varied combined forms.
  • Mystical - Aquarion's abilities are entirely based on the prana of the pilot. Its attacks and defenses are the manifestation of this, allowing Aquarion to do scientifically impossible things, such as extend an arm so far as to be able to punch the moon. This is the part I feel most likely needs to be toned down...however, with the Antag system in place, this shouldn't be as much of an issue either.


Chakra Interface:
User Image - Blocked by "Display Image" Settings. Click to show.

Toy example:
User Image - Blocked by "Display Image" Settings. Click to show.


Official mecha link: http://www.aquarion.info/chara_mecha/mechanics.html

Ai Leen
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PostPosted: Sun Apr 30, 2006 1:22 pm


Sounds cool Eep.... however I think the idea its not for me.. call me antique lover, but I prefer my VAF-9 heavy... , altough I have certain knowledge on what make those things work (chakra and the like.. it comes from Hinduism, the religion from India)

However we can use them as we used the R-Type project of ken, we can make a sort of Chakra Project or something and recruit people to the experiment, obviusly they should be supervised by a senior officer (such as me or Thrie, for training purposes) and we could use a Scientific NPC to take care of the details con diagrams, tech detail and the like (this NPC should be controlled by you Eep as you are the one behind the idea blaugh )
PostPosted: Sun Apr 30, 2006 10:23 pm


A scientific NPC, hrm? I appear to be slightly ahead of you. Sousei Gattai! Aquarion! GO!

Shun Akimoto


Jusuchin Panjirinanu

PostPosted: Thu May 04, 2006 10:22 am


As I said in my post in the Outpost thread, as a compliment to the VF series, the MVF-M11C Murasame, from the Mobile Suit Gundam SEED Destiny series, is my choice for at least a squadron or two (6 MS) for the ASDF.


Seeing it is a Mass Produced MS, it is mainly up to the pilot's ability to pilot it, although it does not have the open canopy style of cockpit the VF series has, mainly relying on a live video feed which can be cut off in MS mode when the "Head" is cut off, leaving only the secondar chest cameras active.


It is barely upgradable, but is already good enough, and can be useful as a Fighter/Bomber due to it's four optional Anti-Ship Missile.

Although not as powerful as the Aquarion, it requires little to no change in the current logistical set up of the ASDF, seeing that it has nearly the same dimensions of the VF-4 Lightning III, and it's primary method of launching is via Mobile Armor (Fighter) mode.
PostPosted: Wed May 31, 2006 12:59 pm


Hmm.... i have a feeling that I'd be one of the most "Old-School" mecha pilots here....


Gundams? Pah... flashy pretty boy mecha... only good for jumping around and being angsty in.

Veritechs? Better, but a bit on the light and fragile side... Still, a good solid choice if you like that sort of thing.

Battlemechs.... Ooo baby.... can we say Hard armor, LOTS of hard hitting weapons, and a whole lot of in your face balls to the wall gritty asskicking!

Give me a Battlemech any day!

Ooooo-rah! twisted

Guardian-Knight


Shun Akimoto

PostPosted: Fri Jun 02, 2006 6:08 pm


This post will contain statistical information for the Vectors and Aquarion as it becomes available. For now, I'll type out some basics:

Vectors:
Vectors have three important characteristics - durability, lack of maneuverability, and fixed forward weapon mounts.

Vectors are possibly the heaviest armored fightercraft to have ever existed. They are so durable that even nose diving into the ground does not result in a deformation of the vehicle's hull. However, this durability does not extend to the interior of the craft: in several tests, the pilot and the electronics suffered serious damage.

Vectors, partially due to their armor, partially due to their aerodynamics, are woefully lacking in agility. The fightercraft are just incapable of any meaningful effort to dodge.

Finally, Vectors have only one form of weaponry: two GU-11 style gunpods housed on either side of the main cockpit (on the catamarans for the Luna and Mars, on either side of the 'nose' of the Sol), fixed so they can only fire forward.
PostPosted: Tue Jun 06, 2006 7:10 pm


As far as thoughts go...

heart The way you're describing this makes me think the Aquarion system will take my "Not built for combat at all, you could knock her over with a feather" character and make her a serious threat when she's inside the thing. At the very least, there should be some interesting results...I could have lots of fun with this. whee

Owle Isohos


Tanasha
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PostPosted: Tue Jun 06, 2006 7:13 pm


Owle Isohos
As far as thoughts go...

heart The way you're describing this makes me think the Aquarion system will take my "Not built for combat at all, you could knock her over with a feather" character and make her a serious threat when she's inside the thing. At the very least, there should be some interesting results...I could have lots of fun with this. whee


Remember to submit a profile for approval first ^^
PostPosted: Tue Jun 06, 2006 7:49 pm


And I do this...how? Just post it in the profile thread?

Will delete this post once my question is answered.

Owle Isohos


Tanasha
Captain

PostPosted: Tue Jun 06, 2006 8:20 pm


No point in deleting the post, and yea, you just post it in the profile thread.
PostPosted: Sun Jun 11, 2006 10:58 pm


What sort of unit organization are we holding to, BTB? What's the unit tree structured like? How many total units are there under the ASDF aegis (and how many active pilots do we have)? Where are those units distributed? What's the ratio of various types of mecha?

Saoszuc
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Tanasha
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PostPosted: Sun Jun 11, 2006 11:15 pm


IIRC, back in the day we had something like 1000 or 5000 pilots, so after the chaos and death and the like I'd say we're down to 200-1000 pilots in active duty. The unit tree has been decimated by huge missing chunks. Existing groupings have been kept as intact as possible, with many a merger resulting in an overmanned or undermanned squad, wing, etc...

The 'new' wings have been reassigned to give more even coverage, although the distribution is biased in favor of space assets for a variety of reasons. (Mostly because they can deploy to trouble spots faster than units from other areas - the heat from reentry is caused by friction resulting from the difference between the rapidly decreasing terminal velocity and the current speed of the object, and space is 'free' of bad weather and drag forces.)

I have no idea what the mech ratios are, I guess I'll have to come up with something. sweatdrop
PostPosted: Sun Jun 11, 2006 11:34 pm


For the sake of simplicity, I'm thinking 3-4 mecha should make a 'squadron' (regardless of how many pilots are involved in the operations of those mecha).

Ai Leen
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Saoszuc
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PostPosted: Sat Jun 17, 2006 8:05 pm


Eileen, how many Vectors are active right now? I'm assuming the rest of our units are split about 70/30 between BT-style aerofighters and VTs, with the VTs going to the upper-end units.
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