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Posted: Sat Apr 29, 2006 6:56 pm
Welcome to Ravenwood, the 4th wagon in the Fortunette caravan!This wagon is home to Irina Bagirli and her Fortunettes, Kalpana and Eerie.  Rydell - x
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Posted: Sat Apr 29, 2006 6:57 pm
1 ~ Main Post 2 ~ Navigation 3 ~ Rules 4 ~ The Gypsy: Irina 5 ~ The Fortunette: Kalpana 6~ The Fortunette: Eerie 7~ The Savior 8 ~ The Wagon: Ravenwood 9 ~ Family: Ivan and Natasha 10 ~ Friends 11 ~ The Caravan 12 ~ Photo Album 13 ~ Wheeling & Dealing 14 ~ Fortunes! 15 ~ Credits
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Posted: Sat Apr 29, 2006 6:57 pm
Ok, I've only got a few rules for this journal...
1. If you are a Fortunette owner or shop owner, you MAY post here. Otherwise, please PM me for permission. I do not want random stupid posts in my journal. They will be deleted.
2. Please, use proper grammar and spelling if you're going to post here. I'm a**l about it, and as an editor, I'm super-picky about grammar and spelling. I don't understand all that talk with numbers that want to be letters and whatnot, so let's just keep it out of here. We're all intelligent, right?
3. I'm not particular about you PMing me before posting gifts and such. I like having them in my journals, so you can just post them wherever they fall. Just post them in-character please.
4. This journal will likely be a place where Irina and her Fortunette share their thoughts, and it will also contain RP from the main thread. I like to keep everything in one place, so I can see what's gone on between characters and such. Be aware of this.
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Posted: Sat Apr 29, 2006 6:58 pm
Name: Irina Lizaveta Bagirli Age: 26 Hair: Dark brown with a white skunk streak toward the front. Worn long and in loose, natural ringlets Eye color: Emerald green. They turn icy blue when reading auras. Height: 5'10" Weight: 160 Build: Hearty and curvy, built for withstanding cold Russian winters Distinguishing features: Color-changing eyes that can read a subject's aura. She also wears a silver star pendant on a silver chain always--to remind her of her parents. Personality: Truly a child raised by a village, Irina feels comfortable with large groups of people. She's quite personable, and enjoys both chatting and trading with adults, as well as telling stories to children she comes across. Though she's generally cheerful and optimistic about life, inside, she's really a lonely soul. She dreams of having her own family and she thinks joining a caravan may be the beginning of a new life. Irina is shrewd and independent, used to being alone. She can survive in the wild entirely on her wits and abilities taken from years of travel and difficult life. Through the years she's improved her trading skills, and likes to believe that she always makes a good deal. She's fairly savvy in her dealings, and she's charming enough to trip up a man or two here and there with her striking looks. Background: A Russian villager turned wanderer, Irina's parents died from cholera when she was only five years old. She was raised by the villagers in the small town where she lived, leading a fairly happy life until the night of the fire. Just weeks before the village burned, Irina had discovered her power, and though she had not yet been able to hone it, it seems that getting away from the village has enabled her to make use of her power more effectively. Now a bit lonely from travelling all by herself for so long, Irina is looking to join a caravan, hoping to start her own family on the road. Posts in: magenta
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Posted: Sat Apr 29, 2006 6:59 pm
Name: Kalpana Bagirli Age: toddler--and not a Darkling Infant at all. Hair: Purple, blue and green streaked, layered and longish, worn in pigtails most of the time, bangs Eye color: a combination of purple and green Height: 2' 6" Weight: 60 lbs. Build: Stout, muscular Distinguishing features: Badger ears and tail, brown rings around her eyes, multi-colored hair and eyes, big feet, clawed fingers and toes Style/Clothing: Girly clothing seems to be most appealing. She likes dresses and shawls, in all colors, but especially purple and green. Having rather large feet, Kal prefers to go shoeless most of the time. Think bohemian when dressing her. Personality: Kal has a very happy nature, but she can be quite stubborn. Born under the element of Delusion, no one quite knows what's in store for her. Now in her toddler years, she's shown to be a little bit loopy. Background: The people of the Lechbyn Marsh... well, some of them are secretive and strange. ...Others, who live on the fringes of the wetlands- are just strange. They make bizarre adornments, and live in a world of fantasy and deception. This was obtained from them...It's a bizarre little charm. Posts in: Lawn GreenAnimal Stage Info Name: Kalpana Bagirli
Age: newborn--in her animal stage
Hair color: Brown, with a white stripe in the fur down the center of her back. Her face is mostly white, with some darker brown spots running from her eyes to her ears and under her chin. The tip of her tail is white as well.
Eye color: Dark! Almost black
Height: 20" from head to tail, about 8-10" high when standing. Weight: 12 lbs.
Build: Like a badger.
Distinguishing features: She looks like a pretty average badger really.
Personality: Kal has a very happy nature, but she can be quite stubborn. Born under the element of Delusion, no one quite knows what's in store for the creature.
Background: The people of the Lechbyn Marsh... well, some of them are secretive and strange. ...Others, who live on the fringes of the wetlands- are just strange. They make bizarre adornments, and live in a world of fantasy and deception. This was obtained from them...It's a bizarre little charm.
Photo: http://img.photobucket.com/albums/v280/eliza_bethean/Fortunettes/KalpanaBadgersm.jpg

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Posted: Sat Apr 29, 2006 7:15 pm
Name: Eerie Bagirli Age: toddler Hair: Fur that covers all of his body. It's a light brown color. Eye color: Purple Height: 2'6" tall Weight: 40 lbs. Build: Rough n' tumble. Distinguishing features: He has a bright green nose, hooves and horns. He also has long, floppy ears. Personality: Eerie is stubborn and determined, and is a bit set in his ways so far. He can be a challenge at times, not budging when you want him to. He puts up with a lot from his older sister Kalpana, but can lash out when he feels it necessary, getting her back for her wrongdoings. Background: Eerie began life as a pitchfork, and his guardian at the time, Tierra, saw him into his animal stage as a mountain goat. Tierra soon disappeared, leaving Eerie without a guardian or anyone to care for him. In his animal stage, Eerie was actually a female, but one random day, he was transformed into a toddler by the meij, and had become a male. At this juncture, he needed a home -- somewhere he could be safe from the meij until his issues could be figured out amongst the gypsies in the caravan. Since Irina's pregnancy with the Savior nullified all magic, Ravenwood seemed to be the safest place for him to go. Irina readily accepted the adorable goat-child into her wagon, and he has lived with them as part of the family. Posts in: siennaAnimal Stage Info Name: Eerie Bagirli Age: newborn--in his animal stage Hair: Spotted fur with different shades of brown Eye color: Purple Height: 2'5" tall standing, 3' long Weight: 40 lbs. Build: like a mountain goat. Distinguishing features: He has a bright green nose, hooves and horns Personality: Eerie is stubborn and determined, and is a bit set in his ways so far. He can be a challenge at times, not budging when you want him to. Background: unknown as of now Photo: http://img.photobucket.com/albums/v280/eliza_bethean/Fortunettes/Eerielg.jpg
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Posted: Sat Apr 29, 2006 7:17 pm
Name: Unknown (The White Sect Savior) Age: still in the womb Hair: Eye color: Height: Weight: Build: like a fetus. Distinguishing features: Personality: Background: When the wagon train reached Port Tempranillo, they realized that they had arrived during a very important time. All Savior's Day had fallen upon the same day as The Choosing, a rare event. All Savior's Day was when the Savior of the White Sect chose who would be it's mother--the woman who would raise the child through an immaculate conception. The Choosing was the time when those of the South would choose their next leader, a Peror or Peress. The gypsies divided between the two ceremonies, and Irina happened to fall into the All Savior's celebration. After doing a bit of searching to find Crick, Irina helped Kalpana to grow into an infant. Soon after, she was ushered into the inner circle around a priestess who would bear the Savior. The ball of bright light seemed to be interested in Mirela, another young woman from the wagon train, but it quickly zipped over to Irina and entered her, allowing her to become its mother. Posts in: silver
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Posted: Sat Apr 29, 2006 7:18 pm
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Posted: Sat Apr 29, 2006 7:20 pm
This is Ivan, the horse Irina has had since she left the village. He's a trusty steed, and has a very calm, patient demeanor.
Natasha hasn't been around nearly as long as Ivan, but she's been an excellent horse for Ravenwood. She's always happy to pull the wagon, and she generally trots everywhere she goes. This is our first banya, Rydell. He's a Lilas banya, and is supposed to be a dependable bird. I'm hoping he'll give us good fortunes!
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Posted: Sat Apr 29, 2006 7:21 pm
Irina's thoughts are in magenta.Kalpana's thoughts are in lawngreen.Eerie's thoughts are in brown.The Savior's thoughts are in silver....................... Whistlestick: (Valelldia) •Val is the leader of the caravan, a strong and positive force upon us all. She's looking out for everyone in the caravan, I know, and she's the one who's brought us all together.Blessed Change: (Oqaia/Varlan) •Oq has been wonderful to me and Kal. Though we may have had some interesting fortunes from her, she is a good person. I wonder though, will Varlan ever become a Darkling infant?A Light in the Dark: (Heather/Amika/Kala) Mountain Air: (Caroline/Rojiza/Solas) •I met Caroline and her daughter before I entered the caravan. They suggested I come along with them, and I was glad to do it. They are a sweet family, and very welcoming.Windwheels: (Altaria/Sindri/??) Rusting Canvas: (Keppit/Van D`ien) Mossy Charm: (Baptiste/??) The Singing Bird: (Gwynna/Nusa) Weathered Melody: (Silver/Aisrhan/Khevashi) Forest Spirit: (DeArca/Ash) • I met DeArca at about the same time as Caroline. He also joined the caravan when I did, and he has a Fortunette named Ash. He seems like a nice man, but is preoccupied by something... Varekai: (Anezka/Leshya'e) Phoenix Song: (Missa/Kale/Dahlia) Narki Chooma: (Mirela/Tafari) •Mirela was in the inner circle with me as the Savior chose its mother. She is a sweet young woman, and I was amazed when the Savior didn't choose her. It seemed torn between us somehow. But I feel she has a bright future in front of her. Tafari is an adorable child, and I'll have to have Kal meet him soon.Leatherbound & Ivy-Twined: (Lorelei/Vanna) Daggerheld: (Emelyn/Pierre) Claire d'Lune: (Voltaire/Anjette) Lazy Dreams: (Violet/??) Daitervyn: (Chibi Dragonfly/Dakoda) The Spotted Sage: (Pandara/??) Rythmique: (Yuka/Mitexi)
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Posted: Sat Apr 29, 2006 7:22 pm
 The current highest power balance is from Ravenwood to Rusting Canvas. 1. Whistlestick - fire 2. Spotted Sage - spirit 3. Varekai - light 4. Ravenwood - delusion, earth, spirit 5. Ivy-Twined - sound 6. Mossy Charm - fire, earth 7. Daggerheld - earth 8. PhoenixSong - fire, air 9. Narkri Chooma - earth 10. Wind Wheels - fire, earth 11. Blessed Change - earth 12. Satyameva Jayate - Sound, Fire 13. Rusting Canvas - earth14. Veshengo's wagon - fire 15. A Light in the Dark - light, earth, darkness 16. Serous Pages - Water 17. Daityrvyn - wood 18. Forest Spirit - wood 19. Jal's wagon - earth, wood 20. The Singing Bird - wood 21. Rhythmique - water 22. Mountain Air - earth, water 23. Weathered Melody - air, illusion 24. Noem Weatherhart's wagon - ice 25. Clair d'Lune - air, darkness 26. Honeyed Aria - air, ice First Wagon Ordering Currently, the balance of strongest power lies from Clair d' Lune to A Light in the Dark.
1.WhistleStick- Fire 2. Blessed Change- Earth 3. Spotted Sage 4. Daggerheld- Earth 5. PhoenixSong- Fire 6. Narkri Chooma- Earth 7. Varekai- Air/Earth 8. Mountain Air- Earth 9. Clair d' Lune- Air/Darkness 10. Rusting Canvas- Earth 11. Weathered Melody- Air 12. Ravenwood- Delusion 13. The Singing Bird- Wood 14. The Mudrunner- Earth 15. Wind Wheels - Fire 16. Leatherbound & Ivy-Twined- Sound 17. A Light in the Dark- Light 18. Daityrvyn- Wood 19. Forest Spirit- Wood 20. Rhythmique- Water 
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Posted: Sat Apr 29, 2006 7:23 pm
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Posted: Sat Apr 29, 2006 7:24 pm
Couplets: 170 (01.12.07) Irina's Belongings  ^Irina's gazing ball, given to her by an old gypsy woman when she was 20 years old. She has yet to see much in it, but she intends to learn how to use it.  ^Irina's Journal  ^A comb from Irina's mother. She keeps this in a safe place in her wagon, only using it for special events.    ^These lanterns, traded in the East, decorate Ravenwood. Kal's Belongings  ^All gypsies should have a piece of coin jewelry.  ^A scarab, for good luck and a long life.  ^A glass windchime that makes a lovely tinkling noise.  ^Kal got this salamander right after the White Sect ceremony from a nice lady that was sitting by the side of the road. She's named her Prisma, for her coloration. The Family's Belongings  ^^Oscar was a gift from Val that was received during the first wagon ordering ceremony. Then, she called Irina forward. "You... have such a strange path ahead of you." Valelldia's lips curled in amusement. "You have... no idea what a twisting road you will walk upon. To fit in with the feeling of your journey, this is Speaker. He.. well, you shall see."
She pulled a tiny, purple stone statue- it was so small it fit in the palm of her tan hand, and handed it to Irina. As soon as it saw the light... the statue... blinked, behind its tiny glasses, and looked at Irina.
"Hello." It said, very simply, then it went statue- cold again.
"He is a fairy-cursed statue- only grey magic, so it will not harm you to use it. When given to a new owner, he will speak but a word- maybe two a day- but the longer you have him, the longer he will speak, and remain animated. After a long while, he will be as a tiny, bizarre companion to you and your family. He's even been known to spew fortunes, tell the future.
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Posted: Sat Apr 29, 2006 7:25 pm
Fortunes:Kalpana's Fortunes Kalpana's First Fortune, from Val: "'This is the signifier. The Fool. This Fortunette is not afraid to come out of its state- if anything, it's simply too happy, too jolly, to realize that it has growing yet to do. I'm sorry to say, it seems like you'll have some difficult growths ahead- if you can manage to get through this one.' She looked again. 'And the other card- the Hanged Man. Confusion. Topsy-turvy. This Fortunette is truly all over the place. You'd be lucky to pin it down with anything. And the third, the signifier of possible growth, The Empress. The only way you can cause the Fortunette to change into its next natural form is to express dominance over it. ...You have to- do something symbolic that you are the boss, and that it can NOT stay any longer in this form, it must mature.' Oqaia looked up, stunned, from the cards. 'I think... I think you have to break it.'" Kalpana's Second Fortune (from the front page): This little she-badger entered the world with a very strange, unstable element- and also, had to be coaxed into the world through violence. Things may not be what they seem with this little one, however. With Illusion so close? I wouldn't wonder if peculiar things were afoot... Kalpana's Third Fortune, from Val: "Upcoming- the woods. The choice is not hers, so worry not. However, the animals will be separated. You must bargain for her release, or face a much greater fear of a Child of Darkness. And soon... soon, new friends will alight... the meij would smile upon Kalpana, were she to make peace with them- to shine in a normal setting. It will diffuse the trouble she and Illusion have already created with A Light in the Dark." Kalpana's Fourth Fortune (from the front page): Who is to blame- Illusion... or Delusion? And will they play a part in the Rift? Banya Fortunes:1, from Rydell) If you have nothing to tempt a fae You will have a greater price to pay If nothing in your wagon stores is bright Or shiny or magical or has an inner light... Beseech your gypsy friends. Or steal. ...And later make amends. 2, from Rydell) A Price will be paid for Your necessary Thievery However the Girl will not pay This price. Find her white fire, And Babe Shall Be. ...PeculiarOscar's Fortunes:1) Crick Help Will...
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Posted: Sat Apr 29, 2006 7:26 pm
The Fortunette Concept belongs to Emelyn Eerie's animal stage artwork by Pandara Eerie's other stages by Keppit Kalpana's artwork by Elysia Kavanagh Plots, Fortunes and everything else courtesy of Oqaia
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