Alignments:
When it comes to alignment, only the basic alignment will be assigned, good, neutral or evil, it is upto you and your Sidhe to decided if they are more inclined to one type of alignment or another.
Lawful Good
Characters of this alignment believe in a orderly, strong society with a well-organized government. Laws must be created and obeyed. Following the rules well result in prosperity for all. Lawful good characters strive for those things that will bring the greatest benefit to the most people and cause the least harm. An honest and hardworking, a kindly and wise, or stern but forthrightall describe a lawfully good character.
A lawful good character acts as a good person is expected or required to act. They combine a commitment to oppose evil with the discipline to fight relentlessly. They tell the truth, keep their word, help those in need, and speak out against injustice. A lawful good character hates to see the guilty go unpunished. Some feel that lawful good is the best alignment one can be because it combines honor and compassion.
Guidlines
Always keeps his word.
Never lies.
Never attacks or harms an innocent foe.
Never harms an innocent.
Never tortures for any reason. Will not allow torture.
Always helps others.
Always work within the law.
Respects honor, self-discipline, authority and law.
Works well within a group.
Never betray a friend. Ever. For ANY reason
Never lies.
Never attacks or harms an innocent foe.
Never harms an innocent.
Never tortures for any reason. Will not allow torture.
Always helps others.
Always work within the law.
Respects honor, self-discipline, authority and law.
Works well within a group.
Never betray a friend. Ever. For ANY reason
Lawful Neutral
Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is bad or good. The benifits of organization and regimentation outweigh any moral questions raised by their actions.
Guidlines
Keeps his word of honor.
Lies and cheats only if very necessary.
Never attacks or harms an unarmed foe.
Never harms an innocent.
Does not use torture unless ABSOLUTELY necessary. (Never for pleasure)
Usually helps those in need.
Works in groups well, especially if it suits his needs.
Never betrays a friend.
Has a high reguard for life and personal freedom.
Lies and cheats only if very necessary.
Never attacks or harms an unarmed foe.
Never harms an innocent.
Does not use torture unless ABSOLUTELY necessary. (Never for pleasure)
Usually helps those in need.
Works in groups well, especially if it suits his needs.
Never betrays a friend.
Has a high reguard for life and personal freedom.
Lawful Evil
These characters believe in using society and its laws to benifit themselves. Structure and organization elevate those who deserve to rule. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a law that benifits lawful evil characters, too bad. Lawful evil characters obey laws out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society.
Guidelines
Always keeps his word of honor.
Lies and cheats those not worthy of his respect.
May or may not harm an unarmed foe.
Willl harm, harass or kidnap an innocent.
Never tortures for pleasure but will to extract information.
May or may not help someone in need.
Respects honor and self-discipline. Has no time for the law.
Will work with others to attain his goals.
Never betrays a friend.
Lies and cheats those not worthy of his respect.
May or may not harm an unarmed foe.
Willl harm, harass or kidnap an innocent.
Never tortures for pleasure but will to extract information.
May or may not help someone in need.
Respects honor and self-discipline. Has no time for the law.
Will work with others to attain his goals.
Never betrays a friend.
Neutral Good
These characters believe that a balance of forces is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for deifferent goals, a determined persuit of good will not upset the balance; it may even maintain it. Social structure itself has no innate value to them.
Guidlines
Always keeps his word.
Is VERY unlikely to lie, expept perhaps to an evil person.
Never attacks an unarmed foe.
Never harms an innocent.
Never tortures for any reason. Is very unlikely to allow torture for any reason.
Never harms for pleasure.
Always tries to help others.
Works well in groups.
Never betrays a friend.
Is VERY unlikely to lie, expept perhaps to an evil person.
Never attacks an unarmed foe.
Never harms an innocent.
Never tortures for any reason. Is very unlikely to allow torture for any reason.
Never harms for pleasure.
Always tries to help others.
Works well in groups.
Never betrays a friend.
True Neutral
True neutral characters believe in the ultimate balance of forces, and they refuse to see actions as either good or evil. Since the majority of people in the world make judgments, true neutral characters are extremely rare. True neutrals do their best to avoid siding wih forces of either good or evil, law or chaos. It is their duty to see that all of these forces remain in balanced contention.
True neutral characters sometimes find themselves forced into rather peculiar alliances. To a great extent, they are compelled to side with the underdog in any given situation, sometimes changing sides as the previous loser becomes the winner. Clearly, there are very few true neutral characters in the world.
Neutral Evil
Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes.
Guidlines
Will not necessarily keep his word to anyone.
Lies and cheats indiscriminately.
Will happily harm an unarmed foe.
Will harm and use an innocent.
Uses torture to extract information. (And enjoys it! May torture for pleasure).
May harm for sheer pleasure.
Feels no compulsion to help others without some sort of tangible reward.
Works with others if it will help achieve his personal goals.
Will betray a friend if it serves his needs.
Has little respect for others' lives.
Lies and cheats indiscriminately.
Will happily harm an unarmed foe.
Will harm and use an innocent.
Uses torture to extract information. (And enjoys it! May torture for pleasure).
May harm for sheer pleasure.
Feels no compulsion to help others without some sort of tangible reward.
Works with others if it will help achieve his personal goals.
Will betray a friend if it serves his needs.
Has little respect for others' lives.
Chaotic Good
Chaotic good characters are strong indivualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society.
Guidlines
Keeps his word to any other good person (unless it conflicts with his/her plans against neutral or evil characters in which case this would be explained to the good characters unless it may put them in harms way).
Lies only to neutral or evil people (see #1).
Never attacks an unarmed foe, unless of course they are truly evil.
Never harms an innocent... unless it is unavoidable
Never tortures for pleasure. Threats may be permissible... (Under extreme duress torture for information may be permissable).
Never harms for pleasure (yet harming evil seems to pleasure them).
Always tries to help others.
Distrusts authority.
Works well in groups, but dislikes confining rules and 'red tape'.
Never betrays a friend, unless that friend betrays them with bad intent.
Lies only to neutral or evil people (see #1).
Never attacks an unarmed foe, unless of course they are truly evil.
Never harms an innocent... unless it is unavoidable
Never tortures for pleasure. Threats may be permissible... (Under extreme duress torture for information may be permissable).
Never harms for pleasure (yet harming evil seems to pleasure them).
Always tries to help others.
Distrusts authority.
Works well in groups, but dislikes confining rules and 'red tape'.
Never betrays a friend, unless that friend betrays them with bad intent.
Chaotic Neutral
Chaotic neutral charaters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with. Such characters have been known to cheerfully and for no apparant purpose gamble everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior.
Quote:
May keep his word.
Lies and cheats if he feels it necessary.
May knock out or beat up an unarmed foe.
May harm or kidnap an innocent.
Will use torture to extract information but not for pleasure.
Seldom harms for pleasure.
Is not likely to help someone without an alterior motive. (Even if its just showing off!).
Has little respect for authority.
Does not work well within groups - tends to do as he pleases, despite orders to the contrary.
Is very unlikely to betray a friend.
Lies and cheats if he feels it necessary.
May knock out or beat up an unarmed foe.
May harm or kidnap an innocent.
Will use torture to extract information but not for pleasure.
Seldom harms for pleasure.
Is not likely to help someone without an alterior motive. (Even if its just showing off!).
Has little respect for authority.
Does not work well within groups - tends to do as he pleases, despite orders to the contrary.
Is very unlikely to betray a friend.
Chaotic Evil
These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutley nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools of weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience. Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away from him by any method.
Quote:
Rarely keeps his word. Has no honor.
Lies and cheats anyone.
Most certainly attacks an unarmed foe (those are the best kind!).
Will hurt an innocent without a second thought. (Or for pleasure).
Uses torture to extract information and pleasure.
Is likely to help someone only on a whim.
Despises honor and authority and self-discipline. Views them as weaknesses.
Does not work well in a group. Constantly vying for power and/or command.
Will betray a friend. After all, you can always get another friend.
Associates mostly with other evil alignments.
Lies and cheats anyone.
Most certainly attacks an unarmed foe (those are the best kind!).
Will hurt an innocent without a second thought. (Or for pleasure).
Uses torture to extract information and pleasure.
Is likely to help someone only on a whim.
Despises honor and authority and self-discipline. Views them as weaknesses.
Does not work well in a group. Constantly vying for power and/or command.
Will betray a friend. After all, you can always get another friend.
Associates mostly with other evil alignments.
