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Trying to understand the potential of the human mind, and the potency of the human spirit. 

Tags: Occult, Supernatural, Magic, Psychic 

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~Battle arena~ -Closed???-

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stupidkid23

PostPosted: Thu Apr 13, 2006 3:07 pm


Welcome to the battle arena where you can select four moves and try to defeat your opponent, once you defeat someone you get to choose a higher up move and gain a lil' experience, for those that lose they gain slight experience from losing.(you can't learn everything from just winning)

Rules:

  • Be patient when fighting.

  • Respect who you're fighting

  • the only reason you can lose is not being strategic enough, do not get mad if you lose.


Fighting Guidance:


To issue a fight Post that you would like to challange someone to a fight, if you have someone specefic PM them and get their permission then inform us you'd like to challange them, choose four moves and add them to your profile, they will be permanent, you will then enter the fight. Both of you will choose your first move and choose a number then a moderator will roll a die in a post to see who goes first, you then each get a turn, after every move done unless otherwise stated you will get ONE move, it will then be your opponent's turn, you both have HP points, The HP are health points used to indicate what your current health status is Once all your HP is gone you will lose.

Once the battle is over the winner will get ONE EXP point and be leveled up one EXP level and gain an extra 10HP

The loser will gain half an EXP point and gain 5% health, however they will not raise their EXP level in any way.


Battle Terms:

HP: HP stands for Health Points and indicates what your current health status is.

PP: PP Stands for Power Points and adds to the current power of one of your abilities being; Defence, Health, Attack, etc.

EXP: EXP Stands for Experience and indicates how much experience in battle you currently have.
PostPosted: Thu Apr 13, 2006 3:20 pm


Move list:
Kinetics (based on your element):
Blast. Attack, Damages 15HP
Ball.attack/defence, 10PP
Shield. Defence, 15PP
Concentration. ups abilities by 5PP


Alchemy (based on element):
Wall. Defence/Attack 20PP(two turns)
Health potion. Defence, Gains 15HP life back.
Create Item. Can create a weapon or shield.


Psi:
Psi-ball. Can be manipulated to anything.
Astral Item. Creates item in astral field.
Shield. can be made to any kind including invisibility.
Slight mind control. Makes opponent lose turn and hurt themselves 15HP.(3EXP)
Precognition. Let's you know opoonents next move and able to react.


Otherkin Techniques.
Angelic:
Were:
Vampire/Vampyre:
Demonic:
Fae:



Holy:
Heal. recovers 40HP can only be used once
Light Ray. inflicts 25HP on demonic or deflects a demonic attack
Holy Protection. Prevents opponent from inflicting damage that turn.
Mystic Wings. Increases attack and defence by 5HP



un-holy:
Shadow of evil. lowers opponents attack and defence by 5HP
Evil Ray. Inflicts 40HP damage can only be used once.
Darkness viel. inflicts 20HP damage on holy or prevents holy move.




Jutsu:
Shotgun. (must know punch) Doubles punch technique, if you fail you'll lose your astral arm and not be able to use it for that battle. 2EXP

Wolf Claw.(must know shotgun and be part wolf otherkin) Doubles shotgun, if done wrong or thwarted you won't be able to move for three turns.4EXP

Wolf Wind. (must know wolf claw) two turn preperation) Inflicts 90HP but if fail you gain a curse that makes you lose 30HP every turn. 10EXP

Gen Imun Skin Jutsu. Releives 70% of the damage that will be done by the next move. 3EXP




Miscelanious:
Bakusai Tenketsu. Attack inflicts 40 damage to opponent and 20HP to yourself, 6EXP

Punch. Inflicts 10HP damage to opponent (can be used twice as double punch to inflict 20 if you post random number inbetween 1 and 10 and get 5).0EXP

Kick. Inflicts 15HP damage to opponent. 0EXP

Double kick. 20HP damage -5PP defence.

Headbutt. Inflicts 25HP damage to opponent and 10HP damage to yourself.0EXP

Trip. does 5HP damage and Prevents your opponent from acting next turn, can only be used after five turns. 0EXP

Dim-Mok. Inflitct 80HP damage can only be used once. 35EXP

Pre-battle Meditation. you begin the battle with this move and it increases psi, alchemy, magick and kinetics powers by 5PP.


(much more to come, Suggestions are welcome!)



Level Ups and items:

Chose Element. 1Exp

Extra Element related to chosen. 10 Exp

Book on Reiki. Gives you reiki move which helas by 1PP for every EXP (1EXP= heal 3HP) 500G to guild

Philosophy book. Increases alchemy PP by 10. 1000Gold to guild

Spellbook. Gives you spell of Fire, Earth, Air and Water, inflicts 40HP each. (can only be used once per battle) 500Gold to guild

Brass Knuckles. Increases Punch and Shotgun by 10PP. 500G to guild
(more to come...)  

stupidkid23


stupidkid23

PostPosted: Thu Apr 13, 2006 3:22 pm


Challenges in progress and those willing to challange:


LoBo_23 is willing to battle anyone.

KilledbyKarma is willing to battle
PostPosted: Thu Apr 13, 2006 3:24 pm


Record:

Battles:




Wins:


Losses:




Winners:


Losers:
 

stupidkid23


stupidkid23

PostPosted: Thu Apr 13, 2006 3:37 pm


Race/Attack compatibility Chart:

Alchemy can be used by experienced fighters. 1EXP

Kinetics can only be used by experienced fighters. 4EXP

Magick can only be used by experienced fighters. 2EXP

Psi can be used by experienced fighter. 1EXP

Otherkin moves can only be used by those that are otherkin(in RP) depending on what move.

Holy moves can only be used by those pure of heart (meaning experienced fighters.)5EXP

Un-Holy moves can only be used by those with a black heart (meaning experienced fighters.)5EXP

Miscelanious moves are special and have their own defenitions.
PostPosted: Mon Apr 17, 2006 8:41 pm


~Reserved in case~

stupidkid23


stupidkid23

PostPosted: Sun Apr 23, 2006 8:35 pm


Battle In Progress:

BIP

not in progress
PostPosted: Sun Apr 23, 2006 8:43 pm


Me and the crew have the ability to participate in the fight but they also get to pick any moves that they have learned and/or mastered in real life. We will also start with one EXP and 110 HP and also have five moves instead of four.

I will start with five moves, Punch, Shotgun, Wolf Claw, Gen imun skin jutsu, and kick, I will also start with 110HP the same as all crew members.

stupidkid23


Tycho Marinus

PostPosted: Mon Apr 24, 2006 3:28 pm


Are we putting profiles here or on the profile thread? (Feel free to delete this) And once I make a profile I'll bye a spell book and challenge you Lob!
PostPosted: Mon Apr 24, 2006 7:09 pm


KilledbyKarma
Are we putting profiles here or on the profile thread? (Feel free to delete this) And once I make a profile I'll bye a spell book and challenge you Lob!

you add your items and moves and stats to your regular profiles, and I accept your challenge! twisted

stupidkid23


Kiba 4th kage

PostPosted: Tue Oct 10, 2006 6:42 pm


Lobo i challeng you then lol
PostPosted: Sat Jun 02, 2007 5:55 pm


Ugh. I'm so confused! crying Is this a roleplay-thingy where we... roleplay a fight, or is this some kind of... 'psychicly bash someone to bits' thing? eek

Lovely Lady Leviathan

Lonely Seeker

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