Some other added info:
Characters are most eaisly made by using the White Wolf Table Top rules.
For those of you that do not own the book, try this out:
http://software.detonationboulevard.com/exampleCS.htm It is an example of a sheet, but it has all the information you need to get started, combined with the info Provided above.
Also:
15 Freebie points, these are points you can spend on anything.
Most things are one for one.
The exception that jumps at my throat is Disciplines.
They work like this:
3-3-6-6-9-9. As in buying the first and second levels, IE basic cost 3pts and so on.
A note on Sabbot or and Anti-tribute characters in the San Diego area. San Diego is considered a City at War by current WW Story Lines(I am unsure of Momo's game, but I am assuming this is so for this game as well.) As such, bringing an Anti-trib, or Sabbot into this game to interact with the Camarrilla is a death sentence. Just something to keep in mind. If you don't mind losing a character feel free.
Backgrounds:
Any freebie points you spend in Backgrounds need to be approved by the Story Teller. In this case: The Guild Leader.
The normal 5 you get to spend in Background do not need to be approved unless it is the Background: Military.
Easy explantion on this: A Vampire CAN NOT be in the Military, any Military, based on the need for Military Personal to be out in the sunlight. Must often the easiest way to get items you think you would need Military for, is Underground, or Street.
Generation:
I believe you are able to buy down to 7th Generation, but I am unsure. I also beileve the book standard for starting Gen is 13th. Most 14th and 15th Generation Vampires do not survive for too long, and if memory serves there are special rules for vampires that far removed from Caine.
Normally the way to represent a generation "Buy down" is with the Background: Generation.
This migth be a bit confusing as some current players have low Generations, but no points in the Background. At this time I am unsure how we are going to resolve this.
(Again these rules are subject to change by the guild leader.)