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Backflip
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PostPosted: Thu Apr 06, 2006 7:53 pm


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A city ravaged with crime. The Police do their part, or at least say they do. What is your role? To pick up their slack. You're a Bail Bondsman... A Cowboy... A Bounty Hunter. The Police... The Mafia... and other private parties have set out bounties on people they want taken care of. Will you take them alive and see that they face justice? Or will you deal your own brand of justice by your own set of rules?


Welcome to the first ever Mystic Nights Game: Bounty! In this game you chase down a bounty head, beat them to the escape point, and then capture them! You can take them alive with the "Arrest" feature or deal your own justice and drop their HP to 0.

Bounty! uses the Classic Mystic Nights Fight system and any stats earned here are completely compatible with the Fight System. What does that mean? It means use your fighter to hunt bounties... gain levels here... take them back to the fight arena and kick butt! Or... vice versa. Can't catch that pesky Bounty? Have a few training rounds with Robby... enter a tournament or two.... come back and show that Bounty Head what it means to mess with a Mystics fighter.
PostPosted: Wed Apr 19, 2006 7:35 pm


The Map
User Image


The Rules

Registration:

Registration is simple. It merely involves porting your fight system stats over and adding in a single extra stat, the Hunt/Hunted stat. More information on this stat later.

Next, you must decide what type of Bounty Hunter you are. For ease of reference, I have divided them into the three following catagories:

Bail Bondsman - Focuses mostly on Police cases. Informants at Hotels.
+2 Hunt
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Cowboy - Takes any bounty they can get. Lots of independent bounties. Informants at bars. +2 Strength

User Image

Hunter - Mostly Mafia Bounties. Informants at Diners. Most interested in money. 1.5x bounty amount.

User Image

Public Bounties (those posted here) are open to any Bounty Hunter Class, however each class can recieve private bounties from their indivual sources that aren't available to the others.


The Game:


The goal of Bounty is simple: Find the Bounty Head and defeat him.

Each game of Bounty is seperated into two parts; Pursuit and Capture.


Pursuit:

Players use the Map above. I highly suggest saving a copy to you computer so you don't have to come back here all the time to use it.

At the corners of the map are the four ways the Bounty Head can escape you.

1. The Airport
2. The Seaport
3. The Train Station
4. The Highway Entrance

Your target will move one space (from one building to directly connected to it) per turn. If you land on the space their on, you've found them! Congrats. If not... you have to keep looking.

Anytime you make it to your assigned informant spot (bar, hotel or diner) you can talk to an informant. They will reveal to you where the Bounty was last seen, information on their crime, or information on the Bounty themself. These should help you decide where they might decide to escape from. From there you must decide how to move and which of the four exits they'll be heading for.

Oh no! Your bounty made it to an exit! No worries. The plane doesn't leave for an hour. Plenty of time to track them down and capture them...

Your bounty must be at the different exits a certain amount of time. Ones that take longer to exit in, tend to also be harder to find the bounty head in.

IE. The Bounty can escape fastest by Highway, but will be spotted by you the easiest there. They can hide in the airport better, but will have to wait longer for their flight to arrive.

Capture:

Okay... you found your Bounty Head. Now what? GET THEM! Does your employer want them dead? That's easy; beat the crap out of them till their health is 0. But wait... they want them alive? Well.. now you have to use the arrest feature.

It's the same as the CLIMB function from cage matches or the TOSS function from the Royal Rumble. Your attack + your HP vs. their defense + their HP. If you win the roll, you stop them and arrest them. If not, the fight continues. BE CAREFUL. If you kill a bounty head that's wanted Alive, you may not get paid!

Lastly... as a side note... this is still RP. Some bounties may not be stable... or may resist capture at ALL costs. Careful with the way you RP or your bounty that you needed alive... may fire his last bullet at himself and leave you with an empty wallet... and lots of questions from the Police.

New Stat?

Yes... a new game deserves a new stat. But before you get all giddy... it's game specific. This stat won't help you in the bar.

*drum roll*

Presenting... the Hunt/Hunted Stat.

This stat will determine how fast you find your bounty once you've cornered them. Now... if you luck out and catch your bounty in a bar or gas station... this stat won't even come into play. But if you target manages to get to the Airport or the Train Station... well.. you got some searching to do. And.... don't forget that you've only got so long to look for them before they escape!

Obtaining Hunt/Hunted Stat:
You earn stats in Bounty through SUCCESSFULLY capturing your bounty head. If you fail to capture them, they escape, you accidently kill one you needed alive, or they kill you... you get zilch.

When you have succesfully captured a bounty head, you will recieve XP (Style points) equal to your bounty's Hunted stat. So if you face a Bounty with 3H, you will receive 3 XP (Style points). Your style points can be spent on your Hunt Stat as equally as your others. Just remember, Hunt is only used in Bounty, so be careful if you choose to buy another Hunt point.

All characters start out with 3 Hunt points.

Time Limits and Hunt Modifiers:

The Limits for escaping and Escape Area Mods are as follows:

Airport: 8 turns + 4 to Bounty Head's Hunted stat
Train Station: 7 turns +3 to Bounty Head's Hunted stat
Seaport:5 turns +0 mod
Highway Entrance: 4 turns +3 to Bounty Hunter's Hunting Stat

As you can see... it's fastest to escape by highway... but easiest to get caught. Likewise... you can hide at the well Airport... but for how long?!

The Cops?

Hey, guess what? The cops are occasionally doing their job, too! Don't worry... on your first few bounties, the Cops won't interfere; you're chasing small fries. But once you start chasing someone with a record, you may find the fuzz interfering with your income. Without a Police Scanner (purchasable in the Bounty Shop), you will only know that the police have seen or even CAPTURED your bounty when you check with your informant. Don't worry, though... the Police don't always go the right way when giving chase... but they are consistant.

When the Police have cornered a suspect at one of the four getaway points, you have 5 turns to get there before the cops haul them away. If you get to the right one within the five turn limit, you get the bounty first.


Extra Notes:

Bounty seem to hard for you? Try partnering up! Two people scouring the city works better than one. You'll have to split the reward in half... but at least you'll get something, right?

Uh oh! You mean YOU have committed a heinous crime? You gotta get out of here? Quick, run! Hurry before another player decides to come after YOUR bounty...

(Yes... this is a cheesy way of saying you can BE the Bounty Head in a two player game if you so desire....)

Backflip
Captain

Eloquent Conversationalist

15,700 Points
  • Elocutionist 200
  • Citizen 200
  • First step to fame 200

Backflip
Captain

Eloquent Conversationalist

15,700 Points
  • Elocutionist 200
  • Citizen 200
  • First step to fame 200
PostPosted: Wed Apr 19, 2006 7:36 pm


Bounty Item Shop and Player Registery (Plus Bounty Listings!)

Registered Bounty Hunters:

Shinsa Seiteki HP:30 Style:247 Hunter Type: Not decided
M:28 W:13 L:16 D:0
S:22
A:25
L:1
M:1
H:3

DarkmorLancer HP:20 Style:9 Hunter Type: Not decided
M:3 W:1 L:2 D:0
S:6
A:8
L:0
M:0
H:3

Tarma_Falloner HP:20 Style:21 Hunter Type: Not decided
M:2 W:0 L:2 D:0
S:6
A:9
L:0
M:0
H:3



Bounty Heads:

Red Bounties are Police Bounties. Unless otherwise specified, they are wanted ALIVE. Blue bounties are Mafia bounties. Green bounties are independent bounties. These bounties are unique as the people wanted may not have actually done anything. Capture status varies from bounty to bounty.

Name: Jeremy Barnes
Age: 22
Sex: Male
Approximate HP: 20
Current Status: Wanted - Soliciting Drugs, Assaulting an Officer, Resisting Arrest
Bounty:$200

Name: Casanda Kelos
Age: 25
Sex: Female
Approximate HP: 20
Current Status: Wanted - money laundering, drug trafficking
Bounty:$200

Name: Alexander Yevon
Age: 30
Sex: Male
Approximate HP: 25
Current Status: Wanted - Two counts homocide, One attempted homocide
Bounty:$500

Name: Paul Farnell
Age: 18
Sex: Male
Approximate HP: 20
Current Status: Wanted - Drug use, assault, resisting arrest, assaulting an officer
Bounty:$100


Name: Tony Caprianni
Age: 32
Sex: Male
Approximate HP: 35
Current Status: Wanted - Private Bounty, info upon request.
Bounty:$800


Name:
Age:
Sex:
Approximate HP:
Current Status:

Name:
Age:
Sex:
Approximate HP:
Current Status:




Bounty Item Shop:

Spare Change: $100 - Can call an informant from any location. One time use.

Cell Phone: $2000 $50 charge before game to use (monthly bill)
- Can call an informant from any location. Unlimited use.

Decent Car: $5000 $50 charge before game to use (cost of gas)
- Can move up to 3 spaces in a turn. Unlimited

Police Scanner: $2000 - Give location of Police and any information they have on your bounty. Unlimited

Bear Mace: $400 - Adds +5 to attack stat and stuns opponent. 4 uses.

Items to make Bounty Hunting a little easier.....
PostPosted: Thu May 18, 2006 7:28 pm


Ou Shinsa Otokomae HP:25 Style:183
M:18 W:8 L:10 D:0
S:19
A:19
L:1
M:1



I'm in.

Just_Shin


Backflip
Captain

Eloquent Conversationalist

15,700 Points
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PostPosted: Sun May 21, 2006 8:20 pm


Your stats have been recorded. Upon receipt of the next (I hesitate to use "final") copy of the Bounty Map, I will offer up some Bounty Heads.
PostPosted: Tue May 30, 2006 5:58 pm


and me.... although I will need Backflip to be a bit more specific on certain aspects... like movement. do we only get 1 move per turn, or do you guess where they are Battleship style?
I dont know my stats, but I think they are S=5 A=8....

Dac Lancer


Backflip
Captain

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15,700 Points
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PostPosted: Sat Jun 03, 2006 4:37 pm


You'll be moving around 1 space (building) per turn, like a gameboard. Your goal is to get your piece onto the same space as the bounty. As for your stats, well... this IS the guild. All you have to do is look in the Guild Rules page and you can see your stats.

Any other questions?
PostPosted: Sun Jun 04, 2006 5:29 pm


ok, so you start out on a tile or spot, or "building", and you can move to another spot, or talk to an informant to try to figure out where the bounty head was headed (hehehe). but if they can move 1 spot per turn, and so can you, there wont be any real chance of catching up with them, right? and are the movements only in the cardinal directions (NSEW) or can moving diagnal count as 1 movement? so the only real way to catch them is to let them get to their escape route, and then find them, and then pummel them.

and the informants, do they just "talk"? or do you have to lay down some hurt on them too? and their hints, will they be more like a riddle, or will the be like:
"Yeah, Bob the Thief is headed for the Docks"
"Really? how do you know?"
"Im the f**king Informant, thats how. Now get outta here, kid, ya bodderin' me."


and how big is the board? 5x5, or 6x6, or what?

thats about all for now... 1 second...



Backflip
DarkmorLancer HP:20 Style:4
M:2 W:0 L:2 D:0
S:5
A:8
L:0
M:0
however, I would like to mention that I've been in more than 2 fights... I fought Kyo in the Brawl by the Beach on Halloween, and won. and I fought Marth twice, and lost both, but they were close battles. anyhow, whatever, those are my stats, as they stand.

Dac Lancer


Backflip
Captain

Eloquent Conversationalist

15,700 Points
  • Elocutionist 200
  • Citizen 200
  • First step to fame 200
PostPosted: Tue Jun 06, 2006 12:20 pm


One, I'm STILL waiting (grumpily) for the completed game board. B, those stats are the official stats. If they're incorrect, find the ref that reffed thoses matches and tell them to get off their lazy asses and update the records.
PostPosted: Tue Jun 06, 2006 6:44 pm


Ok, well, I checked, and you reffed that fight. Holloween Beach Thread, page number 46, about half way down, you awarded me 5 points for the win, and said I only have 1 more to go. I cant really quote it, its un-postable.

Dac Lancer


Backflip
Captain

Eloquent Conversationalist

15,700 Points
  • Elocutionist 200
  • Citizen 200
  • First step to fame 200
PostPosted: Sat Jun 10, 2006 3:36 pm


Your stats have been updated.

DarkmorLancer HP:20 Style:9
M:3 W:1 L:2 D:0
S:5
A:8
L:0
M:0
PostPosted: Sat Jun 10, 2006 7:35 pm


*pumps fists* alright! Villains, Criminals, Evil Doers, ShopLifters, Litter Bugs, Jay Walkers, and Gum Spitter Outers, BEWARE!!! A NEW BOUNTY HUNTER is born, and his middle name is..... errrr.... "Trouble"? or "Pain"? or maybe "Justice"? how about "Vengence"? maybe I should stick with Charles.

Dac Lancer


Tarma_Falloner

PostPosted: Wed Jun 14, 2006 8:00 pm


Tarma's statistics

HP:20 Style:21
M:2 W:0 L:2 D:0
S:5
A:9
L:0
M:0


I'd like to register. 3nodding Also, curious how I go about turning my style points into statistic points...? sweatdrop
PostPosted: Wed Jun 21, 2006 6:41 pm


Those Style points automatically turn into Stats for every ten earned.

Backflip
Captain

Eloquent Conversationalist

15,700 Points
  • Elocutionist 200
  • Citizen 200
  • First step to fame 200

Tarma_Falloner

PostPosted: Thu Jun 22, 2006 3:05 pm


So...do I automaticaly have 2 stat points to distribute then? confused
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