Welcome to Gaia! ::

Reply Ecchoing Machine Archives
[sci] Industrial Plague

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Joseph Brown
Captain

PostPosted: Thu Apr 06, 2006 7:13 pm


Industrial Plague


Any industrial revolution has its share of diseases and dangers. Smoke stacks, grinding factories, long hours in a mine, or poor living conditions all lead to diseases. Nothing though has even compared to the Zema Industrial Plague. Chiefly because it effects not people, but the very land itself.

The heavy industrialisation of Zema led to the regular plethora of health problems, but it was the rekceeya programme that pushed it over the edge. Not only did the empire increase mining, refining, and production to unheard of levels, the magical effects of rekceeya remained in the waste products. Much like regular waste it was mostly unusable and harmful impurities during the refining process. These magical impurities spread through the ground, water, and air via smog and sludge.

Magical cast offs have strange properties when cast off en masse.

The land was the first thing to go, shrivelling up everything but the most hearty plants. Not that that was noticed, most of the areas affected were already concrete paradises. Then went the water, acidic rains and lakes of sulphur. The investigation started, but it was far too late. The air had become unbreathable.

The plagued regions weren't evacuated yet. Instead they served as the last hope for the bottom of the barrel. The poorest of the pour don gas masks and gloves to work in these areas. The factories and apartments are rigged with air exchange and filter systems. Anything to make these areas barely liveable.

Yet research on restoring these lands is one of the more poorly funded science sectors of the Empire. Keep the poor poor, eh?
PostPosted: Thu Apr 06, 2006 7:57 pm


Plaguebearers


A rare minority of those exposed to the deadly air of the plaguelands survive and become carriers of the magical disease.

They develop a natural immunity to the plaguelands' poisons and even tolerance to natural toxins. They also feel the need to eat and sleep less. When they're emerged in the plaguelands they feel energised, and have been known to work for hours without tiring.

But there are trade-offs.

Outside the plaguelands, they look horrible. Gaunt, tired, slickly and generally zombie like. They don't have the same tireless advantages, and some in later stages of the disease have been know to choke on fresh air. Disease and physical injury are a problem since healing times are often prolonged. Life span is reduced, most die of a disease or overwork before they live to an old age.

There is also an erratic effect as well. Since the disease is magical in nature, though with pre-existing magical abilities may change. Some powers may rage out of control, others may be surprised. People without any special powers may find latent abilities awakened by the strange disease.

Still, there is no cure and there is plenty of prejudice.

Joseph Brown
Captain

Reply
Ecchoing Machine Archives

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum