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Posted: Tue Apr 04, 2006 5:56 pm
Duplex 44Fear and Loathing on the Island of Dr. MoreauTable of Contents 01. Index 02. News 03. Profile in brief 04. Duplex 44 05. King vulture 06. Spirituality 07. Possessions 08. Other islanders 09. History 10. Bluegrass 11. The banjo 12. Olympia 13. Artwork (by others) 14. Artwork (by self) 15. The Stupid Dome (Comics and other things)Kaveri is currently: Not home.
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Posted: Tue Apr 04, 2006 6:00 pm
News and Updates 4/14/06: Kaveri meets Zachary, and already they're up to no good... 4/8/06: Kaveri meets Chubbs and Joliette, under the impression that Chubbs is Sabin's lover. This, obviously, is quickly proven wrong and Kaveri gets The Talk about what's happening on the island. 4/7/06: Kaveri meets Bobby Reynolds, and is just starting to see that her illusion of a socialist paradise is being broken apart, piece by piece... 4/6/06: Kaveri arrives on the island and meets Sabin for the first time.
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Posted: Tue Apr 04, 2006 6:01 pm
[ Message temporarily off-line ]
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Posted: Tue Apr 04, 2006 6:07 pm
Duplex 44 Insert description here.
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Posted: Tue Apr 04, 2006 6:11 pm
The King Vulture CLASS: Aves ORDER: Falconiformes FAMILY: Cathartidae GENUS & SPECIES: Sarcoramphus papaCLASSIFICATION: New World vultures are different from Old World vultures in nearly everything except outward appearance. Old World vultures are from the same ancestral stock as eagles and other hawks (Falconiformes). New World vultures, including condors, share ancesters with storks and herons (Ciconiiformes: ciconia (Latin) = stork), and there are some researchers who think that New World vultures should be moved out of the order of Falconiformes. Old and New World vultures are an example of "convergent evolution," things looking the same because they have been under the same environmental pressures and therefore developed the same adaptations (e.g. rheas, emu and ostrich...). RANGE: Brazil, Venezuela, etc. in dense tropical forests. PHYSICAL DESCRIPTION: Except for condors, the king vulture is the largest New World Vulture. Quote: Length: 32 inches Wingspan: 4 feet Coloration: Basically a creamy white bird, the flight feathers and tail are black, the ruff is black and the feet are grey. The bare face and neck skin are flushed with yellow rose, and orange, accented with black and grey. The distinctive, prominent wattle is orange and red. Adult eyes are straw color. DIET: Carrion, located by watching other vultures. BEHAVIOR: King Vultures have been observed watching and then following other kinds of vultures in to a carcass. Only turkey vultures and lesser and greater yellow-headed vultures have a good sense of smell. The black and king vultures and the condors lack carcass-smelling ability completely. King vultures will soar high above the turkey vultures and yellow-heads, which stay generally near the tree canopy level. The circling and casting back and forth of the carrion sniffers signal a detected carcass, and they begin their descent. These larger vultures will take over the carcass for a while, which actually works out very well. The king vulture is often the only one large and powerful enough to rip open the tough hide of the carcass, allowing entry to the "good stuff" inside. It takes its fill and then vacates, making way for the others. Black vultures gorge on chunks of muscle and viscera while turkeys and yellow-heads are slower and more deliberate, taking the last scrap of muscle, tendon, and fascia off of the bones. ADAPTATIONS: Like all vultures, the king vulture is built for long hours on the wing. They seldom flap, rising on thermals (updrafts of warm air) and soaring across the miles in search of illusive carcasses. King vultures have a very heavy beak, a necessary asset for tearing into thick-skinned large animals. Bright coloration, unusual in vultures, is probably to enhance intra-species identification in dark canopy conditions. It is unknown whether, or how, these color patterns are used in individual interactions. BREEDING & GROWTH: King Vultures are known to nest on or near the ground, in stumps or down logs, using existing substrate with little or no nest arrangement. Males and females are identical (no sexual dimorphism) and nearly the same size. Usually only one egg is laid and both parents incubate. The juvenile chick's plummage is brown. It leaves the nest area at about one year old, and begins acquiring adult plummage at 18 months. Source: Chaffee ZooOther king vulture links: Wikipedia.orgVultures in culture:In Southern Africa, the name for a Nubian Vulture is synonymous with the term applied to lovers, because these vultures are always seen in pairs, mother and child remaining closely bonded together. Pairing, bonding, protecting, and loving are essential attributes associated with a vulture. Because of its immense size and its ability to soar high up in the sky, the vulture was thought to be close to the gods who resided in the sky. The Egyptians considered the vulture to be an excellent mother, and its wide wingspan was seen as all-encompassing and providing a protective cover to its infants. The vulture hieroglyphic was used in words such as mother, prosperous, grandmother, and ruler.
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Posted: Tue Apr 04, 2006 6:16 pm
Spirituality If you haven't read my quest thread, this will be a spoiler for what will happen when Kaveri reaches 100%. smile Highlight to read. As I mentioned earlier in a post in my quest thread detailing Kaveri's psychological changes over her various stages, she has a made-up religion of her own as she gets nearer to her final stage. I personally haven't hashed out all of the details yet, but here's the basic stuff that she will follow in 100% form:
On the God: The God is a being that cannot be seen by anybody, but he may be heard from a voice inside your mind. The God is your guide, he will lead you on the path to his realm. The God is a being of infinite wisdom and has been around for as long as life and death itself. The God wants to teach his children that death is not entirely a bad thing and should be responded to in a positive manner - you may grieve, but you must not fear or revile death. To do so is unhealthy and will ensure an unhappy afterlife. If you accept death, you accept the God, and the God will welcome you into his realm when your time comes.
On eating: The God has said that in order to eat, you must not do the killing with your own hands - let others do it for you, or let the hand of nature lay the beast for you. If others have killed, let them take their fill and leave. Then you may take the carcass and feast upon it.
Before feasting upon the carcass you must perform a ritual to bless the carcass, thank the God, and thank the creature that has died to become your meal. The ritual involves drawing a circle around the carcass in the dirt with your left foreclaw, then kneel before the carcass' head and say words of blessing and thanks. The blessing purifies the decaying meat and ensures that its spirit has safely passed so that you may eat it safely. Everything has a spirit, even carcasses, and it is your job to release that spirit so that it may enter the realm of the God. On bones: It is customary to appreciate death and the beauty of things beneath the skin - the organs are food, the bones are tools. You will take what you can use, provided it isn't damaged enough, and fashion things out of it. Bone art, if you will. Sometimes, you may give bone art to other islanders as a gift, along with a personal blessing. If you find a carcass with an intact skull, you will take it, clean it, and paint it and then wear it around your waist on a belt.
After eating, you must perform another ritual should you want to harvest the bones of the carcass. You must pull out a feather and say words of blessing for every bone you take, laying the feather on the remains. If you remove the skull you must pluck one of your primary wing feathers and place it where the animal's head used to be.
On death and the afterlife: All things die eventually, even you. Know that with death comes life, death is what gives us our food. All of our food was once alive, it has died to become our meals. It has died to ensure our survival. Dying leaves room for more, to keep the population stable and in check so that we may reproduce and further our lines without having to worry about running out of sustenance for ourselves and our progeny. Death is to be accepted, the God frowns upon those who fear death irrationally and try to escape it. However, the God also frowns upon those who pursue death actively and try to kill themselves - death is only something that should come naturally or at the hands of others.
The spirits of those that die will go to the realm of the God. The God's realm has several levels, for varying levels of the being's acceptance of death. Those who fully accept it and appreciate it without killing others go to Paradise. Those who do not accept their deaths go to the lowest level, the Wretch. Spirits in the Wretch are only bound to the God's realm in the loosest sense, and often roam the Earth as ghosts. Between Paradise and the Wretch, there are countless other levels of the God's realm based on the degree of acceptance of the spirit. If a spirit in the Wretch fully accepts their death, they are admitted into the next level below Paradise.
On the sun: Every morning you must conduct a purification ritual upon yourself to cleanse yourself of the carcasses you ate the day before. Rise with the Sun, and climb to the highest spot that you can. Stand up, spread your wings, and face the Sun; soak your feathers in its cleansing rays for an hour. Say prayers to yourself, let the Sun consume you in its warmth and light. The Sun is the father of all life, without the Sun there would be no life, and with no life there is no death. The Sun and the God are brothers, to show respect to the Sun is to show respect to the God. Say a prayer of thanks to the Sun and bow to it at the end of the hour. Climb down and return to the Earth.
You are now clean and can begin your day.
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Posted: Tue Apr 04, 2006 6:18 pm
Possessions
General: A four-string banjo An old bicycle, red Bicycle helmet, black Vegetable seeds Gardening tools One liter Nalgene water bottle, pink Battered old backpack, blue A set of acrylic paints A set of worn paintbrushes A ream of heavy drawing paper A ream of writing paper Several baggies of pot Carving knife Walking stick
Clothing inventory: Green hoodie Sand-colored tank top Red sarong Red bandanna Birkenstock sandals Assorted jewelry, mostly green Miscellaneous clothing recieved from Goodwill (t-shirts, skirts, etc) Blue sari Worn-out Olympia Beer t-shirt, navy blue Hair ribbon
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Posted: Tue Apr 04, 2006 6:51 pm
Other islanders Red: Enemy // Green: Friend // Black: Neutral // Blue: Mixed feelings Sabin: The first person I've met since coming to the island, he seems to be a really cool guy! Very helpful, and has a really creative, colorful sense of fashion - he really knows about self-expression and wears what he wants despite what others say about it. He told me he lives in duplex 25 with his lover, I'll have to visit him later! UPDATE: Okay, the duplex 25 thing was an obvious joke... I was told some things about him, like his affiliation with the lab, but he really didn't seem like that big of an a*****e! He probably doesn't even know what's in the shot he gave me... I wonder if this animal s**t's gonna happen to him, too? Wait just a goddamn minute. Bobby: I still haven't gotten over the shock! She was the first person from the commune that I've met, and she's really nice, if not a little... strange-looking. She talked about getting injections or something, and people turning into animals... I thought it was a joke, and then she did something truly bizarre that I swear was some kind of hallucination from that weird immuno-shot Sabin gave me earlier. I hope to run into her again soon, and I invited her to help work on my garden when I get it started. I just... need to calm down. I hope that stuff she showed me and told me about wasn't real and it was just something wrong with my head... Chubbs: A big guy, kinda scary-looking. He's really hairy. Seems a little short-tempered but otherwise a nice guy, it looks like he got ******** up with three different animals - and none of them very nice ones, either. He kinda proved to me that things on this island, uh, weren't hallucinations. (Note to self: I should apologize to Bobby for not believing her, I feel like an a*****e for that now.) He looked like he could tear me apart with his big claws, but he didn't... I'm kinda concerned for him. He told me about the labs and stuff, and some doctor ********, and it really made me angry to hear about it. I should visit him again when I feel a little more level-headed. Joliette: Lizard lady, or snake lady, or something. Something scaly like that. She seemed pretty nice and helpful, but her tongue-flicky thing is creepy and sends chills down my spine. She lives with Chubbs. Her accent sounded kinda British. She gave me some good advice, I might as well listen to some of it. Doctor assholes: I don't know who you all are, and I've never met you bastards, but I hope you all become Hitler and Stalin's bedmates in Hell for doing this s**t to people. You should be trying to cure cancer or world hunger or something like that instead! <******** YOU! Also, I am being led to believe that the purpose to all of this mess is just one ******** engineering plant to create living mascots for advertising companies. Really, what the ******** else can you use animal people for? Zachary: I shall refrain on commenting for fear it might incriminate me. >:] Ambrose: A wolf guy. I know more about this man's p***s than I could ever care to know. Met him at the beach bar. He started a game of truth or dare. Vasile: Another wolf-looking guy, apparently some former celebrity? I also know more about his p***s than I could ever care to know. He apparently modeled for porn or something. Also saw him at the beach bar, but we didn't formally meet or anything. Tattoo girl: I think her name was... Antony? She snogged me at the beach bar and then proceeded to get really drunk. Knows something about piercings and such, and Zach and I had to walk her home. I might visit her later and talk, it looks like we could get along. Looked mostly human save for the weird extra tails and the spots of fur. Drunken twit girl: I don't care what you say, I still get the mental image of some poor schmuck tying his c**k into a bow when you brought up the knot. If I ever want to have a lengthy discussion on animal penises, I'll come to her. She was also hanging around the beach bar clinging to the werewolf's butt. Human, but she didn't seem very new here. Spiky-head girl: Seemed friendly. Hung around Zach at the beach bar. Punk kid: He was given a dare to not only eat a cigarette, but kiss Zach. I had to do some shoving because the two were so reluctant to lock lips! He left early. I guess he's a newcomer, he looked entirely human. Lizard girl: Seemed really shy and didn't want to be there, she left with the punk. I can't blame her, at least she missed the very deep and engaging discussion on dog c**k. Girl with the f-name: I forget. She flashed us, though. Looked entirely human. Redhead girl: Kinda cute. She seemed outta place amongst the rest of this rowdy bunch. Looked entirely human, probably another newcomer. Jamal: A really awesome guy who also hates the doctors as much as I do. Apparently, not very many other islanders like him - I don't see the reason why he's so disliked. Those doctor assholes put him in a cage! What's their ******** problem? But yeah, Jamal is cool. He shared a few joints with me and then we went off to his duplex to put on a show for the pimply nerds behind the cameras. I also talked him into participation in a particular... plot of mine. Billy: Some kind of octopus man. He didn't seem very sociable, but he was making a pot garden that I helped him out with. Well, okay, I planted most of it -- he was just kind of scattering the seeds around without a care in the world, I had to fix that! He lives a few duplexes down from me. I think I'll continue popping by at random intervals to help out.
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Posted: Tue Apr 04, 2006 6:57 pm
History
4/6/06: Kaveri arrives on the island and meets Sabin for the first time! (Starts on page 2.) 4/7/06: Kaveri meets Bobby Reynolds, and is just starting to see that her illusion of a socialist paradise is being broken apart, piece by piece... (Posted on page 3.)
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Posted: Tue Apr 04, 2006 6:59 pm
Bluegrass Bluegrass music is considered a form of American roots music with its own roots in the English, Irish and Scottish traditional music of immigrants from the British Isles (particularly the Scots-Irish immigrants of Appalachia), as well as the music of rural African-Americans, jazz, and blues. Like jazz, bluegrass is played with each melody instrument switching off, playing improvised solos in turn while the others revert to backing; this is in contrast to old-time music, in which all instruments play the melody together or one instrument carried the lead throughout while the others provide accompaniment. Contents Bluegrass artists use a variety of stringed instruments to create a unique sound. Unlike mainstream country music, bluegrass relies mostly on acoustic stringed instruments: The fiddle, banjo, acoustic guitar, mandolin, and upright bass are sometimes joined by the resonator guitar (popularly known by the Dobro brand name), and an electric bass or electric upright bass is occasionally substituted for the upright bass. This instrumentation originated in rural black dance bands and was being abandonded by those groups (in favor of blues and jazz ensembles) when picked up by white musicians (van der Merwe 1989, p.62). Source: Wikipedia
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Posted: Tue Apr 04, 2006 7:00 pm
The banjoThe banjo is a stringed instrument of African American origin, early or original examples sometimes being called the "gourd banjo". Its name is commonly thought to be derived from the Kimbundu term mbanza. Some etymologists derive it from a dialectal pronunciation of "bandore", though recent research suggests that it may come from a Senegambian term for the bamboo stick used for the instrument's neck. The modern banjo comes in a variety of different forms, including four- (plectrum and tenor banjos) and five-string versions. A six-string version, tuned and played similar to a guitar is gaining popularity. In almost all of its forms the banjo's playing is characterised by a fast strumming or arpeggiated right hand, although there are many different playing styles. The banjo consists of a wooden or metal rim with a plastic (PET film) or calf or goat skin drumhead stretched across it, a neck mounted on the side of the rim, a tailpiece mounted opposite the neck, four or five strings, and a bridge. The woods used in construction vary, but are often combinations of maple, walnut, and ebony for fingerboards, pegheads, and the tops of bridges. In the five-string banjo, the fifth peg is normally on the side of the neck, although some English versions (the Zither banjo) mount the fifth string tuner on the tuning head with the others, and route the string through a tube in the neck where it exits near the fifth fret. The earliest banjos were unfretted, like the African and Asian instruments that inspired them, but most banjos today are fretted. Banjo strings are most commonly metal, although nylon and gut can be used on some banjos, especially those played in the classical style. The two most common modern day acoustic banjos are the resonator banjo which has a detachable chamber, or resonator, on the back of the rim and the open back banjo which does not have a resonator. There are also solid body electric banjos; one such banjo, the Crossfire (manufactured by Deering), has two powerful magnetic pickups under the drumhead. A metal footed bridge ensures that pickups draw sound from both the strings and the head. Source: Wikipedia
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Posted: Tue Apr 04, 2006 7:03 pm
Olympia A bit about the city Kaveri grew up in.
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Posted: Tue Apr 04, 2006 7:04 pm
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Posted: Tue Apr 04, 2006 7:07 pm
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Posted: Tue Apr 04, 2006 7:13 pm
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