Knight Title: Sauvage, Page of Cosmos
Uniform:Top --
Bottoms --
Gloves --
Belt --
Shoes --
Shoulders --
Accessories --
Weapon & MagicPage Weapon: A snake fang (~6” long), made of fragile crystal, with a blunted tip and a Cosmos star on one end.
Squire Weapon: A dagger, made of fragile crystal, with a blunted tip and edges, and a Cosmos star on the pommel.
Squire Magic: When Sauvage channels, his dagger glows with healing starlight of every color, which extends to a 10-foot radius. Allies within that area feel rejuvenated, as if reborn, and better able to carry on the fight. They will find that minor wounds are fully healed and moderate wounds are mostly stabilized (but will require further healing or medical attention). Sauvage can channel for 35 seconds at this stage. He must channel for the full time for allies to receive the maximum effect of this healing; the full effect may not be applied if he stops channeling early.
Knight Weapon: A long
misericorde, made of fragile crystal, with a blunted tip and edges, and Cosmos stars on the pommel and crossguard.
Knight Magic: When Sauvage channels, his misericorde glows with healing starlight of every color, which extends to a 15-foot radius. Allies within that area feel rejuvenated, as if reborn, and better able to carry on the fight. They will find that minor wounds are fully healed, moderate wounds are largely alleviated, and major injuries are stabilized (but will require further healing or medical attention). Sauvage can channel for 45 seconds at this stage. He must channel for the full time for allies to receive the maximum effect of this healing; the full effect may not be applied if he stops channeling early.